Are there any plans for alchemy formulas being released for the arcane circle?
I understand that nobody can actually 'chant' these spells, but I think it's plausible none the less.
Making a major acid wand could be a more complicated list of ingredients, and still chanting the minor acid spell. Or it could be using the minor acid wand, and more ingredients, and no spell chanting at all.
Just some food for thought.
I think a lot of the spells on the arcane circle deserve to be available alchemy formulas.
Re: Curious on 03/13/2010 09:19 AM CST
My thoughts on this:
I don't know how you could do it in such a way that made any sense.
Any spell you can make through alchemy currently requires that you actually know the spell. Making alchemy stuff with spells you don't know philosophically changes the way alchemy works.
If you were to do this, I foresee two big problems:
1) If you can make arcane formulas -- which you don't know -- then what's the rational for you not being able to make formulas from the other professions?
2) OK, let's say you rationalize away all the rest, and you're now making formulas for spells you don't know. In my mind, I'm envisioning Disney's "The Sorcerer's Apprentice", with Mickey getting in way, WAY over his head (literally!).
If you make stuff and you don't know the spell, there should be consequences!
* Making it is dangerous. Failure should be far more frequent, and should result in speedbumps such as death, destruction, mass death, torture, and did I mention death?
* The items themselves should be more prone to failure than would normal items with that spell.
* There should be a possibility of producing the wrong item, even though it looks like (visually, via 405, loresong, etc.) the correct item. This last part is probably non-trivial from the coding side, unfortunately. At least the 405 and lore-song part. Not impossible, though. Even better, perhaps the correct item should sometimes fire off the wrong spell. From any circle. As in, expect to give yourself a defensive spell and you hit yourself with DC or Bind or Silence or Meteor Storm. Especially Meteor Storm.
I don't know how you could do it in such a way that made any sense.
Any spell you can make through alchemy currently requires that you actually know the spell. Making alchemy stuff with spells you don't know philosophically changes the way alchemy works.
If you were to do this, I foresee two big problems:
1) If you can make arcane formulas -- which you don't know -- then what's the rational for you not being able to make formulas from the other professions?
2) OK, let's say you rationalize away all the rest, and you're now making formulas for spells you don't know. In my mind, I'm envisioning Disney's "The Sorcerer's Apprentice", with Mickey getting in way, WAY over his head (literally!).
If you make stuff and you don't know the spell, there should be consequences!
* Making it is dangerous. Failure should be far more frequent, and should result in speedbumps such as death, destruction, mass death, torture, and did I mention death?
* The items themselves should be more prone to failure than would normal items with that spell.
* There should be a possibility of producing the wrong item, even though it looks like (visually, via 405, loresong, etc.) the correct item. This last part is probably non-trivial from the coding side, unfortunately. At least the 405 and lore-song part. Not impossible, though. Even better, perhaps the correct item should sometimes fire off the wrong spell. From any circle. As in, expect to give yourself a defensive spell and you hit yourself with DC or Bind or Silence or Meteor Storm. Especially Meteor Storm.
Re: Curious on 03/13/2010 11:52 AM CST
>Any spell you can make through alchemy currently requires that you actually know the spell. Making alchemy stuff with spells you don't know philosophically changes the way alchemy works.
Healing tinctures. And lots more. Alchemy produces all sorts of magic effects without requiring the chanting of an equivalent spell. It is only the spells in the main spell lists that have recipes based around chanting the spell.
Philosphically, the items have to be made somehow. The spells in the arcane list are regarded as being native to existing player professions, rather than the preserve of a NPC alchemy profession. Philosophically, recipes for them have to exist, it is just a question of balance if the GMs think it desirable or not that players should know them, and a question of resources for coding the recipes rather than coding something for monks.
>1) If you can make arcane formulas -- which you don't know -- then what's the rational for you not being able to make formulas from the other professions?
Nativity. Arcane spells are native to particular professions/circles, and their recipes should likely be restricted to those they were native to.
Healing tinctures. And lots more. Alchemy produces all sorts of magic effects without requiring the chanting of an equivalent spell. It is only the spells in the main spell lists that have recipes based around chanting the spell.
Philosphically, the items have to be made somehow. The spells in the arcane list are regarded as being native to existing player professions, rather than the preserve of a NPC alchemy profession. Philosophically, recipes for them have to exist, it is just a question of balance if the GMs think it desirable or not that players should know them, and a question of resources for coding the recipes rather than coding something for monks.
>1) If you can make arcane formulas -- which you don't know -- then what's the rational for you not being able to make formulas from the other professions?
Nativity. Arcane spells are native to particular professions/circles, and their recipes should likely be restricted to those they were native to.
Re: Curious on 03/13/2010 08:05 PM CST
Don't get me wrong here, I understand the slippery slope it potentially presents.
The word 'arcane' means to be secret or known to few, so I'm not saying it should be anything otherwise. Making arcane items should be the realm of masters (of all three skills) only.
I do have to agree with Rathboner, though, that philosophically, some one or some thing is making them already. The knowledge IS out there, from a roleplaying point of view.
The word 'arcane' means to be secret or known to few, so I'm not saying it should be anything otherwise. Making arcane items should be the realm of masters (of all three skills) only.
I do have to agree with Rathboner, though, that philosophically, some one or some thing is making them already. The knowledge IS out there, from a roleplaying point of view.