Arcane Decoy. on 01/08/2010 10:13 PM CST
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This spell does not work when you are being dispelled by the mana storm over Darkstone.
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Re: Arcane Decoy. on 01/09/2010 11:54 AM CST
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I wouldn't expect it to, quite honestly.


-farmer

*
That's just what we want, criss-crossing furrows all over the town streets from someone wandering through with their animated plow super buddy.
-Strath

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Re: Arcane Decoy. on 01/09/2010 01:04 PM CST
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...ensuring any dispelling action will first target this effect before other effects.
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Re: Arcane Decoy. on 01/09/2010 05:10 PM CST
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>>I wouldn't expect it to, quite honestly.

Considering that's the sole purpose of the spell?
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Re: Arcane Decoy. on 01/09/2010 07:27 PM CST
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>...ensuring any dispelling action will first target this effect before other effects.


Comparing the dispel effect in Darkstone to the player/creature Dispel spell are two different things, IMO.

Darkstone's effect being more powerful than Arcane Decoy (and the dispel spell).


>Considering that's the sole purpose of the spell?

I believe Arcane Decoy's sole purpose is to be defense against player/creature cast Dispel, not the area effect of Darkstone.


Now sure, I could be wrong as to the intent of the spell, that's just my feelings on the two.

-farmer

*
That's just what we want, criss-crossing furrows all over the town streets from someone wandering through with their animated plow super buddy.
-Strath

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Re: Arcane Decoy. on 01/10/2010 12:03 AM CST
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The entire point of Darkstone's spell stripping mechanism is to remove a spell at random because of the mana storms. From a game balance point of view, making it so that arcane decoy stripped first would be tantamount to negating Darkstone's stripping ability entirely for players who kept a supply of that spell on them. It doesn't actually fire all that often, after all, and there'd be plenty of time to put it up again. From a in-game point of view, I suppose it could be argued either way, but my perspective would be that a raging mana storm wouldn't follow the same rules as a dispelling spell.

-Grendeg
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Re: Arcane Decoy. on 01/11/2010 01:34 AM CST
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I agree in all point previously stated but there is one problem: the spell's official description. It is stated, by our loremasters, that the spell will sacrifice itself in reaction to ANY dispelling action. There are no words making it exclusionary to player or creature dispelling actions, but only words making it more clear that it will work during 'any' such action.

Dispel actions are typically, *but not limited to*... dot dot dot.

And yes, likewise, it does not state its limits. So... like my previous two posts... just sayin'! Thanks for your opinions?
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Re: Arcane Decoy. on 01/11/2010 01:44 PM CST
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Not only that, but I'm fairly certain Darkstone and The Rift's stripping mechanisms follow a completely different set of coding guidelines than normal spells.

Worth the time to rewrite that to take Decoy into account? Nah, not in my opinion. There are RP reasons for those spell strips that should trump mechanics in my mind.
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Re: Arcane Decoy. on 01/20/2010 01:12 PM CST
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Just as an FYI, the rift does not strip the arcane circle spells. I tend to agree though that Darkstone should continue to strip at random. It's far too easy to buy a charged dull gold coin and just rub it every time the spell gets stripped. You'd go through about a coin every 4 hunts, but since it's an easy to charge first level spell, that's not really so bad.

Kerl
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Re: Arcane Decoy. on 02/02/2010 11:33 AM CST
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The point of Arcane Decoy is definitely meant to be a defense against dispels, but that doesn't necessarily mean that some things might not be 'more powerful' than it.

That effect on Darkstone was definitely an oversight on my part, but I don't necessarily think it will (or should) be changed.

If the point of contention is the official spell description, we can tweak it if it's really an issue.

--
Naos

I'm immune to fire!
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Re: Arcane Decoy. on 02/02/2010 11:48 AM CST
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If the point of contention is the official spell description, we can tweak it if it's really an issue.


Considering that the official documentation is often considered canon, at least in arguments, it would probably be good IMHO if the documentation matched reality. It doesn't really matter which changes, but they should be in agreement. In a text based game, words matter.
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Re: Arcane Decoy. on 02/02/2010 06:36 PM CST
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>>In a text based game, words matter.

Sometimes wisdom comes in small chunks.

Doug
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Re: Arcane Decoy. on 02/15/2010 12:05 PM CST
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>>I wouldn't expect it to, quite honestly.

>Considering that's the sole purpose of the spell?

I wouldn't have expected it to either, not because DS is so uberpowerful...

But rather because the code for Darkstone is so very very very old, and thus highly likely to be overlooked.

I imagine there is other code out there also overlooked in regard to this dispel system.

Virilneus
Fix Sorcerer Training Costs
http://www.virilneus.com/blog/2009/05/14/sorcerer-training-costs/
Math Doesn't Lie.
Give Sorcerers Minor Mental
http://www.virilneus.com/blog/2009/07/05/give-sorcerers-minor-mental/
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Re: Arcane Decoy. on 02/15/2010 02:28 PM CST
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I think you're reading too much into the description of the spell, actually. It selflessly throws itself in front of a dispelling "action", as when someone/something maliciously casts a Dispel spell at you.
Most gigantic swirling storms of magical power do not take "actions" per se; they just "have an effect" on the world.

(I am minded of a card from the "Legend of the Five Rings" CCG that I have played for many years: Bayushi Tangen, Scorpion Clan Martyr. "Reaction: When a Scorpion Personality is entering a duel, you may bow Tangen to substitute him for the Personality in the duel. The duel continues normally. Battle: Switch the locations of Tangen and any Scorpion Personality (bowed or unbowed) in this battle if Tangen is currently unassigned."
Basically, if one of your valuable guys is getting in trouble--either someone with a big meanie challenging him to a duel which you cannot possibly win, or he's about to turned into wormfood in a battle--then Tangen yells "Shoot me first!" and takes one for the team instead, allowing you to save the valuable dude.
But if there is, for example, a natural disaster like an Earthquake which says for "one of your personalities to be killed, chosen by the opponent to your right" then Tangen is useless: it's not a duel [an action] nor a battle [an action], it's just "something that happens in the natural world.")

.

[http://www.play.net/gs4/info/spells/spelllist.asp?circle=14#1701]
I think if the word "any" were removed from the first sentence (or else replaced with "any hostile-cast" as a more complete descriptor) then the description would be a more accurate depiction of what it's supposed to do.
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Re: Arcane Decoy. on 02/16/2010 07:13 AM CST
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I've updated the spell description to replace "any" with "most".

GameMaster Estild
Cleric/Empath Team
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