Creature types? on 09/12/2017 04:06 PM CDT
Links-arrows 1
Reply Reply
So I went to Reim (for the second time) the other day, and was wondering if there is any kind of systemic approach to the creature names. It seemed to me that the 'commoner' tended to be a spellcaster, while the 'townspeople' and 'traveler' tended to be weapon users. (And if I paid more attention to spells I Unraveled from which, I could narrow that down by Profession more.)

Is there, in fact, such a general lining up of "this noun is typically this Profession", or are they truly randomized?

.

And, if the latter...
Presupposing that the generation script for them just spawns a random profession, the random element has already been covered.
For the sake of player convenience, could it be SET TO always spawn the same <group of> nouns for the same professions?

.

Thanks for any insights!
Reply Reply
Re: Creature types? on 09/12/2017 04:12 PM CDT
Links-arrows 2
Reply Reply
They are ghosts. Ghosts don't play by anyone's rules.

Wyrom says, "Ordim is the reason savants won't be coded as well."
Reply Reply
Re: Creature types? on 09/12/2017 11:58 PM CDT
Links-arrows 3
Reply Reply
>>>Ghosts don't play by anyone's rules.

Not true! They're required to have unfinished business. ;)



GameMaster Necios
Events team
QCer
Champion of subject/verb agreement
Honorary BADNAME committee chair


Annanasi says, "The symbol of the Arkati Necios is a cuddly teddy bear on a field of pink."
Reply Reply
Re: Creature types? on 09/13/2017 12:03 AM CDT
Links-arrows 4
Reply Reply
It is random profession, random name. It will not be changing anytime soon.

Retser, ASGM
Reply Reply
Re: Creature types? on 09/13/2017 08:39 AM CDT
Links-arrows 5
Reply Reply
Thanks for looking at it, Retser. Can't get a change if I don't ask, right? :)
Reply Reply