Re: Major tweeks to mining? on 06/28/2011 08:15 AM CDT
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Are your tools very damaged?
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Re: Major tweeks to mining? on 06/28/2011 11:30 AM CDT
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My tools are in pristine condition. I have the techs to repair tools and protect them from damage. That is not the issue. I've been mining since the first mine opened, so I know what mining is like with various states of repair, encumberance, ranger bonus, etc. Have you mined in the last 12 hours Pendus?

If you have and you haven't noticed any changes, then what tweeks were added that effect just a few people.

If you haven't. Go mine a bit and see if you notice a change.

Because whatever happened, happened between me going to bed last night, and getting up this morning.

Telrenth
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Re: Major tweeks to mining? on 06/28/2011 01:46 PM CDT
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Is it a specific message that it happened on? For example, "Sparks fly..." and only a single metal nugget drops.

There was a bug in the code from the beginning that started showing up recently. Kodius had fixed it but it recently cropped back up with a tweak.

Also from what Kodius has told us RTs into the 20s are within the realm of possible outcomes.
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Re: Major tweeks to mining? on 06/28/2011 02:53 PM CDT
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There was a bug corrupting the round times when you hit metal (sparks fly message). This "should" hopefully be fixed now. Let me know if you see anything over about 35 seconds, as that is too much.



"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: Major tweeks to mining? on 06/29/2011 02:08 AM CDT
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These are the times that I've hit high rt's that are not expected. I'm used to 10-15 rt's when uncovering boulders, but until this moring, I'd never gotten an rt above 16. Roundtimes when I hit nothing are between 3 and 9.

49 strength

695 foraging

You analyze every minute detail of the weighted pickaxe and smile knowingly to yourself.
This appears to be a crafting tool and it is in pristine condition.
This tool is used to mine stone, ore and gems from exposed rock.
The workmanship is masterfully-crafted.
Assessing the pickaxe's durability, you determine it is very delicate and easily damaged.
About 10 volume of metal was used in this item's construction.
This tool looks recently cleaned and will resist damage for a time.
This tool appears to be exceptionally effective at increasing crafting speed.
You find it impossible to identify who crafted this item.

highest ranger bonus

A spill of stone reveals the faint glimmer of metal beneath!
Waves of debris spill forth as you repeatedly strike the earth with your weighted pickaxe. When the dust clears, both a basalt stone and a small nickel nugget are visible on the ground.
Roundtime: 23 sec.

Mining out the entire vein, that was the only 20+ rt. The rest of the time that I hit metals and rocks stayed below 16 rt, with most in the 8 or 9 second rt with just a couple hitting 15 and 16.

Second vein....

A spill of stone reveals the faint glimmer of metal beneath!
Waves of debris spill forth as you repeatedly strike the earth with your weighted pickaxe. When the dust clears, both an andesite stone and a large tin nugget are visible on the ground.
Roundtime: 19 sec.

Waves of debris spill forth as you repeatedly strike the earth with your weighted pickaxe. When the dust clears, both an andesite pebble and a small tin nugget are visible on the ground.
Roundtime: 17 sec.

Waves of debris spill forth as you repeatedly strike the earth with your weighted pickaxe. When the dust clears, both a small andesite rock and a massive tin nugget are visible on the ground.
Roundtime: 20 sec.

followed by 8 rt

followed by 6 rt

Those are the rt's when I uncovered items. Rt's when I don't uncover metal or rock all remain in the 3-9 range.

I wouldn't even bring this to the boards, but I've been mining except when I have to melt it down to ingots to get my inventory down since the Wicked Mines opened, and I'd never seen rt's like this until recently.

But it looks like no tweeks have been made from Kodius' post. So, next, I need to figure out what changed with my character.

Telrenth
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Re: Major tweeks to mining? on 06/29/2011 04:18 AM CDT
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It is not just you, something changed yesterday with RT's.

Before yesterday, I was getting No RT above 13 seconds.
Yesterday and today The RT's vary from 3-22 seconds.

Foraging 463
Strength 62

Using the same tool, home made slender pickaxe

Rezzian
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mining on 04/09/2002 10:24 AM CDT
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will mining be a specific rank based skill?
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Suggestion for the first mining sights. on 04/09/2002 04:10 PM CDT
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How about Stone clan and the Dirge area. Both have rich mineral
resources. Also pre-existing mines. It would help develope both
areas. I figure both are reasonable sights. Also the first mines
shouldn't be in some obscure place thats my opinion anyhow.
Also these regions need something. You could open the General
store in Dirge and have it sell mining supplies among other things.
would help get the place opened up. Also would help get a gem dealer
into the city. Maybe could have suggestions for the shop owners.
Like name, race, and description. A contest of sorts. Just a thought.

-Ibec Alshaerd
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Re: mining on 04/09/2002 10:21 PM CDT
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It will be a Pseudo skill, a non existing skill that does exist in one way or another. Im guessing there wasnt enough room i nthe lore skill catagory to put mining in there...guess there getting close to a total of 99 skills...
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Re: Suggestion for the first mining sights. on 04/10/2002 02:38 AM CDT
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<<Also the first mines
shouldn't be in some obscure place thats my opinion anyhow.

I don't care if it's in an obscure place or not, as long as it is in a place that makes sense. Plus, not everything can be mined in one spot. Different types of minerals and ore are found in different places.
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Re: Suggestion for the first mining sights. on 04/10/2002 03:08 AM CDT
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A large vein of turquoise that the winds have exposed in a rocky outcrop of the Velakan desert, tempting miners to go deeper.
Animite nuggets found at the base of a cliff in rock guardians direct miners up to the place of their origen.
A rushing stream outside of Horse Clan offers up a wealth of emeralds to panners and the rush is on to find the best gembeds.
As a prospective miner id be more than happy to see as many places and types of mines as possible, although i must admit, what i really want is a mine car on tracks.
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Re: Suggestion for the first mining sights. on 04/10/2002 03:13 AM CDT
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>>>what i really want is a mine car on tracks.>>>

There is one. Trust me, you don't want it.

23

Vorpar
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Re: Suggestion for the first mining sights. on 04/10/2002 08:10 AM CDT
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>>>what i really want is a mine car on tracks.>>>

all a mine needs, is a dwarf with a pick, and a crawling tog with a huge basket on his back <g>

Jhanus Vy'Orn
Dwarf who's been using a mining belt for junk for far too long.
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Re: Suggestion for the first mining sights. on 04/10/2002 12:49 PM CDT
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>all a mine needs, is a dwarf with a pick, and a crawling tog with a huge basket on his back

No, no, no. See, the dwarf goes first, and finds the veins of really good ore. The Tog comes behind, with the huge basket naturally, and carves a Tog-Sized tunnel. Then, hordes of gnomes and dwarves together can pack this new, quite large (to the smaller races, anyway) tunnel and carefully chip out the minerals and/or ores! Either that, or you just take a gnome tied to a rope and chuck it down a long shaft and make it chip away. Hmm....so many different mining strategys....
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Re: Suggestion for the first mining sights. on 04/10/2002 03:26 PM CDT
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>Either that, or you just take a gnome tied to a rope and chuck it down a long shaft and make it chip away.

Heh.

[Someplace, The Mineshaft]
Wow. Nice place, huh?
You also see: a rope dangling over the side of the shaft.
Also here: Kilan

A squeaky voice echoes from the depths, "Um..er...I uh...er...I drop...dropped...another...uh...gemagainboss!"

Kilan furrows his brow.

Kilan says, "Now you have to go down and get it, silly gnome"

You hear a loud wail from the depths below.

Kilan smirks.

Kilan unties the rope from the nearby tree.

Kilan asks, "Ready?"

A squeaky voice echoes from the depths, "Nonononono!!"

Kilan nods.

Kilan exclaims, "Good!"

Kilan drops the rope. The weight of something on the other end causes it to fly towards the shaft before dropping out of sight.

The shrill screams coming from the mine shaft soon stop with a dull thud.

Kilan says, "So damned hard ta find help, these days."

Kilan mutters cryptically to himself.

Kilan shrugs.

Kilan just went south.

A squeaky voice echoes from the depths, "Boss? I gots ya gem fer yas!"

A squeaky voice echoes from the depths, "Er...boss?"

A squeaky voice echoes from the depths, "Boss?!?"

I like it!

-Chris, player of Mad Mage Kilan
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Re: Suggestion for the first mining sights. on 04/10/2002 06:51 PM CDT
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i wunder i when mineing comes out if it will be possible to harvest mineral trees, ironwood,and gold leaf and such. wunderful book about them in some library out there.


me
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Re: Suggestion for the first mining sights. on 04/12/2002 01:03 PM CDT
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These aren't metal trees.

Firstly, ironwood is just a really really hard type of wood, not a metal.

Secondly, gold leafed weapons and such just means they have a layer of gold on them, not that they are made of a tree that grows gold leafs.


Ecoles
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Re: Suggestion for the first mining sights. on 04/12/2002 02:15 PM CDT
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LMAO, that was really one of the funniest things I have read in a long time.

~Ternith
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Re: Suggestion for the first mining sights. on 04/12/2002 03:12 PM CDT
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No, no, no. There actually are supposedly trees that are called 'Copperleaf', 'Goldlbark' and 'Silverwood' trees. They have....copper, gold, and silver in them. There is a book about it in the War Mage guild I think. Maybe other places too. Called 'Notes on the Mineral Bearing Trees.' Very interesting.
And I agree, quite a funny thing to read, that was. hehe
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Re: Suggestion for the first mining sights. on 04/12/2002 03:50 PM CDT
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Heh i mainly ment the very very first underground mines. Gee i need to get more specific :) . Also i kinda want Dirge to get a big part in the system. It hasn't had a actually worthwile system in a while. I figure places like Dirge and stone clan both having a former or current mining
base. Also would help to get some facilities open in those two places.
Like the being able to get the materials from the trees.

-Ibec Alshaerd
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Re: Suggestion for the first mining sights. on 04/12/2002 03:55 PM CDT
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Hmm....Dirge might be a tough one for some things. Since a lot of the minerals which may have existed have been destroyed through the volcanic activity. In the areas to the edges of the volcanic area, you would probably run into more metomorphosed things, which is where you can find a whole bunch a stuff. I think. Im only partway through Minerology, so I don't know it all yet. But I do know that all precious jade is actually jadeite.....and kyanite is used in the production of high temperature porcelain, and in acid resistant products.......::ponders a suit of acid resistant kyanite armor:: Hmm....
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Re: Suggestion for the first mining sights. on 04/12/2002 04:44 PM CDT
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Actually depends on the minerals. I doubt many would be affected.
You have Obsidian, forms of crystal, metals, maybe some type of marble. Dirge is in the middle of a mountain range. Maybe there could be new minerals discovered around there. Some caused by the fist. I seriously think it would be possible to find a treasure trove of materials.
I still think dirge should get a big part in the system.

-Ibec Alshaerd
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Re: Suggestion for the first mining sights. on 04/13/2002 07:08 PM CDT
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found the book in the tower out by cogars out west gate of crossing, can prolly find it elsewhere. here are a few things from it, if you liek you can head there are read the whole thing ya selves, but i still think it would be a great addition to the mining system.


"Start quote"

Notes on the Mineral Bearing Trees
By
Moonshadow Palantiri

...The phenomenon resulting in such trees is not unknown in the
plant world but has not usually been seen in this form. Many
plants are known to extract substances from the soil and rock
that they either need or that they wish to filter out as
unhealthy to themselves. The saltbush for example, that thrives
in estuaries, excretes excess salt from the ground in crusty
deposits on the underside of its leaves is only one such example....

...I will list here the known species of mineral-bearing flora for
the education of those new to this subject. Others may be found,
so this is by no means a definitive listing.

Silverwood - Famed for the veins of fine silver that permeate the
wood. Properly cut and polished, the wood and silver form a
harmonious blend of colors and textures highly sought after for
furniture and decor. Silverwood is also reputed to have some
useful effect against spells when used as a shield but no
definitive work on this has been done.

Goldbark - A tree with a coarse-appearing shaggy bark. When the
bark is removed and carefully cut open, it will often be found to
contain fine sheets of gold leaf in many layers. This is highly
prized by artisans for gilding work and the bark itself is
sometimes used in decorative ways.

Copperleaf - A wide-spreading tree with an unusual feature. The
leaves secrete copper onto their surfaces during the fall season.
This causes a most spectacular color change as it oxidizes. The
trees also when found in groves sometimes make a form of music as
the metallic leaves strike each other they sometimes generate a
soft tinkling sound like wind chimes.

Ironwood - A solid and heavy tree with tall straight trunks that
can become extremely thick. This tree infuses iron crystals into
the substance of itself especially into the heartwood deep
inside.

This makes the tree extremely strong and sturdy. Many a woodsman
has found a bit too late such a tree when his axe blunts itself
after two or three strokes.

There is rumored to be a grove of such trees that rise over 500
feet tall but no substantiation has yet been found.

Those who can afford the high cost use these trees for ship's
masts or for building fortifications as the wood retains its
incredible strength after being cut down due to the iron being
encapsulated by the hardening tree sap and thus being protected
from rust.

In the realm of rumor or wild traveller's tales are Diamond Oaks,
Crystaltrees, metalwire bush and the (reputedly) dangerous
Sunburner plant that is rumored to use reflective petals to focus
the sun's light on predators to the point of ignition, if such a
tale can be believed.


"End quote"

ME
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What is mining? on 04/15/2002 05:57 PM CDT
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Just wondering...
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Re: What is mining? on 04/15/2002 08:03 PM CDT
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Mining is the acquisition of ores, metals and other mineral resources (including gems) that can be used in creation of items. The system will cover three basic areas; placer or panning, surface mining, and underground mining.

Placer or panning mining, is sifting through silty deposits in or along stream beds.

Surface mining will be like foraging for minerals, but with it's own unique methods.

Underground mining is working in traditional mines or caves, attempting to extract valueable ores and minerals from the earth.

Each method will have it's own risk/reward factors.

GM Fial
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Re: What is mining? on 04/16/2002 04:38 PM CDT
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Fial,

I'm really anticipating when mining will be out and just wanted to suggest a mining location for ya. Out in Knife Clan, there's a mountain cave that people can't go to yet, I'm hoping this can be a place where we can mine for ores and minerals and possibly have a hunting ground there making it somewhat dangerous as well.

Just a thought.

-Rufhelous
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Gem mining... on 04/25/2002 04:58 AM CDT
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When and If gemstones are ever abled to be mined, could gemstone values in the treasury/economic system be re-vamped or at least re-evaluated. I won't claim to be an expert gemologist. However, it seems that the value of various gemstones are a bit off.

Note. I'm not saying that all gemstone values need to go up or anything. On the contrary. I think that certain gemstones (rock crystals and rock crystals) need to be lowered, while others need to be raised just a notch. I think the super-duper rare gemstones need to have a pretty steep price on them while the common not-so-valuable ones should be not-so-valuable.

<shrug>

--Syreh, the Gorbesh Girl--
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How I would do mining on 04/25/2002 02:24 PM CDT
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First mining needs to be a multi tooled process. It needs to be a process involving the focused attention of the miner. It needs to be a dangerous process. So if a player scripts things like a cave in, a room flooding, crushed ore, a land slide, or a "no result" could happen. Below ill give an example of the process as i see it including both a good example and a poor example.

Good miner example:

Digs Gemstone the Dwarf enters the room

search tunnel wall (6rt) search tunnel wall (6rt) search tunnel wall (6rt) ......... you see a crack in the stone.

Get Sledge from miners belt.......get rock chisel from miners belt.

Pound chisel into crack with sledge (you manage to wedge chisel into crack)

pound chisel with sledge(5rt), pound chisel with sledge(5rt), pound chisel with sledge(5rt) (you make some progress) pound chisel with sledge(5rt), pound chisel with sledge(5rt) (the crack opens up your chisel falls to the ground)

get chisel, put chisel in miners belt. Put sledge in miners belt

get miners pick axe from miners belt.

hit crack with miners pick axe (5rt), hit crack with miners pick axe (5rt), hit crack with miners pick axe (5rt), (you make some progress) hit crack with miners pick axe (5rt), (bits of ore fall to the ground).

Get ore....... examine ore ....... (ore sparkles maybe you should app ore) app my ore......... (you find your holding a nugget of copper worth about 53 kronars)

Put ore in my ore Sample bag

Examine crack (crack seems emty of ore maybe you should dig elsewhere).

Search tunnel floor search tunnel floor.....ect....




Bad miner Example:

Causs Landslide the Elf enters the room

search tunnel roof (6rt) search tunnel roof (6rt) search tunnel roof (6rt) ......... you see a crack in the stone.

Get Sledge from miners belt.......get rock chisel from miners belt.

Pound chisel into crack with sledge (10rt)(you manage to wedge chisel into crack)

pound chisel with sledge(5rt), pound chisel with sledge(5rt), pound chisel with sledge(5rt) (you make some progress) pound chisel with sledge(5rt), pound chisel with sledge(5rt) (the crack opens up your chisel falls to the ground)

get chisel, put chisel in miners belt. Put sledge in miners belt

get miners pick axe from miners belt.

hit crack with miners pick axe (5rt), hit crack with miners pick axe (5rt), hit crack with miners pick axe (5rt), (you make some progress) hit crack with miners pick axe (5rt), (bits of ore fall to the ground).hit crack with miners pick axe (5rt), hit crack with miners pick axe (5rt), hit crack with miners pick axe (5rt), hit crack with miners pick axe (5rt)

(Water begins to leak from the tunnel roof)

hit crack with miners pick axe (5rt), hit crack with miners pick axe (5rt), hit crack with miners pick axe (5rt)

(CAVE IN!)

You manage to evade the first rock .......you fail to evade rock taking a light hit to the head......You fail to evade taking a massive hit to the head...... you are stunned......you fall over.... you fail to evade taking a massive hit to the chest

............Causs Landslide was just struck down...............


This is how i see Mining with some variations ........ Maybe a GM will repond to this post in some way.

Tools i see in mining process:

miners Sledge

miners pick axe

miners rock chisel

miners shovel

Grimslayer a dwarven barb who wants to be miner!!!!!
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Re: How I would do mining on 04/27/2002 12:44 AM CDT
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>>hit crack with miners pick axe (5rt)

(Water begins to leak from the tunnel roof)

hit crack with miners pick axe (5rt), hit crack with miners pick axe (5rt), hit crack with miners pick axe (5rt)<<

Funniest thing I've read on the boards in a long time. I still haven't recovered :)
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This mining business in history (long) on 05/06/2002 09:36 AM CDT
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Just some food for thought, from a young businesselothean:

In 1491 the Augsburg merchant Jakob Fugger lent the future Emperor Maximilian more than 200,000 florins to finance his wars consolidating the Habsburg territories. In return Maximilian gave Fugger exclusive rights to the profitable Tyrolean copper and silver mines. Large injections of Fugger capital into the mines to install all the most up-to-the-minute mining technology significantly increased productivity. When Maximilian became Emporer in 1493 his financial needs increased.... this time Fugger got the additional rights to the Habsburg mines in Hungary. During the ten years from 1595 to 1504 about 100,000 tons of copper from the Hungarian mines were sold on the open market. Meanwhile the silver was separated from the copper using a recently developed smelting process, once again assisted by the German merchant's investment capital. Under the agreement with Maximilian, Jakob Fugger paid 8 Rhine florins in advance for every gram of refined silver to be extracted: of this 5 florins went to the operator of the mine and 3 to the Habsburg coffers as a tax. Fugger was then entitled to sell on the silver at any of the locations where he had an agent or trading branch. If he resold the silver for 9 florins, this represented a return of 12.5 per cent on the money advanced, against the risk that the price of silver might drop...

Worldly Goods: A New History of the Renaissance, by Lisa Jardine.
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Re: How I would do mining on 05/25/2002 08:40 PM CDT
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Umm.. that's way too long of a system. A simple foraging/mech with a pick axe while either wearing a mining cap or having a lamp on the ground would suffice. Similar to basics of fishing.
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Re: How I would do mining on 05/30/2002 09:09 PM CDT
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<<Umm.. that's way too long of a system. A simple foraging/mech with a pick axe while either wearing a mining cap or having a lamp on the ground would suffice. Similar to basics of fishing.
>>

Yeah. God forbid we have an extensively detailed, well developed system. How about we just walk into a mine and type "get ore" and we get some? That'd be much better.
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Re: How I would do mining on 05/31/2002 03:44 AM CDT
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hey now, no bickering, that only leads to delays. anyway. mineing should be detailed, but not linear.

sure, we all have to start the same way, but say we want to do different things while mining, like....so and so wants to dig a deep hole in the west wall, while mister me wants to just expand the wall in general, you know, like make the west wall an inch depeer, like make the room larger by taking away at it's walls, um...one way would cause a cavein in the hole itself, ruining all your work, possibly injuring to killing someone, while the other way is a bit safer, (putting up extra wall supports) but less ore to be found. also, you could follow steams of ore, because they don't all come in ball shape. like, follow the path, or you could just dig straight. I'm babling now, hope this is enspiring or something.

I'de like to also add like gentle mining, not just take out a portion of wall, and looks at the rubble to see if any ore is in it, but rather, delicatly pick at the wall, and get larger chunks/whole chunks of ore = more expensive and time consuming. but hey, that's just me

smoking locksmith
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All quiet on the mining front on 07/31/2002 02:41 AM CDT
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Fiel are there any updates on the mining system that you can share with us? Maybe some thoughts or ideas you could bounce off us?
On a side note make dirge a big part of the system :) Just a thought.

Ibec Alshaerd
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Could someone please explain how the Museum and mining relate ? on 04/14/2003 09:05 PM CDT
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I've never been to TC before, although someone told me something about being able to mine there. Is this possible? and if so could someone please explain the mechanics to me ?

(a very ignorant)
Goldshrewd
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Re: Could someone please explain how the Museum and mining relate ? on 04/15/2003 01:32 AM CDT
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The excavation site isn't related to the museum. I've done the excavating stuff before, never been to the museum though. There are certain supplies you need - I forget exactly what, but it was something like a shovel, a brush, etc. And I remember the syntax you have to type being fairly confusing. All I remember was it didn't me mech lore worth squat (there's a surprise), so I left after a couple hours.

Apu
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Will mining be conected to foraging or something totally different? on 07/02/2006 11:20 AM CDT
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As the title ask, will minig be conected to foraging or something totally different?


_____________________________________
Gnomes Rule!
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Re: Will mining be conected to foraging or something totally different? on 07/02/2006 01:03 PM CDT
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Probably to foraging. Foraging's going to be a neutral skill in relation to the Mech Lore stuff, so making it a Foraging-based system will allow for the preservation of the Home Lore setup.

J'Lo, no that other one
The Manipulation List -- http://symphaena.com/index.html
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Re: Will mining be conected to foraging or something totally different? on 07/02/2006 02:09 PM CDT
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> As the title ask, will minig be conected to foraging or something totally different?


I'm not entirely sure on full-scale mining at this point, but on my project list is a mining-related system that will in fact be tied to foraging.


- GM Dartenian

"You ain't seen nothin' yet!" - Al Jolson

LiveJournal: http://www.livejournal.com/users/dartenian/
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Re: Will mining be conected to foraging or something totally different? on 07/02/2006 02:09 PM CDT
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Mining should be a lore skill that instantly nukes a ranger bonus. Until of course they make rangerly strip mining.

Ice Patch - Because bludgeoning immobile things to death is fun.

Lots more stuff coming 'Soon'!

http://www.zairius.com

Supreme Bunny Overlord Zairius
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