Research :: Divine Strike :: Critical Rank Outcome on 06/12/2015 02:52 PM CDT
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Preliminary analysis suggests the critical rank for Divine Strike is calculated very similarly to AS/DS resolutions:

outcome_margin = outcome - 100;
df = 0.5;
target_crit_divisor = X;
target_crit_padding = Y;
raw_damage = (outcome_margin * df).round;
mod_damage = raw_damage - target_crit_padding;
crit_ubound = (mod_damage / target_crit_divisor).to_i;
crit_lbound = (crit_ubound / 2).round;
crit_rank = rand(crit_lbound..crit_ubound);


Confounding Variables:
I had initially thought the target_crit_padding would be something like this:
if target_crit_padding > 6 then
rand(6..target_crit_padding);
else
target_crit_padding;
end;



However, after having read the post by Warden, Divine Strike is classified as a Direct Damage spell [1]. Critical Padding for Direct Damage spells is calculated differently given the wording of the post. Can a Name In Red please elaborate as to how critical padding is handled differently between Combat Damage and Direct Damage?
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References:
[1] https://gswiki.play.net/mediawiki/index.php/Changes_to_padding_and_damage_weighting_(saved_posts)#Changes_to_Padding_and_Damage_Weighting_.282.29
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