Advice on what spell to get next? on 10/18/2007 04:45 PM CDT
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Hey all. Looking for advice on what spell to get next. My current lineup:

AIR: Zeph, SW
WATER: FB, IP
FIRE: FS, FB, MOF
EARTH: SUF
AETHER: ES, AL, ALA
ELECTRICITY: AL, GZ, SD, Tingle, LB

So, I'm leaning towards one of the 4th tier lightning spells (CL or BL), or getting Dragon's Breath so I can get Mark of Arhat. The reason Fire Rain isn't in that list is I hunt regularly w/ a partner and, as I understand it, Fire Rain puts anyone other than the caster in danger?

I've considered Y'ntrel Sechra but as a LC wearer it doesn't seem worth it.

I know this is a subjective question, but I'm looking for subjective replies. What would you get next? Any advice is welcome.

Thanks
M
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Re: Advice on what spell to get next? on 10/18/2007 05:00 PM CDT
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CL for target training. Or TC.


- Mazrian
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Re: Advice on what spell to get next? on 10/18/2007 05:15 PM CDT
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Mark of Arhat is one of my favorite spells. When I am pushing the limits of my TM skill, its usually my spell of choice. TM learning is reasonable as well.

I don't use Dragon's Breathe very much. Its really only useful when hunting at the lower end of my skill range.
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Re: Advice on what spell to get next? on 10/18/2007 06:48 PM CDT
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Great. Thank you both for the quick reply.

Some more questions.. as I mentioned I hunt with a partner a lot. I'm curious if spells like RoS or Shockwave can be cast on her to get enemies off her (as I frequently do with SD), or are they only AoE around the caster? If the latter, would I have to worry about these spells hitting her or will they only hit things that are engaged with me? Last but not least... CL won't kill my partner will it? :)
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Re: Advice on what spell to get next? on 10/18/2007 07:19 PM CDT
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TC will hit her, too.

CL won't unless you use the AREA option when you cast.

Couldn't say about RoS or Shockwave.

- Mazrian
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Re: Advice on what spell to get next? on 10/19/2007 09:10 AM CDT
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Shockwave is a really safe spell to use defensively. It is much better than Static Discharge, Vertigo, Frostbite, Thunderclap or RoS when your goal is to get something the heck away from you! It won't hit you or anyone in the room that isn't engaged with you. The only risk is accidentally blasting things on the ground into oblivion. So keep an eye out for that.

Keep in mind that Shockwave really isn't a damage dealer. Heck at level I'm lucky to give something scratches. Using Veil of Ice and Mantle of Flame helps the damage a bit, but again, its more a control spell. I primarily use it when hidden things are advancing on me, but its a nice room clearer too.

Unlike many other spells it can work from missile range! The max effect even sends enemies into adjacent rooms with a stun, making it easy survive what would be an otherwise dicey situation.

I'd still say TC + Tremor + DB is a better combo for killing hiders - but that is 2-3 spell slots wheras Shockwave is only 1. Should you only be concerned with control, then Shockwave it is.




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Advice on what spell to get next? on 10/19/2007 09:25 AM CDT
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>Keep in mind that Shockwave really isn't a damage dealer. Heck at level I'm lucky to give something scratches. Using Veil of Ice and Mantle of Flame helps the damage a bit, but again, its more a control spell. I primarily use it when hidden things are advancing on me, but its a nice room clearer too.

This changes somewhat at the high end. A 150th WM was able to 1-shot me every time with shockwave as long as he had MoF / VoI up. My moon mage was 135th at the time, with decent combats, but not particularly high stamina which is I guess what the spell primarily contests.
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Re: Advice on what spell to get next? on 10/19/2007 11:31 AM CDT
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The spell is SvA, so what was his Agility/Reflex compared to yours? It must horribly break down at the upper circles where you can max out stats.

I've seen it take a dozen casts to kill a fens swamp troll or 20 casts to kill an Adan'f warrior (both about at-hunting skill enemies with comparable stats). So that appears to be on the weak side to me. Seeing as how contested spells will be changing anyways.. the whole thing is quite a moot point. Eventually you won't be able to kill stuff with Shockwave no matter your skill.




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Advice on what spell to get next? on 10/19/2007 01:19 PM CDT
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The non lethal "leaf blower" version of the spell was amusing too though!

Something about blowing 10 people out of the room is just fun.

It was quite a surprise the day I tried to do that and conjured a mini tornado that exploded some guy.






a black panther comes flying into view! it hits the ground, bouncing once before sliding to a stop.
A black panther is stunned!
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Re: Advice on what spell to get next? on 10/19/2007 01:33 PM CDT
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Wow, if it is really SvA then it is truly broken. I have 80 reflex and 50 agility, which is almost certainly more than my attacker had.
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Re: Advice on what spell to get next? on 10/19/2007 04:35 PM CDT
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>>Wow, if it is really SvA then it is truly broken.

:shrug: That is subjective and limited to the high end of the scale it would seem. You said the caster was 20 some circles above you - not including additional TDPs from skill and the additional Agility/Reflex from Sure Footing... unless you know the caster's stats its hard to make a judgement call.




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Advice on what spell to get next? on 10/19/2007 08:09 PM CDT
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>unless you know the caster's stats its hard to make a judgement call.

I don't remember them exactly, but they were heavy on discipline and stamina, not so much on the agility side. I'd ask, but the character is not currently active. I am positive that I had significantly more reflex and close to equal agility.

Anyway, I don't expect it to be balanced, I've learned that that isn't even really a goal that GMs have. Just saying it changes on the top end. Btw, another spell like that is dragons breath. You just die, every time.
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Re: Advice on what spell to get next? on 10/19/2007 09:56 PM CDT
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I don't remember them exactly, but they were heavy on discipline and stamina, not so much on the agility side. I'd ask, but the character is not currently active. I am positive that I had significantly more reflex and close to equal agility.
Anyway, I don't expect it to be balanced, I've learned that that isn't even really a goal that GMs have. Just saying it changes on the top end. Btw, another spell like that is dragons breath. You just die, every time.


I wonder if you might be oversimplifying the way it works. I don't think SvA spells simply compare one persons agility/reflex to another, it compares their spells power to your ability to evade it., which probably includes many variables. On the defensive side your reflex/agility is probably the most important for you, but just because you have higher agility doesn't give you an automatic dodge. On the caster side, i don't see why you would expect their agility to determine their ability to cast an area effect spell.

If the caster had high discipline I would expect their spell to be more powerful than it would be otherwise, and if their PM was above your evasion I also expect that to contribute as well.

Most critters I fight have higher agility, reflex, and stamina than I do, yet I am able to kill them with my spells. Using your logic I should be completely ineffective against practically all critters.
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Re: Advice on what spell to get next? on 10/19/2007 10:06 PM CDT
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Heh.. I wish it was possible to make the Save Spell calcs a sticky.

For Spell vs Agility spells: The caster will use discipline, charisma, reflex and agility and targeted magic*. The target uses reflex, agility, and evasion. Modifiers are balance of the target and how much TM/Evasion factors into the particular spell. The changes here are the addition of reflex and agility to the caster's side of the equation, and appropriate fiddling to maintain formula balance on the side of the target.

ALL contested spells are currently and will continue to be modified by range to target (except for area spells), and by how much mana the caster puts into the spell. Both sides of the formula are otherwise equally balanced, but we are not revealing the ratios -- only which stats are used, not which is most important. Primary magic does NOT play a role except in the fact that it allows a mage to put more mana into the spell.

- as per Rigby

* As of Dart's last change, TM is no longer used in the TM calc.

So his discipline was definately helping amongst other things.

>>I've learned that balance isn't even really a goal that GMs have.

I have to really disagree with you there. But its a discussion for another topic :/



http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Advice on what spell to get next? on 10/20/2007 07:43 AM CDT
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Thanks Renwulf, clearly it must be a balanced spell then.
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Re: Advice on what spell to get next? on 10/20/2007 10:34 PM CDT
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>>It must horribly break down at the upper circles where you can max out stats.

It's not the contest that's breaking down at high levels. Shockwave illustrates the impossibility of using the results of a contested attack to scale damage.

It's something that will be remedied with the updates to contested damage-dealing spells.


- GM Wythor

What goes up
is futile --
unless it goes out
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