UAC Question - Parry w/ UAC approved weapons? on 04/23/2013 01:25 PM CDT
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Hey All,

Couple questions. Do UAC brawling weapons have a chance to parry? e.g. 2x cestus. If I use 2, will 2 of them have a chance to parry?
If I run 1 cestus mainhand, then empty left hand, will I still get a DS bonus from open hand?

Thanks!
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Re: UAC Question - Parry w/ UAC approved weapons? on 04/23/2013 07:09 PM CDT
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Be sure to check out Krakiipedia which is a goldmine of info on gemstone.

http://www.krakiipedia.org/wiki/UAC


In more direct answer to some of that, from the saved post link from the above article:



In response to concerns about Unarmed Combat, some changes have just been released.

1.) Armor penalties for UCS attacks are now half of their former value.

2.) Held item penalties for UCS attacks have been divided into two components. All non-UCS items held in the hand impose a base penalty. Weapons and shields impose an additional penalty which may be mitigated by training in the appropriate skill. A training regimen of 2x ranks per level in the appropriate weapon or shield skill will fully eliminate the additional penalty, and 8 magical ranks per level will fully eliminate the additional penalty for a runestaff.

3.) UCS compatible gloves now add their enchant bonus to parry DS in the same way as a one-handed weapon.

4.) An empty left hand now provides parry DS similar to that of a main gauche or sai, for those characters trained in brawling and Two Weapon Combat.

5.) Brace (1214) now allows two chances to outright parry an attack for double open handed combatants trained in two weapon combat.

6.) The Punch, Grapple, and Kick Mastery combat maneuvers are now available to warriors and rogues as well as monks.

An additional FIXSKILLS opportunity is now available for all characters so that training may be adjusted accordingly.
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Re: UAC Question - Parry w/ UAC approved weapons? on 04/24/2013 01:53 AM CDT
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>> In more direct answer to some of that, from the saved post link from the above article:

Yea, I read all that. At least twice.

I suppose maybe it's more of a lack of knowledge of offhand parry. I know that it says BRACERS get 2x parry, but I don't really see where it says that two weapons give two parry, or that 2 UAC weapons get parry.

I suppose I could just go test it out!
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Re: UAC Question - Parry w/ UAC approved weapons? on 04/24/2013 10:02 AM CDT
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Its referring to the spell 1214 (Brace). If you have it running with an open left hand you get a second outright parry chance, so you can have a UAC in your right hand and still get the extra chance.

As for wielding 2 weapons, I'm unsure if you get 2 outright parry chances since the description just says it increases the parry chance.

http://www.play.net/gs4/info/combat_guide/factors.asp#parry

Parrying an attack is generally done with a weapon, and can be encouraged through training in that weapon's associated skill or skills. Increased strength and dexterity also contribute to success. Unlike other weapons, using a two-handed weapon increases success chances by 50%. Wielding two weapons at once also increases one's chances.
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Re: UAC Question - Parry w/ UAC approved weapons? on 05/15/2013 04:11 PM CDT
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Any chance of removing the penalty of brawling weapons totally? or make more weapons uac approve? It is pretty slow killing already with a monk. IT would be nice if we could use a katar or a fist scythe which has decent df at least. Monks are the only other professional besides warriors who are able to 2x moc. But we can't really take advantage since it doesn't work with uac. and if we use some brawling weapons we get a penalty to mm.
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Re: UAC Question - Parry w/ UAC approved weapons? on 05/16/2013 02:01 PM CDT
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>>Monks are the only other professional besides warriors who are able to 2x moc. But we can't really take advantage since it doesn't work with uac.

Just because monks are 2x MOC doesn't mean it should work with UAC. There are other monk builds besides unarmed UAC combat. Tons of other professions have multiple builds that take advantage of differing skills.

For example, ranged doesn't use MOC. Should it? Is it plausible? Yep. Does it make ranged any less valuable? No.

Also, you can end up with a +20 enchant to make up for the .10 MM penalty as well as double flares. I don't think that UAC approved weapons are as bad off as some people are making it out to be.
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Re: UAC Question - Parry w/ UAC approved weapons? on 05/16/2013 02:31 PM CDT
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You get that same bonus from handwraps, and flare chances are reduced proportionately when using multiple flaring items in UAC. There's really no good reason to use brawling weapons in UAC, ever, unless you have very good brawling weapons and mysteriously have no ability to get even pretty good gloves and boots. (And it's not even that important to have good boots.)
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Re: UAC Question - Parry w/ UAC approved weapons? on 05/16/2013 04:36 PM CDT
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>> You get that same bonus from handwraps, and flare chances are reduced proportionately when using multiple flaring items in UAC. There's really no good reason to use brawling weapons in UAC, ever, unless you have very good brawling weapons and mysteriously have no ability to get even pretty good gloves and boots. (And it's not even that important to have good boots.)

Not quite. If you have a 10x fire flaring Cestus you will have a: 1) +25 UAF 2) +.025 DF 3) -.05 MM

Add in 10x lightning flaring handwraps and you get +50 UAF also have a chane for - Fire+lightning flares. I'm also not convinced there's any sort of reduced flaring as I've yet to see any data and/or confirmation of this.


So really the question is this: Is -.05 MM worth +X UAF and .025 DF? You also get parry benefits if you do not have 1214 yet.

I'd also like to point out that monks can potentially have 3 flares. 1 from handwraps, 1 from UCS brawling weapon, 1 from 1209.
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Re: UAC Question - Parry w/ UAC approved weapons? on 05/16/2013 04:38 PM CDT
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Just because monks are 2x MOC doesn't mean it should work with UAC.




I know this line has been touted by many, including GMs, but it's wrong. New systems should consider preexisting systems, especially if those preexisting systems cost TPs. The fact that UAC doesn't factor in MO or THW makes it a poorly design addition.

The fact that it was intentionally designed to not support/coexist with existing systems, and was instead bandaided with new skills like flurry is a much worse design than had it simply been an oversight to not mesh with those skills.

Not to belittle the work that went into the system, I actually like the mechanics of it (I'm even a fan of the tiering system) but it is poorly designed when considering the whole picture and it should work with existing systems without requiring additional TPs.

Dgry
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Re: UAC Question - Parry w/ UAC approved weapons? on 05/16/2013 05:48 PM CDT
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>> I know this line has been touted by many, including GMs, but it's wrong. New systems should consider preexisting systems, especially if those preexisting systems cost TPs. The fact that UAC doesn't factor in MO or THW makes it a poorly design addition.

See, I think it DOES include those items, but it's more of an overall system implementation instead of a "1 shot deal." For example, MOC allows multiple strikes and/or room strikes.

UAC allows for MO single strikes through lower RT attacks. Punches do significant damage at 3 RT, especially when upgraded with punch mastery and tiering up. Monks have further MOC abilities through Krynch and Flurry stances.

Although I do think Flurry is garbage because Jab is garbage. No jab mastery and same RT as punch, worthless.

Same for two-weapon combat. I sort of view this as "punch kobold" "punch kobold" as a "right/left" punch. Sure, it's not reflected in the system but it would be silly for a character to punch with their right hand repeatedly. Although I think messaging could be cleaned up a bit and made clearer.


I also think its a really new system and there is a tactics to be found out still. Especially given how different UAC can be between the different classes. Monks have a lot of unique stuff as well as the other classes through ambush, haste, etc.
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Re: UAC Question - Parry w/ UAC approved weapons? on 05/16/2013 07:50 PM CDT
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UAC allows for MO single strikes through lower RT attacks.




Uh, no.

Dgry
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Re: UAC Question - Parry w/ UAC approved weapons? on 05/16/2013 08:06 PM CDT
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>> Uh, no.

>> Dgry

Ah well. If you want to use MOC offensively, use a weapon.
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Re: UAC Question - Parry w/ UAC approved weapons? on 05/16/2013 08:30 PM CDT
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>Ah well. If you want to use MOC offensively, use a weapon.

Nice.
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Re: UAC Question - Parry w/ UAC approved weapons? on 05/16/2013 09:41 PM CDT
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>>Ah well. If you want to use MOC offensively, use a weapon.

It's okay to just say you were wrong and didn't understand the system, you know.
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Re: UAC Question - Parry w/ UAC approved weapons? on 05/17/2013 07:37 AM CDT
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I thought some offensive monk CMANS including a martial stance or two took into account MOC?
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Re: UAC Question - Parry w/ UAC approved weapons? on 05/17/2013 08:41 AM CDT
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It's okay to just say you were wrong and didn't understand the system, you know.


And that's where you are wrong. It is impossible to admit to being wrong on the internet. Physically impossible.

-Taakhooshi, and Me

For the Story of Taakhooshi:
http://www.gsguide.net/index.php?title=Taakhooshi
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Re: UAC Question - Parry w/ UAC approved weapons? on 05/17/2013 09:35 AM CDT
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There's no purpose to it, when you have 2 billion other people all lined up waiting for the chance to manage your foibles for you.

Doug
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Re: UAC Question - Parry w/ UAC approved weapons? on 05/17/2013 10:53 AM CDT
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>> It's okay to just say you were wrong and didn't understand the system, you know.

You must be joking. I was taking an abstract approach to the system to try and justify how MOC is accounted for. That clearly does not impact my ability to understand the system.

And lets not forget you were the one who had no idea UAC weapon enchants stacks with gloves, or refuses to admit Krynch is part of the MOC/UAC system. I even think it uses the MOC skill.

If anyone is wrong, it would be you.
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Re: UAC Question - Parry w/ UAC approved weapons? on 05/17/2013 04:34 PM CDT
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While MOC is factored in some UAC mechanics, it is woefully lacking some oomph. The real issue here is why would a skill that allows weapon attacks to hit multiple targets and NOT allow it with UAC? There really is no rationale that applies to disallow it. Swinging fists, as oppose to swinging a weapon in a fist should be much much faster and allow for far more blows to be thrown. Flurry of Blows is horrible, and while Krynch is marginally helpful, neither can compared to a plain MSTRIKE.

They really need MBRAWL, and let it work EXACTLY like MSTRIKE as far as number of blows (as based on MOC training), and use the UAC formulas instead of AS/DS formulas, with about a 50% reduction in RT. 9 seconds for max MSTRIKE, 6 seconds for max MBRAWL round time.

Or something thereabouts...

--Zizzle
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Re: UAC Question - Parry w/ UAC approved weapons? on 05/17/2013 06:41 PM CDT
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My rogue recently picked up the required 15 ranks of MOC for those pesky group bandit hunts. He can MSTRIKE them all (with AS/DS) and do about 6 damage to 3 bandits! It's absolutely laughable. Conversely, doing the same thing with a feras tiger-claw has a chance of killing all three bandits so there's that, right?
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Re: UAC Question - Parry w/ UAC approved weapons? on 05/18/2013 03:38 PM CDT
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Ahhh the joys of cross training TWC,MOC and brawling.When you have an unbalance flairing bandit bane and fire flairing tiger-claw. Mstrike, 2 punch UAC the downed and stunned, mstrike repeat.
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