Over Simplified Stat Placement Formulae on 08/18/2009 01:02 AM CDT
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Goal 1
Movement, If you can't move, any other goal is futile.
(str/Disc)

Goal 2
Survival, If you don't survive, Any other goal is improbable.
(Chr/Ref/Stam)

Goal 3
Learning, This is the goal of the game, getting here requires the other two.
(Int/Disc/wis)



If there were no cost or sacrifice involved, there wouldn't be any benefits worth learning, and the entire system would be pointless. --GM Wythor

These statements were not endorsed or made by a GM and may be completely irrealavent to game play.
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Re: Over Simplified Stat Placement Formulae on 08/18/2009 01:07 AM CDT
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The thread title is definitely accurate.
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Re: Over Simplified Stat Placement Formulae on 08/18/2009 01:17 AM CDT
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Discipline no longer aids in learning.

I'm not sure what charisma has to do with survivals, nor strength and discipline with moving.



Rev. Reene

Foresee exclaims, "Everyone is always so suspicious! "What was that powder you just slipped into my drink?" They don't ask the other sects that!"
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Re: Over Simplified Stat Placement Formulae on 08/18/2009 01:18 AM CDT
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>>nor strength and discipline with moving.

Strength = burden.

That's all I could tell ya.
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Re: Over Simplified Stat Placement Formulae on 08/18/2009 01:19 AM CDT
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I guess it helps in swimming too, for the time being.

Still not sure on discipline.



Rev. Reene

Foresee exclaims, "Everyone is always so suspicious! "What was that powder you just slipped into my drink?" They don't ask the other sects that!"
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Re: Over Simplified Stat Placement Formulae on 08/18/2009 02:00 AM CDT
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Strength helps climbing too, although I've never really measured it.
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Re: Over Simplified Stat Placement Formulae on 08/18/2009 02:02 AM CDT
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should of been STR AGI in 1, Disc/chr/ref/stam in 2, and
int/wis in 3.


He is correct. If a tunic and a single copper coin have you crushed beyond reason, you're not going to move very far.

If you fall down every time you swing your weapon, you're not going to survive very long.

If you don't learn anything from the first two, you aren't going to level very well.



If there were no cost or sacrifice involved, there wouldn't be any benefits worth learning, and the entire system would be pointless. --GM Wythor

These statements were not endorsed or made by a GM and may be completely irrealavent to game play.
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Re: Over Simplified Stat Placement Formulae on 08/18/2009 02:05 AM CDT
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>If you don't learn anything from the first two, you aren't going to level very well.

Right.
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Re: Over Simplified Stat Placement Formulae on 08/19/2009 11:51 AM CDT
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Bear in mind this is the same guy that was explaining how reflex helps TM hit your enemies and charisma should be the most important stat for light armor users....

I'm forced to conclude he has absolutely no idea what he is talking about, and should probably do some research before posting anymore.





Eladrin
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Re: Over Simplified Stat Placement Formulae on 08/19/2009 12:59 PM CDT
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>>Reflex and Agility are interchangible

No, they are not

~Arwinia

http://www.llbbl.com/data/RPG-motivational/target262.html
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Re: Over Simplified Stat Placement Formulae on 08/19/2009 01:02 PM CDT
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>Charisma is nessecary... less chance of death poison, for people who don't want to wear armor that actually have a chance of walking away combat in.

Huh?
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Re: Over Simplified Stat Placement Formulae on 08/19/2009 01:03 PM CDT
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>>No, they are not

Sure they are. The words are similar in meaning in the English language.

However, in DR they are only similar as in they are both awesome and must have attributes.


******************
SEND[Bramoir] Okay, you are all set, just make sure you use your name for the powers of good okay?
******************
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Re: Over Simplified Stat Placement Formulae on 08/19/2009 01:16 PM CDT
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>>>Charisma is nessecary... less chance of death poison, for people who don't want to wear armor that actually have a chance of walking away combat in.

I think he's trying to say that you want charisma for leather because you're going to die more often. Personally with my Barb I die far less often in leather but charisma means jack as far as death is concerned if you depart as soon as you hit the ground. If you know you're going to get Clerical help then it doesn't matter that much either because a Cleric can Soul Bond to prevent auto-depart.

All that being said there are still reasons you don't want to ignore Charisma, just none of the reasons that Shunuri mentioned.
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Re: Over Simplified Stat Placement Formulae on 08/19/2009 01:18 PM CDT
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>>Sure they are. The words are similar in meaning in the English language.


What? You can have an agile response as a reflexive reaction but they're not similar in meaning.
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Re: Over Simplified Stat Placement Formulae on 08/19/2009 01:29 PM CDT
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::builds a bridge::

This thread looks like it needed one.



Dartenian says, "The thing that makes Dragon Dance king is that it pretty much bonuses every single that can possibly be buffed for combat. Including at least two things that don't even exist."
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