Wisdom of the Pack on 08/21/2005 03:54 PM CDT
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What're the mechanics of WotP, approximately?

Does it actually increase Wisdom? Would I get a learning boost if I had it cast? It increases Disarm/Animal Lore at what point? What other affects? Does it actually increase discipline? So forth.




The only girl I've ever loved
Was born with roses in her eyes
But then they buried her alive
One evening 1945
With just her sister at her side
And only weeks before the guns
All came and rained on everyone
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Re: Wisdom of the Pack on 08/21/2005 04:20 PM CDT
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No learning boost, never noticed it boosting animal lore (but maybe that's because length of horse classes doesn't take it into account), does boost discipline but not by a lot.

Right now I've got it just because it teaches great and gives me maybe 2 or 3 discipline. No idea of other uses.


-Teeklin
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Re: Wisdom of the Pack on 08/21/2005 04:23 PM CDT
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As for disarm?

The Spell descrip is apparently very misleading <g>




The only girl I've ever loved
Was born with roses in her eyes
But then they buried her alive
One evening 1945
With just her sister at her side
And only weeks before the guns
All came and rained on everyone
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Re: Wisdom of the Pack on 08/21/2005 05:18 PM CDT
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My guess is it has hooks into disarm for the 'trapping' aspect, which is... not live or anything yet. There is definitely a disc boost, but as Teek says, it's not very substantial. I did some testing vs a MM with Calm when it first came out.



-Vision et al



Also, I can shoot bees.
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Re: Wisdom of the Pack on 08/22/2005 06:48 AM CDT
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I cast it before every time I disarm a trap. Disarm supposed to = trapping skill in the future, I'd find it odd that it would not boost disarm now, especially since we haven't heard an update about trapping since Jent left. I rarely ever blow a trap. That being said, I haven't tested my results without wotp lately, mostly cause I don't like blowing up. Maybe I'll give it a go later this week.

Jalika


You hear a female voice whisper, "Easily used when offered, probably is like other men. Always speaking with their muscles, and not the one that rests between their ears."
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Re: Wisdom of the Pack on 08/22/2005 08:22 AM CDT
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Yeah I have no experience with the disarm side of it, I got my 30 ranks of disarm and said, 'Good riddance.' Never heard much evidence one way or the other for that part of the spell. :shrug:



-Vision et al



Also, I can shoot bees.
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Re: Wisdom of the Pack on 08/22/2005 12:22 PM CDT
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Discipline factors into disarming, so WoTP would help you either way.

Soog
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Re: Wisdom of the Pack on 08/22/2005 03:04 PM CDT
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Regardless of which way it helps, direct disarm boost or disc boost, it does help and I notice a distinct difference if I do not have it up.

Rejik
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Re: Wisdom of the Pack on 08/23/2005 01:10 AM CDT
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Test Results may vary.

No WOTP = Halted with 12 Mana, <11 resisted
30 mana WOTP = Halted with 15/16 mana, <14 resisted

Pally wasn't buffed. WOTP my only spell on.

-kivi, tester of things.
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Re: Wisdom of the Pack on 08/23/2005 01:13 AM CDT
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That's incredibly sad, since, we're both Magic Tert. I really hope he has twice as many points in the applicable stats as you, or that's incredibly out of wack.




The only girl I've ever loved
Was born with roses in her eyes
But then they buried her alive
One evening 1945
With just her sister at her side
And only weeks before the guns
All came and rained on everyone
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Re: Wisdom of the Pack on 08/23/2005 01:16 AM CDT
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<<That's incredibly sad, since, we're both Magic Tert. I really hope he has twice as many points in the applicable stats as you, or that's incredibly out of wack.>>

He had about 5 more discipline, I had 3 more charisma, int/wis about even, I had more PM.

-kivi, hibernator
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Re: Wisdom of the Pack on 08/23/2005 01:33 AM CDT
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And halt is first tier.
Go go game balance!




The only girl I've ever loved
Was born with roses in her eyes
But then they buried her alive
One evening 1945
With just her sister at her side
And only weeks before the guns
All came and rained on everyone
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Re: Wisdom of the Pack on 08/29/2005 08:40 PM CDT
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Contested magic is really messed up.

-Nitish

>Aim For The Heavens...

"You cut my foot off!"
"I apologize; I meant to cut off your head."
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Re: Wisdom of the Pack on 08/30/2005 10:54 AM CDT
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Rangers and Paladins should have to use TM.

Sslad
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Re: Wisdom of the Pack on 08/30/2005 11:33 AM CDT
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<<Rangers and Paladins should have to use TM.>>

I wouldn't mind that one bit if I actually had any targeted spells to train it with.




Marksman Ahmir Nam'al

"Is glas iad na cnoic i bhfad uainn."
-Distant hills look green.
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Re: Wisdom of the Pack on 08/30/2005 11:47 AM CDT
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>I wouldn't mind that one bit if I actually had any targeted spells to train it with.

Amen to that. As long as the magic reqs for the guild stayed the same also. But its moot point right? A TM spell thats in your guild's spellbooks is a Magic Prime only perk right? I sure hope so at least, I don't want necro's running around with and un-dead variant to of CL.

--
Ranger Hanryu _ _ _ _ _ _ _ _, Sword of House Calibanor
You thumb a platinum coin stamped with large letters that read "IN SSRA WE TRUST"
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Re: Wisdom of the Pack on 08/30/2005 12:15 PM CDT
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Contested spells should be the magic prime perk, at least in their current state. It takes 300 TM or so to hit me with TM spells but any caster 30 circle under me will nail me every time with contestd spells. So for now I wish they would make Ranger and Paladin ones TM, if contested spells are made actually fair, you guys can keep em.


Sslad
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Re: Wisdom of the Pack on 08/30/2005 01:11 PM CDT
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<<Contested magic is really messed up.

-Nitish>>

Agreed.

<<Rangers and Paladins should have to use TM.

Sslad >>

I disagree with this. The idea that every combat spell should be based on a single skill is silly. It also just doesn't fit with some spells. Granted, they could call it "combat magic" but that wouldn't solve the problem that resulted in the current contested mechanics in the first place.

To elaborate: It used to be that magic tert spells were handicapped to be stronger with less skill. This is because these spells are essentially a good portion of the "special abilities" for rangers and paladins, so they have to be substantial to them on a per-level basis (or they'd pull out of the magic system entirely because what would be the point? If they couldn't have suitably strong spells on a per-level basis...make em beseeches and glyphs and the like, which don't have to adhere to the rules for magic). However, this was in direct opposition to the rank = rank philosophy, because a ranger's 200 PM was as good as a WM's 500 (made up numbers).

So, what they decided on was essentially removing magic skill from the equation - at least as far as spellpower is concerned. They gave that over to stats, so now rank = rank and magic tert spells are plenty powerful, relative to their level.

So if they did need TM skill, we'd be right back where we were before...

Either...
A: Their spells would be woefully inadequate on a per-level basis. No one wants an ability, at 100th circle, that is the equivalent of what another guild can do at 50th circle or less.
B: They'd once again be artificially adjusted and a warmage's TM rank wouldn't be as good as a ranger's TM rank.


<<Amen to that. As long as the magic reqs for the guild stayed the same also. But its moot point right? A TM spell thats in your guild's spellbooks is a Magic Prime only perk right? I sure hope so at least, I don't want necro's running around with and un-dead variant to of CL.>>

So far it's been a magic-primary thing. I'm fairly certain necros will have TM spells, however.
IIRC, both Venom and Limb Disruption are on the necromancer spell list that was given at one of the cons ('04?)...and both are TM.
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Re: Wisdom of the Pack on 08/30/2005 02:26 PM CDT
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>Mors post

Ah very informative, I came to DR after the day that magic died so I guess I missed all that stuff, but it makes a great deal of sense. I'm also thrilled with Ranger magic as it stands right now but then again I only have buff spells. I just picked up Haraweeps Bonds and am less than pleased with its performance at level, but that like rest of this post is not on topic. One more note then I'm done derailing . ..

>>So far it's been a magic-primary thing. I'm fairly certain necros will have TM spells, however.
>>IIRC, both Venom and Limb Disruption are on the necromancer spell list that was given at one of the cons ('04?)...and both are TM.

Boo on magic secondaries getting TM spells. Quite frankly I agree with the beef that there is a lack of "perks" for magic primaries beyond spells themselves.

--
Ranger Hanryu _ _ _ _ _ _ _ _, Sword of House Calibanor
You thumb a platinum coin stamped with large letters that read "IN SSRA WE TRUST"
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Re: Wisdom of the Pack on 08/30/2005 04:22 PM CDT
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Giving Rangers Buffs/debuffs instead of direct attack spells (BB) could help alleviate this problem.

However, I love HB :( but it would, by way of cutting off the leg, deal with the mild infection. Who needs antibiotics?




So I asked this God a question
and by way of firm reply,
He said: "I'm not the kind you have to wind up on Sundays".
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