Currently, he's hunting up in the Sheruvian Monastery, so I would go over to the end of the right branch and through the door to the two rooms there, and drop one cloud in each room.
- One room has three exits (door, archway, N) but mostly critters only go N; that room has only one exit (back to the S) so anything that does run there is just going to walk into the cloud in that room; those two rooms are notorious for their swarms.
- Since I'm still in the area, I count for experience on any kills.
- And he's using one of--hopefully "two of" some day, if I can ever find an owner willing to sell/trade--the ambushing poison daggers, so I don't care if the beasties don't die instantly. In fact, if I do get a second one, I'm going to stop aiming my swings and cut my RT down from 5 (aimed; he's Two-Weapon with daggers) to 3 (unaimed) and just let the poison do its thing. I figure what I lose in immediacy of kills I make up for in time efficiency by moving on to the next target. And there's always random "oh look, an eye crit!" luck, too. :)
Mostly, I'm looking at it from the standpoint of either swarming areas, or areas where it's possible to bottleneck creatures. (If they weren't Undead, I'd think of vruul up at the top of the Giant Steps.)
And for that matter: clouds can themselves be used to channel creatures, since stuff runs from them.
Re: Arcane Circle on 10/29/2009 09:22 AM CDT
Re: Arcane Circle on 10/29/2009 09:25 AM CDT
Actually, the AI had about 4 rooms (+1 to get down to the Crystal), but since The Major Spawn Spot was over there nobody ever bothered with any room but that one and the one to the South, and only the one to the South if any of 'em lived long enough to run away. :)
Sure, every so often one would gen elsewhere (I had one spawn in front of me as I was about to go through the mirror, and thought that was unusual), but not often enough to lure people away from the "sure thing" over to the east.
Sure, every so often one would gen elsewhere (I had one spawn in front of me as I was about to go through the mirror, and thought that was unusual), but not often enough to lure people away from the "sure thing" over to the east.
Re: Arcane Circle on 10/29/2009 09:36 AM CDT
Re: Arcane Circle on 10/29/2009 09:46 AM CDT
>Looks like the clouds are pretty useless, though. Maybe wizard ranks help or something? I have 24 MIU ranks, too, so maybe that's too low. ~Nuadjha
>Unless the creature is 10 levels or more above your level, it's fairly effective at stunning (hence the name). No skill affects the spell. Each strike gets stronger and stronger. ~Estild
I'm 90. Titans are, what, 35? I had one stun in 10 shots on it. All the others did 5-10 damage.
Nuadjha
An elven thief glances at Nuadjha and shouts, "Hey, lookit the sissy boy! Better run, sissy boy!"
Nuadjha fires a wooden arrow at an elven thief!
Shot knocks the elven thief's head back by pushing on the inside of the skull!
>Unless the creature is 10 levels or more above your level, it's fairly effective at stunning (hence the name). No skill affects the spell. Each strike gets stronger and stronger. ~Estild
I'm 90. Titans are, what, 35? I had one stun in 10 shots on it. All the others did 5-10 damage.
Nuadjha
An elven thief glances at Nuadjha and shouts, "Hey, lookit the sissy boy! Better run, sissy boy!"
Nuadjha fires a wooden arrow at an elven thief!
Shot knocks the elven thief's head back by pushing on the inside of the skull!
Re: Arcane Circle on 10/29/2009 09:53 AM CDT
Re: Arcane Circle on 10/29/2009 09:58 AM CDT
Nuadjha, try using Death Cloud rather than, you know, Stun Cloud.
(Before we deICEd to a ten-step critical system, crits were assigned by d100 roll. If you got an "A" crit, it was die-roll minus 20; "B" was minus 10; "C" was par [die roll == result]; "D" was +10; and "E" was +20. Stun Cloud did six rounds of strikes: C C B B A A... whereas Death Cloud did ten rounds of strikes: E E D D C C B B A A.
Now, granted, even a measly A could kill you (if you rolled an 86 -20 ["A" crit] == 66, 66 was always a death-crit no matter what table you were on [fire, cold, electricity, fall/impact, poison, slash, krush, puncture]) but you were much more likely to get good results from D or E than you were from A or B.)
(Before we deICEd to a ten-step critical system, crits were assigned by d100 roll. If you got an "A" crit, it was die-roll minus 20; "B" was minus 10; "C" was par [die roll == result]; "D" was +10; and "E" was +20. Stun Cloud did six rounds of strikes: C C B B A A... whereas Death Cloud did ten rounds of strikes: E E D D C C B B A A.
Now, granted, even a measly A could kill you (if you rolled an 86 -20 ["A" crit] == 66, 66 was always a death-crit no matter what table you were on [fire, cold, electricity, fall/impact, poison, slash, krush, puncture]) but you were much more likely to get good results from D or E than you were from A or B.)
Re: Arcane Circle on 10/29/2009 10:00 AM CDT
>Krakii's post
My revenge will be complete. Let me just find a Death Cloud scroll and a snow crone ...
Nuadjha
An elven thief glances at Nuadjha and shouts, "Hey, lookit the sissy boy! Better run, sissy boy!"
Nuadjha fires a wooden arrow at an elven thief!
Shot knocks the elven thief's head back by pushing on the inside of the skull!
My revenge will be complete. Let me just find a Death Cloud scroll and a snow crone ...
Nuadjha
An elven thief glances at Nuadjha and shouts, "Hey, lookit the sissy boy! Better run, sissy boy!"
Nuadjha fires a wooden arrow at an elven thief!
Shot knocks the elven thief's head back by pushing on the inside of the skull!
Re: Arcane Circle on 10/29/2009 10:16 AM CDT
TSORAN |
But with all the maneuver and warding attacks now, the last thing you want to do is sit around and wait for a cloud to form. |
For a majority of characters, I don't believe this to be true. Most creatures don't really start to become deadly until levels 50+. Up until then, their attack spells and maneuvers are limited. And while the game has changed, most of it pre-50 is still the same. Two of the main cloud hunting areas that I remember, and where characters would stay in one spot to do it, are zombies and pookas.
I doubt cloud hunting will become a viable tactic in the future due to the limited availability of the spells (scrolls/arcane trinkets, even if rechargeable, don't compare to the ease and access of prep 904/913), but the spells are certainly not useless. Lastly, while it helps to disable your opponents first (this is true for any hunting tactic), it's not required.
GameMaster Estild
Cleric/Empath Team
Re: Arcane Circle on 10/29/2009 10:24 AM CDT
Nuadjha |
I'm 90. Titans are, what, 35? I had one stun in 10 shots on it. All the others did 5-10 damage. |
And in my log, it stunned twice, knocked it down once, and did 90 damage. Crit randomization is obviously a factor, so 1-2 attempts at the spell is hardly conclusively (and this applies to me too, since I do realize that my example is a pretty good run of the spell).
GameMaster Estild
Cleric/Empath Team
Re: Arcane Circle on 10/29/2009 10:30 AM CDT
Re: Arcane Circle on 10/29/2009 11:11 AM CDT
>Critters swarmed better back in the day too, I'm thinking.
Clearly the ultimate cloud users will be MONKS! =)
I could see a weapon swinger (like a rogue, in particular) setting up a cloud as a sort of insurance policy against critters wandering in while still in RT from attacking. Not sure if the cloud strikes often enough to be useful in that situation, but it might be one use.
~ Lumi
---
"Evarin, you're partially right. (I swear, if that ends up being a profile quote for you, I will call down fire from the heavens.)" <Auchand>
You quietly whisper to Zhelas, "I AM Betty freakin Crocker!" <Rheisia>
1235 Provoke |
Clearly the ultimate cloud users will be MONKS! =)
I could see a weapon swinger (like a rogue, in particular) setting up a cloud as a sort of insurance policy against critters wandering in while still in RT from attacking. Not sure if the cloud strikes often enough to be useful in that situation, but it might be one use.
~ Lumi
---
"Evarin, you're partially right. (I swear, if that ends up being a profile quote for you, I will call down fire from the heavens.)" <Auchand>
You quietly whisper to Zhelas, "I AM Betty freakin Crocker!" <Rheisia>
Re: Arcane Circle on 10/29/2009 12:14 PM CDT
For a majority of characters, I don't believe this to be true. Most creatures don't really start to become deadly until levels 50+. Up until then, their attack spells and maneuvers are limited. And while the game has changed, most of it pre-50 is still the same. Two of the main cloud hunting areas that I remember, and where characters would stay in one spot to do it, are zombies and pookas. |
Emphasis is mine.
Key word there is "characters", as opposed to players.
I don't know if anyone ever did this, but I would be curious to know what would happen if you looked at the population of GemStone looking ONLY at the highest level character on an account (or, to be even more accurate, the highest level character across ALL the accounts where multiple accounts are owned by one person.)
By and large, if you look at the players posting here, what concerns them are how game mechanics affect their high level characters. Sure, I go and play low levels all the time, for a variety of reasons. But those are, by design, easier to play.
So, while it is undeniable that at any given time there's far more low level characters running around Elanthia, I have to believe these are the alternate (or newly rolled) characters of long-established players. That statement begs two questions: Why do I believe this? and Why is this significant?
Why do I believe this? Simply put, I find it exceeding hard to believe that GemStone is attracting new players. Where are these players coming from? Who are they? Simutronics doesn't advertise anymore (and Elonka claimed it was ineffective when they did). There's no tie-ins to this style of game from anywhere. So everyone who is playing has to either have been playing for years and years, a returning player, perhaps the children of old time players, and so forth.
Why is this significant? Most of those low level characters are probably being controlled by very, very experienced players. To back this up, just consider how well behaved everyone is these days. When was the last time you needed to explain etiquette to someone? The first time we played GS, it was all new -- and we paid that learning curve in deeds and droppage. But now, playing the early levels is comparatively simple, because the players are much better.
(NOTE: A GM's perspective of how well behaved the population is is VERY different than a player's. As a player, whereas I used to see snerty and noobish behavior all the time, I hardly ever see that anymore. As a GM, we see all the crap that goes on, which players generally don't. But from a player's perspective, we're all significantly better behaved than we used to be.)
So what most people are concerned with is how everything affects the characters that still are challenging to play (perhaps too challenging, at times.) That would be their high level characters.
Now, I certainly could be wrong. Even if you do some serious data mining on the billing database, it might be really difficult to figure out how many truly new players we have. A new account doesn't necessarily mean a new player.
Back in the heyday, what you say was most assuredly true. I'm not so sure it is anymore.
Re: Arcane Circle on 10/29/2009 12:34 PM CDT
The people I know who have a lot of low level characters use them as ... A: Their locker characters, B: Their service oriented characters, or C: Their alt characters. None of these characters are played to gain levels, and I imagine they far outweigh what Tsoran was talking about; People's Main Characters.
Sure, you have the chronic rerollers, and those that never get a character past 50 before losing interest, but I believe Tsoran is right in stating that a large demographic of accounts, the majority, likely, could field one character in the 70+ range. Fixskills/Fixstats basicaly halted the need to reroll one's main.
Do the lowbies outnumber the near-capped characters? Sure, but I think Simu/GMs make the mistake of allowing those numbers to skew their decisions more often than they should. The thing is, one often employs an army of support characters to keep their Main supplied, spelled, and their positions stockpiled. They aren't looking to "Experience" the game with their support characters.
The Scatter was a step in the right direction, IMO. Dev should be fielded towards the higher end, NOT CAPPED, but 50+, as opposed to 1-49.
Sure, you have the chronic rerollers, and those that never get a character past 50 before losing interest, but I believe Tsoran is right in stating that a large demographic of accounts, the majority, likely, could field one character in the 70+ range. Fixskills/Fixstats basicaly halted the need to reroll one's main.
Do the lowbies outnumber the near-capped characters? Sure, but I think Simu/GMs make the mistake of allowing those numbers to skew their decisions more often than they should. The thing is, one often employs an army of support characters to keep their Main supplied, spelled, and their positions stockpiled. They aren't looking to "Experience" the game with their support characters.
The Scatter was a step in the right direction, IMO. Dev should be fielded towards the higher end, NOT CAPPED, but 50+, as opposed to 1-49.
Re: Arcane Circle on 10/29/2009 01:56 PM CDT
The Scatter was a step in the right direction, IMO. Dev should be fielded towards the higher end, NOT CAPPED, but 50+, as opposed to 1-49. |
Actually, when I think about all the new areas introduced in the last few years (essentially the do-do update list for my maps), most of the new work is going into high level areas.
Recent additions:
* Temple Nelemar
* Scatter
* A new OTF area (and the bypass road)
* the new Vaalor stuff
* Some new River's Rest stuff
Off the top of my head, that's 5 new places, and three of them are for capped, post-capped, or near-cappe players.
OK, I think we've gone way off on a tangent here (totally my fault), so I'm going to try and refrain from being so badly off topic moving forward.
Re: Arcane Circle on 10/29/2009 03:51 PM CDT
That's actually one of two statistics that interests me, Tsoran. The other one is "average level of active characters in-game weighted by percentage of playtime." In other words, for the active characters in game (the ones actually hunting, socializing, roleplaying, etc. but not being inert lockers or spellup machines), weight their level with the time that they spend in game versus all the other characters in the account, and calculate the average level of the game that way.
In other words, since I play only one character ever (Grendeg), my level would be (100 * 1.0) = 100. If somebody divided their time evenly between a capped character and a level 20 character, their level would be ((100 * 0.5) + (20 * 0.5)) = 60. And so forth. I suspect the average level would turn out to be really high.
So I agree with you about the cloud thing and today's playerbase. But on the other hand, I also view the spells as fun toys and returning old-time spells and items, so I don't necessarily see a need for everything to be useful, and don't really mind even if they turn out to be useless.
Which I suppose is a downside of having so many older players. We've seen everything so many times before, too many of us can assess something in a glance and determine whether it'll be useful to us and our playstyle... and if not, dismiss it instantly. Which is why so many modern implementations garner criticism, no doubt. Including these old cloud spells, which used to be staples of hunting.
-Grendeg
In other words, since I play only one character ever (Grendeg), my level would be (100 * 1.0) = 100. If somebody divided their time evenly between a capped character and a level 20 character, their level would be ((100 * 0.5) + (20 * 0.5)) = 60. And so forth. I suspect the average level would turn out to be really high.
So I agree with you about the cloud thing and today's playerbase. But on the other hand, I also view the spells as fun toys and returning old-time spells and items, so I don't necessarily see a need for everything to be useful, and don't really mind even if they turn out to be useless.
Which I suppose is a downside of having so many older players. We've seen everything so many times before, too many of us can assess something in a glance and determine whether it'll be useful to us and our playstyle... and if not, dismiss it instantly. Which is why so many modern implementations garner criticism, no doubt. Including these old cloud spells, which used to be staples of hunting.
-Grendeg
Re: Arcane Circle on 10/29/2009 04:09 PM CDT
>Including these old cloud spells, which used to be staples of hunting.
Back "in the day", one reason cloud spells were so effective for lower-leveled Wizards was because of spell prep time.
You spell store a cloud, walk into a swarming room, cast it, then start prepping and casting bolt spells.
When spells took 5 or 10 seconds to even prep, those clouds are doing tons of damage while you're stuck in spell-limbo.
These days, with no prep time and other options that get the job done quicker, it's a little different. Cloud spells seem weak, in comparison. It's fun to have them back, and they still have use (warcamps, hello!), but they are most certainly remnants of GS3.
-Sea Wizard
SEND[Lothwyn] Please tell me you did not just meteor swarm Velathae. I will be most unhappy.
Back "in the day", one reason cloud spells were so effective for lower-leveled Wizards was because of spell prep time.
You spell store a cloud, walk into a swarming room, cast it, then start prepping and casting bolt spells.
When spells took 5 or 10 seconds to even prep, those clouds are doing tons of damage while you're stuck in spell-limbo.
These days, with no prep time and other options that get the job done quicker, it's a little different. Cloud spells seem weak, in comparison. It's fun to have them back, and they still have use (warcamps, hello!), but they are most certainly remnants of GS3.
-Sea Wizard
SEND[Lothwyn] Please tell me you did not just meteor swarm Velathae. I will be most unhappy.
Re: Arcane Circle on 10/29/2009 04:28 PM CDT
Re: Arcane Circle on 10/29/2009 04:58 PM CDT
>Ooh! A very good point. That had slipped my mind entirely. Man, those 10 second spell prep times were nasty. Young spellcasters these days have it so easy... <Grendeg>
More like "it isn't stupid to be a young caster these days". It's definitely still easier to be a level 0 warrior than a level 0 wizard.
But yah, cloud spells were a whole other beast back in the day simply by virtue of the system they occupied then, compared to the system they occupy now.
~ Lumi
---
"Evarin, you're partially right. (I swear, if that ends up being a profile quote for you, I will call down fire from the heavens.)" <Auchand>
You quietly whisper to Zhelas, "I AM Betty freakin Crocker!" <Rheisia>
More like "it isn't stupid to be a young caster these days". It's definitely still easier to be a level 0 warrior than a level 0 wizard.
But yah, cloud spells were a whole other beast back in the day simply by virtue of the system they occupied then, compared to the system they occupy now.
~ Lumi
---
"Evarin, you're partially right. (I swear, if that ends up being a profile quote for you, I will call down fire from the heavens.)" <Auchand>
You quietly whisper to Zhelas, "I AM Betty freakin Crocker!" <Rheisia>
Re: Arcane Circle on 10/29/2009 05:14 PM CDT
<<More like "it isn't stupid to be a young caster these days". It's definitely still easier to be a level 0 warrior than a level 0 wizard.
Well, the traditional power progression on games of this sort is that casters are supposed to be pretty weak at low levels and very strong at high levels. You might argue (and I would agree) that this model doesn't work quite as well in persistent online worlds as it does with pen and paper games. So they got rid of the "weak at low levels" part. Unfortunately, they didn't get rid of the "super powerful at high levels" aspect at the same time, but I suppose that's another discussion. I'd have more sympathy if spellcasters weren't still massively overpowered compared to squares at the highest levels...
-Grendeg
Well, the traditional power progression on games of this sort is that casters are supposed to be pretty weak at low levels and very strong at high levels. You might argue (and I would agree) that this model doesn't work quite as well in persistent online worlds as it does with pen and paper games. So they got rid of the "weak at low levels" part. Unfortunately, they didn't get rid of the "super powerful at high levels" aspect at the same time, but I suppose that's another discussion. I'd have more sympathy if spellcasters weren't still massively overpowered compared to squares at the highest levels...
-Grendeg
Re: Arcane Circle on 10/29/2009 05:16 PM CDT
Re: Arcane Circle on 10/29/2009 05:28 PM CDT
Re: Arcane Circle on 10/29/2009 05:32 PM CDT
Re: Arcane Circle on 10/29/2009 05:37 PM CDT
I would sincerely love it if a cloud would follow you around at the same rate of a disk, or even a step or two slower. That would... make them... so... lovely.
---
Miss Nixxi Dagon
Nymph & Dagger, incorporated
AIM: GS4 Islyia
>A heavily bundled halfling walks by, mumbling. The gist of his sentiment seems to be disapproval of the sea, sea wenches and ocean life in general.
---
Miss Nixxi Dagon
Nymph & Dagger, incorporated
AIM: GS4 Islyia
>A heavily bundled halfling walks by, mumbling. The gist of his sentiment seems to be disapproval of the sea, sea wenches and ocean life in general.
Re: Arcane Circle on 10/29/2009 05:40 PM CDT
<<We're just capable of attacking multiple foes more efficiently.
When pretty much all upper level hunting areas swarm, that counts for a lot.
<<Give a square 400 plus stamina and get out of his way. ;)
Well, I'll translate "square" to "warrior" (rogues don't really have damaging cmans, only disabling ones) and even then point out that long amounts of hard RT mean you'll be waiting a while.
<<All CMANs have a 5 second RT? I didn't know that.
All native rogue ones do at least. A few like feint and dirtkick have 3 seconds of hard RT, but most have 5 seconds hard RT.
Getting rather far afield, though. Is anyone really going to dispute that, all else equal, a capped spellcaster is far more powerful than a capped square, with the typical creatures out there? Power being measured in kills per second or kills per death, whichever you prefer. If so, I'd be happy to discuss it elsewhere.
-Grendeg
When pretty much all upper level hunting areas swarm, that counts for a lot.
<<Give a square 400 plus stamina and get out of his way. ;)
Well, I'll translate "square" to "warrior" (rogues don't really have damaging cmans, only disabling ones) and even then point out that long amounts of hard RT mean you'll be waiting a while.
<<All CMANs have a 5 second RT? I didn't know that.
All native rogue ones do at least. A few like feint and dirtkick have 3 seconds of hard RT, but most have 5 seconds hard RT.
Getting rather far afield, though. Is anyone really going to dispute that, all else equal, a capped spellcaster is far more powerful than a capped square, with the typical creatures out there? Power being measured in kills per second or kills per death, whichever you prefer. If so, I'd be happy to discuss it elsewhere.
-Grendeg
Re: Arcane Circle on 10/29/2009 05:43 PM CDT
I'll dispute it!
But only if we laugh at the obvious tongue in cheek follow-through. . . for some reason humor seems to be missing from our six senses these days.
But, would agree it requires a different locale.
I now cast the arcane spell 1750 -- return to non-tangential thread discussion! (Stole that one from Em.)
Doug
But only if we laugh at the obvious tongue in cheek follow-through. . . for some reason humor seems to be missing from our six senses these days.
But, would agree it requires a different locale.
I now cast the arcane spell 1750 -- return to non-tangential thread discussion! (Stole that one from Em.)
Doug
Re: Arcane Circle on 10/29/2009 06:27 PM CDT
Which I suppose is a downside of having so many older players. We've seen everything so many times before, too many of us can assess something in a glance and determine whether it'll be useful to us and our playstyle... and if not, dismiss it instantly. Which is why so many modern implementations garner criticism, no doubt. |
LOL -- speak for yourself!
Sometimes, I just feel like I'm the downright stupidest player to ever set foot in Elanthia.
I can't tell you the number of times I've been totally flabbergasted when I learned of some strategy or tactic from someone else that I never thought of, despite having been playing for ages.
I think we all form educated opinions pretty quickly, which are mostly accurate, but I'm sure there are are techniques and tactics for new stuff that will take a while to figure out. Many times, for good or for worse, it's something the designer never envisioned, either.
Also, something everyone needs to realize is that when something new is released, they sometimes intentionally don't tell us everything about it. Some things are left for the players to discover. So, while we may be complaining about how useless something is, it's just because we haven't discovered some uber property or usage yet.
Another scenario is that the spell is really useful in situation X -- only X hasn't been released yet. The spell may well be very important later on.
Or, the spell really may not be as useful as intended. It's usually pretty easy to uptweak the spell if that's the case.
Re: Arcane Circle on 10/29/2009 06:30 PM CDT
<<Back "in the day", one reason cloud spells were so effective for lower-leveled Wizards was because of spell prep time. |
Ooh! A very good point. That had slipped my mind entirely. Man, those 10 second spell prep times were nasty. Young spellcasters these days have it so easy... |
Oh, I forgot all about spell prep time too. Yup, we had to prep spells uphill both ways, ya know.
Re: Arcane Circle on 10/29/2009 07:01 PM CDT
Hmm, let's see; I have 14 characters and all are designed for active play, not locker characters. Only 1 is capped, 2 are about to hit level 79, the others are all between level 15 and 42 with a fairly even distribution. I.E., 3 in late teens, 3 in mid 20s, 3 in mid 30s, 2 in early 40s.
But, yes, even my "youngest" characters know the best tactics for the critters in their training range.
"So, what does that green line on the graph represent?"
"Oh, that's the projection of a hypothetical offspring from a union between Sauron and Cruella de Ville; we use that as a baseline for determining character alignment."
But, yes, even my "youngest" characters know the best tactics for the critters in their training range.
"So, what does that green line on the graph represent?"
"Oh, that's the projection of a hypothetical offspring from a union between Sauron and Cruella de Ville; we use that as a baseline for determining character alignment."
Re: Arcane Circle on 10/29/2009 07:05 PM CDT
Hrm. Characters. This is actually an interesting thread. We should move it, though.
I have:
90 ranger
23 paladin
19 wizard
13 bard
12 rogue
And a couple of mules
Nuadjha
An elven thief glances at Nuadjha and shouts, "Hey, lookit the sissy boy! Better run, sissy boy!"
Nuadjha fires a wooden arrow at an elven thief!
Shot knocks the elven thief's head back by pushing on the inside of the skull!
I have:
90 ranger
23 paladin
19 wizard
13 bard
12 rogue
And a couple of mules
Nuadjha
An elven thief glances at Nuadjha and shouts, "Hey, lookit the sissy boy! Better run, sissy boy!"
Nuadjha fires a wooden arrow at an elven thief!
Shot knocks the elven thief's head back by pushing on the inside of the skull!
Re: Arcane Circle on 10/29/2009 07:12 PM CDT
<<All CMANs have a 5 second RT? I didn't know that.>>
For what it's worth, I was mostly just making a half-serious snarky comment. On a more serious note, I envy spell-slingers' ability to blast through crowds with shocking speed, often before I can even cough or snap my fingers during my hiding roundtime.
On the other hand, I don't have to worry about mana and stamina regens pretty fast, which means I can go all day baby*. And I sorely miss that while I'm playing a caster.
-Keleborrn.
*Until something casts a spell at me.
For what it's worth, I was mostly just making a half-serious snarky comment. On a more serious note, I envy spell-slingers' ability to blast through crowds with shocking speed, often before I can even cough or snap my fingers during my hiding roundtime.
On the other hand, I don't have to worry about mana and stamina regens pretty fast, which means I can go all day baby*. And I sorely miss that while I'm playing a caster.
-Keleborrn.
*Until something casts a spell at me.
Re: Arcane Circle on 10/29/2009 07:23 PM CDT
Re: Arcane Circle on 10/29/2009 07:26 PM CDT
>Ah, I had to look at your list twice. The first time I didn't see the warriors. ~Kerl
One's a cleric! But yeah, the other two are warriors ...
Nuadjha
An elven thief glances at Nuadjha and shouts, "Hey, lookit the sissy boy! Better run, sissy boy!"
Nuadjha fires a wooden arrow at an elven thief!
Shot knocks the elven thief's head back by pushing on the inside of the skull!
One's a cleric! But yeah, the other two are warriors ...
Nuadjha
An elven thief glances at Nuadjha and shouts, "Hey, lookit the sissy boy! Better run, sissy boy!"
Nuadjha fires a wooden arrow at an elven thief!
Shot knocks the elven thief's head back by pushing on the inside of the skull!
Re: Arcane Circle on 10/29/2009 07:40 PM CDT
Re: Arcane Circle on 10/29/2009 07:41 PM CDT
Re: Arcane Circle on 10/29/2009 08:18 PM CDT
Re: Arcane Circle on 10/29/2009 10:56 PM CDT
Hehehe. She can't reroll. She owns a House won in the auction now.
She's stuck.
Nixxi may become the most fix-skilled character ever, though...
Fight my brute: http://taeghan.mybrute.com
She's stuck.
Nixxi may become the most fix-skilled character ever, though...
Fight my brute: http://taeghan.mybrute.com
Re: Arcane Circle on 10/29/2009 11:27 PM CDT
>That time of the year for you to re-roll, isn't it?
I can't anymore! I'm under house arrest!
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Miss Nixxi Dagon has a strong brand
Nymph & Dagger, incorporated
AIM: GS4 Islyia
>A heavily bundled halfling walks by, mumbling. The gist of his sentiment seems to be disapproval of the sea, sea wenches and ocean life in general.
I can't anymore! I'm under house arrest!
---
Miss Nixxi Dagon has a strong brand
Nymph & Dagger, incorporated
AIM: GS4 Islyia
>A heavily bundled halfling walks by, mumbling. The gist of his sentiment seems to be disapproval of the sea, sea wenches and ocean life in general.
Re: Arcane Circle on 10/30/2009 12:57 AM CDT
>back in the day
Askip used 904/stuncloud almost exclusively from levels mid-teens to mid-twenties, his handicap back then was a lack of mana. The rate per pulse was lower, in the field getting four per pulse was just enough to cast another cloud.
Clouds worked well when grouped, one zap and then the gang/partner could finish it off.
:D
Askip used 904/stuncloud almost exclusively from levels mid-teens to mid-twenties, his handicap back then was a lack of mana. The rate per pulse was lower, in the field getting four per pulse was just enough to cast another cloud.
Clouds worked well when grouped, one zap and then the gang/partner could finish it off.
:D
Re: Arcane Circle on 11/01/2009 01:12 PM CST
>>>I would sincerely love it if a cloud would follow you around at the same rate of a disk, or even a step or two slower. That would... make them... so... lovely. ~Nixxi<<<
This is a brilliant idea for clouds.
Clouds used to belong to wizards, so do it off wizard ranks. Or MIU ranks, whatever.
X ranks = Cloud now follows you like a disk.
By the way, can clouds be refreshed or super-charged? If not, how about X ranks = ability to choose between a) multiple clouds, b) refresh current cloud, or c) super charge cloud (for more frequent or deadly blasts).
Let's bring this spell fully into GSIV! :)
This is a brilliant idea for clouds.
Clouds used to belong to wizards, so do it off wizard ranks. Or MIU ranks, whatever.
X ranks = Cloud now follows you like a disk.
By the way, can clouds be refreshed or super-charged? If not, how about X ranks = ability to choose between a) multiple clouds, b) refresh current cloud, or c) super charge cloud (for more frequent or deadly blasts).
Let's bring this spell fully into GSIV! :)
Re: Arcane Circle on 11/02/2009 12:45 PM CST
>On a more serious note, I envy spell-slingers' ability to blast through crowds with shocking speed
All 'spell-slingers' are not created equal. My ability to blast through crowds is slowed down with channel RT, the lackluster performance of 319 and the cooldown on said spell.
I can, however, nuke the hell out of single targets (thank you 240).
Nick
All 'spell-slingers' are not created equal. My ability to blast through crowds is slowed down with channel RT, the lackluster performance of 319 and the cooldown on said spell.
I can, however, nuke the hell out of single targets (thank you 240).
Nick