My Impressions on 05/12/2014 03:01 PM CDT
Went on a full 10 person run on Friday night. Some impressions and ideas:
The good:
1) Super hectic fun with such a large group. Not challenging at all, but I think that had to do with our group being uberpowerful.
2) Puzzles were fun. Simple, but good ones.
3) Escorting the prisoners was a great idea. I like that mechanic a lot.
The bad:
1) Loot was meh. It's not at all comparable to Academy in terms of frequency and type.
2) Those chests we open should be re-coded to have better loot rather than just a couple boxes. Literally not worth the time to open. Make them loot crates or something where you get a weapon/shield/armor from the hopper.
3) Scrips and end loot. Unless the prize options that get added are much much more powerful, I can't see it being worth running more than once or twice. If there's something spectacular (enchant, padding, build your own enhancive, etc) for thousands of scrips, maybe. But as it stands, great for RP items, for a couple hours of fun, but that's about it. No offensive intended here, but for $15, there are few items worth 2m in that lot at 125 scrips (what I got).
4) Loot from the piles. I got a 0x non-enchancive rapier, a plain (literally) cloak, a hairpin, one ora weapon, and an average quality flute and pendant. A grand total of 50k worth of items.... yuck.
Realizing there are many reasons to run events, that's great, but this one isn't really worth the $15. I was excited to run this multiple times with all the runs offered, but there's nothing to really save for....
Best,
Jim/Tk
Re: My Impressions on 05/12/2014 06:46 PM CDT
>3) Escorting the prisoners was a great idea. I like that mechanic a lot.
The idea is, of course, great and works wonderfully with the theme, but the mechanic often felt utterly broken. You get this line about ten times:
>The prisoner mutters to herself, "I sure can't wait to get out of here...this place gives me the creeps!"
And keep going a room away with nothing happening, and finally even while I'm attacking the sole slaver in the room:
>The prisoner who had been following you has been taken captive!
I feel like RT or any actual mechanism to sustain the difficulty level would be a big improvement over nothing which impedes the travel.
>2) Those chests we open should be re-coded to have better loot rather than just a couple boxes. Literally not worth the time to open. Make them loot crates or something where you get a weapon/shield/armor from the hopper.
I tend to agree with this. Too hard to open to be really worth the effort (my level 83 sorcerer can do Bowels if he's patient and careful definitely could not get inside of any of these), and not even a prize for each person when you do.
As to the scrip prizes, it was stated explicitly that they will be rotating, so I'm piqued to see what else is in store. A ranger and warrior in our group were pleased with the imbuing box and maul, respectively, but there wasn't anything I saw for a sorcerer for 150 or less. I'm not really that impressed with the limitations of codices for how difficult they are to acquire; even if a friend gave me one, I'm not sure I'd actually use it, despite carrying around 30 to 40 pounds of scrolls.
But the above isn't meant to be taken in an overly harsh way. I enjoyed my run and will be doing another for sure!
daid (player of the temporally-challenged Harvest-Moon clan)
>Out of no where, a ki-lin gallops in.
The idea is, of course, great and works wonderfully with the theme, but the mechanic often felt utterly broken. You get this line about ten times:
>The prisoner mutters to herself, "I sure can't wait to get out of here...this place gives me the creeps!"
And keep going a room away with nothing happening, and finally even while I'm attacking the sole slaver in the room:
>The prisoner who had been following you has been taken captive!
I feel like RT or any actual mechanism to sustain the difficulty level would be a big improvement over nothing which impedes the travel.
>2) Those chests we open should be re-coded to have better loot rather than just a couple boxes. Literally not worth the time to open. Make them loot crates or something where you get a weapon/shield/armor from the hopper.
I tend to agree with this. Too hard to open to be really worth the effort (my level 83 sorcerer can do Bowels if he's patient and careful definitely could not get inside of any of these), and not even a prize for each person when you do.
As to the scrip prizes, it was stated explicitly that they will be rotating, so I'm piqued to see what else is in store. A ranger and warrior in our group were pleased with the imbuing box and maul, respectively, but there wasn't anything I saw for a sorcerer for 150 or less. I'm not really that impressed with the limitations of codices for how difficult they are to acquire; even if a friend gave me one, I'm not sure I'd actually use it, despite carrying around 30 to 40 pounds of scrolls.
But the above isn't meant to be taken in an overly harsh way. I enjoyed my run and will be doing another for sure!
daid (player of the temporally-challenged Harvest-Moon clan)
>Out of no where, a ki-lin gallops in.
Re: My Impressions on 05/12/2014 10:22 PM CDT
>I'm not really that impressed with the limitations of codices for how difficult they are to acquire; even if a friend gave me one, I'm not sure I'd actually use it, despite carrying around 30 to 40 pounds of scrolls.
Personally I think they are awesome, and I'm wondering what your line of thinking is behind not ever wanting to use one even if it was free? What makes it so unappealing? This is confusing because you state that they are too difficult to acquire for what they do, and then you state that you wouldn't use it even if it was free. More of a curiosity on my part than anything else.
-Marstreforn-
Icemule Trace Guru
Halfling Guru
Personally I think they are awesome, and I'm wondering what your line of thinking is behind not ever wanting to use one even if it was free? What makes it so unappealing? This is confusing because you state that they are too difficult to acquire for what they do, and then you state that you wouldn't use it even if it was free. More of a curiosity on my part than anything else.
-Marstreforn-
Icemule Trace Guru
Halfling Guru
Re: My Impressions on 05/12/2014 10:28 PM CDT
Re: My Impressions on 05/13/2014 12:23 AM CDT
>From a sorcerer's perspective, the codex seem neat with great RP functionality but doe not reduce weight. Whereas I can use a locked satchel with 20-30 scrolls and phase it for weightlessness and use rummage to find the ones I want.
This precisely. Why would I want to take up one more slot in my phasing scroll kit to not be able to easily access 10 scrolls via RUMMAGE?
All it really has going for it is RP or slightly less annoyance dealing with Phase screen scroll.
daid (player of the temporally-challenged Harvest-Moon clan)
>Out of no where, a ki-lin gallops in.
This precisely. Why would I want to take up one more slot in my phasing scroll kit to not be able to easily access 10 scrolls via RUMMAGE?
All it really has going for it is RP or slightly less annoyance dealing with Phase screen scroll.
daid (player of the temporally-challenged Harvest-Moon clan)
>Out of no where, a ki-lin gallops in.
Re: My Impressions on 05/13/2014 01:45 AM CDT
> This is confusing because you state that they are too difficult to acquire for what they do, and then you state that you wouldn't use it even if it was free.
Sorry I should clarify that, too. They are hard to acquire, which means I've never used one. On paper they seem quite bad, but as they are purposely of limited release, I infer some of the staff think they are good. So, I certainly stand to be proven wrong, and I keep thinking I'm missing something, actually.
There's probably a full discussion of their properties on some thread, so if someone can point me in that direction, I could confirm if I'm unaware of some benefit. I'm just going on hearsay, but I couldn't discern what was the point of these things.
I already differentiate scrolls into four or five places (fresh, unlocked/charged, charged/locked, needs recharging, miscellaneous). The unlocked/charged container holds 20 pounds and often overflows into an additional location; that's 40+ scrolls, how am I simplifying my life to pigeon-hole 10 of them into a codex I can't rummage for? Even if I could rummage for it, it's just taking up the slot of one more scroll! Wouldn't I need an additional free hand to pull a scroll out of the codex that lost a spell and needed to be recharged so I could put it into my "needs recharging" container? Don't codices affect runestaff DS unlike scrolls? What is the upshot? So far I'm going on the assumption that their value is so much bling (which would be significantly diminished if they weren't so limited release).
If they can be phased for weightlessness themselves, I can see the appeal to a sorcerer just starting out who wants to delay jumping through the hoops of lock mastery. My advice to them: go do a BSC run and get a skull ring -> instantly lock any container you want.
I do have a silver-spined herbalist's folio I keep my moonflowers and some poisonous mushrooms in. It's entirely pointless and serves no purpose at all other than RP. So if it didn't additionally complicate things (and cost a lot), I can kind of see why anyone with a very small scroll collection might want one.
daid (player of the temporally-challenged Harvest-Moon clan)
>Out of no where, a ki-lin gallops in.
Sorry I should clarify that, too. They are hard to acquire, which means I've never used one. On paper they seem quite bad, but as they are purposely of limited release, I infer some of the staff think they are good. So, I certainly stand to be proven wrong, and I keep thinking I'm missing something, actually.
There's probably a full discussion of their properties on some thread, so if someone can point me in that direction, I could confirm if I'm unaware of some benefit. I'm just going on hearsay, but I couldn't discern what was the point of these things.
I already differentiate scrolls into four or five places (fresh, unlocked/charged, charged/locked, needs recharging, miscellaneous). The unlocked/charged container holds 20 pounds and often overflows into an additional location; that's 40+ scrolls, how am I simplifying my life to pigeon-hole 10 of them into a codex I can't rummage for? Even if I could rummage for it, it's just taking up the slot of one more scroll! Wouldn't I need an additional free hand to pull a scroll out of the codex that lost a spell and needed to be recharged so I could put it into my "needs recharging" container? Don't codices affect runestaff DS unlike scrolls? What is the upshot? So far I'm going on the assumption that their value is so much bling (which would be significantly diminished if they weren't so limited release).
If they can be phased for weightlessness themselves, I can see the appeal to a sorcerer just starting out who wants to delay jumping through the hoops of lock mastery. My advice to them: go do a BSC run and get a skull ring -> instantly lock any container you want.
I do have a silver-spined herbalist's folio I keep my moonflowers and some poisonous mushrooms in. It's entirely pointless and serves no purpose at all other than RP. So if it didn't additionally complicate things (and cost a lot), I can kind of see why anyone with a very small scroll collection might want one.
daid (player of the temporally-challenged Harvest-Moon clan)
>Out of no where, a ki-lin gallops in.
Re: My Impressions on 05/13/2014 04:12 PM CDT
>4) Loot from the piles. I got a 0x non-enchancive rapier, a plain (literally) cloak, a hairpin, one ora weapon, and an average quality flute and pendant. A grand total of 50k worth of items.... yuck.
I'm going to put a big +1 on this that the treasure room piles could be vastly improved to at least not give complete junk
Re: My Impressions on 05/28/2014 08:14 PM CDT
>>There's probably a full discussion of their properties on some thread, so if someone can point me in that direction, I could confirm if I'm unaware of some benefit. I'm just going on hearsay, but I couldn't discern what was the point of these things.
The point was to create a fun "jar-like" item to hold scrolls. Their key features are mostly RP targeted, but their largest mechanical advantage is item reduction. Like a jar with gems or reagents in it, you can reduce 10 scrolls, or 20 if you have the unlocked version, down into 1 item.
Unlike a jar, however, the scrolls are still usable inside the codex, and while you cannot RUMMAGE the codex, you can FLIP while holding an open codex to turn to the scroll in the codex that has the spell you are looking for.
As to codices being limited release items, our internal ranking system placed the codices at a treasure level higher than is allowed to be sold off the shelf. Limited release was the only option I was given.
-KEIOS
The point was to create a fun "jar-like" item to hold scrolls. Their key features are mostly RP targeted, but their largest mechanical advantage is item reduction. Like a jar with gems or reagents in it, you can reduce 10 scrolls, or 20 if you have the unlocked version, down into 1 item.
Unlike a jar, however, the scrolls are still usable inside the codex, and while you cannot RUMMAGE the codex, you can FLIP while holding an open codex to turn to the scroll in the codex that has the spell you are looking for.
As to codices being limited release items, our internal ranking system placed the codices at a treasure level higher than is allowed to be sold off the shelf. Limited release was the only option I was given.
-KEIOS
Keios is pretty amazing. ~Wyrom |