Elemental Lores For Wizards: The Big Picture So Far on 08/30/2015 01:06 PM CDT
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So I spent a decent amount of time putting together a spreadsheet to look how all the lores work with the three circles Wizards use. Then I sorted them by spell type. Its pretty interesting so I am sharing it here.

Spell Function Air Fire Water Earth
901/910 Major/Minor Shock Attack: Bolt Extra Damage * Extra Damage *
903 Minor Water Attack: Bolt * * Extra Damage *
906 Minor Fire Attack: Bolt * Extra Damage * *
907 Major Cold Attack: Bolt * * Extra Damage, Becomes AOE *
908 Major Fire Attack: Bolt * Extra Damage, Becomes AOE * *
510 Hurl Bolder Attack: Bolt * * * Extra Damage
518 Cone of Elements Attack: Bolt AOE Extra Damage * Extra Damage *
415 Elemental Strike Attack: Ward * Second Target * *
505 Hand of Tonis Attack: Ward Becomes Bolt, Extra Damage * * *
514 Stone Fist Attack: Ward * * * Increased Effect
519 Immolation Attack: Ward * Extra Damage * *
905 Prismatic Guard Defense * * * Additional DS
414 Elemental Defense III Defense * * * Increased Effect
520 Stone Skin Defense * * * Increased Effect
504 Slow Disable Increased Effect * * *
501 Sleep Disable: Ward Increased Effect * * *
917 Boil Earth Maneuver * Extra Damage * Becomes AOE
912 Call Wind Maneuver AOE Increased Effect * * *
914 Sandstorm Maneuver AOE Increased Effect * * *
512 Ice Patch Maneuver: Ward * * Converts 903 to 1709 *
402 Presence Utility Increased Effect * * *
403 Lock Pick Enhance Utility * * Increased Effect *
404 Disarm Enhance Utility * * Increased Effect *
405 Elemental Detection Utility Increased Effect * * *
407 Unlock Utility * * Increased Effect *
408 Disarm Utility * * Increased Effect *
416 Piercing Gaze Utility * * Increased Effect *
418 Mana Focus Utility * * Increased Effect *
506 Haste Utility Increased Effect * * *
509 Strength Utility * * * Additional AS
511 Floating Disk Utility Increased Effect * * *


Chad, player of a few
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Re: Elemental Lores For Wizards: The Big Picture So Far on 08/30/2015 01:39 PM CDT
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Boss summary.

AIM: GS4Menos

>Like men we'll face the murderous, cowardly pack,
>Pressed to the wall, dying, but fighting back!
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Re: Elemental Lores For Wizards: The Big Picture So Far on 08/30/2015 02:26 PM CDT
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Thank you.

Looking it over I see some interesting pure element paths and even some nifty combos.

Water/Fire - all kinds of opportunities for destruction and mayhem
Air/Earth - improved warmage
Air/Water - Disabler, AOE'er

Chad, player of a few
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Re: Elemental Lores For Wizards: The Big Picture So Far on 08/30/2015 03:58 PM CDT
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Added info about the coming changes to spells. If I keep obsessing over this I may add an EMC column.

Spell Function Air Fire Water Earth
901/910 Major/Minor Shock Attack: Bolt Extra Damage * Extra Damage *
903 Minor Water Attack: Bolt * * Extra Damage *
906 Minor Fire Attack: Bolt * Extra Damage * *
907 Major Cold Attack: Bolt * * Extra Damage, Becomes AOE *
908 Major Fire Attack: Bolt * Extra Damage, Becomes AOE * *
510 Hurl Bolder Attack: Bolt * * * Extra Damage
518 Cone of Elements Attack: Bolt AOE Extra Damage/Crits Extra Damage/Crits Extra Damage/Crits Extra Damage/Crits
Air Fire Water Earth
415 Elemental Strike Attack: Ward * Second Target * *
505 Hand of Tonis Attack: Ward Becomes Bolt, Extra Damage * * *
514 Stone Fist Attack: Ward * * * Increased Effect
519 Immolation Attack: Ward * Additional Crit Cycle * *
Air Fire Water Earth
905 Prismatic Guard Defense * * * Additional DS
414 Elemental Defense III Defense * * * Increased Effect
520 Stone Skin Defense * * * Increased Effect
Air Fire Water Earth
504 Slow Disable Increased Effect * * *
501 Sleep Disable: Ward Increased Effect * * *
Air Fire Water Earth
909 Tremors Maneuver * * * Target EBP Penatly, Increased Stored Charges
917 Boil Earth Maneuver * Extra Damage * Becomes AOE
912 Call Wind Maneuver AOE Increased Effect * * *
914 Sandstorm Maneuver AOE Increased Effect * * *
512 Ice Patch Maneuver: Ward * * Converts 903 to 1709 *
Air Fire Water Earth
402 Presence Utility Increased Effect * * *
403 Lock Pick Enhance Utility * * Increased Effect *
404 Disarm Enhance Utility * * Increased Effect *
405 Elemental Detection Utility Increased Effect * * *
407 Unlock Utility * * Increased Effect *
408 Disarm Utility * * Increased Effect *
416 Piercing Gaze Utility * * Increased Effect *
418 Mana Focus Utility * * Increased Effect *
506 Haste Utility Increased Duration, Decreased Roundtime * * Decreased Cooldown
509 Strength Utility * * * Additional AS
511 Floating Disk Utility Increased Effect * * *
515 Rapid Fire Utility Decreased Roundtime * Chance to Negate Cooldown *
925 Enchant Item Utility Enchant Flared Enchant Flared Enchant Flared, Temper Time Reduction Enchant Flared
950 Time Stop Utility Increased Use Per Day * * *


Chad, player of a few
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Re: Elemental Lores For Wizards: The Big Picture So Far on 08/30/2015 04:43 PM CDT
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Some work definitely went into this, thank you Chad.
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Re: Elemental Lores For Wizards: The Big Picture So Far on 09/14/2015 11:10 AM CDT
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Now that the ELR is over I've updated The Big Picture. This includes proposals that were made but not implemented yet such as 925 Enchant and 950 Time Stop.

Spell Function Air Fire Water Earth
510 Hurl Bolder Attack: Bolt * * * Extra Damage
518 Cone of Elements Attack: Bolt AOE Extra Damage/Crits Extra Damage/Crits Extra Damage/Crits Extra Damage/Crits
901/910 Major/Minor Shock Attack: Bolt Extra Damage/Stun Shock * Extra Damage *
903 Minor Water Attack: Bolt * Steam Bolt Extra Damage/Soak Effect *
904 Minor Acid Attack: Bolt * * Major Acid Add Burn Effect
906 Minor Fire Attack: Bolt * Extra Damage/Ignite Effect * *
907 Major Cold Attack: Bolt * * Extra Damage, Becomes AOE *
908 Major Fire Attack: Bolt * Extra Damage, Becomes AOE * *
Air Fire Water Earth
415 Elemental Strike Attack: Ward * Second Target * *
505 Hand of Tonis Attack: Ward Becomes Bolt, Extra Damage * * *
514 Stone Fist Attack: Ward * * * Increased Effect
516 Mana Leech Attack: Ward * * Increased Effect *
519 Immolation Attack: Ward * Additional Crit Cycle * *
Air Fire Water Earth
414 Elemental Defense III Defense * * * Increased Effect
430 Elemental Barrier Defense * * * % Chance to add +10 crit protection
503 Thurfel's Ward Defense * * * % Chance to add +20 DS
507 Elemental Deflection Defense * * * % Chance to Reflect Bolt
508 Elemental Bias Defense * * * % Chance to add +20 TD
520 Stone Skin Defense * * * Increased Effect
905 Prismatic Guard Defense * * * Additional DS
911 Mass Blur Defense Increased EBP * * *
Air Fire Water Earth
412 Weapon Deflection Disable * * * Add Targets
413 Elemental Saturation Disable * Increased Effect * *
417 Elemental Dispell Disable * Increased Effect * *
501 Sleep Disable: Ward Groggy Effect * * *
504 Slow Disable Hard RT, Increased RT/Targets * * *
Air Fire Water Earth
410/435 Elemental Wave Maneuver Hit Flying Targets * Target Suffers Penalty *
512 Ice Patch Maneuver: Ward * * Converts 903 to 1709 *
909 Tremors Maneuver * * * Target EBP Penatly, Increased Stored Charges
912 Call Wind Maneuver AOE Increased Effect * * *
914 Sandstorm Maneuver Faster Summon, Extra Damage * * Extra Damage
914 Sandstorm Maneuver AOE Increased Effect * * *
917 Boil Earth Maneuver * Extra Damage * Becomes AOE
Air Fire Water Earth
402 Presence Utility Increased Effect * * *
403 Lock Pick Enhance Utility * * Increased Effect *
404 Disarm Enhance Utility * * Increased Effect *
405 Elemental Detection Utility Increased Effect * * *
407 Unlock Utility * * Increased Effect *
408 Disarm Utility * * Increased Effect *
416 Piercing Gaze Utility * * Increased Effect *
418 Mana Focus Utility * * Increased Effect *
425 Elemental Targeting Utility * % Chance to add Crit with Fire * *
506 Haste Utility Increased Duration, Decreased Roundtime * * Decreased Cooldown
509 Strength Utility * * * Additional AS
511 Floating Disk Utility Increased Effect * * *
515 Rapid Fire Utility Decreased Roundtime * Chance to Negate Cooldown *
916 Invisibililty Utility Group Cast * * *
920 Call Familiar Utility Decreased Time to Find Player * Set Anchor on Earthnode *
925 Enchant Item Utility Enchant Flared Enchant Flared Enchant Flared, Temper Time Reduction Enchant Flared
950 Time Stop Utility Additional Use Per Day * * *


Chad, player of a few
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Re: Elemental Lores For Wizards: The Big Picture So Far on 09/14/2015 11:30 AM CDT
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Chad, player of a few
Now that the ELR is over I've updated The Big Picture. This includes proposals that were made but not implemented yet such as 925 Enchant and 950 Time Stop.


Awesome chart, Chad. Just one note, the ELR isn't officially over yet. We pushed out everything that was ready over the last couple of days to get it in under HSN, but are still working on 411, 502, 513, 518, 902, 909, 925, 950. Those will be released as they're finished up. Once most of those are released, along with the revised 506, 515, and 519, we'll also be releasing the FIXSKILL.

GameMaster Estild
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Re: Elemental Lores For Wizards: The Big Picture So Far on 09/14/2015 11:49 AM CDT
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>> ast couple of days to get it in under HSN, but are still working on 411, 502, 513, 518, 902, 909, 925, 950. Those will be released as they're finished up. Once most of those are released, along with the revised 506, 515, and 519, we'll also be releasing the FIXSKILL.

Estild, could we also ask for consideration to begin on some mechanism to re-attune? Now that Elemental Targeting has established a benefit where your attunement matters (411 just wasn't enough, at least to me) I may want/need to reconsider. Since the 425 effect STARTS with Fire Lore but then only works on spells that are attunement based, the effect is only maximized if you are Fire Attuned (since the crit weighting is best used on your most powerful spell).

Also, the 925 revisions may encourage some people to re-attune as well.
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Re: Elemental Lores For Wizards: The Big Picture So Far on 09/14/2015 11:52 AM CDT
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Thats me confusing ELR with HSN. Thanks for the note! I look forward to updating the chart when those projects are done. Meanwhile I'll keep working on my next project: Lore Benefits for each Element at .5x, 1x, and 2x!

Chad, player of a few
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Re: Elemental Lores For Wizards: The Big Picture So Far on 09/14/2015 11:57 AM CDT
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BALEKIA
Estild, could we also ask for consideration to begin on some mechanism to re-attune? Now that Elemental Targeting has established a benefit where your attunement matters (411 just wasn't enough, at least to me) I may want/need to reconsider. Since the 425 effect STARTS with Fire Lore but then only works on spells that are attunement based, the effect is only maximized if you are Fire Attuned (since the crit weighting is best used on your most powerful spell).


Yeah, that's on our list as well.

Just a note on Elemental Targeting, it requires Elemental Lore, Fire to trigger the effect (which can happen on any war spell); it doesn't require a fire spell to trigger it. When it does trigger, your attunement will determine the type of damage that will be increased. So you could be a water mage, have the Elemental Targeting effect trigger when you cast Minor Water, which will then boost your next Minor Water, Minor Cold, or Major Cold attack.

GameMaster Estild
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Re: Elemental Lores For Wizards: The Big Picture So Far on 09/14/2015 12:01 PM CDT
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>> Just a note on Elemental Targeting, it requires Elemental Lore, Fire to trigger the effect (which can happen on any war spell); it doesn't require a fire spell to trigger it. When it does trigger, your attunement will determine the type of damage that will be increased. So you could be a water mage, have the Elemental Targeting effect trigger when you cast Minor Water, which will then boost your next Minor Water, Minor Cold, or Major Cold attack.

Correct, however that water mage would need to have EL-Fire in order to gain the chance to trigger in the first place. This means that from a maximizer standpoint, Aligning the lore effect (fire) with spells that get the biggest bonus from that lore (Again fire) would mean that you'd want to attune fire. Now yes, I haven't run the math on Diminishing Returns for Water lore to determine where the breakpoint is for Fire and Water lore to maximize the two benefits, so it's possible that it's less slanted than initially appears.

A proposed change to 425, that I'd LOVE if it was this way, was to turn it into an "Elemental Aligmnent" effect, rather than a pure fire effect, so that it has a % chance to trigger based on Rank in Attuned lore, rather than specifically fire. It's not intended to be a screaming whining suggestion, just a thought.
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Re: Elemental Lores For Wizards: The Big Picture So Far on 09/14/2015 12:32 PM CDT
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<< Just a note on Elemental Targeting, it requires Elemental Lore, Fire to trigger the effect (which can happen on any war spell); it doesn't require a fire spell to trigger it. >>

Can it be triggered by Mana Disrupt (702)?
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Re: Elemental Lores For Wizards: The Big Picture So Far on 09/14/2015 02:12 PM CDT
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Glad to hear more is on its way, but I am sad to see 409 isn't going to receive an update.
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