Requesting spell recommendations on 03/26/2008 04:22 PM CDT
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Hello, I'm going to have a new spell selection when I next circle and was hoping to get some advice on choices.

Circle: 32
PM: 181
HA: 196
PP: 213
MD: 140
TM: 128

Most weapons and defenses in the 110-120 range.

Current spells are:
Aether Lance
Ethereal Shield
Aether Lash

Zephyr
Swirling Winds

Sure Footing

Arc Light
Gar Zeng
Tingle
Static Discharge
Lightning Bolt

Fire Shard
Fireball

Frostbite
Ice Patch

I've noticed that my PM seems to be slowing a bit so I'm open to a spell that teaches it well. I also like spells with extra utility (like Ice Patch helping drag people). I don't tend to have issues with swarms or anything. I'd like to hear of recommendations on what might be a good choice and hopefully why it would be so that I can try to make a good decision. If I need to get a specific spell now that is a prereq for a 'must have' later, then I want to prepare. Thanks for any help!
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Re: Requesting spell recommendations on 03/26/2008 10:05 PM CDT
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Nice spell choices, so far, in my opinion. I might pick up YS. Or maybe TC to help with hiding.

I think I used SW at that point to train PM, but I don't claim that it was an optimal choice.


-Sephos
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Re: Requesting spell recommendations on 03/27/2008 03:52 AM CDT
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AC is a great training spell, and good for PvP too.
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Re: Requesting spell recommendations on 03/27/2008 06:59 AM CDT
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>>Nice spell choices, so far, in my opinion. I might pick up YS. Or maybe TC to help with hiding.

Note there is absolutely no reason to pick up YS if you're not using plate. I'd echo JMF90 AC is a wonderful spell for training and practical for defense against TM
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Re: Requesting spell recommendations on 03/27/2008 07:51 AM CDT
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>>Note there is absolutely no reason to pick up YS if you're not using plate. <<

I'd have to disagree. There is no reason not to get it and use it.


- Mazrian
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Re: Requesting spell recommendations on 03/27/2008 10:24 AM CDT
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Hmm...interesting suggestions. This may help me figure out my next 2-3 spells at this point :)

I'm currently only lightly hindered in full LC and shield, will YS help that much at this point?

On Thunderclap, how does it differ from Rising Mists in regards to helping train hiding? I read that Rising Mists helps with hiding and water-based spells too. Both sound interesting.

Aether Cloak - I have a feeling I'll need to get this soon, everyone talks about how great it is, though I rarely do PvP yet. Does it have any interesting effects in addition to avoiding a locate or TM spells?

I really appreciate the voices of more experienced players here. You all have been really helpful, thanks!
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Re: Requesting spell recommendations on 03/27/2008 11:25 AM CDT
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I'd still pick up YS. Going from lightly to insig or lower can only help. And then pick up HP in addition to LC. The sooner you do it, the gladder you will be in the long run.

Rising mists is fine for hiding, but TC has the advantage of stopping things in their tracks so you don't get the deer-in-headlights delay. TC is also instant, and I feel like the stunned penalty is bigger than the RM benefit. I'm not sure though. The recent changes to fatigue really nerfed FRB, so that aspect of RM is much less valuable than it use to be. Being able to stun things with TC can be handy in other situations as well.

AC is indeed good for PM. The problem is that you can't use cambrinth with it, which is how I personally always train PM out of combat. If you have some other good way to work MD though, go for it.


-Sephos
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Re: Requesting spell recommendations on 03/27/2008 02:59 PM CDT
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Not real sure you are ready for all these spells, but I thought I would mention them.

For a utility spell I think Mantle of Flame is great. This spell provides some protection against pick pockets, burning their hand if they are not good enough. Makes you immune to ice spells, allows you to see in the dark, Burns through webs, including ranger webs, and provides a decent brawling bonus. Drawbacks to the spell, can't hide while using it, cast it without ES up and you incinerate yourself.

Dragon's breath is another spell I like because it is cast in advance, and then you can use it later without any spell prep time, or mana. The number of spits you get is based on your skill level, so I am not sure you would be real happy with this spell at the moment.

YS not only reduces hinderance, it also increase damage absorbtion. When I first enter a hunting area that is a real challenge for me I use YS to give me extra protection. When that particular critters gets easier for me, I stop using it, because it seems to slow down the armor training. I always use it during invasions, or PvP

Vertigo might be another spell to consider, when you cast the spell on an individual target it has a fair duration. The spell can also be cast general which effects all critters at melee with you, the effect is much shorter this way, but long enough for a combat sequence. This spell does make the critters easier to hit and it can keep magics moving while training weapons.
I have combat scripts that essentially do the following: Prep Vert, parry, cast, draw, slice, chop, (repeat)
(now that static discharge no longer kills critters, it can be used in much the same way)

Not real sure I helped ya narrow down your choice, but hopefully it helps some.
Wabo
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Re: Requesting spell recommendations on 03/27/2008 05:55 PM CDT
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>>I'd have to disagree. There is no reason not to get it and use it.

I have absolutely no problem hunting in an LC HC mix without it.
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Re: Requesting spell recommendations on 03/27/2008 05:59 PM CDT
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>>I have absolutely no problem hunting in an LC HC mix without it. <<

I can hunt fine in mixed plate without YS, too.

You'll see the greatest benefit if you're using plate, but you benefit from the spell in whatever armor you choose to wear.

- Mazrian
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Re: Requesting spell recommendations on 03/27/2008 06:25 PM CDT
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>I have absolutely no problem hunting in an LC HC mix without it.

It isn't about having a problem, the YS boost is nice no matter what. There's no reason not to get that spell eventually.
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Re: Requesting spell recommendations on 03/27/2008 11:15 PM CDT
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YS is outstanding plate or not, don't overlook the absorb bonus.

I'd choose that one.

I used SW to train PM to around 300, never used AC. After SW I used Arc Light for a really long time. I feel AL is often over looked for that purpose but it does teach PM great out of combat(just not at the war mage guild..) After all that you'll have the other spells that will teach beyond - eas mab etc

I'd probably go YS, thunderclap, vertigo. AC second only if you fight other characters a lot. There really aren't a lot of places to use AC. You won't want to save it for last, but I think you could find more benefit early on from other things.



http://i111.photobucket.com/albums/n142/Sirzason/wmsheet2.jpg

a black panther comes flying into view! it hits the ground, bouncing once before sliding to a stop.
A black panther is stunned!
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