A friend messaged me five minutes before the start of the run and said that only one person was signed up for it and it was a mutual friend of ours. Me, her and another friend signed up and logged in just in time for the start. We had a capped empath, a mid-level ranger and a high-level ranger and sorcerer. We did pretty damn good. The empath kept the undead at bay, the mid-level ranger had very nimble fingers and was able to pluck some gems out of some nasty spots, the sorcerer kept track of all our artifacts, and I mapped the rooms. We found all 10 artifacts and were in the process of matching them up in their display cases when the sorcerer bit it. With no cleric he had to depart. Because he had all the artifacts and there were capped undead roaming around we had to go back and try to find him. In the meantime the maze had gone and shifted. He was able to find us in the maze and I was able to find the room where the fracture was but unfortunately the fracture was no longer there. We spent the remainder of the time trying to find the fracture, dying a few more times and getting increasingly frustrated. It sucked having all of the artifacts in hand and spending all that time mapping the place only to have it be useless.
Oh, also the mid-level ranger got her bow disarmed and subsequently destroyed because an initiate picked it up immediately between it being disarmed and meeting an untimely end at the hands of the sorcerer's void.
Overall, walking away with nothing was painful. We were so close! I'm signed up for a planned group next week and I'm sure that one will go better, mainly because we'll have a cleric. I would have been happy with some sort of momento or consolation prize though.
Tonight's 8PM run on 07/21/2012 10:53 PM CDT
Re: Tonight's 8PM run on 07/22/2012 08:27 AM CDT
>>We spent the remainder of the time trying to find the fracture, dying a few more times and getting increasingly frustrated. It sucked having all of the artifacts in hand and spending all that time mapping the place only to have it be useless.
>>Oh, also the mid-level ranger got her bow disarmed and subsequently destroyed because an initiate picked it up immediately between it being disarmed and meeting an untimely end at the hands of the sorcerer's void.
Here's the issue in a nutshell. I'm sorry but no event we pay for should have this potential outcome. Losing more than you gained. Here we have a character losing their primary weapon as a result of something they paid for?! That's ridiculous and so is leaving the event with crushing death's sting. I blame three things here. One, including critters that void/disarm/curse in a pay extra to play event (and certainly more so not even warning people ahead of time about item loss, that I'm aware). Two, not finding a way to better keep the groups more like leveled...although granted in this instance they chose whom to take and were friends (which leads me to my grimcamp example of elder critters not, initially, targeting lower levels). Three, it being an all or nothing event. If you pay for it and lose, you seriously lose. If you win, you get a limited use item...based on what I am getting out of reading all of these posts, that simply isn't worth 3 hours of repetitive dying, searching (yay RT!!) and frustration with a shifting maze that apparently very few can find the fracture to get out of it. Not to mention then needing to travel home.
I have to agree with a previous poster that stated this is more like an add on to an Ebon Gate rather than a stand alone event (charge an extra $5 per ticket maybe). Hell, I'd even find it to be awesome as part of a storyline that a GM is running...granted then it'd be a one shot deal and still would need some limitations on overall group size.
~Galenok
>>Oh, also the mid-level ranger got her bow disarmed and subsequently destroyed because an initiate picked it up immediately between it being disarmed and meeting an untimely end at the hands of the sorcerer's void.
Here's the issue in a nutshell. I'm sorry but no event we pay for should have this potential outcome. Losing more than you gained. Here we have a character losing their primary weapon as a result of something they paid for?! That's ridiculous and so is leaving the event with crushing death's sting. I blame three things here. One, including critters that void/disarm/curse in a pay extra to play event (and certainly more so not even warning people ahead of time about item loss, that I'm aware). Two, not finding a way to better keep the groups more like leveled...although granted in this instance they chose whom to take and were friends (which leads me to my grimcamp example of elder critters not, initially, targeting lower levels). Three, it being an all or nothing event. If you pay for it and lose, you seriously lose. If you win, you get a limited use item...based on what I am getting out of reading all of these posts, that simply isn't worth 3 hours of repetitive dying, searching (yay RT!!) and frustration with a shifting maze that apparently very few can find the fracture to get out of it. Not to mention then needing to travel home.
I have to agree with a previous poster that stated this is more like an add on to an Ebon Gate rather than a stand alone event (charge an extra $5 per ticket maybe). Hell, I'd even find it to be awesome as part of a storyline that a GM is running...granted then it'd be a one shot deal and still would need some limitations on overall group size.
~Galenok