Hello, I'm going to have a new spell selection when I next circle and was hoping to get some advice on choices.
Circle: 32
PM: 181
HA: 196
PP: 213
MD: 140
TM: 128
Most weapons and defenses in the 110-120 range.
Current spells are:
Aether Lance
Ethereal Shield
Aether Lash
Zephyr
Swirling Winds
Sure Footing
Arc Light
Gar Zeng
Tingle
Static Discharge
Lightning Bolt
Fire Shard
Fireball
Frostbite
Ice Patch
I've noticed that my PM seems to be slowing a bit so I'm open to a spell that teaches it well. I also like spells with extra utility (like Ice Patch helping drag people). I don't tend to have issues with swarms or anything. I'd like to hear of recommendations on what might be a good choice and hopefully why it would be so that I can try to make a good decision. If I need to get a specific spell now that is a prereq for a 'must have' later, then I want to prepare. Thanks for any help!
Requesting spell recommendations on 03/26/2008 04:22 PM CDT
Re: Requesting spell recommendations on 03/26/2008 10:05 PM CDT
Re: Requesting spell recommendations on 03/27/2008 03:52 AM CDT
Re: Requesting spell recommendations on 03/27/2008 06:59 AM CDT
Re: Requesting spell recommendations on 03/27/2008 07:51 AM CDT
Re: Requesting spell recommendations on 03/27/2008 10:24 AM CDT
Hmm...interesting suggestions. This may help me figure out my next 2-3 spells at this point :)
I'm currently only lightly hindered in full LC and shield, will YS help that much at this point?
On Thunderclap, how does it differ from Rising Mists in regards to helping train hiding? I read that Rising Mists helps with hiding and water-based spells too. Both sound interesting.
Aether Cloak - I have a feeling I'll need to get this soon, everyone talks about how great it is, though I rarely do PvP yet. Does it have any interesting effects in addition to avoiding a locate or TM spells?
I really appreciate the voices of more experienced players here. You all have been really helpful, thanks!
I'm currently only lightly hindered in full LC and shield, will YS help that much at this point?
On Thunderclap, how does it differ from Rising Mists in regards to helping train hiding? I read that Rising Mists helps with hiding and water-based spells too. Both sound interesting.
Aether Cloak - I have a feeling I'll need to get this soon, everyone talks about how great it is, though I rarely do PvP yet. Does it have any interesting effects in addition to avoiding a locate or TM spells?
I really appreciate the voices of more experienced players here. You all have been really helpful, thanks!
Re: Requesting spell recommendations on 03/27/2008 11:25 AM CDT
I'd still pick up YS. Going from lightly to insig or lower can only help. And then pick up HP in addition to LC. The sooner you do it, the gladder you will be in the long run.
Rising mists is fine for hiding, but TC has the advantage of stopping things in their tracks so you don't get the deer-in-headlights delay. TC is also instant, and I feel like the stunned penalty is bigger than the RM benefit. I'm not sure though. The recent changes to fatigue really nerfed FRB, so that aspect of RM is much less valuable than it use to be. Being able to stun things with TC can be handy in other situations as well.
AC is indeed good for PM. The problem is that you can't use cambrinth with it, which is how I personally always train PM out of combat. If you have some other good way to work MD though, go for it.
-Sephos
Rising mists is fine for hiding, but TC has the advantage of stopping things in their tracks so you don't get the deer-in-headlights delay. TC is also instant, and I feel like the stunned penalty is bigger than the RM benefit. I'm not sure though. The recent changes to fatigue really nerfed FRB, so that aspect of RM is much less valuable than it use to be. Being able to stun things with TC can be handy in other situations as well.
AC is indeed good for PM. The problem is that you can't use cambrinth with it, which is how I personally always train PM out of combat. If you have some other good way to work MD though, go for it.
-Sephos
Re: Requesting spell recommendations on 03/27/2008 02:59 PM CDT
Not real sure you are ready for all these spells, but I thought I would mention them.
For a utility spell I think Mantle of Flame is great. This spell provides some protection against pick pockets, burning their hand if they are not good enough. Makes you immune to ice spells, allows you to see in the dark, Burns through webs, including ranger webs, and provides a decent brawling bonus. Drawbacks to the spell, can't hide while using it, cast it without ES up and you incinerate yourself.
Dragon's breath is another spell I like because it is cast in advance, and then you can use it later without any spell prep time, or mana. The number of spits you get is based on your skill level, so I am not sure you would be real happy with this spell at the moment.
YS not only reduces hinderance, it also increase damage absorbtion. When I first enter a hunting area that is a real challenge for me I use YS to give me extra protection. When that particular critters gets easier for me, I stop using it, because it seems to slow down the armor training. I always use it during invasions, or PvP
Vertigo might be another spell to consider, when you cast the spell on an individual target it has a fair duration. The spell can also be cast general which effects all critters at melee with you, the effect is much shorter this way, but long enough for a combat sequence. This spell does make the critters easier to hit and it can keep magics moving while training weapons.
I have combat scripts that essentially do the following: Prep Vert, parry, cast, draw, slice, chop, (repeat)
(now that static discharge no longer kills critters, it can be used in much the same way)
Not real sure I helped ya narrow down your choice, but hopefully it helps some.
Wabo
For a utility spell I think Mantle of Flame is great. This spell provides some protection against pick pockets, burning their hand if they are not good enough. Makes you immune to ice spells, allows you to see in the dark, Burns through webs, including ranger webs, and provides a decent brawling bonus. Drawbacks to the spell, can't hide while using it, cast it without ES up and you incinerate yourself.
Dragon's breath is another spell I like because it is cast in advance, and then you can use it later without any spell prep time, or mana. The number of spits you get is based on your skill level, so I am not sure you would be real happy with this spell at the moment.
YS not only reduces hinderance, it also increase damage absorbtion. When I first enter a hunting area that is a real challenge for me I use YS to give me extra protection. When that particular critters gets easier for me, I stop using it, because it seems to slow down the armor training. I always use it during invasions, or PvP
Vertigo might be another spell to consider, when you cast the spell on an individual target it has a fair duration. The spell can also be cast general which effects all critters at melee with you, the effect is much shorter this way, but long enough for a combat sequence. This spell does make the critters easier to hit and it can keep magics moving while training weapons.
I have combat scripts that essentially do the following: Prep Vert, parry, cast, draw, slice, chop, (repeat)
(now that static discharge no longer kills critters, it can be used in much the same way)
Not real sure I helped ya narrow down your choice, but hopefully it helps some.
Wabo
Re: Requesting spell recommendations on 03/27/2008 05:55 PM CDT
Re: Requesting spell recommendations on 03/27/2008 05:59 PM CDT
Re: Requesting spell recommendations on 03/27/2008 06:25 PM CDT
Re: Requesting spell recommendations on 03/27/2008 11:15 PM CDT
YS is outstanding plate or not, don't overlook the absorb bonus.
I'd choose that one.
I used SW to train PM to around 300, never used AC. After SW I used Arc Light for a really long time. I feel AL is often over looked for that purpose but it does teach PM great out of combat(just not at the war mage guild..) After all that you'll have the other spells that will teach beyond - eas mab etc
I'd probably go YS, thunderclap, vertigo. AC second only if you fight other characters a lot. There really aren't a lot of places to use AC. You won't want to save it for last, but I think you could find more benefit early on from other things.
http://i111.photobucket.com/albums/n142/Sirzason/wmsheet2.jpg
a black panther comes flying into view! it hits the ground, bouncing once before sliding to a stop.
A black panther is stunned!
I'd choose that one.
I used SW to train PM to around 300, never used AC. After SW I used Arc Light for a really long time. I feel AL is often over looked for that purpose but it does teach PM great out of combat(just not at the war mage guild..) After all that you'll have the other spells that will teach beyond - eas mab etc
I'd probably go YS, thunderclap, vertigo. AC second only if you fight other characters a lot. There really aren't a lot of places to use AC. You won't want to save it for last, but I think you could find more benefit early on from other things.
http://i111.photobucket.com/albums/n142/Sirzason/wmsheet2.jpg
a black panther comes flying into view! it hits the ground, bouncing once before sliding to a stop.
A black panther is stunned!