Re: Arcane Circle on 10/27/2009 09:59 PM CDT
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Arcane trinkets can now be found in the treasure system. This makes every spell in the Arcane circle available on scrolls and magical items. Except for bronze squares, all of these items are Wizard rechargeable (via Charge Item, spell 517).

Scrolls will no longer generate exclusively with Arcane spells. Instead, every spell slot on a scroll has the chance of being an Arcane spell.

Spell hindrance for the Arcane circle will mimic that of the Sorcerer spell list, unless the spell is native to another circle. Spell nativity can be found at http://www.play.net/gs4/info/spells/spelllist.asp?circle=14 and Sorcerer spell hindrance can be found at http://www.play.net/gs4/info/armory/armor.asp.

Flaming Aura will now use heat criticals, show up under SPELL ACTIVE, and become dormant while in town if the justice system is active.

GameMaster Estild
Cleric/Empath Team
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Re: Arcane Circle on 10/27/2009 10:02 PM CDT
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Whoa.

Ok, gang. . . festival. F-E-S-T-I-V-A-L.

How many incredible updates are going to come out here in a row?

What've we got now. . . 7?

Better be bringin' the THANKS wagon along.

Doug, glancing around the boards.

Oh, yeah. Thanks!
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Re: Arcane Circle on 10/27/2009 10:04 PM CDT
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Cleric/Empath team FTW.

Estild/Oscuro 2012?




QQ owl on the prowl.
Thank the farmer...
http://ceyrin.mybrute.com
http://qqowl.mybrute.com
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Re: Arcane Circle on 10/27/2009 10:09 PM CDT
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Om nom nom! Thanks!




You search the sea griffin.
It had a wooden arrow, a wooden arrow.
It had a white gryphon's wing shell on it!
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Re: Arcane Circle on 10/27/2009 11:15 PM CDT
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517 doesn't seem to be... working? Would it only be on new items generated from the treasure system or something?

>rub orb
You gesture over the pulsating orb while holding a small statue near it.
A strand of pure essence leaps from the orb and onto the statue!
Nothing else seems to happen.

>rub puls orb
You gesture over the pulsating orb while holding a heavy quartz orb near it.
A strand of pure essence leaps from the orb and onto the orb!
Nothing else seems to happen.

-Sea Wizard

SEND[Lothwyn] Please tell me you did not just meteor swarm Velathae. I will be most unhappy.
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Re: Arcane Circle on 10/27/2009 11:18 PM CDT
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Last time we tried to recharge coral wands, they did not work.



You search the sea griffin.
It had a wooden arrow, a wooden arrow.
It had a white gryphon's wing shell on it!
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Re: Arcane Circle on 10/27/2009 11:48 PM CDT
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Sea Wizard
Would it only be on new items generated from the treasure system or something?


Yes.

GameMaster Estild
Cleric/Empath Team
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Re: Arcane Circle on 10/28/2009 12:16 AM CDT
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Shouldn't coral wand be rechargable then? Metal wands are.
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Re: Arcane Circle on 10/28/2009 07:48 AM CDT
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LORDBACL
Shouldn't coral wand be rechargable then? Metal wands are.


Coral wands are rechargeable.

GameMaster Estild
Cleric/Empath Team
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Re: Arcane Circle on 10/28/2009 10:30 AM CDT
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>>>Coral wands are rechargeable. ~GameMaster Estild<<<

Hot dog! I love it! : )
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Re: Arcane Circle on 10/28/2009 12:31 PM CDT
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You glance down to see a dull gold coin in your right hand

You rub the gold coin in your hand.
1d100: 74 + Modifiers: 181 == 255

A brilliant, rapidly shifting aura swirls around you.
Cast Roundtime 3 Seconds.


You currently have the following active spells:
Arcane Decoy


Droit


And lo, boys and girls, that is how Droit came to know the pain of alchemy, and to pity Rimalon and all other alchemists accordingly.
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Re: Arcane Circle on 10/28/2009 01:31 PM CDT
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>Would it only be on new items generated from the treasure system or something?

>Yes.
GameMaster Estild

Found a fresh statue and quartz orb this morning to test. Got about 20-25 charges in the statue and about 30 in the orb I think before I decided to stop trying due to failures. This is a capped mage of course, your mileage may vary. Still pretty nice addition.
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Re: Arcane Circle on 10/28/2009 01:34 PM CDT
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>You currently have the following active spells:
Arcane Decoy
Droit

I assume that is the standard item that Arcane Decoy is going to drop in and not a random treasure drop. Should be pretty easy to recharge to 40 charges, that will be nice.
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Re: Arcane Circle on 10/28/2009 01:52 PM CDT
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>You rub the gold coin in your hand

My bard just sang to one, rechargable but crumbly - could not get a read on the number of charges it comes with.

:D
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Re: Arcane Circle on 10/28/2009 02:11 PM CDT
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Droit
You glance down to see a dull gold coin in your right hand


As players find and post about the arcane trinkets, I'll add them to the spell descriptions:

http://www.play.net/gs4/info/spells/spelllist.asp?circle=14#1701

GameMaster Estild
Cleric/Empath Team
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Re: Arcane Circle on 10/28/2009 02:19 PM CDT
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Cool. Looks like we're missing 1704, 1706, 1713 and 1715.

Don't trash those unfamiliar items, people! (I'm looking at you, Grendeg!)


Droit


And lo, boys and girls, that is how Droit came to know the pain of alchemy, and to pity Rimalon and all other alchemists accordingly.
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Re: Arcane Circle on 10/28/2009 02:50 PM CDT
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A handful of deathstone granules seems to be a death cloud.

Tep
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Re: Arcane Circle on 10/28/2009 03:17 PM CDT
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Droit
Cool. Looks like we're missing 1704, 1706, 1713 and 1715.


And 1750.

GameMaster Estild
Cleric/Empath Team
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Re: Arcane Circle on 10/28/2009 03:19 PM CDT
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There's a 1750 trinket??


Droit


And lo, boys and girls, that is how Droit came to know the pain of alchemy, and to pity Rimalon and all other alchemists accordingly.
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Re: Arcane Circle on 10/28/2009 03:27 PM CDT
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<<Don't trash those unfamiliar items, people! (I'm looking at you, Grendeg!)

Bah. Throw away one talisman of something-or-other and be reminded about it forever...

-Grendeg
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Re: Arcane Circle on 10/28/2009 05:39 PM CDT
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A pinch of powdered iron filings? I'm guessing this is one? Dunno. Figured it was an alchemy thing, but I'm guessing not, since the pawnshop is willing to pay for it.

Kerl
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Re: Arcane Circle on 10/28/2009 05:50 PM CDT
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As you sing, you feel a faint resonating vibration from the powdered iron filings in your hand...
The powdered iron filings contains the spell Stun Cloud, from the Arcane circle.
You sense that the powdered iron filings will disintegrate after its last magical charge has been expended.


a pinch of powdered iron filings == Stun Cloud. Rechargable and crumbly.

~ Lumi

---
"Evarin, you're partially right. (I swear, if that ends up being a profile quote for you, I will call down fire from the heavens.)" <Auchand>

You quietly whisper to Zhelas, "I AM Betty freakin Crocker!" <Rheisia>
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Re: Arcane Circle on 10/28/2009 06:31 PM CDT
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I'm not getting an activation (rub/raise/etc) when loresinging to the stun cloud item.

ALSO!

a chain-linked crimson crystal pendant

>This is a small item, under a pound. In your best estimation, it's worth about 60 silvers.

>You sense a faint aura of magic around the crimson crystal pendant. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the pendant is to cast a spell or perform some magical purpose.

>This is a magical item, which casts spells of some type, though you are not sure of the sphere. It has many charges.

>You sense that the crimson crystal pendant will disintegrate after its last magical charge has been expended.

ARRROOO???




-- dan/gnimble
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Re: Arcane Circle on 10/28/2009 06:36 PM CDT
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Nevermind the pendant . . .





-- dan/gnimble
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Re: Arcane Circle on 10/28/2009 06:37 PM CDT
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Bah!

I was hopeful, hopeful I say!

Doug
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Re: Arcane Circle on 10/28/2009 06:54 PM CDT
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Heh, first time I found a fancy crystal amulet, I went nuts, too.

~ Lumi

---
"Evarin, you're partially right. (I swear, if that ends up being a profile quote for you, I will call down fire from the heavens.)" <Auchand>

You quietly whisper to Zhelas, "I AM Betty freakin Crocker!" <Rheisia>
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Re: Arcane Circle on 10/28/2009 07:57 PM CDT
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I blame Kerl!





-- dan/gnimble
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Re: Arcane Circle on 10/28/2009 08:03 PM CDT
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Have the lichbane talismans had their loresong updated?





-- dan/gnimble
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Re: Arcane Circle on 10/28/2009 11:45 PM CDT
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A granite triangle is 1706 (flaming aura), so only 1715 is missing.

-Fleurs
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Re: Arcane Circle on 10/29/2009 12:57 AM CDT
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Fleurs
A granite triangle is 1706 (flaming aura), so only 1715 is missing.


And 1750.

GameMaster Estild
Cleric/Empath Team
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Re: Arcane Circle on 10/29/2009 01:47 AM CDT
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Moving the discussion to this folder.

Nuadjha
Looks like the clouds are pretty useless, though. Maybe wizard ranks help or something? I have 24 MIU ranks, too, so maybe that's too low.


Unless the creature is 10 levels or more above your level, it's fairly effective at stunning (hence the name). No skill affects the spell. Each strike gets stronger and stronger.

>incant 1704
You gesture sharply and recite the esoteric command for Stun Cloud...
Your spell is ready.
You gesture at an arctic titan.
You look up to see a gas cloud begin to form.
Cast Roundtime 3 Seconds.
>
You notice the gas cloud begin to condense!
>
Large sparks begin to form in the center of the gas cloud!
>
The static discharges are now audible from the gas cloud, and it looks like it won't be long before it releases some energy.
>
The gas cloud begins to shake with uncontrollable power...
Suddenly, a spark of energy arcs out of it and strikes at an arctic titan...
... 5 points of damage!
Light shock to chest. That stings!
>
The gas cloud emits several large sparks, and shifts direction suddenly.
>
The gas cloud begins to shake with uncontrollable power...
Suddenly, a spark of energy arcs out of it and strikes at an arctic titan...
... 10 points of damage!
Electric shot gives the arctic titan a really bad cramp.
The arctic titan is stunned!
>
The gas cloud begins to shake with uncontrollable power...
Suddenly, a spark of energy arcs out of it and strikes at an arctic titan...
... 5 points of damage!
Light shock to left eye. Bet that stung.
>
The gas cloud emits several large sparks, and shifts direction suddenly.
>
The gas cloud begins to shake with uncontrollable power...
Suddenly, a spark of energy arcs out of it and strikes at an arctic titan...
... 10 points of damage!
Heavy spark to chest. Bet that hurts.
>
The gas cloud begins to shake with uncontrollable power...
Suddenly, a spark of energy arcs out of it and strikes at an arctic titan...
... 20 points of damage!
Heavy shock to left hand. Fingers go numb.
>
The gas cloud begins to shake with uncontrollable power...
Suddenly, a spark of energy arcs out of it and strikes at an arctic titan...
... 20 points of damage!
Nasty jolt to abdomen makes an arctic titan's stomach turn. Urp.
The arctic titan is stunned!
>
The gas cloud begins to shake with uncontrollable power...
Suddenly, a spark of energy arcs out of it and strikes at an arctic titan...
... 20 points of damage!
Heavy shock gives the arctic titan fits!
It is knocked to the ground!
>
The gas cloud begins to dissipate.
>
A quiet wind disperses the gas cloud.

GameMaster Estild
Cleric/Empath Team
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Re: Arcane Circle on 10/29/2009 02:41 AM CDT
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If that's the purpose though, by the time the cloud forms, and potentially strikes on of your targets, they will have either run off or done something bad to you. So the only way to keep creatures immobilized so the cloud can work is to e-wave or stun them with something else first.

Also, the death clouds are not very deadly.

-Fleurs
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Re: Arcane Circle on 10/29/2009 03:21 AM CDT
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Fleurs
If that's the purpose though, by the time the cloud forms, and potentially strikes on of your targets, they will have either run off or done something bad to you. So the only way to keep creatures immobilized so the cloud can work is to e-wave or stun them with something else first.
Also, the death clouds are not very deadly.


Years of wizards cloud hunting indicates otherwise.

GameMaster Estild
Cleric/Empath Team
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Re: Arcane Circle on 10/29/2009 07:44 AM CDT
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Cloud hunting was primarily done when you could cast multiple ones in multiple rooms when you didn't have to stay in the room. So the wizard would just saturate an entire area with clouds. There also wasn't a 150 exp cutoff for uphunting, which they were also used for.

Most of that isn't so possible anymore.


Virilneus
Fix Sorcerer Training Costs
http://www.virilneus.com/blog/2009/05/14/sorcerer-training-costs/
Math Doesn't Lie.
Give Sorcerers Minor Mental
http://www.virilneus.com/blog/2009/07/05/give-sorcerers-minor-mental/
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Re: Arcane Circle on 10/29/2009 07:45 AM CDT
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I saw a clip of Firestorm, and it didn't seem to set a room web or the web around something the firestorm was firestorming on on fire.

Webs should be on fire all the time! Especially when fire is raining down on them!

~Becca
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Re: Arcane Circle on 10/29/2009 08:32 AM CDT
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Also, the death clouds are not very deadly. -- Fleurs
Years of wizards cloud hunting indicates otherwise. -- Estild


Fleurs and I were talking about just this last night. My first major character was a wizard, back when we used to use clouds to hunt a lot.

This isn't 1996 anymore, and this isn't GemStone III, either. ::grin::

Wizards spelled up with self-cast spells in '96 were pretty much immune, in defensive or guarded stance, to anything most critters could dish out. So you would round up a swarm, cast a cloud or two, sit back, and watch the mayhem. Yes, there were maneuver based attacks, but they were comparatively few and far between.

If I took that same wizard hunting with clouds today, the next commands I would be typing in likely would be:

SYMBOL OF NEED ~ followed by ~
SYMBOL OF RETRIBUTION

In a stance-dancing game (which wizards did back then), the clouds were great. But with all the maneuver and warding attacks now, the last thing you want to do is sit around and wait for a cloud to form. That's why one of my cleric's training priorities was 70 ranks of summoning lore, to get the rapid 125 cloud strikes.

That being said -- I'm sure after a while some people will figure out a useful way of employing clouds again. But combat is very different now than it was back when wizards last hunted using clouds.

In fact, I suspect the PC's most likely to find the new clouds most useful are those who have good hiding skills. Also at low levels, where AS/DS attacks are the primary concern, clouds will still be useful. (Except, of course, that those are also the most crowded levels, so the clouds would also be most dangerous.) So, these reincarnations of the wizard spells of old will mostly be used by... rogues and rangers? I could see an ambushing rogue using stun or death cloud. Although it's somehow not quite as satisfying as the dagger in the eye of a completely unsuspecting victim.
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Re: Arcane Circle on 10/29/2009 08:45 AM CDT
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Critters swarmed better back in the day too, I'm thinking. What would be great is a skill which would allow you to obscure cloud spells from view so that creatures wouldn't run from them. I PERSONALLY would like to see that in the form of an illusion, but in general it would be useful to cast a cloud spell and not have an entire room of creatures disappear by the time it is at full strength. As of now, that is really the only reason to cast one.
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Re: Arcane Circle on 10/29/2009 08:49 AM CDT
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<analysis> -- Tsoran

If clouds never strike the caster (or item-user), then hell, my Thief would give his left ... it's a family board, so I'll say "kidney"... for a self-mana Death Cloud or FireStorm item.
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Re: Arcane Circle on 10/29/2009 08:56 AM CDT
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How would you intend to use it, Krakii? Creatures will typically run from clouds. Some are a bit more pigheaded about it than others, but in general, things bolt when they see one. Grimswarm have a dispel cloud maneuver. They don't even prep/cast, they just dispel. If you have the means to disable creatures to the point where you can keep them in front of the cloud, then you likely have a means to hunt without one just as effectively.

The main uses I have seen are during invasions, which is probably the worst time to use one if you dont want to hurt other people. The creatures come to you, and if they run, well..there will always be more. Honest question, Krakii. Is it more of a "Look what I can do!" factor, or do you have an honest, effecient hunting strategy?

People will be finding and selling those cloud items readily, I think. There should be no shortage of them for a character looking to acquire a bunch. Remember, they can be charged via Charge Item as well.
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Re: Arcane Circle on 10/29/2009 09:15 AM CDT
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Yeah, critters running from forming clouds could be a problem.

Another HUGE difference between GemStone circa 1996 and GemStone today: the number of rooms.

The hunting areas back then were, by today's standards, TINY. I'm talking about hunting areas that had 4 or 6 rooms total. Even if the critters ran, you could just put clouds in EVERY room if you wanted to. Remember the OLD AI, where you hunted wraiths in the attic? There were, what, two rooms?

Hunting areas today are typically comprised of 20 to 50 rooms, give or take.

While I'm not knocking the spells themselves (it's too early for us to know how they're going to play), I do question the statement about "wizards used to cloud hunt all the time." It's just not the same game anymore, both literally and figuratively.
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