(no subject) on 09/06/2010 07:05 PM CDT
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I got busted by a script check. I was watching TV while I played. When you are practicing instruments and teaching on the green while and people aren't talking too much it gets boring but I was keeping an eye on the game and responding to my highlights like says and gweth chatter, but I missed it, while I was at my computer. After a while you just tune out that white scroll as it passes by and you watch for your highlights, like your name or highlighted friends and that sort of thing.

I couldn't believe I'd missed a script check I was made to believe that even not 100% focused on the screen you couldn't fail a script check, but in the middle of the scroll I had a sheep jumping around asking me what I wanted for dinner and I totally missed it. I think the checks should have some kind of colored script, or as it gets worse maybe capitalize the entire sentence instead of just a word or two.
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Re: (no subject) on 09/06/2010 10:34 PM CDT
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<<but in the middle of the scroll I had a sheep jumping around asking me what I wanted for dinner>>

LOL


-Mr. Glemm
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Re: (no subject) on 09/07/2010 03:13 AM CDT
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<<but in the middle of the scroll I had a sheep jumping around asking me what I wanted for dinner>>

I love it!


Gosh, I have no idea why you think that the person you told "I'm going to kill you over and over for that when I get back up" continues to make your life miserable. - DR-Wiking
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Re: (no subject) on 09/07/2010 05:49 AM CDT
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not that im advocating scripting or AFKing...

but the guy does have a pretty good point. I was under the impression a script check is to see if someone is ATK or AFK, so why not have it always highlighted? if you are moving a lot, have a lot of scroll going on (ever stand outside the NE gate when 15 people are all foraging / braiding / climbing? Screens can go past without you reading more than 1 line!

I know the arguement back will be that the checks last for X duration or are done more than Y times, but its very easy for plain text to merge with all the other scroll in busy rooms
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Re: (no subject) on 09/07/2010 06:20 AM CDT
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I'm pretty sure if they use highlights it would be easy to trigger sounds off of.
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Re: (no subject) on 09/07/2010 06:24 AM CDT
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Highlighting the text would make it far too easy to detect by someone really AFK scripting.

A better solution is to squelch the messages about others foraging, juggling, folding, braiding, etc. so it is much easier to pay attention to the environment. However, anything you squelch runs the risk of accidentally blocking part or all of a script check. An alternative is to highlight the text for repetitive actions in a dark grey. You can still see it, but you can easily ignore it in favor of other unhighlighted text.

The best solution would be if we could get a new toggle for repetitive verbs to ignore the messaging from others' use of them.

-pete
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Re: (no subject) on 09/07/2010 07:47 AM CDT
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<The best solution would be if we could get a new toggle for repetitive verbs to ignore the messaging from others' use of them

This. 1000x this.




Necromancy brings out the Stupid in us all. -Armifer
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Re: (no subject) on 09/07/2010 08:14 AM CDT
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I couldnt agree more!

I keep a conversation window open because its so difficult to travel, hunt or many other tasks while having a conversation as its so easy to miss what is said. If I didnt have a conversation window and I was script checked with just someone talking while doing such tasks I would VERY unfairly and wrongly probably fail unless it was ridiculously frequent speech.

So yes I can totally sympathise with the OP. Unfortunately I doubt GMs would sympathise.

As for squelching things, as has been pointed out, all it takes is to squelch the wrong thing and you will end up in a worse situation not better. The script checks for this reason shouldnt be just one line repeated more and more frequently.
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Re: (no subject) on 09/07/2010 10:16 AM CDT
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also be careful what you squelch


Moving as one fluid extension of power, an adult desert armadillo growls and demands you say your name, skill in perception and the sum of your wisdom and intelligence. [You're numbly balanced and in good position.]



I'm on a Motor-boat!!
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Re: (no subject) on 09/07/2010 10:28 AM CDT
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>>Moving as one fluid extension of power, an adult desert armadillo growls and demands you say your name, skill in perception and the sum of your wisdom and intelligence. [You're numbly balanced and in good position.]

Please, please tell me this is a joke.

__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
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Re: (no subject) on 09/07/2010 10:43 AM CDT
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Nope, not joking. That is an actual script check that Calag got a while back and passed.



I'm on a Motor-boat!!
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Re: (no subject) on 09/07/2010 10:56 AM CDT
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>>Nope, not joking. That is an actual script check that Calag got a while back and passed.

:psyduck:



TG, TG, GL, et al.
Also: Moo.
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Re: (no subject) on 09/07/2010 11:14 AM CDT
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<<Moving as one fluid extension of power, an adult desert armadillo growls and demands you say your name, skill in perception and the sum of your wisdom and intelligence. [You're numbly balanced and in good position.]

Wow thats crazy. I would fail that for sure in celps. The screen scrolls so much if I tried to read everything I'd get a throbbing headache. I am not sure I could keep up with it all.



Player of Drevid and Jhaval


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Cylons... why debugging matters.
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Re: (no subject) on 09/07/2010 02:19 PM CDT
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<<The best solution would be if we could get a new toggle for repetitive verbs to ignore the messaging from others' use of them.>>

The best solution would be to not watch TV while you had a script running.


Yamcer


"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
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Re: (no subject) on 09/07/2010 02:55 PM CDT
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<<The best solution would be to not watch TV while you had a script running.>>

This.

Likewise, don't run scripts that loop.

If you're going to play, play. If you're going to watch TV, watch TV.

Solomon


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Re: (no subject) on 09/07/2010 03:10 PM CDT
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>>Likewise, don't run scripts that loop.

>>If you're going to play, play.


Then how about making some skills more interesting to train instead of just repeatedly doing the same action over and over.

-Swimming was always a skill I felt could have had so much potential with all the promises of underwater combat etc

-foraging, why do I so often get the message "you are certain you could find it with a bit more luck" for items that I know cannot be found in that room?
why is there no option to scan the room and assess what herbs / plants / woods etc the area is good for. 4 or 5 scans of the room should give you a full picture of everything YOUR skill would allow you to forage or collect

-perception, thankfully the HUNT verb allows it to be much more actively trained, but otherwise its more foraging or juggling!

-mech ok I will leave this one due to the split and creation system due soon.

-climbing.... snore!


Dont get me wrong, many skills have improved greatly, combat is fun, mech has improved and due to get better I hope. But some things still involve people having to become robots to effectively train them.
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Re: (no subject) on 09/07/2010 03:13 PM CDT
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and if your going to watch tv/movies while playing while running or not running a script, dont whisper to everyone how funny the tv/movie show is

that is so annoying. i don't care about your tv show, if i did, i wouldn't be logged into a role playing game designed to distract you from such things as real life, even fake televised real life.
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Re: (no subject) on 09/07/2010 04:43 PM CDT
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>>PBOMBARD: The best solution would be if we could get a new toggle for repetitive verbs to ignore the messaging from others' use of them.

Love it.

>>ESLICKC: I had a sheep jumping around asking me what I wanted for dinner

The correct answer was mutton.



Mr. Gorbachev, tear down this wall rank!
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Re: (no subject) on 09/07/2010 06:24 PM CDT
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>>>Likewise, don't run scripts that loop.

>>>If you're going to play, play. If you're going to watch TV, watch TV.

>>>Solomon

Training in this game is incredibly tedious. The repetition involved in learning skills is mind-numbingly dull. If watching TV on one screen and watching my text scroll by on another is a problem then I guess I won't be playing this game anymore.

My characters name is Kristov and I think if you ask people on the islands they will say I'm responsive. But when you are sitting there and no one is talking I will watch TV on my second screen or read the boards. I don't think that goes against the spirit of the policy.

I won't be playing for the next six months while I wait out my sentance. I'm not taking a chance I'll miss another script check seeing how easy it is to miss one and have my character taken away piece by piece.
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Re: (no subject) on 09/07/2010 06:34 PM CDT
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<<I won't be playing for the next six months while I wait out my sentance.>>

Uh huh.


-Mr. Glemm
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Re: (no subject) on 09/07/2010 06:35 PM CDT
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I guess I'll watch TV instead of paying 40 dollars a month to play. Seeing how the powers that be missed the entire point of my post. My problem is I was sitting at my computer watching the screen and still missed the script check. I was distracted certainly but I don't think it should be possible to miss a script check if you are keeping an eye on things.

If that sheep had just said with say like a PC would, instead of having it talk in the plain white text I would have responded immediately because I read all conversations that are highlighted by SF. I reacted immediately when I got the send, it was in yellow. Something is needed to make a script check stand out it shouldn't be a sneaky gotcha trick.

Sorry for the double post
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Re: (no subject) on 09/07/2010 06:39 PM CDT
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Clearly the solution is to put everything in highlights. That way you won't miss anything.


-Mr. Glemm
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Re: (no subject) on 09/07/2010 06:45 PM CDT
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>>Then how about making some skills more interesting to train instead of just repeatedly doing the same action over and over.

I think it's pretty clear that the current Dev team is and has been trying to do this for the past few years now. I think that the upcoming skill juggling is an example of this and a huge step in the right direction.

GENT
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Re: (no subject) on 09/07/2010 06:48 PM CDT
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Glemm, stop being so childish.

You were sat in the crossing empath guild the other night and someone prodded you a couple of times then left when you didnt respond to them, yet im pretty sure you were part of a class. Had that been a script check you would have failed...

The poster has an extremely valid point. The idea of script checks is to catch people who are truely AFK and still training their characters. So what exactly is the problem with the script check being something that is highlighted? or spoken?

You obviously missed the prodding due to the scroll of people being healed, people filling the cabinet, etc. But the fact is, you missed it.
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Re: (no subject) on 09/07/2010 06:53 PM CDT
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<<You were sat in the crossing empath guild the other night and someone prodded you a couple of times then left when you didnt respond to them, yet im pretty sure you were part of a class. Had that been a script check you would have failed...>>

The person asked to be healed. I did not wish to heal them. If it was a script check, I think I would have passed with flying colors.


-Mr. Glemm
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Re: (no subject) on 09/07/2010 06:54 PM CDT
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Might I add, I have everything highlighted with big black capital letters on a white background. That way I don't miss it.


-Mr. Glemm
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Re: (no subject) on 09/07/2010 07:38 PM CDT
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>>The person asked to be healed. I did not wish to heal them.

If I had a plat for every time someone said they weren't AFK scripting, they just didn't want to interact with the person, I'd own Elanthia. ALL. OF. IT.

Face it, everyone, and I mean everyone, has at one time or another looked away from the screen for enough time to fail a script check. Whether it was simply not typing sleep when you went to use the bathroom and got distracted, sitting a class and the your AIM blew up, or you just flat out fell asleep running .juggle, I think everyone has done it.

My point: He needs to take his lumps, but everyone else can get off their high horse.
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Re: (no subject) on 09/07/2010 07:42 PM CDT
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I can understand being unhappy about failing a script check while being near your computer, I've been there before, but you really have to take a little bit of accountability for what happened. Once quite a long time ago I was watching a movie with a laptop next to me not paying full attention and failed a script check. I said the same thing but really, looking back, I wasn't actually paying attention to the game at all.

I've seen you say how the script checks weren't highlighted and that was all you were looking at, but how many times did the messages that you didn't see appear? About how long did these messages come up, and was it the same one each time?

99% of the script checks I've seen haven't really been hard to notice it was something that was not normal messaging, especially if you're somewhere you spend a lot of time.


Halajar
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Re: (no subject) on 09/07/2010 07:51 PM CDT
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<<Swimming was always a skill I felt could have had so much potential with all the promises of underwater combat etc>>

you want it interesting, you could always train swimming on aesry.

duh,duh,duh, duh <jaws theme>

or, you could swim where the esraels live off the hummocks in lang. :-)







You've seen life through distorted eyes;You know you had to learn;The execution of your mind;You really had to turn;,the book is read,The end begins to show,The truth is out, the lies are old, But you don't want to know - Black Sabbath

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Re: (no subject) on 09/07/2010 08:07 PM CDT
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>>>I can understand being unhappy about failing a script check while being near your computer, I've been there before, but you really have to take a little bit of accountability for what happened. Once quite a long time ago I was watching a movie with a laptop next to me not paying full attention and failed a script check. I said the same thing but really, looking back, I wasn't actually paying attention to the game at all.

>>>I've seen you say how the script checks weren't highlighted and that was all you were looking at, but how many times did the messages that you didn't see appear? About how long did these messages come up, and was it the same one each time?

>>>99% of the script checks I've seen haven't really been hard to notice it was something that was not normal messaging, especially if you're somewhere you spend a lot of time.

Accountability? I haven't once said I didn't deserve this. I missed a script check, that is fact. By he rules of the game I am guilty. But I wasn't AFK scripting. I was at my computer splitting my attention between two things and I was clearly not paying enough attention.

That doesn't change the fact that I was floored that I had missed it, I scrolled back and there was a lot going on when I looked for it, but I still totally missed it while I was sitting right there. I wasn't in the bathroom, I wasn't making dinner, though I do things like that but I come back and check my screen while doing that too. I was watching a TV show on hulu on one screen and the game on my secondary. I can guarantee I would have responded to conversation, gweth or some kind of send, but my mind just totally blanked on the white room scroll.

What I'm trying to say is I accept my punishment, but this could be done better. In a way that doesn't seem sneaky.
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Re: (no subject) on 09/07/2010 08:08 PM CDT
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>>The best solution would be if we could get a new toggle for repetitive verbs to ignore the messaging from others' use of them.>>

>The best solution would be to not watch TV while you had a script running.

I don't watch TV while playing. I just simply can't read the scroll any more.

How does it aid in immersion and story telling to have a room so spammed with repetitive messages that you can't follow RP verbs that someone is using.

At least there is the conversation window now. Before that I couldn't even stand to be in a busy area without ending up with a blinding headache.

-pete
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Re: (no subject) on 09/07/2010 08:20 PM CDT
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my concern would be more having something non-obvious show up on the screen. Because I've had to change fonts to be able to see it, with the effects of getting older and bifocals, etc, I can't read all the tiny little print at once like i used to be able to. So things "fall off" the screen faster than when you use the tiny print.

I do hope they take us old codgers into account!








You've seen life through distorted eyes;You know you had to learn;The execution of your mind;You really had to turn;,the book is read,The end begins to show,The truth is out, the lies are old, But you don't want to know - Black Sabbath

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Re: (no subject) on 09/07/2010 08:43 PM CDT
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How bout a separate pop-up window that flashes different colors and says in all caps YOU'RE BEING SCRIPT-CHECKED? I think that'd work.. except for the part where they'd only catch people stupid enough to let DR run while they're off at work somewhere.

In all seriousness, I've never failed a script check, but was close once. I wasn't in a busy area, rarely am if I'm scripting at all (btw I don't script combat). But I answered a phone call and a GM popped down to do an alteration for me, but kindly script-checked me first. But as I recall, I was on the phone for maybe 10 minutes and came back to AFK-check messaging attacking my screen about every 5 seconds. It's pretty obvious that it's not "normal" text.

Segmere
Shadow Priest, Baron's Own Militia

"The best cure for insomnia is to get a lot of sleep." ~WC Fields
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Re: (no subject) on 09/07/2010 08:55 PM CDT
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I'm concerned about hypothetical situations where I would be unfairly expected to perform some kind of action that I can perform because I'm in some sort of altered state that prevents the action from being executed.

By this, I mean not telling a sheep what I want it to cook for me.


-Mr. Glemm
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Re: (no subject) on 09/07/2010 09:16 PM CDT
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<<I do hope they take us old codgers into account!

hah exactly. My eyes don't work like they were 18 again.



Player of Drevid and Jhaval


http://www.phiiskeep.homestead.com/Barbarian.html

Cylons... why debugging matters.
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Re: (no subject) on 09/07/2010 09:17 PM CDT
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>>The idea of script checks is to catch people who are truely AFK and still training their characters

>> But I wasn't AFK scripting.

I just want to point out that these are not accurate statements. They are looking for unresponsive players, not AFK players. I understand that they may be one in the same at times, however as we have seen that's not always the case.

~Sulakhan



"Under the sword lifted high, there is hell making you tremble. But go ahead, and you have the land of bliss."

~Miyamoto Musashi
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Re: (no subject) on 09/07/2010 10:00 PM CDT
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<<But I wasn't AFK scripting.>>

That's fine, but the policy isn't against AFK Scripting. It's against Not Being Responsive to the Gaming Environment.


Solomon


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Re: (no subject) on 09/07/2010 10:09 PM CDT
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If you were paying attention, you would have responded (or even reacted somehow) a lot sooner than what it took for you to respond to being moved from the room you were in into the holding room, not to mention the large, yellow highlighted, surrounded-by-stars text explaining your warning and being put to sleep.

You were sent the info and put to sleep in the holding room at 18:32 and you didn't wake up to even attempt to leave until 18:39 and then reported at 18:42.

That's pretty much a definitive example of not being responsive to the environment.

As this is your first warning, the only thing you're losing is the ability to THUMP and offline experience drainage. Unless you violate the policy again, you won't have anything to worry about in terms of other penalties.

Solomon


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Re: (no subject) on 09/08/2010 06:59 AM CDT
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seven minute gap... must have had to wait for a commercial
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Re: (no subject) on 09/08/2010 05:00 PM CDT
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I tried to report right away as soon as I saw the yellow letter, but was prevented from taking action either by the room or being asleep. I wasn't very familiar with being put in an area like that I couldn't actually take any action until I woke up and even then it would only let me take certain actions or get put back to sleep. I thought I had "Woken" then scrolled back to see the script check that I had missed because I was astonished I'd missed those.

You don't have to believe me to understand what I'm trying to say. Again I'm not saying this was undeserved, I'm not saying it should be rescinded. I obviously wasn't paying enough attention.

The fact remains, I was at my computer and still missed the check, and I am concerned that the plain white text is that easy to miss in high traffic areas and I would have immediately responded to something like "Hi" or even something on the gweth. Either of those things would be better than the script check in the form I received.

I am not trying to get a reduced sentance. I broke your rule and I accept that. What I am trying to suggest is that you don't hide the checks in floods of white text in the future.

>>>As this is your first warning, the only thing you're losing is the ability to THUMP and offline experience drainage. Unless you violate the policy again, you won't have anything to worry about in terms of other penalties.

What I'm afraid is that it will happen again since I thought I was being fairly responsible. The main reason I even bought my second monitor was so I could keep an eye on my text while I watched a little TV, read the boards or did some writing. It's obviously not the only reason but a big one. Apparently that's not enough.
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