UAC Weapons and Flares [potential bug, Finros?] on 01/23/2014 11:42 AM CST
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I was noticing a reduced flare count using UAC weapons so I decided to write a script to get some empirical data. It's my understanding that handwraps should only have a reduced flare rate with weighted or flared weapons though that doesn't seem to be the case. While the sample sizes aren't very large the data clearly shows something is going on.

Grapple Flaring T1 gloves - no UAC weapons
[scalcflares: -- report]
[scalcflares: -- item: myklian gloves, flare: necrotic, swings: 100, procs: 25, percent: 25.00%]
[scalcflares: -- item: myklian gloves, flare: grapple, swings: 100, procs: 20, percent: 20.00%]

Grapple Flaring T1 gloves - 1x razorpaw (regular 4x, right hand)
[scalcflares: -- report]
[scalcflares: -- item: myklian gloves, flare: grapple, swings: 100, procs: 13, percent: 13.00%]
[scalcflares: -- item: myklian gloves, flare: necrotic, swings: 100, procs: 16, percent: 16.00%]

Grapple Flaring T1 gloves - 2x razorpaw (one fusion, in right hand)
[scalcflares: -- report]
[scalcflares: -- item: myklian gloves, flare: grapple, swings: 100, procs: 8, percent: 8.00%]
[scalcflares: -- item: myklian gloves, flare: necrotic, swings: 100, procs: 8, percent: 8.00%]

Grapple Flaring T1 gloves - 2x razorpaw (both regular, non-fusion)
[scalcflares: -- report]
[scalcflares: -- item: myklian gloves, flare: necrotic, swings: 100, procs: 7, percent: 7.00%]
[scalcflares: -- item: myklian gloves, flare: grapple, swings: 100, procs: 4, percent: 4.00%]
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Re: UAC Weapons and Flares [potential bug, Finros?] on 01/31/2014 11:40 PM CST
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Unarmed equipment "activates" with 1/n probability, where n is the number of equipment pieces you are using in the attack. This applies to flares, bonding effects, creaturebane, ensorcellment, scripts, and other related systems. In comparison, weighting is always active but with 1/n effectiveness on all strikes. In both cases, the criteria is the number of pieces of equipment used in the attack rather than what those pieces of equipment may or may not do.
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Re: UAC Weapons and Flares [potential bug, Finros?] on 02/01/2014 12:10 AM CST
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Unfortunate but thanks for the response. Is there any hope of this being changed? It really reduces the usefulness of UAC weapons. I'm assuming there's some degree of technical difficulty in detecting items with properties?
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Re: UAC Weapons and Flares [potential bug, Finros?] on 02/01/2014 04:27 PM CST
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Is the number n in the 1/n affected by shields or things other than UAC weapons?
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Re: UAC Weapons and Flares [potential bug, Finros?] on 02/01/2014 11:04 PM CST
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>Unfortunate but thanks for the response. Is there any hope of this being changed? It really reduces the usefulness of UAC weapons. I'm assuming there's some degree of technical difficulty in detecting items with properties?

It is a design decision, not a technical issue. Weapons are intentionally discouraged in unarmed combat; barring a weapon of exceptional abilities, you should be better off mechanically when not using one.

>Is the number n in the 1/n affected by shields or things other than UAC weapons?

As I said, the criteria is the number of pieces of equipment used in the attack. That doesn't include shields, other weapons, or even all unarmed weapons (if they aren't capable of hitting your foe, they don't count, even if you're holding it).
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Re: UAC Weapons and Flares [potential bug, Finros?] on 02/02/2014 11:55 AM CST
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If you consider the combat maneuvers with UAC weapons (parry mastery, mongoose, hamstring, etc) then the mechanical advantage shifts towards using weapons. I have ~30% parry rate with parry mastery and TWC with my paingrips. With mongoose that gives me free retaliations (and thus flares/tier-ups) a good portion of the time. It's absolutely devastating to drop that for a measly 10 MM. I know it's supposed to be "unarmed" combat but until more combat maneuvers open up for the system I don't see that happening, god-mode weapon or not. I do appreciate the stealth buffs to qstrike and spin attack, though. Those were quite welcome.

Thanks for the replies, Finros.
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