Snea on 06/13/2006 09:36 AM CDT
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Grabbing someone by the hand and running them out of the bazaar to steal from them?

Lame.

M.
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Re: Snea on 06/13/2006 10:14 AM CDT
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Kalag should personally whip your butt for a move like that!

E.
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Re: Snea on 06/13/2006 10:14 AM CDT
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>>Lame.<<

Why? It's not like you were defensless there.

-Wighten
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Re: Snea on 06/13/2006 10:24 AM CDT
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Sad day when you start support behavior becomming of a snert. You want to steal like a barb, join their guild. Yea yea, they can AVIOD but, people are here to have fun. Having to turn off and on AVIOD just to prevent someone from getting around game mechaincs is very LAME!

0/10 for style.
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Re: Snea on 06/13/2006 10:35 AM CDT
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<<Why? It's not like you were defensless there.>>

Heh. That's not really the point. We worked it out afterwards. And by 'worked it out' I mean 'shot eachother in the face a lot'.

It was subtle like a sledgehammer, though.

And technically, that's mechanics abuse. I seem to remember that Ann got nailed for the same thing.

It doesn't bother me to get stolen from. I just object to being manhandled out of the bazaar using the group mechanics.

M.
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Re: Snea on 06/13/2006 02:06 PM CDT
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>>Having to turn off and on AVIOD just to prevent someone from getting around game mechaincs is very LAME!

having places where people can't be stolen from is what's lame.

lame is having to cater to whiny ass cry babies with too much money and not enough skill to protect it.
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Re: Snea on 06/13/2006 02:16 PM CDT
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definatly, "no steal" zone take away from the entire game
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Lame Stealing was (Re: Snea) on 06/13/2006 02:30 PM CDT
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having places where people can't be stolen from is what's lame.


I agree 100%.

It does not make snerty acts of mechanics abuse any less lame, though. Two wrongs ...

E.
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Re: Snea on 06/13/2006 02:30 PM CDT
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<<definatly, "no steal" zone take away from the entire game>>

No steal and no combat zones = bad.

Abuse of movement mechanics also = bad.

Besides...I don't think the Bazaar is no steal..or is it?

M.
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Re: Lame Stealing was (Re: Snea) on 06/13/2006 02:48 PM CDT
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>>It does not make snerty acts of mechanics abuse any less lame, though. Two wrongs ...

i disagree, i believe that if that's the only way you can find around such a ridiculous (lazy, catering cope out) idea implementation, more power to you.
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Re: Snea on 06/13/2006 02:49 PM CDT
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Sounds like he is just avoiding the bazaar guards since the bazaar allows both stealing and violence unless it was consecrated.

So, lame is not being skilled enough to steal from someone so you abuse mechanics to do it instead.

I am --- Navak
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Re: Snea on 06/13/2006 03:23 PM CDT
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>>Sounds like he is just avoiding the bazaar guards since the bazaar allows both stealing and violence unless it was consecrated.<<

Since you bring this up. Would you like to educate everyone on how the bazaar allows stealing?

-Wighten
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Re: Snea on 06/13/2006 03:36 PM CDT
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the only lame part is the no-steal zone.
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Re: Snea on 06/13/2006 03:54 PM CDT
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Yes, we should all break the rules until they comply with what we individually want! We can have our own little thief tea party. Shut down the markets, drag out the merchants, revolt revolt!
E.
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Re: Snea on 06/13/2006 04:25 PM CDT
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>Yes, we should all break the rules until they comply with what we individually want! We can have our own little thief tea party. Shut down the markets, drag out the merchants, revolt revolt!

There is no argument you can make that makes dragging someone out of a skill-nullifying no-steal zone more lame than there being a skill-nullifying no-steal zone in the first place.





-Fuquois-

"I've been too rich in my words and too cheap in my wine."
-Wildebeeste
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Re: Snea on 06/13/2006 04:39 PM CDT
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Please reference a post where anyone said that one was MORE lame than the other, I must have missed it. They are both LAME and so are attempts and justifying EITHER.
E.
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Re: Snea on 06/13/2006 04:42 PM CDT
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You could always claim civil disobedience by finding clever ways around it. In the end, he has ultimate control of his situation, he could always avoid dragging and holding. Or he could 'rightly' assume he's being drug to danger and kill Snea, or he could just walk back before Snea could steal.

I mean... no one would accuse Snea of being stealthy. But, I wouldn't say lame.

-Wighten
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Re: Snea on 06/13/2006 05:05 PM CDT
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Hmmm, looks like it changed, meh. Now I don't see why there are still going to be market guards and all that if stealing is just off in the entire area.

As for no-steal areas...I'm just recalling how many people complained that the wharf area for merelew was changed to no steal, and then complained louder when instead of just no-steal, they grabbed lint or were cut et cetera.

They, GMs, don't want people to steal in that location unless the no-steal is just an accident and as much fluff as you put on them, the mechanics will still reflect that.

I am --- Navak
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Re: Snea on 06/13/2006 06:58 PM CDT
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Sounds like Someone was trying to RP a mugging instead of a purse cutting <sneak theft> IF it was RPed out as a mugging I don't have a problem with it really, just means he came up with something out of "THE BOX." or was attempting too.

Used to be a group that would drag folks away from ferrys and loot them when I had just consecrated the ferry landing as a safe room. They were Role playing muggers at the time, I was trying to help out a bit against them. When I looked back at it, I have to admit we all had fun, even made a few friends on the other side, mutual respect ect ect. I considered it good role playing and something besides the usual grab and run thing..... Maybe I am bit to open minded about it though.


Cadderrly
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Re: Snea on 06/13/2006 07:12 PM CDT
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Cad,

There was no RP involved in the "Doing anything but dragging me out and stealing from me" sense.

One minute I'm asking about gweth prices at a table, the next I'm grabbed and lead outside and stolen from.

<<Or he could 'rightly' assume he's being drug to danger and kill Snea>>

Yeah, that's pretty much where I went with it once I figured out what was going on and got over my laughing fit. ;)

<<or he could just walk back before Snea could steal.>>

Not really. :( Not that I would have done that, but not really.

M.
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Re: Snea on 06/13/2006 08:15 PM CDT
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No he wasn't defenseless he killed Snea later on. Btw Snea is starting to die more then Ragran I noted. Oh and Snea's player yes, till you return the item, the person can continue to hunt your character down per policy. Regardless of how much you don't agree.

Jim
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Re: Lame Stealing was (Re: Snea) on 06/13/2006 08:17 PM CDT
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Sorry, I can stop you from dragging me. The only way you can drag me against my will is if you get someone to help you or knock my ass out. The avoid verb works fine and makes logical sense.

Jim
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Re: Lame Stealing was (Re: Snea) on 06/13/2006 10:45 PM CDT
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>>The avoid verb works fine and makes logical sense.

No it doesn't.
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Re: Lame Stealing was (Re: Snea) on 06/13/2006 10:58 PM CDT
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So you forgot to use your avoids, shame on you. Posting about someone who decided to be creative to steal from your dumb ass...lame. No steal areas...lame. Then they wonder why population barely breaks 600...lame. When they get rid of no steal areas, then you'll have people out there getting creative. Then again, being dragged out to be stolen from is nothing new...so don't act like it is.
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Re: Lame Stealing was (Re: Snea) on 06/13/2006 11:02 PM CDT
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So you forgot to use your avoids, shame on you. Posting about someone who decided to be creative to steal from your dumb ass...lame. No steal areas...lame. Then they wonder why population barely breaks 600...lame. When they get rid of no steal areas, then you'll always have people out there getting creative. Then again, being dragged out to be stolen from is nothing new...so don't act like it is. Plus, you killed him anyways while he was trying to have his fun. Whats the problem? Just kill him again or put the avoids up, and go back to asking about gweth prices.

Celesi
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Re: Lame Stealing was (Re: Snea) on 06/14/2006 01:54 AM CDT
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>>the only lame part is the no-steal zone.

What would happen if the GMs made the bazaar into a stealing zone? My guess is that some traders would stop selling there all together. Others might continue and eventually get fed up with constantly defending their purses and pack up too. We'd probably end up with more people selling things over the gweth. That's just a guess, but I'm certain we won't have happy campers.

No-steal areas suck, but sometimes they're necessary.

- Margerie

Remey just arrived.

Remey says, "Hi. Sorry to interrupt. I'm going to put a lockpick on the floor for another character. She'll be here in a few to get it."

Remey drops an ordinary lockpick.
Remey just left.
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Re: Lame Stealing was (Re: Snea) on 06/14/2006 02:07 AM CDT
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>>What would happen if the GMs made the bazaar into a stealing zone? My guess is that some traders would stop selling there all together. Others might continue and eventually get fed up with constantly defending their purses and pack up too. We'd probably end up with more people selling things over the gweth. That's just a guess, but I'm certain we won't have happy campers.<<

I seem to remember that the area in front of the Crossing bank was a steal zone, and people seemed more than willing to congregate there. In fact, I also recall a large deal of buying and selling.
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Re: Lame Stealing was (Re: Snea) on 06/14/2006 02:14 AM CDT
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<<I seem to remember that the area in front of the Crossing bank was a steal zone, and people seemed more than willing to congregate there. In fact, I also recall a large deal of buying and selling.>>

'Cause all the parties involved could duck into the bank to do the exchanging of cash.

M.
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Re: Lame Stealing was (Re: Snea) on 06/14/2006 02:20 AM CDT
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There's no part of the grab-and-run scenario that is creative.

Creative would be talking the target into going outside, or RPing a mugging scenario, or what have you.

The grab-run-steal routine is just mehanics abuse.

M.
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Re: Lame Stealing was (Re: Snea) on 06/14/2006 03:05 AM CDT
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>My guess is that some traders would stop selling there all together. Others might continue and eventually get fed up with constantly defending their purses and pack up too.

In a perfect world, the Thieves would steal from the Traders in the Bazaar. Bounty Hunters of whatever guild would offer their services to the Traders to hunt down the Thieves and exact retribution. Other Thieves would sell "protection" to the Traders and guard them to prevent their brothers from stealing from the Traders. The Traders, having multiple options in the bazaar, would stay there and actually roleplay the interaction.

In this world, the Thieves will not be able to steal from the Traders in the Bazaar either due to a straight no-steal zone or an effective no-steal zone (a la Merelew pier) because no one wants to play the loser. Everyone's character is the hero in their eyes, and the thought of not coming out on top simply astounds them. This is not to say that Thieves and other antagonists always roleplay their part. Indeed, a great number are in it simply for the griefing and wouldn't know roleplay if it bit them in the ass. There are simply too many snerty griefers and too many whiny complaint artists out there. Them's the breaks.





-Fuquois-

"I've been too rich in my words and too cheap in my wine."
-Wildebeeste
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Re: Lame Stealing was (Re: Snea) on 06/14/2006 03:10 AM CDT
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>RPing a mugging scenario

Hard to do, I'm afraid:



JoeMugs points his crossbow at AmeriTrade.

JoeMugs exclaims, "This is a hold up. Give me your money, or suffer the consequenses!"

AmeriTrade says, "Lolxorz. Ur stoopid."

JoeMugs rolls 2d10+5 of damage to AmeriTrade in retribution.

AmeriTrade initiates macro shift+F1. Report is issued.

AmeriTrade wines, "That's unconsented PvP!"

JoeMugs is locked out for attempted Roleplay. Sorry, Charlie.





-Fuquois-

"I've been too rich in my words and too cheap in my wine."
-Wildebeeste
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Re: Lame Stealing was (Re: Snea) on 06/14/2006 06:58 AM CDT
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We need another Ann.

I don't see the lameness is using the systems (drag, hold, join, dance) which have an opposing system (avoid). I don't think its mech abuse. I do think the reasons for those tactics are incredibly lame, which falls solely on how incredibly stupid player stealing is for both would be thieves and targets.
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Re: Lame Stealing was (Re: Snea) on 06/14/2006 08:39 AM CDT
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If he in fact dragged you fine, but holding ones hand and happily skipping outside with you is pathetic. If he was attempting a mugging I would feel the drag verb would have been more appropriate and would have actually encountered a skill check and slight RT if successful validating the method he was using as legitimate role play instead of just spotty mech abuse. Though I will say I do not agree with the market being a no steal zone to begin with.


Kristen player of many
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Re: Lame Stealing was (Re: Snea) on 06/14/2006 11:10 AM CDT
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BRFUQOIS,

<<Hard to do, I'm afraid:>>

It just has to be more interactive than..

Mugga' says "Pay or I shoot!"

Victim says "Huh?"

shoot

That's why muggings are creative, while dragging to steal is lame. ;)

M.
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Re: Lame Stealing was (Re: Snea) on 06/14/2006 11:11 AM CDT
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<<I don't see the lameness is using the systems (drag, hold, join, dance) which have an opposing system (avoid). >>

If there was an "avoid shifty-people-who-try-to-group-with-me', then maybe no lameness is involved.

But there isn't.

M.
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Re: Lame Stealing was (Re: Snea) on 06/14/2006 02:25 PM CDT
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>If there was an "avoid shifty-people-who-try-to-group-with-me', then maybe no lameness is involved.

The 4 avoids I mentioned will keep you in the room you wish to be in. Add demeanor cold for extra fun, and admin your befriend list.

I won't argue the RP ethics or intentions of using avoids/demeanor. In my mind they only exist as a bandaid toolset for a horribly defunct stealing/justice/retribution system.

In other words, the problem is not that you got joined, held, danced, hugged, rubbed, fondled, or dragged to enable stealing. The problem is that the present player stealing system is so archaic that it allows for that crap to skirt intended penalties and hinderances, like approach time, etc. On the other side, stealing crystals from some twinked noob standing around with 100's of plats is equally broken.

Your situation is not the index, its 2 or 3, or even 4 results removed from the problem.
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Re: Lame Stealing was (Re: Snea) on 06/14/2006 06:56 PM CDT
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I miss the old days... SCC especially with the shard traders.

Trader Afker comes through the gate.

You hear the voice of someone chant,
", following you."

Trader Afker moves east. (Where he will sit for an hour getting robbed blind.)
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Re: Lame Stealing was (Re: Snea) on 06/14/2006 08:52 PM CDT
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>It just has to be more interactive than

That was the condensed version. You can add all the banter you want in there. The plain fact remains that a majority of Traders will not RP the victim. And so no-steal zones get put in. And Thieves get bitter, so they resort to using what mechanics they have to steal from the Traders in the no-steal zone.





-Fuquois-

"I've been too rich in my words and too cheap in my wine."
-Wildebeeste
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Re: Lame Stealing was (Re: Snea) on 06/15/2006 11:33 AM CDT
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who cares just kill em later, if hes that much better then train or buy cjs then kill him while hes hunting, until you get your coin back you have consent
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Re: Snea on 06/18/2006 10:45 AM CDT
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heyo, Ann used to dance folks out of nonsteal zones too. nonsteal zones are lame.

and having a bazaar nonsteal is silly. as are having so many guards there. you go to almost any country in the middle east, go to the suk <bazaar>, and you don't have guards sitting all over the place. of course, they DO still cut off yer hand if you steal there, and RL don't have empaths. :-)








"Word on the street is, ya been lookin' out for the best interests of the Guild."
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