Lockpicks? on 03/13/2012 11:25 PM CDT
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For as much as I love lockpicks I feel like im maybe way behind any info with upcoming changes.

Making a lockpick right now is obviously thief only.

Are lockpick's going to be a part of tinkering?
Will they be just for thieves or for everyone?
Will store sold Keyblanks still be available?
Would a thief who wants to keep making lockpicks at the same quality he currently does, need to move all his mech to engineering?

Feel free to direct me to other posts if there's already been a slew about this... only thing I can really see is just a quick line on the wiki that says lockpicks fall under tinkering... and that blacksmithing can currently make keyblanks.

Thanks for any info.
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Re: Lockpicks? on 03/13/2012 11:31 PM CDT
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>>Are lockpick's going to be a part of tinkering?

I think it's currently slated under tinkering, but before that it was under carving.

>>Will they be just for thieves or for everyone?

Generally, everyone. I think Kodius mentioned offhand that there might be a Thief-crafted-only lockpick option.

>>Will store sold Keyblanks still be available?

Probably. But it's pretty easy to get them made in forging 3.0

>>Would a thief who wants to keep making lockpicks at the same quality he currently does, need to move all his mech to engineering?

Not necessarily. In fact, it wouldn't surprise me if the difficulty of things like stouts became much easier to craft, while grandmasters became much harder. That said, taking it as a career and/or having the right techs and/or grandmaster tools might make it easier.
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Re: Lockpicks? on 03/14/2012 12:34 AM CDT
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To accompany the lockpicking creation system rewrite, I intend to redo how locks work as well. In simple terms, boxes can have multiple locks and each lock can be one of several types. Certain lockpicks will get bonuses/penalties when used on a type of lock. Generally this means that, as a player, you have several options:

1). Use an all-around OK lockpick for everything with a small penalty (laziest option, closest to what we have now)

2). Take the time to find and use the correct lockpick and get a decent bonus (more micro management, not everyone will like doing this)

3). Use a lockpick that can swap between each type (rare)

4). Be a thief and use a special, thief-only lockpick that offers special advantages.

Granted, this likely won't occur until later in the year, but some variant of this is where we are headed. Ditto for disarm, but with player-made traps and trappable containers to go along with it.




"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: Lockpicks? on 03/14/2012 02:25 AM CDT
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My only concern here is that <for my prime char>, I want to be able to make lockpicks of the same quality I do now. Which I am at the high end of. <grandmaster with my name on 'em>.


-Schvartzgonif's puppeteer-

"we're doing it for the good of mankind," said the philosophers of murder, waiting for the rest of the world to congratulate them"-Elie Wiesel <the gates of the forest>
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Re: Lockpicks? on 03/14/2012 02:35 AM CDT
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>My only concern here is that <for my prime char>, I want to be able to make lockpicks of the same quality I do now. Which I am at the high end of.

If you have the mech, great. If not, get training.



Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
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Re: Lockpicks? on 03/14/2012 02:44 AM CDT
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I for one would not mind the Grandmaster quality goalpost moved further out. It would give me something to train for and make them something to value having if you can make them or get one.

Blackguard Danoryiel

"Sogan udazama umbunor fau arrazoi inishatu seiremisai. (Only the fallen have nothing to despair)"
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Re: Lockpicks? on 03/14/2012 09:53 AM CDT
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>>My only concern here is that <for my prime char>, I want to be able to make lockpicks of the same quality I do now. Which I am at the high end of. <grandmaster with my name on 'em>.

If it happens it happens. Paladins and Barbarians have dealt with the same thing just fine.
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Re: Lockpicks? on 03/14/2012 11:51 AM CDT
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>If it happens it happens. Paladins and Barbarians have dealt with the same thing just fine.

That was certainly more polite than the response I wanted to make. :/



Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
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Re: Lockpicks? on 03/14/2012 12:23 PM CDT
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>>If it happens it happens. Paladins and Barbarians have dealt with the same thing just fine.

And so will Rangers and Moon Mages.

All glory to the Lore skillset.

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Lockpicks? on 03/14/2012 12:59 PM CDT
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>>All glory to the Lore skillset.

Ahem.

You see GameMaster Raesh, the Toad of Fate.
He is a fat toad covered in leathery brown skin and warts. Noticing your attention he gazes at you hypnotically, hourglass pupils swirling in his large, brown eyes.
A simple command forms in your mind: "Worship the toad."
He knows your Fate, and he will outlive you.
He is in good shape.

He is wearing a mox pearl, some floppy bunny ears and a self-satisfied grin.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Lockpicks? on 03/14/2012 02:22 PM CDT
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>>a mox pearl

ugh. flashbacks.
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Re: Lockpicks? on 03/14/2012 10:59 PM CDT
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>>If it happens it happens. Paladins and Barbarians have dealt with the same thing just fine.

If someone focuses all their efforts into excelling at one task, by choosing it as a career, putting 100% of mech lore ranks into that skill, and using at least a small portion of the 10 year long warning that the Mech Lore split is coming to prepare by training mech lore, it really shouldn't be hard to do quite well even if you aren't lore primary

Apu
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http://www.elanthipedia.com/wiki/User:Apu
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Re: Lockpicks? on 03/15/2012 05:52 PM CDT
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>If someone focuses all their efforts into excelling at one task, by choosing it as a career, putting 100% of mech lore ranks into that skill,

so, ok, I'll give you your point, but...
I'm told that if I want a good moonblade I need weaponsmithing. I'm also told enchanting will someday be available. I've never wanted to be a weaponsmith. I've always enjoyed enchanting.

Is this choice 50/50? WHO KNOWS?!?!?

I sure don't.




You're a moon mage: death should come as no surprise.
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Re: Lockpicks? on 03/15/2012 06:29 PM CDT
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>I'm told that if I want a good moonblade I need weaponsmithing.

No. You need it if you want an excellent moonblade.



Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
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Re: Lockpicks? on 03/15/2012 07:17 PM CDT
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>>I've never wanted to be a weaponsmith.

Taking a career or hobby in a Discipline is not a pre-requisite for learning a crafting Technique... Learn some forging skill and spent the techniques on what you want. With less than 100 ranks you'd have the most excellent moonblades around.




"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: Lockpicks? on 03/15/2012 07:22 PM CDT
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> >I'm told that if I want a good moonblade I need weaponsmithing.

>No. You need it if you want an excellent moonblade.

For my moon mage I don't want a good moonblade I want an excellent evil moonblade, of course I don't have a Moon Mage out of the character generator, but if I were, if I were...
_____________________________________
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
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Re: Lockpicks? on 03/15/2012 11:35 PM CDT
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>Taking a career or hobby in a Discipline is not a pre-requisite for learning a crafting Technique... Learn some forging skill and spent the techniques on what you want. With less than 100 ranks you'd have the most excellent moonblades around.

I was gone for a number of years. When I came back DR had many WOW like "careers". I'd just left WOW and had no interest. Now it seems I need to learn about this stuff. I have no idea where to look. I tried elanthipedia but I don't know what to look for.

A pointer in the right direction would be appreciated.




You're a moon mage: death should come as no surprise.
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Re: Lockpicks? on 03/15/2012 11:50 PM CDT
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Involvement with the crafting systems is entirely optional. So, pleae don't feel you must learn them just because they exist!

With the mech lore split 5 new skills will be added - Forging, Engineering, Outfitting, Alchemy and Enchanting. Each skill has 3 Disciplines under it that can be chosen as a Career or Hobby - an act similar to choosing a Guild that can never be changed. Picking a Career or Hobby gives a rank boost and bonus techniques to that Discipline.

Forging - Weaponsmithing, Armorsmithing, Blacksmithing
Engineering - Shaping, Carving, Tinkering
Outfitting - Gemcrafting, Tailoring, Artistry
Alchemy - Remedies, Poisons, Cooking
Enchanting - Runecarving, Binding, Invoking

Each Discipline will have its own set of craftable items and technique tree (25-30 techniques) that can be learned to provide skill bonuses and other effects.

Crafting Societies for each of the skills will eventually exist in each Province. Currently we have Forges in Crossing, Haven, Shard, Theren, Ratha, Aesry, Hib and a few other places. Engineering and Outfitting Societies exist in Crossing and Haven. These Societies have crafting trainers that can be STUDYied and work much like Guildleaders.

A Career or Hobby is not usually required to craft items. Techniques are not usually required to craft items. This should let you experiment a bit before jumping in. Crafting usually requires ingredients and tools, all sold at shops in the Societies or forged by Blacksmiths. Crafting also requires the use of instruction booklets where all the items are listed and where you study the page of the item you wish to craft.

Anyhow, it is a nice big old system that is about as deep as the current combat and magic systems. It is not meant to be mastered in an evening, and I recommend working with the Mentor Society or checking out Elanthipedia to get a better understanding of the basics. Stone carving is one of the simpler systems in that you can buy the instruction book, a rock and some chisels, and be making items in short order.




"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: Lockpicks? on 03/16/2012 12:11 AM CDT
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>I have no idea where to look. I tried elanthipedia but I don't know what to look for.

The page is "Crafting"



Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
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Re: Lockpicks? on 03/16/2012 12:14 AM CDT
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Here's a big starting point with information on techs, difficulties, and such with numbers: www.elanthipedia.com/w/index.php/Crafting

and specifically for weaponsmithing: www.elanthipedia.com/w/index.php/Weaponsmithing

I have also collected some general crafting links for just such a situation (because I'm weird like that) and I also use them a lot myself;
www.elanthipedia.com/w/index.php/User:Otterino/Favorites

>Currently we have Forges in Crossing, Haven, Shard, Theren, Ratha, Aesry, Hib and a few other places

Is it a proposed forge or do you mean the mine? Put together another one to keep track of all those too:
www.elanthipedia.com/w/index.php/User:Otterino/Favorites#List_of_all_crafting_halls
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Re: Lockpicks? on 03/16/2012 01:38 AM CDT
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>>For my moon mage I don't want a good moonblade I want an excellent evil moonblade, of course I don't have a Moon Mage out of the character generator, but if I were, if I were...

You only need 100 ranks in forging to get all the excellent bladed versions, even less if you only going for something specific. That being said forged versions of the weapon are still on average better, mainly because for the exception of the heavy moonblade, most are lighter than 5 density steel which detracts from their damage and do less damage than a HCS variant.

I'm not going to lie, I miss having a 36 stone two-handed weapon that I could summon on demand though. But the new moonblades are nice.
_______________________
It is impossible to strive for the heroic life. The title of hero is bestowed by the survivors upon the fallen, who themselves know nothing of heroism.
-Johan Huizinga
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Re: Lockpicks? on 03/16/2012 04:26 AM CDT
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>>I was gone for a number of years. When I came back DR had many WOW like "careers". I'd just left WOW and had no interest.

To put the DR crafting system in WoW terms, it would be like if everyone could use every single crafting profession in WoW, but you get to pick the racial "+15 skill" bonuses to any 2-3 professions that you wanted

Apu
_
http://www.elanthipedia.com/wiki/User:Apu
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Re: Lockpicks? on 03/16/2012 10:25 AM CDT
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>Involvement with the crafting systems is entirely optional. So, pleae don't feel you must learn them just because they exist!

Forgive me for posting this without doing complete research on the subject, but if I don't I'll lose your post unless I go through extra steps to save it.

I did treat them as optional. I don't feel I need to learn them because they exist. I'm only talking about them because someone decided to tie them in with my spells. Moonblade.

And, thank you for the information. I'll go over it thoroughly when I have time.




You're a moon mage: death should come as no surprise.
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Re: Lockpicks? on 03/16/2012 10:40 AM CDT
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>>I did treat them as optional. I don't feel I need to learn them because they exist. I'm only talking about them because someone decided to tie them in with my spells. Moonblade.

If you set weaponsmithing as your hobby (moon mages get one career and two hobbies, I believe), you still don't have to train weaponsmithing in order to get the techs needed for the spell to work at the highest efficiency. Making a craft subset into a hobby gives you 6 free techs, which would even give you 1 extra left over.
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Re: Lockpicks? on 03/16/2012 10:43 AM CDT
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As far as i know you don't get 6 free techs. You get an additional tech at mech/forging skill specifically for weaponsmithing at the same rank of skill you get a general forging tech for. So if you are a weaponsmith hobby, at 25 ranks you get 1 general tech and 1 weaponsmithing, 50 would be 2 general 2 weaponsmithing.
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Re: Lockpicks? on 03/16/2012 04:14 PM CDT
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Very helpful information everyone. There is so much to take in I'm finding it a bit overwhelming. One of my greatest fears was I would "use up" something, not even sure what it would be, before I got to learning enchanting. It seems this isn't the case. I'm still going to be careful as I move forward. I would be very upset if there were some special something along the enchanting "tree" (?) that I would not be able to learn because I used them for something like weaponsmithing.




You're a moon mage: death should come as no surprise.
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Re: Lockpicks? on 03/16/2012 06:24 PM CDT
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Nah, the only thing to be cautious about is picking a Career or Hobby. Techniques can be unlearned for a price and will be wiped entirely once the mech split occurs.




"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: Lockpicks? on 03/16/2012 08:44 PM CDT
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Enchanting and Forging techs are also not related. Each skill has it's own tech pool.

--Croegar/Shatteringwave/Someone Else

K>think
You try, but in the cramped confines of the tunnel, there's just no room to do that.
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