Illusions and Membership... on 10/23/2012 08:42 PM CDT
Links-arrows 1
Reply Reply
Do you have to be an active member of the sorcerer guild to use illusions if you've already mastered them?
Reply Reply
Re: Illusions and Membership... on 10/23/2012 11:04 PM CDT
Links-arrows 2
Reply Reply
I believe this is the case with all guild skills.
Reply Reply
Re: Illusions and Membership... on 10/24/2012 04:39 AM CDT
Links-arrows 3
Reply Reply
Had a feeling, pretty lame. So even if you 'learn' this arcane skill, it's still dependent on membership dues, lol! This guild sucks almost as bad as being a sorc does...alchemy is a pointless joke, and illusions....the end....what an impressive guild! I guess I should be happy we at least got illusions, even more pointless to be in a wizard guild. Ah well, guess I'll keep dumping silvers into a worthless guild so I can use my ONE skill...living the adventure, lol!
Reply Reply
Re: Illusions and Membership... on 10/24/2012 07:57 PM CDT
Links-arrows 4
Reply Reply
Summoning and keeping a demon around for a day's time costs far more than an entire month's dues for Illusions. I understand that it might be the insult of the matter, but the fee is fairly trivial.
Reply Reply
Re: Illusions and Membership... on 10/24/2012 11:38 PM CDT
Links-arrows 5
Reply Reply
>>>Summoning and keeping a demon around for a day's time costs far more than an entire month's dues for Illusions. I understand that it might be the insult of the matter, but the fee is fairly trivial.

I have to agree.

But on that note, it would be REALLY swell if somebody could see fit to make the vakra STACKABLE. You can make us keep the material component, I don't mind. Just let us rub 'em up to 4:10 like other spells. I realize that would fly in the face of "familiar" etiquette, but let's be real. At this stage in GS4, most characters with the ability to summon "friends" are keeping 'em around, probably until we croak. You evened out the spell durations and made a whole bunch of spells stackable, like 103, 202, 425 and 430. Let's get our companion spells up to date with the same philosophy, eh?

~ Heathyr
Reply Reply
Re: Illusions and Membership... on 10/24/2012 11:44 PM CDT
Links-arrows 6
Reply Reply
<<...alchemy is a pointless joke...>>

It's too bad you feel this way, because I personally can name more than a few practical and useful things about that skill.

<<Ah well, guess I'll keep dumping silvers into a worthless guild so I can use my ONE skill...>>

It's really only lacking in mechanical functionality, not entirely worthless. It provides a venue for character players to go and research their magic. It's all about the spin you put on it, so put a negative spin on it and all you'll be greeted with is negativity. Think about it this way...if you acquire enough ranks to qualify as a Guildmaster, then you won't ever have to pay another silver in dues. So crank out those roses!

)O(Mikaela)O(



Speaking in Guildspeak, Kastrel softly says, "Well, based on my past two months . . ."
Speaking in Guildspeak, Kastrel softly says, "The future of Sorcery has wings."
Reply Reply
Re: Illusions and Membership... on 10/25/2012 04:56 AM CDT
Links-arrows 7
Reply Reply
>the fee is fairly trivial<

It's not really the amount of money that I find so disappointing...what is it, like 7k for 3 months? Not a huge investment there....

>I personally can name more than a few practical and useful things about that skill<

VERY few...considering the amount of time and money involved to exercise such a limited skill seems basically pointless, especially when 90% of the items you create are spells you can already cast.

>So crank out those roses!<

I finished Illusions years ago, I just wanted the last 20 ranks or so to get the GM title and not have to keep paying for this dumbass guild, but I think I would rather pay the 28k/year or whatever it is just to keep the demon I summon once or twice a month hidden in town so I don't keep getting arrested (so lame, I agree with HEATHERHAZE, we should be able to stack seeing as how we're the only profession that gets arrested for thier companions). So basically it's yet another cost to RP with my animatable fluff...neato.

Just seems pretty silly that after all the hours it took to learn how to illusion demons, that it would be dependent on paying dues...if I read a book from the library and don't return it on time, I don't suddenly forget how to read the book and all the information I learned from it. I mastered the ONE skill I wanted from the guild, and now I can't quit cause I won't be able to illusion? Just stupid, IMO....

Would be nice if the guild had a bit more to offer, but I guess after what, 10 years now? I guess I'm asking for a bit much....

Like I said, could be worse (wizard guild), at least we got illusions, lol!
Reply Reply
Re: Illusions and Membership... on 10/25/2012 03:33 PM CDT
Links-arrows 8
Reply Reply
You mock the wizard guild, but they do get flick(not really too important) and with enough alchemy ranks they can make pretemper potions for sanctified and enhancive items, including fusion gear. I'd hardly call that worthless. They can also make black/white crystals for people among other things.
Reply Reply
Re: Illusions and Membership... on 10/25/2012 05:45 PM CDT
Links-arrows 9
Reply Reply
Yeah I forgot to include that in my rant, alchemy for wizards is a bit more useful, but then again, so are wizard spells so...
Reply Reply
Re: Illusions and Membership... on 10/25/2012 07:16 PM CDT
Links-arrows 10
Reply Reply
>It's too bad you feel this way, because I personally can name more than a few practical and useful things about that skill.

For argument's sake, and not to be argumentative, please do.

Currently, I know there's a potion that can heal animates...beyond that I can't imagine a reason beyond the title of "guild master" for progressing in alchemy. And my secondary character is a grandmaster of the rogue guild, so I'm well used to the tedium, but not so much the cost or volume of garbage you have to carry around to hinder your hunting. (ignoring the likelyhood [read: Fact] that anyone who mastered alchemy did so with sadistic devotion or with locker characters on another account to carry all this nonsense while they hunted)

For those complaining about the dues issue, and I honestly don't disagree, look on the bright side...at least you can pay a few months for 4500 silvers and forget about it. As a master you have to check in monthly so they can 'note that you are still current.' Sure, it's free..but with the dwindling population in any instance of GSIV, (IMO) at least partially due to the number of instances (Prime/plat/shattered,) it's harder to value the RP componant of that, and it's just become a monthly excuse (read: annoyance) to run back to the guild and say 'hello' to the local guild headmaster.

--Jurp
Reply Reply
Re: Illusions and Membership... on 10/25/2012 07:48 PM CDT
Links-arrows 11
Reply Reply
You now only need to check in once every three months as a master. Keep up with the times old man ;)
Reply Reply
Re: Illusions and Membership... on 10/25/2012 09:53 PM CDT
Links-arrows 12
Reply Reply
>with the dwindling population in any instance of GSIV, (IMO) at least partially due to the number of instances (Prime/plat/shattered,)

I don't think the numbers are as significant as you think they are in between Plat and Shattered. I can't speak for Plat, but there are 41 logged in right now in Shattered; three of those are mine and they would not be in Prime if Shattered wasn't around. I think it's safe to say the same holds true for at least a couple other people there. Beside myself, there are two other active accounts running a sorcerer.
Reply Reply
Re: Illusions and Membership... on 10/26/2012 03:24 PM CDT
Links-arrows 13
Reply Reply
>You now only need to check in once every three months as a master. Keep up with the times old man ;)

Fair point. I lost track and just go when I get that random message about being behind. So there is value to mastering. Still wish it was possible without Alchemy, but it's pretty far from the top of my wish list when it comes to fixes to the profession.

--Jurp
Reply Reply
Re: Illusions and Membership... on 10/28/2012 01:35 AM CDT
Links-arrows 14
Reply Reply
<<For argument's sake, and not to be argumentative, please do.>>

Sure thing:

1) Hand-made aish'vrak potions (one of the main reasons Asenora started studying alchemy) in order to lessen the cost of purchasing them from any town alchemist for runestone drawing. The only reagents they require (besides water) are ayanad crystals, ayana leaves and crystal core (extracted to essence form). That means it could be relatively free aside from an approximate 100 silvers for the flask of clear water. That's nifty to me.

2 & 3)Self-made chalks -- the components are somewhat difficult to find, but it's handy to be able to know how to make your own chalk (intra-realm or interrealm) when you do have the components.

4-12) Various mana potions -- mana-well, mana regeneration and straight up mana potions in minor, lesser and greater have an attractive quality to them. I think it's great that each kind can stack on top of the other and it's always a good thing to have a backup supply of mana for hunts or doing large volumes of scroll infusing. Sure the components may be a little difficult to acquire, but if you know how to break down crystals and can find n'ayanad crystals on the consignment tables from town alchemists, you're set.

13) Sanctuary breaking crystals -- seem to be a popular item requested of sorcerers who have studied their trinkets well. The components may again be difficult to find, but not impossible to acquire.

That's pretty much the tops in my tomes, I'll see more about trinkets later in Asenora's alchemy studies.

)O(Mikaela)O(





Speaking in Guildspeak, Kastrel softly says, "Well, based on my past two months . . ."
Speaking in Guildspeak, Kastrel softly says, "The future of Sorcery has wings."
Reply Reply
Re: Illusions and Membership... on 10/28/2012 04:18 AM CDT
Links-arrows 15
Reply Reply
That's just not a lot of return for the amount of time and money required. I enjoy being able to create aish'vrak potions too, but it's not really saving THAT much money...especially considering the cost to make many other recipies (gonna spend a LOT more silvers mastering alchemy than you will infusing scrolls, and I infuse a LOT of scrolls). The rest of the stuff is not usually things your gonna use a lot of due to availablity of the ingredients, and really mana potions become somewhat obsolete by the later levels, especially when combined with wracking...my demon can break sancts...I see where you're coming from as far as the few recipies being interesting, I thought so too, that's one of the reasons I started alchemy. But considering the time and money sink involved, chasing down ingredients, for a few minor items? Just not worth it IMO.
Reply Reply
Re: Illusions and Membership... on 10/31/2012 08:59 PM CDT
Links-arrows 16
Reply Reply
>That's pretty much the tops in my tomes, I'll see more about trinkets later in Asenora's alchemy studies.

Thank you.

> The rest of the stuff is not usually things your gonna use a lot of due to availablity of the ingredients, and really mana potions become somewhat obsolete by the later levels

I think this may be part/most of my issue. I capped before Nelemar was opened/released, and for a while I spent a lot of time picking up skills like illusions and forging. Once there was something worth hunting again, I lost patience. If I were starting out as a low level sorcerer and could work on alchemy 'in my spare time' as I progressed, I can see the value. Post cap, it's just a huge time and silver investment that doesn't seem to have the pay back. I see the value, but it's definately in the catagory of diminishing returns IMO.

--Jurp
Reply Reply