At 30 ranks of Elemental Lore, Air, the caster is now able to detect elemental weapon flares and if an item is an enhancive (but not the properties of said enhancement). Hope you all enjoy it!
~ Konacon
HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 02:23 PM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 02:41 PM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 02:44 PM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 03:20 PM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 03:37 PM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 04:05 PM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 04:10 PM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 04:22 PM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 04:25 PM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 04:25 PM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 04:28 PM CDT
At 30 ranks of Elemental Lore, Air, the caster is now able to detect elemental weapon flares and if an item is an enhancive (but not the properties of said enhancement). Hope you all enjoy it! |
~ Konacon |
That's a neat little addition. Would be even cooler if more info was gained with more air lore ranks, but still pretty neat.
-Taakhooshi, and Me
For the Story of Taakhooshi:
http://www.gsguide.net/index.php?title=Taakhooshi
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 04:58 PM CDT
Umm. I thought it would give some interesting information on my greatsword of DOOM! (8x, perfect, rotflared, blink, T5 ensorcell, MCW) and this is all it gave:
405 should have at least told me about the rotflares? I have the requisite air lore ranks (200 of them, in fact)
-Taakhooshi, and Me
For the Story of Taakhooshi:
http://www.gsguide.net/index.php?title=Taakhooshi
You pull your forged greatsword out of its troll-arm sheath accompanied by a wet squishy sound. |
>ana my greats |
You analyze your forged greatsword and sense that the item is largely free from merchant alteration restrictions. |
The creator has also provided the following information: |
The forged greatsword contains a special flare. It can be freely altered. |
You can tell that the greatsword is as light as it can get. |
> |
Your heightened attunement to the flows of mana begins to fade. |
>405 my greats |
[voodoo]>prepare 405 |
[voodoo]>cast my greats |
You reach deep into the ether surrounding you, wrestling the essence of the elements from the very air, preparing the Elemental Detection spell... |
Your spell is ready. |
> |
You gesture at a perfectly forged greatsword surrounded in a faint silvery aura. |
You sense that the forged greatsword has 5 layers of permanent necrotic energy upon it. |
The underlying patterns of essence within the forged greatsword indicate that it has been enchanted, but can determine nothing else. |
Cast Roundtime 3 Seconds. |
405 should have at least told me about the rotflares? I have the requisite air lore ranks (200 of them, in fact)
-Taakhooshi, and Me
For the Story of Taakhooshi:
http://www.gsguide.net/index.php?title=Taakhooshi
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 05:04 PM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 05:17 PM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 05:41 PM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 06:45 PM CDT
Was really hoping we'd see some headway into decoding spirit spells in imbeddibles. Either based on MIU or lore. I can activate it, I can read it on a scroll, it stands to reason I could decode it's signature in item form.
I mean I could go to a bard for this purpose but that feels like a waste of everyone's time so I end up just rubbing out a charge.
Anyway, I like the change to the flares but I feel like we could have gone a step further. (reading enchant level would be another totally reasonable thing to know from 405).
My favorite part is the enhancive change though, as now I don't have to wear things and fiddle with settings to figure out of something is enhancive. That's appreciated!
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 07:37 PM CDT
I have been unimpressed by the ELR changes up to now, and have not been reluctant to say so. This one seems mildly more useful than the ones released so far, but it's still nothing special. I can get the same information from the Hanging Inn crystal except for the enhancive bit, and just offering the item for sale in the pawn shop will detect the presence of enhancive properties. But at least air lore is something most wizards do train in.
Let's hope this is a start in the right direction, and that the rest of the ELR releases will continue to provide increases in spell utility. NO MORE WATER LORE NONSENSE!
::This space for rent::
Let's hope this is a start in the right direction, and that the rest of the ELR releases will continue to provide increases in spell utility. NO MORE WATER LORE NONSENSE!
::This space for rent::
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 07:58 PM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 08:05 PM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 09:08 PM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 09:10 PM CDT
I was definitely looking forward to the ELR on 405, since we have been asking for 405 updates for a long time. This is not a trivial training cost for the ability, but it's a nice perk, and I think it's a pretty suave ability.
>There was some event--I misremember if it was a merchant or something Auction/buy-a-ticket level--where what was being done to the weapons was specifically described as "greater elemental flares".
It was CCF last year. However, I cannot recall if this was for weapons or only armor (but also UAC, and runestaves were added, which would seem strange if ordinarily weapons were allowed).
Please see, for instance, this post: http://www.tinyheroes.com/forums/GemStone%20IV/Game%20Design%20Discussions/Items%20and%20Inventory/thread/1627311
I forget which Tier this was under. However, much more unusual flares were also available (for example, I got grapple flares for my Paladin), they wanted to make more standard elemental flares more competitive and appealing
I wish I could find it, but there was a GM that posted something like: "UAC gloves + Trollbane + Greater Fire Flares = MELT TROLL FACE"
Check out who's dying any time! https://twitter.com/GSIVDeathLog
>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
>There was some event--I misremember if it was a merchant or something Auction/buy-a-ticket level--where what was being done to the weapons was specifically described as "greater elemental flares".
It was CCF last year. However, I cannot recall if this was for weapons or only armor (but also UAC, and runestaves were added, which would seem strange if ordinarily weapons were allowed).
Please see, for instance, this post: http://www.tinyheroes.com/forums/GemStone%20IV/Game%20Design%20Discussions/Items%20and%20Inventory/thread/1627311
I forget which Tier this was under. However, much more unusual flares were also available (for example, I got grapple flares for my Paladin), they wanted to make more standard elemental flares more competitive and appealing
I wish I could find it, but there was a GM that posted something like: "UAC gloves + Trollbane + Greater Fire Flares = MELT TROLL FACE"
Check out who's dying any time! https://twitter.com/GSIVDeathLog
>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 09:14 PM CDT
>I can get the same information from the Hanging Inn crystal except for the enhancive bit,
>Just go ask the treasuremaster with item in hand, if he can charge it then it enhances ya Mooks!
You could also get a bard. I don't think it's meaningless to be able to do this one's self. Also, not all of us live near enough to the Landing to use the AI crystal on a regular basis...
Check out who's dying any time! https://twitter.com/GSIVDeathLog
>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
>Just go ask the treasuremaster with item in hand, if he can charge it then it enhances ya Mooks!
You could also get a bard. I don't think it's meaningless to be able to do this one's self. Also, not all of us live near enough to the Landing to use the AI crystal on a regular basis...
Check out who's dying any time! https://twitter.com/GSIVDeathLog
>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 09:52 PM CDT
<I have been unimpressed by the ELR changes up to now, and have not been reluctant to say so. This one seems mildly more useful than the ones released so far, but it's still nothing special. I <can get the same information from the Hanging Inn crystal except for the enhancive bit, and just offering the item for sale in the pawn shop will detect the presence of enhancive properties. <But at least air lore is something most wizards do train in.
<Let's hope this is a start in the right direction, and that the rest of the ELR releases will continue to provide increases in spell utility. NO MORE WATER LORE NONSENSE!
<::This space for rent::
The entire point of the ELR is to fill in the blanks for all lores, providing reasons to train in all of them. I will agree that thus far nothing we've seen comes close to doing that, but then again it's only been 4 very minor spells that have been changed. I can agree with you if you're unimpressed so far. The 402 changes are quite worthless and 403/404 were applied in ways that I don't see being very useful to anyone. 405 at least is an upgrade to a spell that was frustratingly useless, but I would also agree that it should still do more than it does now. But still, I think you misunderstand the intent here. By the end of the ELR I should hope that all lores - water included! - are fully supported. Although, as I've said several times before, I think this is a VERY ambitious plan and I hope it doesn't fall short.
~Taverkin
<Let's hope this is a start in the right direction, and that the rest of the ELR releases will continue to provide increases in spell utility. NO MORE WATER LORE NONSENSE!
<::This space for rent::
The entire point of the ELR is to fill in the blanks for all lores, providing reasons to train in all of them. I will agree that thus far nothing we've seen comes close to doing that, but then again it's only been 4 very minor spells that have been changed. I can agree with you if you're unimpressed so far. The 402 changes are quite worthless and 403/404 were applied in ways that I don't see being very useful to anyone. 405 at least is an upgrade to a spell that was frustratingly useless, but I would also agree that it should still do more than it does now. But still, I think you misunderstand the intent here. By the end of the ELR I should hope that all lores - water included! - are fully supported. Although, as I've said several times before, I think this is a VERY ambitious plan and I hope it doesn't fall short.
~Taverkin
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 11:25 PM CDT
>I will agree that thus far nothing we've seen comes close to doing that, but then again it's only been 4 very minor spells that have been changed.
Then again, if you poke around at the lore benefits to MnS, particularly the low-level ones (e.g. 104 and 105) I doubt you will be drooling and desirous of all that power!
ELR for 403 and 404 was sure to disappoint rogues in general, since they aren't really intended to be training in Lores.
The first spell in MnS with any vague interest (IMO) is Spirit Fog (106).
Stuff for 104 / 105 / 107 / 115 / 120 (i.e. most the Blessing Lore) is really never something you'd train just for those spells; that's speaking as a sorcerer where I have only MnS to boost with Blessing Lore, besides the 1/3 boon to 600 and 1600 circle spells on scrolls (which is a wretched return). The boon to 117 is fairly interesting, but the dedication is a bit steep. On the other hand, rangers and paladins (and probably clerics but I've not gone over their lore benefits recently) get some pretty nice perks from Blessings for the Base circles, and then the MnS "freebies" are definitely icing on the cake.
On the other hand, Summoning Lore is more up the alley of a sorcerer, and the benefits to 111, 116, and 118 are basically worth it just for those spells. And some added fun with 106 as well as 130, not to mention a little perk on 125, makes this lore worth training for certain builds with only access to MnS. (I'll omit the boon to 715 since it's mostly silly and irrelevant.)
In any case, keep in mind these are very low level spells, and compare with MnS to get some idea for the returns. For many characters that know MnE, it will probably be a low priority to train anything more than a single elemental lore at best for only the benefits of MnE. This especially means rogues, but to a lesser extent sorcerers (depending if the ELR is going to do anything to sorcery spells, which would only be several at best) who presently only have benefits to 719 outside MnE. Wizards and Bards, on the other hand, should hopefully find themselves with slightly more boons for a given lore path, once everything is said and done.
Ironically, bards -- who already train Air Lore -- have almost no use for the 405 update at all. So far I've been kind of confused and vaguely unimpressed with the choices of the lores to do things, but I suppose at the end of the day there's those four elemental lores yet most MnE spells really have no sense of being "elemental" to me at all, much less related to a specific element, so I think the GMs are doing the best they can from that framework.
Definitely looking forward to what (if any) lore benefits can go with 407, 408, 413, 416, and 418. And if 425 gets even anything at all it will be even more ridiculous; it's pretty much one of the best offensive buff spells in the entire game. Might be nice to see 435 be a part of my arsenal more than several times a year, too.
Check out who's dying any time! https://twitter.com/GSIVDeathLog
>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
Then again, if you poke around at the lore benefits to MnS, particularly the low-level ones (e.g. 104 and 105) I doubt you will be drooling and desirous of all that power!
ELR for 403 and 404 was sure to disappoint rogues in general, since they aren't really intended to be training in Lores.
The first spell in MnS with any vague interest (IMO) is Spirit Fog (106).
Stuff for 104 / 105 / 107 / 115 / 120 (i.e. most the Blessing Lore) is really never something you'd train just for those spells; that's speaking as a sorcerer where I have only MnS to boost with Blessing Lore, besides the 1/3 boon to 600 and 1600 circle spells on scrolls (which is a wretched return). The boon to 117 is fairly interesting, but the dedication is a bit steep. On the other hand, rangers and paladins (and probably clerics but I've not gone over their lore benefits recently) get some pretty nice perks from Blessings for the Base circles, and then the MnS "freebies" are definitely icing on the cake.
On the other hand, Summoning Lore is more up the alley of a sorcerer, and the benefits to 111, 116, and 118 are basically worth it just for those spells. And some added fun with 106 as well as 130, not to mention a little perk on 125, makes this lore worth training for certain builds with only access to MnS. (I'll omit the boon to 715 since it's mostly silly and irrelevant.)
In any case, keep in mind these are very low level spells, and compare with MnS to get some idea for the returns. For many characters that know MnE, it will probably be a low priority to train anything more than a single elemental lore at best for only the benefits of MnE. This especially means rogues, but to a lesser extent sorcerers (depending if the ELR is going to do anything to sorcery spells, which would only be several at best) who presently only have benefits to 719 outside MnE. Wizards and Bards, on the other hand, should hopefully find themselves with slightly more boons for a given lore path, once everything is said and done.
Ironically, bards -- who already train Air Lore -- have almost no use for the 405 update at all. So far I've been kind of confused and vaguely unimpressed with the choices of the lores to do things, but I suppose at the end of the day there's those four elemental lores yet most MnE spells really have no sense of being "elemental" to me at all, much less related to a specific element, so I think the GMs are doing the best they can from that framework.
Definitely looking forward to what (if any) lore benefits can go with 407, 408, 413, 416, and 418. And if 425 gets even anything at all it will be even more ridiculous; it's pretty much one of the best offensive buff spells in the entire game. Might be nice to see 435 be a part of my arsenal more than several times a year, too.
Check out who's dying any time! https://twitter.com/GSIVDeathLog
>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/21/2015 02:41 AM CDT
>>Might be nice to see 435 be a part of my arsenal more than several times a year, too.<<
Actually, I found 435 to be rather useful when used against creatures who can be critted/stunned. With her overtraining in MnE circle, fair sized mana pool and attunement to earth lore, my mage gets about a 25% immediate kill rate under those circumstances, with the survivors stunned. This rather helps the problem of critters getting back up too soon after casting 410. There are, of course, a depressing number of foes who don't stun/crit, but in that case she uses something else. 435 is standard procedure for my sorceress also, when facing groups of opponents; the follow up is open implosion. Stunned creatures cannot resist being pulled into the void!
"So, what does that green line on the graph represent?"
"Oh, that's the projection of a hypothetical offspring from a union between Sauron and Cruella de Ville; we use that as a baseline for determining character alignment."
Actually, I found 435 to be rather useful when used against creatures who can be critted/stunned. With her overtraining in MnE circle, fair sized mana pool and attunement to earth lore, my mage gets about a 25% immediate kill rate under those circumstances, with the survivors stunned. This rather helps the problem of critters getting back up too soon after casting 410. There are, of course, a depressing number of foes who don't stun/crit, but in that case she uses something else. 435 is standard procedure for my sorceress also, when facing groups of opponents; the follow up is open implosion. Stunned creatures cannot resist being pulled into the void!
"So, what does that green line on the graph represent?"
"Oh, that's the projection of a hypothetical offspring from a union between Sauron and Cruella de Ville; we use that as a baseline for determining character alignment."
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/21/2015 04:06 AM CDT
Nothing to useful for me yet, but then these are early level spells and I'm sure that better things are coming. Development GMs probably saving the big stuff until the end. At 1 spell a day and the HSN ending soon, looks like its going to extend past Ebon Gate. Maybe they will throw out something good this weekend...
Just an elf about town...
Just an elf about town...
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/21/2015 08:33 AM CDT
<< It appears that the enhancive detection fails if the item has another property, such as containing a spell or being a blank imbeddable. >>
After some more testing, I believe that spell 405 will, with one exception, show an enhancive imbeddable as imbeddable but not enhancive. The one exception is when the item is worn and hidden by a pin from Sylinar's Spire, in which case spell 405 will show it as enhancive but not imbeddable. Of course, you can only hide enhancive items with such a pin, so that's redundant.
In addition, I cast 405 on a plasma flaring enhancive runestaff. It detected the enhancive aspect of the runestaff but not the flaring aspect. I'm not sure if plasma flares are considered elemental flares.
After some more testing, I believe that spell 405 will, with one exception, show an enhancive imbeddable as imbeddable but not enhancive. The one exception is when the item is worn and hidden by a pin from Sylinar's Spire, in which case spell 405 will show it as enhancive but not imbeddable. Of course, you can only hide enhancive items with such a pin, so that's redundant.
In addition, I cast 405 on a plasma flaring enhancive runestaff. It detected the enhancive aspect of the runestaff but not the flaring aspect. I'm not sure if plasma flares are considered elemental flares.
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/21/2015 08:35 AM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/21/2015 09:10 AM CDT
HSN: ELR - future changes? on 08/21/2015 09:24 AM CDT
Personally, I would like to see <something happen to improve> Banshee's Wail/1008, or de-improve Song of Disruption/1030 (I know, heresy) when single-targeted, or something.
Basically, I can't ever see much of a reason to use the 8-mana spell versus the 10-mana one. There's more damage, stronger crits, and just as much chance of the runestaff flaring.
About the only thing I've really come up with--and it's not relevant to me right now, since I'm hunting in a man-sized area with non-spellcasting critters--is to use 8-mana to get the follow-up effects of being nauseated or falling down. That way, maybe they get denied an action (like casting something nasty at me) or have to spend an action standing up or something.
But it's pretty lame, and going to do nothing but edge more towards Disruption. EL:Air only gives .33hp extra damage to Banshee's Wail/1008, but ML:Manipulation gives .60hp extra damage to Disruption/1030 (up to 60-or-75 ranks, depending on open-or-single cast, and I'm not 50th yet so it'll be a while).
On the other hand, part of me says, "But it's an 8th level spell!" (versus Disruption's 30th), so... <shrug>
Anyhow. Mighty underwhelming 8-mana, when you can use 10-mana.
Basically, I can't ever see much of a reason to use the 8-mana spell versus the 10-mana one. There's more damage, stronger crits, and just as much chance of the runestaff flaring.
About the only thing I've really come up with--and it's not relevant to me right now, since I'm hunting in a man-sized area with non-spellcasting critters--is to use 8-mana to get the follow-up effects of being nauseated or falling down. That way, maybe they get denied an action (like casting something nasty at me) or have to spend an action standing up or something.
But it's pretty lame, and going to do nothing but edge more towards Disruption. EL:Air only gives .33hp extra damage to Banshee's Wail/1008, but ML:Manipulation gives .60hp extra damage to Disruption/1030 (up to 60-or-75 ranks, depending on open-or-single cast, and I'm not 50th yet so it'll be a while).
On the other hand, part of me says, "But it's an 8th level spell!" (versus Disruption's 30th), so... <shrug>
Anyhow. Mighty underwhelming 8-mana, when you can use 10-mana.
Re: HSN: ELR - future changes? on 08/21/2015 09:30 AM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/21/2015 09:38 AM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/21/2015 09:50 AM CDT
Re: HSN: ELR - future changes? on 08/21/2015 09:56 AM CDT
"Half the mana of 519, and twice as deadly. -- ErykK2
Oh, it's a great spell. I'm just looking for some differentiation between it (at 10 mana) and the 8-mana spell we have, too.
Maybe single-cast version should get only half the Manipulation bonus?
.
"Not to mention the AoE ability to totally destroy a room full of anything, creatures or players." -- ibid
At half-again the mana cost of (your choice of) 518/519. Which, quite frankly, seems perfectly reasonable for a 30th level spell.
Remember that this is actually the "normal" usage of the spell. You have to go out of your way to get the single-target version.
I suspect that Solli & Warden did not expect as many Bards to be heavily training in Lores, as wound up doing so.
Oh, it's a great spell. I'm just looking for some differentiation between it (at 10 mana) and the 8-mana spell we have, too.
Maybe single-cast version should get only half the Manipulation bonus?
.
"Not to mention the AoE ability to totally destroy a room full of anything, creatures or players." -- ibid
At half-again the mana cost of (your choice of) 518/519. Which, quite frankly, seems perfectly reasonable for a 30th level spell.
Remember that this is actually the "normal" usage of the spell. You have to go out of your way to get the single-target version.
I suspect that Solli & Warden did not expect as many Bards to be heavily training in Lores, as wound up doing so.
Re: HSN: ELR - future changes? on 08/21/2015 11:33 AM CDT
Re: HSN: ELR - future changes? on 08/26/2015 04:03 PM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/29/2015 10:57 AM CDT
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/30/2015 07:22 PM CDT
I could be wrong as it's been a while since I played last, but didn't 405 used to give information regarding duping? Like a line ~ "This does not seem suitable for duplication" or something like that? We seem to have lost that. I expect GS4-KONACON to pay me back for lost wands out of his personal account ;)