Thanks to GameMaster Konacon, Elemental Defense III (414) has been updated. At 25 Elemental Lore, Earth ranks, if the caster has all 3 Elemental Defense spells active and has the knowledge to cast all of them, they get a 5% chance for the combined magical barrier to deflect a single physical (AS/DS) attack. Every 20 additional Earth Lore ranks adds 1% to the deflection chance (e.g., 13% chance at 185 ranks). Reduce odds by 1% for every 5 levels the attacker is above the caster.
GameMaster Estild
HSN: ELR - Elemental Defense III (414) Updated! on 08/23/2015 03:51 PM CDT
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/23/2015 04:09 PM CDT
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/23/2015 04:12 PM CDT
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/23/2015 04:46 PM CDT
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/23/2015 05:15 PM CDT
Tal. |
Can you clarify on what is meant by 'a single' attack? Do you mean any given (AD/DS) attack or is it restricted to a singular attack in some fashion? |
Always better to ask than assume. |
That wording was awkward. Basically, while it's active, it has a 5% chance to intercept any AS/DS attack.
GameMaster Estild
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/23/2015 05:19 PM CDT
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/23/2015 05:26 PM CDT
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/23/2015 06:50 PM CDT
I have other reasons to get earth lore (AS bonus), so if they can sweeten the pot a little it might be worth getting. Cool change.
Although I have to admit 414/419 is not a spell that I thought needed improvement particularly. 409, 411, 413, 415 and 418 would be my prime candidates out of the remaining spells. Eblade has situational use for archers and disarming, otherwise those are all pretty lacking.
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/23/2015 07:41 PM CDT
This change gets my approval; mainly because it has nothing whatsoever to do with water lore.
I was hoping 409/415 would get some uptweaks, since I frequently use them for CS based attacks. I would even have (Ick!) picked up some water lore if necessary. I wasn't too optimistic, however, since they fall into the category of attack spells, but one can always hope. Oh well.
"So, what does that green line on the graph represent?"
"Oh, that's the projection of a hypothetical offspring from a union between Sauron and Cruella de Ville; we use that as a baseline for determining character alignment."
I was hoping 409/415 would get some uptweaks, since I frequently use them for CS based attacks. I would even have (Ick!) picked up some water lore if necessary. I wasn't too optimistic, however, since they fall into the category of attack spells, but one can always hope. Oh well.
"So, what does that green line on the graph represent?"
"Oh, that's the projection of a hypothetical offspring from a union between Sauron and Cruella de Ville; we use that as a baseline for determining character alignment."
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/23/2015 07:53 PM CDT
Something like this would have been nice ... with a relatively low seed table, maybe seed 2 or 3.
> w
[Lich Citadel, Soul Pit]
Wraiths pass through the area, slipping in and out of the darkness looming high above the pit. The stepping becomes more precarious here, as the floor winds around. You also see a lumbering hideous shrickhen.
Obvious exits: east, south
>
Your disk arrives, following you dutifully.
>
A lumbering hideous shrickhen drums his hands on his head and a ring of cold blue fire springs up around him.
> incant 415
You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
You gesture at a lumbering hideous shrickhen.
CS: +515 - TD: +439 + CvA: +25 + d100: +100 == +201
Warding failed!
You blast a lumbering hideous shrickhen for 78 points of damage.
... 40 points of damage!
Left hand explodes at the wrist!
The hideous shrickhen is stunned!
The hideous shrickhen is knocked over by the blast!
Cast Roundtime 3 Seconds.
Your water lore causes the target to be coated with an acidic slime! 47 additional points of damage!
::This space for rent::
> w
[Lich Citadel, Soul Pit]
Wraiths pass through the area, slipping in and out of the darkness looming high above the pit. The stepping becomes more precarious here, as the floor winds around. You also see a lumbering hideous shrickhen.
Obvious exits: east, south
>
Your disk arrives, following you dutifully.
>
A lumbering hideous shrickhen drums his hands on his head and a ring of cold blue fire springs up around him.
> incant 415
You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
You gesture at a lumbering hideous shrickhen.
CS: +515 - TD: +439 + CvA: +25 + d100: +100 == +201
Warding failed!
You blast a lumbering hideous shrickhen for 78 points of damage.
... 40 points of damage!
Left hand explodes at the wrist!
The hideous shrickhen is stunned!
The hideous shrickhen is knocked over by the blast!
Cast Roundtime 3 Seconds.
Your water lore causes the target to be coated with an acidic slime! 47 additional points of damage!
::This space for rent::
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/23/2015 07:56 PM CDT
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/23/2015 08:16 PM CDT
My guess is they did 414 because it also wrapped up the changes for 401 and 406.
If they go by the wiki post (https://gswiki.play.net/mediawiki/index.php/Elemental_lore_review_archive_%28saved_posts%29) from way back when they will add a multi-cast to 409/415 based on fire lore.
If they go by the wiki post (https://gswiki.play.net/mediawiki/index.php/Elemental_lore_review_archive_%28saved_posts%29) from way back when they will add a multi-cast to 409/415 based on fire lore.
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/23/2015 08:29 PM CDT
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/23/2015 08:35 PM CDT
https://gswiki.play.net/mediawiki/index.php/Elemental_lore_review_archive_%28saved_posts%29
Sorry I accidentally added a parenthesis
Sorry I accidentally added a parenthesis
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/23/2015 08:52 PM CDT
>Although I have to admit 414/419 is not a spell that I thought needed improvement particularly. 409, 411, 413, 415 and 418 would be my prime candidates out of the remaining spells.
and
>I was hoping 409/415 would get some uptweaks ...
Keep in mind this post from 8/18:
As to the update to Elemental Defense itself, this looks great for my warmage, even if that character hasn't started training in Earth Lore yet. I also was very surprised to see to an improvement to 414, but then again 107 gets a small boon by blessing lore, so it kind of makes sense in the end.
My sorcerer is unlikely to ever see the benefit of this, but I think it's a great change. He's very thrilled about the water lore stuff!
Check out who's dying any time! https://twitter.com/GSIVDeathLog
>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
and
>I was hoping 409/415 would get some uptweaks ...
Keep in mind this post from 8/18:
GameMaster Estild |
Starting today, we're going to begin releasing a few of the spells we've updated for the Elemental Lore Review. Since some of these updates are still being worked on, we're not going to be releasing them in any specific order. So don't fret if you see us jump around (e.g. from Ice Patch (512) to Stone Skin (520) doesn't mean there is no update for Mana Leech (516)). The current Development team has worked very hard to make this long awaited goal a reality, so we hope you enjoy the next few weeks! |
As to the update to Elemental Defense itself, this looks great for my warmage, even if that character hasn't started training in Earth Lore yet. I also was very surprised to see to an improvement to 414, but then again 107 gets a small boon by blessing lore, so it kind of makes sense in the end.
My sorcerer is unlikely to ever see the benefit of this, but I think it's a great change. He's very thrilled about the water lore stuff!
Check out who's dying any time! https://twitter.com/GSIVDeathLog
>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/23/2015 09:03 PM CDT
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/24/2015 01:39 AM CDT
>> they will add a multi-cast to 409/415 based on fire lore.<<
That sounds rather illogical, since a major focus of this review has been to lessen the attraction of fire lore. I'd suspect earth or air lore as a basis for such a change, if it is indeed in the works.
"So, what does that green line on the graph represent?"
"Oh, that's the projection of a hypothetical offspring from a union between Sauron and Cruella de Ville; we use that as a baseline for determining character alignment."
That sounds rather illogical, since a major focus of this review has been to lessen the attraction of fire lore. I'd suspect earth or air lore as a basis for such a change, if it is indeed in the works.
"So, what does that green line on the graph represent?"
"Oh, that's the projection of a hypothetical offspring from a union between Sauron and Cruella de Ville; we use that as a baseline for determining character alignment."
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/24/2015 01:59 AM CDT
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/24/2015 05:40 AM CDT
>>That sounds rather illogical, since a major focus of this review has been to lessen the attraction of fire lore. I'd suspect earth or air lore as a basis for such a change, if it is indeed in the works.<<
Seems like they are balancing lores and giving more reason to have varied training paths to me.
Seems like they are balancing lores and giving more reason to have varied training paths to me.
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/24/2015 06:41 AM CDT
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/24/2015 06:41 AM CDT
>>How has that been a major focus of the ELR?<<
Seriously? There were a number of posts stating that they wanted to get people to train in lores other than fire, which is why all the changes so far emphasized water and air lore, and, most recently, earth lore for 414/419.
"So, what does that green line on the graph represent?"
"Oh, that's the projection of a hypothetical offspring from a union between Sauron and Cruella de Ville; we use that as a baseline for determining character alignment."
Seriously? There were a number of posts stating that they wanted to get people to train in lores other than fire, which is why all the changes so far emphasized water and air lore, and, most recently, earth lore for 414/419.
"So, what does that green line on the graph represent?"
"Oh, that's the projection of a hypothetical offspring from a union between Sauron and Cruella de Ville; we use that as a baseline for determining character alignment."
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/24/2015 07:49 AM CDT
To clarify: fire lore was the most popular choice for concentrated lore training for wizards. Simu wants to encourage diversity in lore training. The spell modifications released so far are all designed to make other lores more attractive.
Now, it is true that nowhere did Simu developers state they wanted to discourage people from training in fire lore, just make the other three more attractive. To me, therefore, making fire lore play into two more attack spells, when earth or air could serve equally well, seems counterproductive to the stated goal. Of course, these aren't exactly major attack spells for wizards, so perhaps it might be felt that making them related to fire lore would have a minimal effect. But it still seems contradictory to me.
::This space for rent::
Now, it is true that nowhere did Simu developers state they wanted to discourage people from training in fire lore, just make the other three more attractive. To me, therefore, making fire lore play into two more attack spells, when earth or air could serve equally well, seems counterproductive to the stated goal. Of course, these aren't exactly major attack spells for wizards, so perhaps it might be felt that making them related to fire lore would have a minimal effect. But it still seems contradictory to me.
::This space for rent::
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/24/2015 08:19 AM CDT
<To clarify: fire lore was the most popular choice for concentrated lore training for wizards. Simu wants to encourage diversity in lore training. The spell modifications released so far are <all designed to make other lores more attractive.
<Now, it is true that nowhere did Simu developers state they wanted to discourage people from training in fire lore, just make the other three more attractive. To me, therefore, making fire <lore play into two more attack spells, when earth or air could serve equally well, seems counterproductive to the stated goal. Of course, these aren't exactly major attack spells for wizards, <so perhaps it might be felt that making them related to fire lore would have a minimal effect. But it still seems contradictory to me.
I see.
If they're going to do this right they need to make each lore distinctive and appealing on its own. Estild seems to favor each lore having a distinctive theme, which is promising. Perhaps the idea is that fire will have a range of CS-based spells beyond just immolate, while earth will become a stronger support lore providing offensive and defensive bonuses appealing to war mages? I imagine water and air in that case will become more general utility and bolting support for more "generalist" wizards and those who use rapid fire currently.
The challenge here is somehow balancing these varied modes of attack. Immolate was so powerful as a post-cap build that few wizards chose any other lore at that point. And that problem will likely persist if fire becomes a CS-based specialization again because CS-based spells have many advantages over bolts (rapid shock being the previous exception to the rule). That is unless they throw in some sort of game-changer, either a fundamental change to the way bolts work (aiming?) or restore some form of lore-related speed boost to replace full up-time rapid fire so that the bolt-attrition model can compete with CS spells.
What I definitely don't want to see is a blurring of the lines between lore themes resulting in wizard specializations that have the same feel. For instance, I would not be interested in the suggestion to change immolate so that it uses different lores. That's the same situation we have going with bolts, where we cast essentially the same spell but with different elemental messaging. While it would undeniably be effective, do we really want wizards training lores only to do more or less the same thing in combat? No, I much prefer finding a way to let fire mages be what fire mages have been (CS casters, but with more varied options) while somehow addressing the issues with the bolt-attrition model so that it can retain its own appeal.
~Taverkin
<Now, it is true that nowhere did Simu developers state they wanted to discourage people from training in fire lore, just make the other three more attractive. To me, therefore, making fire <lore play into two more attack spells, when earth or air could serve equally well, seems counterproductive to the stated goal. Of course, these aren't exactly major attack spells for wizards, <so perhaps it might be felt that making them related to fire lore would have a minimal effect. But it still seems contradictory to me.
I see.
If they're going to do this right they need to make each lore distinctive and appealing on its own. Estild seems to favor each lore having a distinctive theme, which is promising. Perhaps the idea is that fire will have a range of CS-based spells beyond just immolate, while earth will become a stronger support lore providing offensive and defensive bonuses appealing to war mages? I imagine water and air in that case will become more general utility and bolting support for more "generalist" wizards and those who use rapid fire currently.
The challenge here is somehow balancing these varied modes of attack. Immolate was so powerful as a post-cap build that few wizards chose any other lore at that point. And that problem will likely persist if fire becomes a CS-based specialization again because CS-based spells have many advantages over bolts (rapid shock being the previous exception to the rule). That is unless they throw in some sort of game-changer, either a fundamental change to the way bolts work (aiming?) or restore some form of lore-related speed boost to replace full up-time rapid fire so that the bolt-attrition model can compete with CS spells.
What I definitely don't want to see is a blurring of the lines between lore themes resulting in wizard specializations that have the same feel. For instance, I would not be interested in the suggestion to change immolate so that it uses different lores. That's the same situation we have going with bolts, where we cast essentially the same spell but with different elemental messaging. While it would undeniably be effective, do we really want wizards training lores only to do more or less the same thing in combat? No, I much prefer finding a way to let fire mages be what fire mages have been (CS casters, but with more varied options) while somehow addressing the issues with the bolt-attrition model so that it can retain its own appeal.
~Taverkin
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/24/2015 08:22 AM CDT
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/24/2015 08:26 AM CDT
I think I would prefer that lores affect all of the combat spells the same way. With lores providing various benefits to the non-combat spells that increase desire to go one lore path or another.
519 + Fire lore shouldn't be the only strong combat model. Combat ability shouldn't be decreased just because you don't want to be a fire mage.
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/24/2015 08:40 AM CDT
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/24/2015 09:25 AM CDT
I'm not suggesting that fire should be the only effective Combat lore for pure casters. I'm pointing out the pitfalls: homogeny, where all specs have the same primary abilities and thus the same feel, and the failure to support bolt spells in a way that makes them an attractive alternative to CS spells.
Ideally, each lore would provide a distinctive feel in combat, but without copying abilities from one to the next.
Ideally, each lore would provide a distinctive feel in combat, but without copying abilities from one to the next.
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/24/2015 10:51 AM CDT
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/24/2015 12:07 PM CDT
>> We are definitely not shying away from Elemental Lore, Fire. It's fairly weak outside of Immolate. It's going to be incorporated into more spells.
You heard it from the horses mouth!
MOAR FIRE (and buy more deeds).
-- Robert
"All wizards are beginners; some of us have just been beginning longer!"
You heard it from the horses mouth!
MOAR FIRE (and buy more deeds).
-- Robert
"All wizards are beginners; some of us have just been beginning longer!"
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/24/2015 04:05 PM CDT
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/25/2015 02:03 AM CDT
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/25/2015 03:20 AM CDT
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/25/2015 08:42 AM CDT
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/25/2015 10:50 AM CDT
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/25/2015 11:15 AM CDT
<<
Yes, all affected professions will receive a FIXSKILL once the ELR is complete.
GameMaster Estild>>
Is this to say all affected by the lore review or all affected by HSN releases? Does this also include empaths, paladins and clerics as well who have had to listen to all the elementalists whine, gripe and complain for the last few weeks about how awful it is that lores are being improved in a manner not to their desired thinking.
As a monk (primarily) I would love to be able to respec to get Ki Focus trained up...as it will take me several levels to get enough CMAN points to change it currently.
Yes, all affected professions will receive a FIXSKILL once the ELR is complete.
GameMaster Estild>>
Is this to say all affected by the lore review or all affected by HSN releases? Does this also include empaths, paladins and clerics as well who have had to listen to all the elementalists whine, gripe and complain for the last few weeks about how awful it is that lores are being improved in a manner not to their desired thinking.
As a monk (primarily) I would love to be able to respec to get Ki Focus trained up...as it will take me several levels to get enough CMAN points to change it currently.
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/25/2015 11:26 AM CDT
>Is this to say all affected by the lore review or all affected by HSN releases? Does this also include empaths, paladins and clerics as well who have had to listen to all the elementalists whine, gripe and complain for the last few weeks about how awful it is that lores are being improved in a manner not to their desired thinking.
lol
>Yes, all affected professions will receive a FIXSKILL once the ELR is complete. -Estild
This will not help your stated goal of ruining wizards.
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/25/2015 11:44 AM CDT
>Is this to say all affected by the lore review or all affected by HSN releases? Does this also include empaths, paladins and clerics as well who have had to listen to all the elementalists whine, gripe and complain for the last few weeks about how awful it is that lores are being improved in a manner not to their desired thinking. -Goldenoak
Methais trains water lore.
Methais stabs you with his super strong lockpick.
You die.
~ Methais
Methais trains water lore.
Methais stabs you with his super strong lockpick.
You die.
~ Methais
Re: HSN: ELR - Elemental Defense III (414) Updated! on 08/25/2015 12:12 PM CDT
<Is this to say all affected by the lore review or all affected by HSN releases? Does this also include empaths, paladins and clerics as well who have had to listen to all the elementalists <whine, gripe and complain for the last few weeks about how awful it is that lores are being improved in a manner not to their desired thinking.
<As a monk (primarily) I would love to be able to respec to get Ki Focus trained up...as it will take me several levels to get enough CMAN points to change it currently.
We're sorry your poor text-ears had to listen to all of these complaints. But as a monk, you of all people should understand the concern. You see, nobody wants to end up like you!
~Taverkin
<As a monk (primarily) I would love to be able to respec to get Ki Focus trained up...as it will take me several levels to get enough CMAN points to change it currently.
We're sorry your poor text-ears had to listen to all of these complaints. But as a monk, you of all people should understand the concern. You see, nobody wants to end up like you!
~Taverkin