Shop repricing bug? on 03/16/2012 08:45 PM CDT
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Is there a bug where things you repriced in your shop revert back to their original price? I thought I remembered hearing about that at some point. I used SHOP PRICE to redo a bunch of stuff and it looks like none of it stuck. Just throwing this out there if it's not a known bug.
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Re: Shop repricing bug? on 03/17/2012 11:44 AM CDT
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Yes, that's been posted as a bug. I've found that if you immediately add another item to a stack at the new price, the re-pricing will stick.
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Re: abandoned shops on 03/17/2012 02:29 PM CDT
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A feature I'd always wanted to see was the ability to see if something has scripts/zests and to what degree it's been unlocked (if applicable).. I've had to do alot of shop sign reading to figure these things out.. most times nothing is even said about it.

I'd like to see this work on any item, not just for shops though. It seems annoying that I have to run a ".scripted" script on all my items to find out what's scripted and what isn't. Maybe just like: "As you inspect your item you notice all the normal stuff and you also notice it's special in some way."

~ Aquatriana's Player
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Re: abandoned shops on 03/18/2012 06:43 PM CDT
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> A feature I'd always wanted to see was the ability to see if something has scripts/zests and to what degree it's been unlocked (if applicable).. I've had to do alot of shop sign reading to figure these things out.. most times nothing is even said about it. I'd like to see this work on any item, not just for shops though.

Some scripts are set up to work with the ANALYZE verb to show some of that information. I'll add this to the wishlist and see if it's something that can be added to the certification process.

~V
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Re: Shop repricing bug? on 03/18/2012 06:43 PM CDT
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> Yes, that's been posted as a bug. I've found that if you immediately add another item to a stack at the new price, the re-pricing will stick.

Hm, that one wasn't on my list. I'll add it to the stack.

~V
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