Lockmastery updates wishlist on 03/19/2020 10:14 AM CDT
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Problem: Audience reps for lockmastery create animosity between customers and locksmiths. It encourages degenerate gameplay to keep peace with the town center via creating 5 F2P accounts so you can progress lockmastery without risking setting off traps in a justice area and injuring innocents.
Solution: Remove audience reps. Replace with a higher weighting of challenging boxes reps.

Problem: Trap component extraction reps can fail even on valid traps. Component reps require several of each type to complete, making this an extremely frustrating experience for locksmiths that didn't emulate an episode of Hoarders when they were working through ranks 1-40.
Solution: Guarantee trap component extraction the moment you learn how. Reduce the amount of components required per task.

Problem: As you advance in ranks, the worst lockpick that you can use to get a rep on boxes is never made apparent to you. It starts at gold and slowly climbs up to veniom. This makes for wasted rep boxes or worse yet, a complete stall of progress when a frustrated rogue can't seem to get anywhere with a lockpick that worked fine last rank.
Solution: Make it apparent what lockpick needs to be used at minimum when you reach a new "floor" lockpick rank. This could be added in the text for the rep description (You must pick 7 challenging boxes using at least a mithril quality lockpick)

Problem: The picking contest set of master reps has the master painstakingly takes several minutes to finish before you're scored. Worse yet, you're assigned multiple repetitions of this for a single task. Worse still, they only give 5 points towards advancement.
Solution: Speed up picking contests by making the master about 300% faster to finish, adjusting their scoring accordingly.

Problem: Calibrate Caliper master reps can take so long that the footpad will kick you out mid-rep for taking too long.
Solution: Make players better with calipers at lower lmastery ranks.

Problem: Because you can't take boxes with you, the locksmith pool has made the first 5 ranks of lockmastery much harder due to parchment (conditions) reps. Since less boxes are being handed over directly to locksmiths you can't just take the customer on a tour around town to get to the appropriate conditions. Neophyte locksmiths must rely on a cleric/empath to sit at the queue with them and modify the conditions in order to advance via the locksmith pool.
Solution: I don't have a good one for this.

Problem: Wedges take a very long time to make and don't last for very many plated boxes at all.
Solution: Reduce the RT for each step, or reduce the number of steps required, or let us make multiple wedges at once in a batch, or increase wedge durability across all qualities of wedges.

Problem: Lockpicks are heavy, they weigh .5lbs each. Additionally, locksmiths require an extensive kit in order to function. Any locksmith worth their salt will be carrying at least 16 lockpicks (8lbs), a scale dagger (1lb), calipers (1lb), wedges (2lbs each), and a locksmithing container(2lbs). That's minimum 14lbs of gear that you're required to have on you at all times while working.
Solution: Reduce lockpick weight to gem weight (1/10th of a pound) - that's closer to their IRL weight. Reduce wedge weight to 1lb.

Problem: Lockmastery clasping cannot be used on scripted containers at all, including EZscripts. This severely limits one of our service niches as more and more people are obtaining scripted containers.
Solution: Allow lockmastery clasping on a whitelist of allowed container scripts, like EZscripts.

Problem: Relocking boxes does not get RT reductions for being in a civilized area.
Solution: Allow the RT reductions to apply to relocking as well.

I realize not all of these may be implemented so I've ranked them in order of importance from top to bottom. If you're struggling with lockmastery, or know someone that is, please encourage them to contribute to this list.
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Re: Lockmastery updates wishlist on 03/19/2020 10:47 AM CDT
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I thought of some more.

Problem: Extracted lockmastery traps are of questionable effectiveness. For example, I used a major e-wave sphere in sanctum and it missed every single target. I don't even think the anti-thief traps work.
Solution: Reduce the RT required to use extracted lmastery traps. Give us significant bonuses for using the traps, like phantom ranks of minor elemental for the extracted sphere components.

Problem: Boxes can spawn with a lock difficulty of -5 even from level 80+ creatures. -5 will never qualify for a rep for challenging boxes.
Solution: Create a floor for lock difficulty. Don't let lesser minotaurs drop -5 boxes, maybe -600 at the low-end.
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Re: Lockmastery updates wishlist on 03/19/2020 11:27 AM CDT
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For LM SENSE tasks, if I'm tasked with telling the foodpad whatever the lighting conditions and/or lock difficulty is then there are certain words that I swear he will always say is wrong. But there are certain words where he will always say I am right.

For example, if I do LM SENSE and I'm told it is dark lighting with a difficult lock and I say that, he'll say I am correct every time.

But if I do LM sense and I'm told it is average lighting with a very difficult lock and I say that, he'll always say I'm wrong. Even if I go as far as copy pasting the words.

I'm not sure if I'm failing because a lack of skill is giving me the wrong result, or if there is a bug of sorts where the footpad is looking for a certain syntax or phrase that isn't actually what is in the game. I don't have the impression it is lack of skill giving me a wrong result because otherwise I'd sometimes fail the words he always passes me on.

It gets to a point where I have to just keep repeating the task until I get enough of the conditional words the footpad will always accept in order to progress.

The above are just examples and aren't necessarily the problem syntax/words. I'll need to jump onto my rogue and get on these tasks to find out which appear to be the problem phrases unless a GM ends up being able to find out already. But yes, these tasks can be a headache to get through.



^Conrash, dwarven cleric of Icemule and lovesick cleric of Oleani
^Zannath, quixotic elven bard of Ta'Illistim
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Re: Lockmastery updates wishlist on 03/19/2020 07:56 PM CDT
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>But if I do LM sense and I'm told it is average lighting with a very difficult lock and I say that, he'll always say I'm wrong. Even if I go as far as copy pasting the words.

>I'm not sure if I'm failing because a lack of skill is giving me the wrong result, or if there is a bug of sorts where the footpad is looking for a certain syntax or phrase that isn't actually what is in the game.

I'd venture to guess it's just lack of skill at Lock Mastery. You're learning how to sense the room and you're not good at it yet, so sometimes what you sense isn't accurate enough for the trainer.

I won't disagree with you that it's a pain in butt. I'm on whatever rank you get to start making wedges, but I couldn't find the workshop in the Solhaven rogue guild after wandering the place for 20 minutes so I just gave up on trying to further my rogue's lock mastery again.

So.....yeah, lockmastery! Oh joy.
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Re: Lockmastery updates wishlist on 03/19/2020 08:46 PM CDT
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<I'm on whatever rank you get to start making wedges, but I couldn't find the workshop in the Solhaven rogue guild after wandering the place for 20 minutes so I just gave up on trying to further my rogue's lock mastery again.>

From the guild master: go door, west, north, go door

The map of the Solhaven guild can be found here: https://gswiki.play.net/Rogue_Guild_(Solhaven)

Starchitin, the OG

A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
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Re: Lockmastery updates wishlist on 03/19/2020 10:24 PM CDT
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>The map of the Solhaven guild can be found here: https://gswiki.play.net/Rogue_Guild_(Solhaven)

Thanks. The map tied to ;xnarost doesn't have the workshop listed....
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Re: Lockmastery updates wishlist on 03/19/2020 10:41 PM CDT
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That's cause Lich is for people that lack skillz

Starchitin, the OG

A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
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Re: Lockmastery updates wishlist on 03/20/2020 12:19 AM CDT
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>Thanks. The map tied to ;xnarost doesn't have the workshop listed....

I can fix this but the mapDB has been checked out for a week so no one can fix anything at the moment.
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Re: Lockmastery updates wishlist on 03/22/2020 04:59 PM CDT
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Adding to the wishlist with QOL feature creep:

* Allow masters of Lock Mastery to fully repair a lockpick to fresh, never-broken status. Introduce a cooldown mechanic if you have to, just don't tie it to kill count.



---
Walsor Gryhm says, "Hmm, a most impressive weapon of note. I'll give you 16 silver coins for it."
You think to yourself, "This deal is getting worse all the time."
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