Hey There!
I'm looking to add Backstab Into my normal combat routine (as a strong training aid). I find if I spam backstab, My balance tanks.
Currently I use:
Parry
Feint
Draw
Thrust
Jab
Dodge
Lunge
Looped
I would love to however, fit in a backstab somewhere in there (hiding included ofcourse).
Thoughts?
Shadows
Integrating Backstab Into Normal Combat Strings on 06/11/2008 10:16 AM CDT
Re: Integrating Backstab Into Normal Combat Strings on 06/11/2008 10:37 AM CDT
<<I'm looking to add Backstab Into my normal combat routine (as a strong training aid). I find if I spam backstab, My balance tanks.>>
a successful backstab will give a boost to your balance.
In the combat sequence a backstab is equivalent to a thrust. I personally jab after a backstab and than dodge.
I'd change your combo to...
Feint
Feint Lunge
Hide
Backstab
Jab
Dodge
Yamcer
"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
a successful backstab will give a boost to your balance.
In the combat sequence a backstab is equivalent to a thrust. I personally jab after a backstab and than dodge.
I'd change your combo to...
Feint
Feint Lunge
Hide
Backstab
Jab
Dodge
Yamcer
"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
Re: Integrating Backstab Into Normal Combat Strings on 06/11/2008 10:41 AM CDT
Re: Integrating Backstab Into Normal Combat Strings on 06/11/2008 10:52 AM CDT
Assuming one Feint:
%1 = body part of choice
Works like a charm
[Table]
dodge:
pause 0
put dodge
match dodge ...wait
match dodge stunned
match feint already
match feint roundtime
matchwait
feint:
pause 0
put feint %1
match feint ...wait
match feint stunned
match lunge roundtime
match wait There is nothing else
match wait You aren't close enough to attack.
matchwait
lunge:
pause 0
put lunge %1
match lunge ...wait
match lunge stunned
match hide roundtime
match wait There is nothing else
match wait You aren't close enough to attack.
matchwait
hide:
pause 0
put hide
match hide ...wait
match hide stunned
match backstab blend
match backstab melt
match hide roundtime
match wait There is nothing else
match wait You aren't close enough to attack.
matchwait
backstab:
pause 0
put backstab
match backstab ...wait
match backstab stunned
match jab roundtime
match wait There is nothing else
match wait You aren't close enough to attack.
matchwait
jab:
pause 0
put jab %1
match jab ...wait
match jab stunned
match dodge roundtime
match wait There is nothing else
match wait You aren't close enough to attack.
matchwait
wait:
echo * WAITING * MOVE AT WILL *
put skin
pause
goto drop
drop:
put drop skin
put drop pelt
pause
goto dodge
[/Table]
Shadows
%1 = body part of choice
Works like a charm
[Table]
dodge:
pause 0
put dodge
match dodge ...wait
match dodge stunned
match feint already
match feint roundtime
matchwait
feint:
pause 0
put feint %1
match feint ...wait
match feint stunned
match lunge roundtime
match wait There is nothing else
match wait You aren't close enough to attack.
matchwait
lunge:
pause 0
put lunge %1
match lunge ...wait
match lunge stunned
match hide roundtime
match wait There is nothing else
match wait You aren't close enough to attack.
matchwait
hide:
pause 0
put hide
match hide ...wait
match hide stunned
match backstab blend
match backstab melt
match hide roundtime
match wait There is nothing else
match wait You aren't close enough to attack.
matchwait
backstab:
pause 0
put backstab
match backstab ...wait
match backstab stunned
match jab roundtime
match wait There is nothing else
match wait You aren't close enough to attack.
matchwait
jab:
pause 0
put jab %1
match jab ...wait
match jab stunned
match dodge roundtime
match wait There is nothing else
match wait You aren't close enough to attack.
matchwait
wait:
echo * WAITING * MOVE AT WILL *
put skin
pause
goto drop
drop:
put drop skin
put drop pelt
pause
goto dodge
[/Table]
Shadows
Re: Integrating Backstab Into Normal Combat Strings on 06/11/2008 10:57 AM CDT
Re: Integrating Backstab Into Normal Combat Strings on 06/11/2008 11:01 AM CDT
<<Hmm, is that 2 feints on purpose?>>
Feint + (attack) is a method for doing certian moves in a sequence with out getting the penalty to defenses. But is also doesn't do as much damage as the attack would by itself.
Lunge has a huge defesne penalty and a feint lunge allows you to use a lunge in the combo with out ending up dead.
Yamcer
"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
Feint + (attack) is a method for doing certian moves in a sequence with out getting the penalty to defenses. But is also doesn't do as much damage as the attack would by itself.
Lunge has a huge defesne penalty and a feint lunge allows you to use a lunge in the combo with out ending up dead.
Yamcer
"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
Re: Integrating Backstab Into Normal Combat Strings on 06/11/2008 11:01 AM CDT
Re: Integrating Backstab Into Normal Combat Strings on 06/11/2008 11:03 AM CDT
Re: Integrating Backstab Into Normal Combat Strings on 06/11/2008 11:12 AM CDT
a few things i'd do to change your script a bit.
dodge:
match dodge ...wait
match dodge stunned
match feint already
match feint roundtime
put dodge
matchwait
feint:
match feint ...wait
match feint stunned
match lunge roundtime
match wait There is nothing else
match wait You aren't close enough to attack.
put feint %1
matchwait
lunge:
match lunge ...wait
match lunge stunned
match hide roundtime
match wait There is nothing else
match wait You aren't close enough to attack.
put feint lunge %1
matchwait
hide:
match hide ...wait
match hide stunned
match backstab blend
match backstab melt
match hide roundtime
match wait There is nothing else
match wait You aren't close enough to attack.
put hide
matchwait
backstab:
match backstab ...wait
match backstab stunned
match jab roundtime
match advance close enough <- can't remeber the exact messaging
match wait There is nothing else
match wait You aren't close enough to attack.
put backstab
matchwait
advance:
put engage
waitfor melee
goto backstab
jab:
match jab ...wait
match jab stunned
match dodge roundtime
match wait There is nothing else
match wait You aren't close enough to attack.
put jab %1
matchwait
wait:
echo * WAITING * MOVE AT WILL *
put skin
pause
goto drop
drop:
put drop skin
put drop pelt
pause
goto dodge
Yamcer
"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
dodge:
match dodge ...wait
match dodge stunned
match feint already
match feint roundtime
put dodge
matchwait
feint:
match feint ...wait
match feint stunned
match lunge roundtime
match wait There is nothing else
match wait You aren't close enough to attack.
put feint %1
matchwait
lunge:
match lunge ...wait
match lunge stunned
match hide roundtime
match wait There is nothing else
match wait You aren't close enough to attack.
put feint lunge %1
matchwait
hide:
match hide ...wait
match hide stunned
match backstab blend
match backstab melt
match hide roundtime
match wait There is nothing else
match wait You aren't close enough to attack.
put hide
matchwait
backstab:
match backstab ...wait
match backstab stunned
match jab roundtime
match advance close enough <- can't remeber the exact messaging
match wait There is nothing else
match wait You aren't close enough to attack.
put backstab
matchwait
advance:
put engage
waitfor melee
goto backstab
jab:
match jab ...wait
match jab stunned
match dodge roundtime
match wait There is nothing else
match wait You aren't close enough to attack.
put jab %1
matchwait
wait:
echo * WAITING * MOVE AT WILL *
put skin
pause
goto drop
drop:
put drop skin
put drop pelt
pause
goto dodge
Yamcer
"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
Re: Integrating Backstab Into Normal Combat Strings on 06/11/2008 11:13 AM CDT
Re: Integrating Backstab Into Normal Combat Strings on 06/11/2008 11:19 AM CDT
Re: Integrating Backstab Into Normal Combat Strings on 06/11/2008 12:10 PM CDT
Re: Integrating Backstab Into Normal Combat Strings on 06/11/2008 03:26 PM CDT
Terc has always done the routine.
Attack
attack
hide
stalk
backstab
attack
Unless I'm going for the one shot kill.. then it's just hide, stalk, backstab
~Terc~
******************
SEND[Caleveth] Good! That makes baby Damaris happy. Now go about your business and kindly try not to kill anyone else today before I'm finished with the paperwork for THIS one.
******************
Attack
attack
hide
stalk
backstab
attack
Unless I'm going for the one shot kill.. then it's just hide, stalk, backstab
~Terc~
******************
SEND[Caleveth] Good! That makes baby Damaris happy. Now go about your business and kindly try not to kill anyone else today before I'm finished with the paperwork for THIS one.
******************
Re: Integrating Backstab Into Normal Combat Strings on 06/11/2008 03:42 PM CDT
Re: Integrating Backstab Into Normal Combat Strings on 06/11/2008 07:00 PM CDT
i've noticed that it does increase my rate of one hit kills, but by no means was my study scientific...
the other thing to keep in mind, if there are three critters in a room, and you hide, you gain the exp based on hiding on three, whereas you can only advance to melee on one and learn stalking based on that one, so hiding will lock faster than stalking.
the lesson is, even it it doesn't give any attack award, still do it...
-saul the gnome
the other thing to keep in mind, if there are three critters in a room, and you hide, you gain the exp based on hiding on three, whereas you can only advance to melee on one and learn stalking based on that one, so hiding will lock faster than stalking.
the lesson is, even it it doesn't give any attack award, still do it...
-saul the gnome
Re: Integrating Backstab Into Normal Combat Strings on 06/11/2008 09:00 PM CDT
>>whereas you can only advance to melee on one and learn stalking based on that one
How sure are you of that? My feel is that you get more stalking from more creatures, too. Of course, I'm just as unscientific here, so I might just be wrong.
---
"Close your eyes -
For your eyes will only tell the truth..
And the truth isn't what you want to see.
In the dark, it is easy to pretend
That the truth is what it ought to be." - Erik Claudin
How sure are you of that? My feel is that you get more stalking from more creatures, too. Of course, I'm just as unscientific here, so I might just be wrong.
---
"Close your eyes -
For your eyes will only tell the truth..
And the truth isn't what you want to see.
In the dark, it is easy to pretend
That the truth is what it ought to be." - Erik Claudin
Re: Integrating Backstab Into Normal Combat Strings on 06/12/2008 09:20 AM CDT
>whereas you can only advance to melee on one and learn stalking based on that one, so hiding will lock faster than stalking.
That's wrong. You learn hiding and stalking based off however many critters hide and stalk in front of.
________
"I for one welcome our new Lithping Overlordth."
________
That's wrong. You learn hiding and stalking based off however many critters hide and stalk in front of.
________
"I for one welcome our new Lithping Overlordth."
________
Re: Integrating Backstab Into Normal Combat Strings on 06/12/2008 10:07 AM CDT
<<How sure are you of that? My feel is that you get more stalking from more creatures, too. Of course, I'm just as unscientific here, so I might just be wrong.>>
Devan has the right of it here... Stealth checks go against everything in the room. You might be at melee with one troll, but all the other trolls do have a chance to spot you at thier respective range modifiers.
Yamcer
"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
Devan has the right of it here... Stealth checks go against everything in the room. You might be at melee with one troll, but all the other trolls do have a chance to spot you at thier respective range modifiers.
Yamcer
"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF