Ghost town? on 09/30/2014 01:21 AM CDT
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2 posts this entire year....seriously sad for those who consider it a home town & bothered to get citizenship.
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Re: Ghost town? on 09/30/2014 04:27 AM CDT
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What new things would you like to see?



~ Valyrka ~
Ta'Illistim
Elves
Dark Elves
Sylvans
Half Elves
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Re: Ghost town? on 09/30/2014 10:45 AM CDT
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If I go by the forums we've seen citizenship pins as our one new 'thing' since the beginning of 2013. I play in plat so I wouldn't even know about those, I realize being(likely) the only Cysaegir citizen(but not the only Aeloti) in plat makes me a non-person however an occasional bone being thrown at the town would be amazing.

I see some really awesome suggestions in this forum in the last 16 months with no response or followup shown on the forums. Maybe if they were implemented or even talked about they are being posted somewhere else?
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Re: Ghost town? on 10/08/2014 10:38 AM CDT
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I'm glad to see yer still checking in on us Valyrka ;0

I'd love to see us be able to access the house lockers as well as the general lockers from Rhysaedid Hall in Cysaegir.
I'd love to be able to teleport to the Naelerine Hostlery with 1020.
I'd love to be able climb an push the ladder in the library around.
I'd love love love, some citizenship verbs, a citizens only property/house somewhere in Cysaegir or at least closer than Ta'illistim.

I'd love even a storyline tangent that briefly pulls in Cysaegir, it seems we are forgotten about when it comes to events around Elanthia by both players and staff, but its a great locale for an epic battle in a mountain forest eh..eh...? I really hope someone takes me up on that suggestion.

I'd love it if we got some sort of poison antidote potion in the backroom of the herbalist shop, seems like years under the kiramon lash would have given the aelotoi to find a way to deal with their venom. I was thinking something similar to earwort potions(unpoison instead of undisease) in the pinefar herb dispensary, something useful that might encourage someone to make a trip to a remote herbalist.

In the past I have tried to make a concerted effort to lurk around Cysaegir whenever possible, but I've gotten a bit busy the last year or so and my time has been more focused on the exciting events going on in the West right now. Once all that blows over I think I'll try and work on convincing some folks to come visit me an see if I can't force some life into the town through sheer will power.

Archales
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Re: Ghost town? on 10/08/2014 01:19 PM CDT
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I think the main reason I don't consider Cysaegir a town is it doesn't have its own lockers.

there was a fest there last year

we considered it for a house annex site, but the restrictions about what organizations could build there completely negated any other issue with the location. So yeah, heavy restrictions on an unused town mean it will continue to be unused.
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Re: Ghost town? on 05/12/2015 06:41 AM CDT
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A bit of thread necro but this folder isn't exactly a busy place.

Since the first Beacon Hall Annex was released this week, naturally we are starting to brainstorm our next Annex renovation to tackle.

One idea that's floated around was for Cysaegir, so I've been trying to do some basic research before asking poor Elidi a million questions by email (well, it'll just be 999,999 instead).

>we considered it for a house annex site, but the restrictions about what organizations could build there completely negated any other issue with the location. So yeah, heavy restrictions on an unused town mean it will continue to be unused.

Could you let me know what this building restrictions are, or where they can be found, or how you know about them? Of course, there are presently no lockers, but a concept here was to move the present locker annex from Ta'Illistim to Cysaegir. Of course, there are various possibilities and our members haven't even discussed the next annex plan in detail nor voted. But it would be good for me to gather what information I can so we don't make some meaningless discussion about an impossible option.



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