I am looking to request a command to list all empty spots on your character, currently with Inv Loc i get the following:
>inv loc
You are currently wearing:
As a pin:
a copper-bound rat hide badge (non-functional)
On your back:
a crimson rune-stitched backpack (functional)
Around your waist:
a crimson belt (non-functional)
Draped over your shoulders:
an ebony spidersilk cloak (functional)
Pulled over your legs:
some dark silver-buttoned breeches (non-functional)
Over your chest:
some black imflass-studded leather (functional)
On your fingers:
a sun-etched gold ring (functional)
On your feet:
a pair of glazed leather boots (non-functional)
Attached to your belt:
a belt quiver (functional)
a vaalin-banded mistwood scroll case (functional)
im hopeful to receive messaging in addition to this something along the lines of
"X location, nothing equipped / one open slot."
or
"Attached to your belt:
a quiver
you can equip one more item"
QoL Inventory Location on 05/07/2021 11:48 AM CDT
Re: QoL Inventory Location on 05/07/2021 11:52 AM CDT
Re: QoL Inventory Location on 05/07/2021 01:23 PM CDT
You could just look it up on the wiki, really don't see a need for DevTime on this.
~~~
You could. You could spend several minutes trying to figure out how many open slots you have and where they are.
Or you could ask for the ability to see your open slots at a glance.
Some of us would like the latter.
Wee Sleepy Gnomette's player, who would much appreciate open slots at a glance
From nearby, you hear Vyrshkana yell, "Why I's still drunkifyinged!"
Zicune yells, "Phenomenal cosmic liquir!"
Zicune yells, "Itty bitty drinker!"
~~~
You could. You could spend several minutes trying to figure out how many open slots you have and where they are.
Or you could ask for the ability to see your open slots at a glance.
Some of us would like the latter.
Wee Sleepy Gnomette's player, who would much appreciate open slots at a glance
From nearby, you hear Vyrshkana yell, "Why I's still drunkifyinged!"
Zicune yells, "Phenomenal cosmic liquir!"
Zicune yells, "Itty bitty drinker!"
Re: QoL Inventory Location on 05/07/2021 01:36 PM CDT
Given the extremely excellent re-write to "cman info" and the new "asc info" and so on, "columns" could now be a thing.
In which case I see no reason why NOT to ask for this.
Location | Functional | Non-Functional
Neck | aventail | necklace
Neck | necklace | medallion
Neck | available | pendant
Wrist | and so on...
.
Me personally, I would also like to see things like status of Marked and Registered, maybe just one symbol each with a key line.
(aventail*!, and the key says "*" = marked and "!" = registered)
But I would be willing to settle for just the table.
In which case I see no reason why NOT to ask for this.
Location | Functional | Non-Functional
Neck | aventail | necklace
Neck | necklace | medallion
Neck | available | pendant
Wrist | and so on...
.
Me personally, I would also like to see things like status of Marked and Registered, maybe just one symbol each with a key line.
(aventail*!, and the key says "*" = marked and "!" = registered)
But I would be willing to settle for just the table.
Re: QoL Inventory Location on 05/07/2021 02:29 PM CDT
Re: QoL Inventory Location on 05/07/2021 02:38 PM CDT
<You did inv loc there. Try inv full and it shows everything, how many allowed in the spot, and I think functional or not.>
It shows everything you're wearing (including tattoos, piercings, etc), contents of all your containers, and whether things are registered/marked... it doesn't show anything about locations or if things are functional, though:
>inv full
You are currently wearing and carrying:
a thick gold ring
some ruby and diamond hairjewels
a burnished wreath of laurel crafted in silver
an elegant silver alloy talisman
a delicate vaalin white lily pendant (registered)
an alabaster lily symbol set in malachite (registered)
a snickering rat tattoo
a sovyn clove tattoo
some silver sapphire-dusted hoops set along the slender tips of her pointed ears
a silver rat-shaped pin
an emerald green leather weapon harness bound in silver
a witchwood runestaff impaled at the top with a decaying troll head (registered) (marked)
a gnarled black crosier (registered) (marked)
a silver trim black leather backpack (registered)
a crystal amulet
a black crystal
a white flask
a black crystal
a twisted gold ring
a braided gold ring
a bar of jasmine soap
a bound black crystal
a bound black crystal
a black crystal
a black crystal
a black crystal
a twisted gold ring
a shiny gold ring
a wide gold ring
a large gold ring
an intricate gold ring
a thick gold ring
a black crystal
a black spidersilk tunic
a black crystal
a white flask
a bur-clover potion
a white brocade gown inset with gold slats along each pleat
some thin black vruul-skin leathers
a trio of claw-tipped bangles
a pair of leather gloves with articulated iron-plated fingers (registered)
a sparkling ruby wedding band
a miniscule gargoyle ring
a gossamer web bag (registered)
a dark spidersilk sack
a dark spidersilk sack
a squat jar of pallid grey salve
a dark spidersilk sack
a smudged mirror decorated with chipped pearls and broken seashells
a scarlet spider with yellow-tipped fangs
an archaic urglaes reliquary
a dark spidersilk sack
a pure white velvet gempouch clasped with a deep blue mermaid's-tear sapphire (registered)
a heathered silver bottle
a squat jar of pallid grey salve
a small clay sheep
a glowing soulstone
a thin steel needle
a split-tipped putrid green tongue
a wide gold ring
a faded gold ring
a twisted gold ring
a flawless gold ring
a small gold ring
an antique gold-etched mirror
an enruned black ora heart
a fine-boned lizard skeleton wand
a squat jar of pallid grey salve
a minotaur hide ankle sheath inlaid with brilliant purple opals
a sard-pommeled dark vultite scramasax
some high-heeled black leather boots with pointy silver toes
(71 items displayed.)
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
It shows everything you're wearing (including tattoos, piercings, etc), contents of all your containers, and whether things are registered/marked... it doesn't show anything about locations or if things are functional, though:
>inv full
You are currently wearing and carrying:
a thick gold ring
some ruby and diamond hairjewels
a burnished wreath of laurel crafted in silver
an elegant silver alloy talisman
a delicate vaalin white lily pendant (registered)
an alabaster lily symbol set in malachite (registered)
a snickering rat tattoo
a sovyn clove tattoo
some silver sapphire-dusted hoops set along the slender tips of her pointed ears
a silver rat-shaped pin
an emerald green leather weapon harness bound in silver
a witchwood runestaff impaled at the top with a decaying troll head (registered) (marked)
a gnarled black crosier (registered) (marked)
a silver trim black leather backpack (registered)
a crystal amulet
a black crystal
a white flask
a black crystal
a twisted gold ring
a braided gold ring
a bar of jasmine soap
a bound black crystal
a bound black crystal
a black crystal
a black crystal
a black crystal
a twisted gold ring
a shiny gold ring
a wide gold ring
a large gold ring
an intricate gold ring
a thick gold ring
a black crystal
a black spidersilk tunic
a black crystal
a white flask
a bur-clover potion
a white brocade gown inset with gold slats along each pleat
some thin black vruul-skin leathers
a trio of claw-tipped bangles
a pair of leather gloves with articulated iron-plated fingers (registered)
a sparkling ruby wedding band
a miniscule gargoyle ring
a gossamer web bag (registered)
a dark spidersilk sack
a dark spidersilk sack
a squat jar of pallid grey salve
a dark spidersilk sack
a smudged mirror decorated with chipped pearls and broken seashells
a scarlet spider with yellow-tipped fangs
an archaic urglaes reliquary
a dark spidersilk sack
a pure white velvet gempouch clasped with a deep blue mermaid's-tear sapphire (registered)
a heathered silver bottle
a squat jar of pallid grey salve
a small clay sheep
a glowing soulstone
a thin steel needle
a split-tipped putrid green tongue
a wide gold ring
a faded gold ring
a twisted gold ring
a flawless gold ring
a small gold ring
an antique gold-etched mirror
an enruned black ora heart
a fine-boned lizard skeleton wand
a squat jar of pallid grey salve
a minotaur hide ankle sheath inlaid with brilliant purple opals
a sard-pommeled dark vultite scramasax
some high-heeled black leather boots with pointy silver toes
(71 items displayed.)
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Re: QoL Inventory Location on 05/07/2021 02:40 PM CDT
Re: QoL Inventory Location on 05/07/2021 03:16 PM CDT
>>You could just look it up on the wiki, really don't see a need for DevTime on this.
Just some clarification on this. We currently have 56 GameMasters (this does not include me or the onsite developers/engineers). There are multiple forms of Devs in GS. The combat and magic systems are made up of 13 GMs. The systems team is made up of 6 GMs. Each team also have at least a single dev on them. We have adapted more cross functionality, but team projects typically have a limited scope. For example, a New Player Experience GM doesn't work on things like PSM, Ascension, global hunting grounds, magic systems, combat, etc. They work on building tutorial systems for when we launch our new player experience.
Something like inventory would actually fall to a number of different teams, none of which typically is the DevTime you're probably thinking of. Not saying this is something we'd change, but it definitely wouldn't eat up time if someone did warrant the approval for this to be updated.
We actually have a rather robust inventory updating that will be coming out soon, which was talked about in the 2021 Creating Adventure piece.
Wyrom, PM
Just some clarification on this. We currently have 56 GameMasters (this does not include me or the onsite developers/engineers). There are multiple forms of Devs in GS. The combat and magic systems are made up of 13 GMs. The systems team is made up of 6 GMs. Each team also have at least a single dev on them. We have adapted more cross functionality, but team projects typically have a limited scope. For example, a New Player Experience GM doesn't work on things like PSM, Ascension, global hunting grounds, magic systems, combat, etc. They work on building tutorial systems for when we launch our new player experience.
Something like inventory would actually fall to a number of different teams, none of which typically is the DevTime you're probably thinking of. Not saying this is something we'd change, but it definitely wouldn't eat up time if someone did warrant the approval for this to be updated.
We actually have a rather robust inventory updating that will be coming out soon, which was talked about in the 2021 Creating Adventure piece.
Wyrom, PM
Re: QoL Inventory Location on 05/07/2021 03:44 PM CDT
Re: QoL Inventory Location on 05/07/2021 04:54 PM CDT
>We actually have a rather robust inventory updating that will be coming out soon, which was talked about in the 2021 Creating Adventure piece.
Including the "at feet" inventory slot, right?! (I'm looking forward to seeing what can be put in that slot, esp. if it's possibly to put the unfolded form of folding chairs!)
~Cylnthia Kythnis Ardenai
~Inquisitor of Kuon
~Rose Guardian, House Sylvanfair
Including the "at feet" inventory slot, right?! (I'm looking forward to seeing what can be put in that slot, esp. if it's possibly to put the unfolded form of folding chairs!)
~Cylnthia Kythnis Ardenai
~Inquisitor of Kuon
~Rose Guardian, House Sylvanfair
Re: QoL Inventory Location on 05/07/2021 08:30 PM CDT
Re: QoL Inventory Location on 05/07/2021 08:40 PM CDT
Re: QoL Inventory Location on 05/08/2021 06:03 AM CDT
Re: QoL Inventory Location on 05/12/2021 10:08 AM CDT
Is there any way to get the wearable lockpicks to show up in inventory (the under-the-tongue ones)? Little thing, I know, but frustrating when you cant remember which you are wearing - and there is zero way to find them without watching for the ambients that they pop up every once in awhile. Inv Full, Inv Loc, none of them will list these. (Obviously if these are added into the new update you are talking about already, then ignore this comment)
Re: QoL Inventory Location on 05/13/2021 01:09 AM CDT
>>Is there any way to get the wearable lockpicks to show up in inventory (the under-the-tongue ones)?
This isn't part of the QoL updates, but I just updated the under-the-tongue lockpick script so you see it on INV and INV FULL when hidden.
I also updated the Hidden Vambrace script and the Pirate Bandana script to show up as well.
Wyrom, PM
This isn't part of the QoL updates, but I just updated the under-the-tongue lockpick script so you see it on INV and INV FULL when hidden.
I also updated the Hidden Vambrace script and the Pirate Bandana script to show up as well.
Wyrom, PM
Re: QoL Inventory Location on 05/13/2021 11:08 AM CDT