HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 02:23 PM CDT
Links-arrows 1
Reply Reply
At 30 ranks of Elemental Lore, Air, the caster is now able to detect elemental weapon flares and if an item is an enhancive (but not the properties of said enhancement). Hope you all enjoy it!

~ Konacon
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 02:41 PM CDT
Links-arrows 2
Reply Reply
<<At 30 ranks of Elemental Lore, Air, the caster is now able to detect elemental weapon flares and if an item is an enhancive (but not the properties of said enhancement). Hope you all enjoy it!>>

Does this include the quality of the flare or just the type/existence of the flare?
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 02:44 PM CDT
Links-arrows 3
Reply Reply
Just the type/existence.

~ Konacon
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 03:20 PM CDT
Links-arrows 4
Reply Reply
Cool addition!thanks!
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 03:37 PM CDT
Links-arrows 5
Reply Reply
Thanks for this update! I like that it can finally do more. Maybe down the road we can look at more training getting you more information??
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 04:05 PM CDT
Links-arrows 6
Reply Reply
Sidebar: People keep talking about Greater flares in this folder and Duskruin. It was from my recollection when Gemstone IV was released flares had no variance as lesser or greater, but were simply elemental flares. A NIR clarified this around 2013.
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 04:10 PM CDT
Links-arrows 7
Reply Reply
There was some event--I misremember if it was a merchant or something Auction/buy-a-ticket level--where what was being done to the weapons was specifically described as "greater elemental flares".
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 04:22 PM CDT
Links-arrows 8
Reply Reply
Also, there seems to be a variance in the frequency and effectiveness of flares overall. I don't know if there is any type of rating scale or method of determining the difference, but I know all normal (not greater) flares are not equal.
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 04:25 PM CDT
Links-arrows 9
Reply Reply
It is just different messaging (very cool).

I don't think the flare rates or severity are different (ain't no Stovel like!).
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 04:25 PM CDT
Links-arrows 10
Reply Reply
Most are, very rare that they are not standard rates. Select scripted ones basically.
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 04:28 PM CDT
Links-arrows 11
Reply Reply
At 30 ranks of Elemental Lore, Air, the caster is now able to detect elemental weapon flares and if an item is an enhancive (but not the properties of said enhancement). Hope you all enjoy it!
~ Konacon


That's a neat little addition. Would be even cooler if more info was gained with more air lore ranks, but still pretty neat.

-Taakhooshi, and Me

For the Story of Taakhooshi:
http://www.gsguide.net/index.php?title=Taakhooshi
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 04:58 PM CDT
Links-arrows 12
Reply Reply
Umm. I thought it would give some interesting information on my greatsword of DOOM! (8x, perfect, rotflared, blink, T5 ensorcell, MCW) and this is all it gave:

You pull your forged greatsword out of its troll-arm sheath accompanied by a wet squishy sound.
>ana my greats
You analyze your forged greatsword and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
The forged greatsword contains a special flare. It can be freely altered.
You can tell that the greatsword is as light as it can get.
>
Your heightened attunement to the flows of mana begins to fade.
>405 my greats
[voodoo]>prepare 405
[voodoo]>cast my greats
You reach deep into the ether surrounding you, wrestling the essence of the elements from the very air, preparing the Elemental Detection spell...
Your spell is ready.
>
You gesture at a perfectly forged greatsword surrounded in a faint silvery aura.
You sense that the forged greatsword has 5 layers of permanent necrotic energy upon it.
The underlying patterns of essence within the forged greatsword indicate that it has been enchanted, but can determine nothing else.
Cast Roundtime 3 Seconds.


405 should have at least told me about the rotflares? I have the requisite air lore ranks (200 of them, in fact)

-Taakhooshi, and Me

For the Story of Taakhooshi:
http://www.gsguide.net/index.php?title=Taakhooshi
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 05:04 PM CDT
Links-arrows 13
Reply Reply
<<doomy-ish sword.>>

Nothing came up because it only detects standard flares... and it doesn't have a standard flare. Your sword is too special.
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 05:17 PM CDT
Links-arrows 14
Reply Reply
That and the update says elemental flares, which like Archigeek mentioned are standard slot ones

Rot is a script and I doubt the spell could easily check everywhere for all possible scripted flare types (even if it wasn't restricted to base elemental flares types).
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 05:41 PM CDT
Links-arrows 15
Reply Reply


Will the new 405 be able to detect the presence of non-elemental flares? Say disruption or grapple flares?

If not, that would still keep bards useful to determine a weapon's properties with certainty.
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 06:45 PM CDT
Links-arrows 16
Reply Reply


Was really hoping we'd see some headway into decoding spirit spells in imbeddibles. Either based on MIU or lore. I can activate it, I can read it on a scroll, it stands to reason I could decode it's signature in item form.

I mean I could go to a bard for this purpose but that feels like a waste of everyone's time so I end up just rubbing out a charge.

Anyway, I like the change to the flares but I feel like we could have gone a step further. (reading enchant level would be another totally reasonable thing to know from 405).

My favorite part is the enhancive change though, as now I don't have to wear things and fiddle with settings to figure out of something is enhancive. That's appreciated!
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 07:37 PM CDT
Links-arrows 17
Reply Reply
I have been unimpressed by the ELR changes up to now, and have not been reluctant to say so. This one seems mildly more useful than the ones released so far, but it's still nothing special. I can get the same information from the Hanging Inn crystal except for the enhancive bit, and just offering the item for sale in the pawn shop will detect the presence of enhancive properties. But at least air lore is something most wizards do train in.

Let's hope this is a start in the right direction, and that the rest of the ELR releases will continue to provide increases in spell utility. NO MORE WATER LORE NONSENSE!

::This space for rent::
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 07:58 PM CDT
Links-arrows 18
Reply Reply
Now that's handy.
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 08:05 PM CDT
Links-arrows 19
Reply Reply


It appears that the enhancive detection fails if the item has another property, such as containing a spell or being a blank imbeddable.
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 09:08 PM CDT
Links-arrows 20
Reply Reply
Just go ask the treasuremaster with item in hand, if he can charge it then it enhances ya Mooks!

Just an elf about town...
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 09:10 PM CDT
Links-arrows 21
Reply Reply
I was definitely looking forward to the ELR on 405, since we have been asking for 405 updates for a long time. This is not a trivial training cost for the ability, but it's a nice perk, and I think it's a pretty suave ability.

>There was some event--I misremember if it was a merchant or something Auction/buy-a-ticket level--where what was being done to the weapons was specifically described as "greater elemental flares".

It was CCF last year. However, I cannot recall if this was for weapons or only armor (but also UAC, and runestaves were added, which would seem strange if ordinarily weapons were allowed).

Please see, for instance, this post: http://www.tinyheroes.com/forums/GemStone%20IV/Game%20Design%20Discussions/Items%20and%20Inventory/thread/1627311

I forget which Tier this was under. However, much more unusual flares were also available (for example, I got grapple flares for my Paladin), they wanted to make more standard elemental flares more competitive and appealing

I wish I could find it, but there was a GM that posted something like: "UAC gloves + Trollbane + Greater Fire Flares = MELT TROLL FACE"



Check out who's dying any time! https://twitter.com/GSIVDeathLog

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 09:14 PM CDT
Links-arrows 22
Reply Reply
>I can get the same information from the Hanging Inn crystal except for the enhancive bit,

>Just go ask the treasuremaster with item in hand, if he can charge it then it enhances ya Mooks!

You could also get a bard. I don't think it's meaningless to be able to do this one's self. Also, not all of us live near enough to the Landing to use the AI crystal on a regular basis...



Check out who's dying any time! https://twitter.com/GSIVDeathLog

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 09:52 PM CDT
Links-arrows 23
Reply Reply
<I have been unimpressed by the ELR changes up to now, and have not been reluctant to say so. This one seems mildly more useful than the ones released so far, but it's still nothing special. I <can get the same information from the Hanging Inn crystal except for the enhancive bit, and just offering the item for sale in the pawn shop will detect the presence of enhancive properties. <But at least air lore is something most wizards do train in.

<Let's hope this is a start in the right direction, and that the rest of the ELR releases will continue to provide increases in spell utility. NO MORE WATER LORE NONSENSE!

<::This space for rent::


The entire point of the ELR is to fill in the blanks for all lores, providing reasons to train in all of them. I will agree that thus far nothing we've seen comes close to doing that, but then again it's only been 4 very minor spells that have been changed. I can agree with you if you're unimpressed so far. The 402 changes are quite worthless and 403/404 were applied in ways that I don't see being very useful to anyone. 405 at least is an upgrade to a spell that was frustratingly useless, but I would also agree that it should still do more than it does now. But still, I think you misunderstand the intent here. By the end of the ELR I should hope that all lores - water included! - are fully supported. Although, as I've said several times before, I think this is a VERY ambitious plan and I hope it doesn't fall short.

~Taverkin
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/20/2015 11:25 PM CDT
Links-arrows 25
Reply Reply
>I will agree that thus far nothing we've seen comes close to doing that, but then again it's only been 4 very minor spells that have been changed.

Then again, if you poke around at the lore benefits to MnS, particularly the low-level ones (e.g. 104 and 105) I doubt you will be drooling and desirous of all that power!

ELR for 403 and 404 was sure to disappoint rogues in general, since they aren't really intended to be training in Lores.

The first spell in MnS with any vague interest (IMO) is Spirit Fog (106).

Stuff for 104 / 105 / 107 / 115 / 120 (i.e. most the Blessing Lore) is really never something you'd train just for those spells; that's speaking as a sorcerer where I have only MnS to boost with Blessing Lore, besides the 1/3 boon to 600 and 1600 circle spells on scrolls (which is a wretched return). The boon to 117 is fairly interesting, but the dedication is a bit steep. On the other hand, rangers and paladins (and probably clerics but I've not gone over their lore benefits recently) get some pretty nice perks from Blessings for the Base circles, and then the MnS "freebies" are definitely icing on the cake.

On the other hand, Summoning Lore is more up the alley of a sorcerer, and the benefits to 111, 116, and 118 are basically worth it just for those spells. And some added fun with 106 as well as 130, not to mention a little perk on 125, makes this lore worth training for certain builds with only access to MnS. (I'll omit the boon to 715 since it's mostly silly and irrelevant.)

In any case, keep in mind these are very low level spells, and compare with MnS to get some idea for the returns. For many characters that know MnE, it will probably be a low priority to train anything more than a single elemental lore at best for only the benefits of MnE. This especially means rogues, but to a lesser extent sorcerers (depending if the ELR is going to do anything to sorcery spells, which would only be several at best) who presently only have benefits to 719 outside MnE. Wizards and Bards, on the other hand, should hopefully find themselves with slightly more boons for a given lore path, once everything is said and done.

Ironically, bards -- who already train Air Lore -- have almost no use for the 405 update at all. So far I've been kind of confused and vaguely unimpressed with the choices of the lores to do things, but I suppose at the end of the day there's those four elemental lores yet most MnE spells really have no sense of being "elemental" to me at all, much less related to a specific element, so I think the GMs are doing the best they can from that framework.

Definitely looking forward to what (if any) lore benefits can go with 407, 408, 413, 416, and 418. And if 425 gets even anything at all it will be even more ridiculous; it's pretty much one of the best offensive buff spells in the entire game. Might be nice to see 435 be a part of my arsenal more than several times a year, too.



Check out who's dying any time! https://twitter.com/GSIVDeathLog

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/21/2015 02:41 AM CDT
Links-arrows 26
Reply Reply
>>Might be nice to see 435 be a part of my arsenal more than several times a year, too.<<

Actually, I found 435 to be rather useful when used against creatures who can be critted/stunned. With her overtraining in MnE circle, fair sized mana pool and attunement to earth lore, my mage gets about a 25% immediate kill rate under those circumstances, with the survivors stunned. This rather helps the problem of critters getting back up too soon after casting 410. There are, of course, a depressing number of foes who don't stun/crit, but in that case she uses something else. 435 is standard procedure for my sorceress also, when facing groups of opponents; the follow up is open implosion. Stunned creatures cannot resist being pulled into the void!


"So, what does that green line on the graph represent?"
"Oh, that's the projection of a hypothetical offspring from a union between Sauron and Cruella de Ville; we use that as a baseline for determining character alignment."
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/21/2015 04:06 AM CDT
Links-arrows 27
Reply Reply
Nothing to useful for me yet, but then these are early level spells and I'm sure that better things are coming. Development GMs probably saving the big stuff until the end. At 1 spell a day and the HSN ending soon, looks like its going to extend past Ebon Gate. Maybe they will throw out something good this weekend...

Just an elf about town...
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/21/2015 08:33 AM CDT
Links-arrows 28
Reply Reply
<< It appears that the enhancive detection fails if the item has another property, such as containing a spell or being a blank imbeddable. >>

After some more testing, I believe that spell 405 will, with one exception, show an enhancive imbeddable as imbeddable but not enhancive. The one exception is when the item is worn and hidden by a pin from Sylinar's Spire, in which case spell 405 will show it as enhancive but not imbeddable. Of course, you can only hide enhancive items with such a pin, so that's redundant.

In addition, I cast 405 on a plasma flaring enhancive runestaff. It detected the enhancive aspect of the runestaff but not the flaring aspect. I'm not sure if plasma flares are considered elemental flares.
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/21/2015 08:35 AM CDT
Links-arrows 29
Reply Reply
Also remember that they've got three lists to work with: Minor, Major, and the Wizard profession list.
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/21/2015 09:10 AM CDT
Links-arrows 30
Reply Reply
<< Also remember that they've got three lists to work with: Minor, Major, and the Wizard profession list. >>

Good point. There will probably be some awesome abilities in the Major and Wizard lists available at high levels of lore training, such as 100 ranks or more.
Reply Reply
HSN: ELR - future changes? on 08/21/2015 09:24 AM CDT
Links-arrows 31
Reply Reply
Personally, I would like to see <something happen to improve> Banshee's Wail/1008, or de-improve Song of Disruption/1030 (I know, heresy) when single-targeted, or something.

Basically, I can't ever see much of a reason to use the 8-mana spell versus the 10-mana one. There's more damage, stronger crits, and just as much chance of the runestaff flaring.

About the only thing I've really come up with--and it's not relevant to me right now, since I'm hunting in a man-sized area with non-spellcasting critters--is to use 8-mana to get the follow-up effects of being nauseated or falling down. That way, maybe they get denied an action (like casting something nasty at me) or have to spend an action standing up or something.

But it's pretty lame, and going to do nothing but edge more towards Disruption. EL:Air only gives .33hp extra damage to Banshee's Wail/1008, but ML:Manipulation gives .60hp extra damage to Disruption/1030 (up to 60-or-75 ranks, depending on open-or-single cast, and I'm not 50th yet so it'll be a while).

On the other hand, part of me says, "But it's an 8th level spell!" (versus Disruption's 30th), so... <shrug>

Anyhow. Mighty underwhelming 8-mana, when you can use 10-mana.
Reply Reply
Re: HSN: ELR - future changes? on 08/21/2015 09:30 AM CDT
Links-arrows 32
Reply Reply

With the Wizard nerfs happening, I wouldn't expect Bard nerfs to be too far off. 1030 is by far more overpowered than anything a Wizard can do.

Half the mana of 519, and twice as deadly. Not to mention the AoE ability to totally destroy a room full of anything, creatures or players.
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/21/2015 09:38 AM CDT
Links-arrows 33
Reply Reply

>>In addition, I cast 405 on a plasma flaring enhancive runestaff. It detected the enhancive aspect of the runestaff but not the flaring aspect. I'm not sure if plasma flares are considered elemental flares.<<

Because Plasma flares are not an elemental flare. They are spiritual..
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/21/2015 09:50 AM CDT
Links-arrows 34
Reply Reply


any plans to amend it further at higher/different lore thresholds to detect things like magic item charges remaining (my personal strongest desire), or recharge status?
Reply Reply
Re: HSN: ELR - future changes? on 08/21/2015 09:56 AM CDT
Links-arrows 35
Reply Reply
"Half the mana of 519, and twice as deadly. -- ErykK2

Oh, it's a great spell. I'm just looking for some differentiation between it (at 10 mana) and the 8-mana spell we have, too.

Maybe single-cast version should get only half the Manipulation bonus?

.

"Not to mention the AoE ability to totally destroy a room full of anything, creatures or players." -- ibid

At half-again the mana cost of (your choice of) 518/519. Which, quite frankly, seems perfectly reasonable for a 30th level spell.

Remember that this is actually the "normal" usage of the spell. You have to go out of your way to get the single-target version.

I suspect that Solli & Warden did not expect as many Bards to be heavily training in Lores, as wound up doing so.
Reply Reply
Re: HSN: ELR - future changes? on 08/21/2015 11:33 AM CDT
Links-arrows 36
Reply Reply


I use 1008 for the status effects more than the damage.
Reply Reply
Re: HSN: ELR - future changes? on 08/26/2015 04:03 PM CDT
Links-arrows 37
Reply Reply
Will the new 405 be able to detect the presence of non-elemental flares? Say disruption or grapple flares?
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/29/2015 10:57 AM CDT
Links-arrows 38
Reply Reply


An item imbedded with one charge detects has having a couple of charges.
Reply Reply
Re: HSN: ELR - Elemental Detection (405) Updated! on 08/30/2015 07:22 PM CDT
Links-arrows 39
Reply Reply
I could be wrong as it's been a while since I played last, but didn't 405 used to give information regarding duping? Like a line ~ "This does not seem suitable for duplication" or something like that? We seem to have lost that. I expect GS4-KONACON to pay me back for lost wands out of his personal account ;)
Reply Reply