List of 320 ideas on 01/17/2018 12:26 AM CST
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So I'm just gonna toss a bunch of 320 ideas out there to try and stir up some interest in the spell slot.

1. Plasma version of Immolate with Religion instead of Fire Lore
2. Room wide 301
3. New Bolt spell, Plasma Ball that can splash maybe?
4. New Mass spell like 419, 911, 611. Divine Ward. Gives +Generic DS, +Spirit TD
5. Room wide 305 for those mass death invasion situations
6. Atonement, like the opposite of Curse. Does all sorts of awesome buffs on people depending on stance.

All for now
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Re: List of 320 ideas on 01/17/2018 10:48 AM CST
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Great ideas, Estone. but just to direct the conversation a bit, Estild said at SimuCon last year they're definitely interested in ideas for 320, but they plan on the spell being maneuver based, not AS/DS/TD, etc., so think more along the lines of manuevers that disable (possibly damage?) like Earthen Fury, etc.
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Re: List of 320 ideas on 01/17/2018 11:06 AM CST
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For the record: Earthen Fury does a lot more in the line of "damage" than it does "disable"; the disability [stunned, prone, whatever] happens only as a result of the severity of the wound(s).
<mutter, swear>
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Re: List of 320 ideas on 01/17/2018 11:35 AM CST
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So a Plasma version of Earthen Fury with Deity damage cycles too?

Cool.
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Re: List of 320 ideas on 01/17/2018 02:18 PM CST
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I'm just hoping the maneuver helps fill in a problem area for clerics instead of only being variety and flavor. It's not the mechanics of Earthen Fury that I want, necessarily, but more the spirit of Earthen Fury, of being a fantastic option for wizards because the exact types of enemies who are least vulnerable to bolts or weapons are usually also the most vulnerable to maneuvers.

Basically, with my warmage I've never once asked myself "what's better, 917 or attacking with my maul?"--it's always incredibly clear which is better. So as long as I don't end up asking myself "what's better, 320 or two 312s for 4 more mana?", it'll probably be on track.




Also, I like your sixth idea, Estone! If GMs ever combine 309 and 315, maybe something like that could go into the 315 slot, opposite 715 for sorcerers.



https://gswiki.play.net/Leafiara
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Re: List of 320 ideas on 01/18/2018 09:03 AM CST
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Sticking with my general idea from before, but expanding it a bit:

AOE maneuver-based attack with a knockdown (think applying an ewave followed by one round of 917 to several enemies) that also applies a debuff making affected enemies more vulnerable to attacks. Negative to resistences/negative crit padding type of thing, while also giving us time to follow up with other spells before they recover. An alternative to 316 that will boost the effectiveness of further attacks and not be useless against crowds of things that shake off stuns/binds or have high TDs.

The main debuff effect would be a negative resistance based on deity flare type, ideally alongside a negative resistance to plasma.

Additional debuff effects could be unlocked with lore:

Spirit lore: summoning - adds additional negative resistance to fire (for synergy with big fire spirit splashes)
Spirit lore: religion - makes the enemy count as undead when targeted by 306, 302 (if the cleric is Smite-aligned. Make the enemy count as living if the cleric is Bane-aligned), and 301. Not implied to make them actually undead, just makes those spells not trash against them.
Spirit lore: blessings - Not sure. Maybe a buff to the caster's resistances based on number of enemies successfully hit? Could honestly skip blessing lore, it's not a factor in most attack spells.


Mentality - clerics are already excellent in single-target hunting. We don't have great ways to deal with swarms. Since Cone of Maneuver-Based Death is likely out of the question, I like the idea of shoring up one weakness (lack of a knockdown+RT disable) while enabling us to more quickly dispatch the foes with the rest of our arsenal.
For the record, I wouldn't say no to Cone of Maneuver-Based Death.
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Re: List of 320 ideas on 01/18/2018 10:56 AM CST
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If it does end up being AoE (death or not), I hope it works with 340. It drives me insane that I can pass my ranger friends +28 CS to hit ten things in Reim or give my empath +20 CS for amazing synergy with 1117, or even +20 CS for my paladin, but the only multi-target CS spells I can improve with my own 40th level spell are either little damage (135) or none (316, 217, probably 210 but I've never actually tried it).

(It's no wonder I almost never see anyone give clerics advice to tank Intuition instead of Influence, even though Influence does things for 340 while Intuition, as far as I know, doesn't help with any cleric spell and is purely for TPs and a couple extra points of evade DS. I would have tanked Intuition to 20 if I could.)
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Re: List of 320 ideas on 01/18/2018 11:43 AM CST
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340 works with 335 too but it requires a chant before each wave if you want the effect. Overall usefulness of using 335 in those situations is another conversation, though.
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Re: List of 320 ideas on 01/18/2018 11:49 AM CST
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340 works with Divine Wrath. One use per cycle, though, but it applies it to all attacks in the cycle.

I generally use it for the first cycle to guarantee hits and therefore, hopefully, stuns.

But yeah, I agree with you there. 340 needs to apply a bonus and truehand effect to whatever roll is used by 320.

As for tanking INF, well, I go solo so I'm not handing off symbols, and it's the truehand effect I really care about. I can give up 5 CS for 4 casts per hunt for a bit more DS and SMRv2 defense. But then, my final lore plan only includes 10 ranks of SL:Blessings (after planned PP enhancives), so I'm suboptimal all around, heh. Still, feels nice to not have any stat bonuses below 20.
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Re: List of 320 ideas on 01/18/2018 02:48 PM CST
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Oh, I see why I thought it didn't work--even for the first wave you chant after the spell starts, not before. Thanks!

But yeah, 335... whooole other discussion.
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