Barbarian Pets on 01/26/2008 09:44 AM CST
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I hesitated to post on this topic, as it seems to have slowed in momentum. But hey...

When I think of Barbarian 'pets' I think of those weird rattlesnake wrangling contests they have in the backwater south. You know, where a sack full of rattlesnakes gets shaken up and then two guys have to throw them all into a new sack.

...that actually isn't a bad idea for us now that I read it. Heh!

But I digress, I tend to second the notion by Phii. Barbarians with pets? That always seemed to be a weeding out topic for those serious about the guild. Let the bear spooners go warmy and the rangers chase puppies around. As it seems this is going to happen though, I will always take the stance that work for and on the Barbarian guild is a good thing.

This idea is probably never going to happen, but I'd rather see a guild specific mount given to us, rather than a 'pet' per se. A war cat at 50th for example, then perhaps a war mammoth at 100 (aid in war stomp???)? This way we have a guild specific enhancement over the other guilds which only have access to horses. I know this overlaps a lot of what was already said. So does the next idea I'm afraid.

If we are to get 'pets' in the fashion of a campanion though, war dogs and war hawks make the most sense from a RL perspective. From a DR perspective, I don't think any overlap with the warmies or rangers should be allowed. It always struck me funny that the warmies can't have wolf familiars, even though their guild emblem is a wolf head. So obviously overlap was heavily considered before.

I say we go with 'pets' that pertain to the guild and have yet to be claimed by magic users. I think of a boar, a cobra, and a wolverine.

A boar would in essence be an offense boost that contributes a slight advantage to roars and berserks as well. Doesn't have to be intimidation exactly, but that makes the most sense. If a barb were to begin a dance, the boar would become disenchanted with the barb and wander off. If any attacks were to be associated, they would primarily affect balance of the creature/other and internal damage.

A cobra would in essence be a defense boost that contributes a slight advantage to dances. Matching the rythem and fluidity of it's movements would increase dance enhancement. If the barb were to roar the cobra would feel the same effects of the roar as the creature you're fighting. I.E. it may run out of the room, get a bleeder, or be stunned etc. If any attacks were to be associated, they would be poisons obviously. More importantly, if you were to berserk around the cobra it would feel threatened and bite you as well.

The Wolverine would be a compromise of the two. A small defense and offense boost, collectively very nice, but neither as strong as the individual boost of the boar and cobra. The real benefit of the wolverine would be that dance, berserk, or roar would all be good to go (that, and it looks cool). If attacks were to be associated, I see wolverines adding a bonus of sorts to the chance of inflicting bleeders. Perhaps a temporary 'maul' command (used sparingly) could be evoked in which the wolvering clamps on the leg of the creature, giving the barb time to recover balance or tend a wound in a dire situation. Of course level of creature would depend on success.

I see these pets being available according to level and possibly a charisma requirement. I strongly feel that these pets should have to be 'harvested' from hunting grounds rather than purchased or just simply granted through a small quest (a la familiars). Some sort of test of wills to have it granted. No bond...just simple domination.

I don't think that you should lose a pet unless they are killed. If a boar or cobra leaves because of a berkserk or dance used, they could be found a few rooms away (maybe hunting on their own, eh?) and re-acquired.

My last comment is to second the idea of please...please change the name to something other than 'pets.'

My 2 cents,
Player of Bastchian
P.S. Disregard any and all of my ideas about pets if war cats and war mammoths are a possibility. War mammoths...


Remember the good ol' days, when no one complained about the good ol' days?
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Re: Barbarian Pets on 01/26/2008 01:45 PM CST
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If we get pets and I can't get a bear.... someone's going to die very painfully as I strangle them with code.

I don't think its fair to be locked out of pets simply because warmies have had development on them for longer. I also don't see the problem as they're too very different things:

1) We get trained animals, they get aetherial creations in the shape of animals.
2) Our pets would theoretically fight, their pets find people and deliver items.
3) I would think our pets would probably be more along the lines of horses and training, while mages summon their pets fully trained and adult.

I can agree it would be bad to overlap with rangers, since in theory our pets would be similar. I just don't think "they got there first" is an acceptable reason to deny us animals that very much fit with the focus of our guild.

Actually..... why not make it similar to the way horses are now. We could share the system somewhat with rangers. While we may be able to train our pets to some extent, we might need ranger help either getting them or fully training them. Conversely, this could also be an opportunity to extend the ranger pet system to include other things that would require barbarian help, such as training some of their pets to attack or otherwise participate in combat or warefare.

Also, depending on how ambitious ya folks want to be, this might be the time to consider things further along, such as how pets or animals might participate in future wars. Those barricades were a pain in the butt, what if we could train large animals to batter down gates, barricades, towers, etc. We'd have to protect them from infantry, while they do it, but it would be easier in the long run (I assume) to consider those options in the beginning. Also, what about animals that can mount siege weapons on them? They might take multiple handlers (teamwork opportunities) to move and control them.

Again, depending on how crazy you might want to be, why not combine all the systems (horses, familiars, ranger pets, caravans, goats and tarup) into one "easy" system. If you work hard, you could probably get it done by Monday :)

Pet Ideas:
Tarupamki (ask a Gor'Tog)
war lizard
Don't forget insects (large manti, beetles, etc.)
Lesser version of the polo-thingies (can change color to make an ambush attack, but no magic stuff)

Okay, I've run outta things to say.



Magic's Death Caraamon Makdasi,
Gor'Tog Barbarian Extrordi...Well somewhat average
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
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Re: Barbarian Pets on 01/26/2008 01:53 PM CST
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>Again, depending on how crazy you might want to be, why not combine all the systems (horses, familiars, ranger pets, caravans, goats and tarup) into one "easy" system

I thought that was pretty much the point of asking every Guild what they wanted in terms of companions/pets/whatever- putting them all under a single unified system.

>If you work hard, you could probably get it done by Monday :)

Hahahaha. Good one.

-Vision et al



Also, I can shoot bees.
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Re: Barbarian Pets on 01/26/2008 02:19 PM CST
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I don't see why animals couldn't overlap, that would cut out most of anything cool you'd imagine a barb keeping around unless they invent some new mystical/magical critters which would be odd for us to have.

I'm not sure about creatures themselves having some kind of 'powers' to cause an effect on the room for us(ie giving us stat/skill bonuses), thats a little magical in a way, unless it's because we are basicly meditating on them or something wierd which then sounds more like a dance to me. The idea of them boosting intimdation would be awesome though since I'd imagine it would be pretty scary fighting some big hulking brute while his bear is stalking around behind you.

I'd like to see pets that do more direct actions, like maybe a bulldog or pitbull that can flank your enemies while you hunt and attempt to tackle them to the ground and maybe hold them there or just stun them. It would be nice to have things like hunting dogs that can chase down a critter if it flees the room so you can keep up with it and not lose arrows/lodged weapons too. I'm not sure I'd want pets that fight directly so much since it's bad enough for a barb to fight with a partner, imagine having to try to kill stuff before your bear charges into combat and lays waste to the room. Maybe if they could just watch your back and keep you from getting flanked if you give it a command to guard you or something, then it would try it's best to take down your enemy.
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Re: Barbarian Pets on 01/26/2008 03:17 PM CST
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<<I strongly feel that these pets should have to be 'harvested' from hunting grounds rather than purchased or just simply granted through a small quest (a la familiars). Some sort of test of wills to have it granted. No bond...just simple domination.>>

I really like this idea.
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Barbarian Animals of Destruction (aka Barbarian Pets) on 01/07/2009 11:45 AM CST
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Hey,

I wanted to change the name. Was wondering if this idea was scrapped? I have some ideas, but have to get back to work and I can post them later, unless it's scrapped so I won't bother.

<<In regards to GM Aurdun being promoted>>

Yeah, who's THAT guy? Just playin', congrats. :)

- Simon
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Re: Barbarian Animals of Destruction (aka Barbarian Pets) on 01/07/2009 01:55 PM CST
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the pet i want iv wanted for years I'm not gonna say what cause i don't want someone stealing it on me. but I'll give you a hint and it will probably be too much of a hint but think Monty Python.


_______________________________________
Naissura squints at the balance beam needle and says, "There's some stuff in here. All told, the backpack weighs about two thousand, one stones," and puts the backpack on the counter.
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Re: Barbarian Animals of Destruction (aka Barbarian Pets) on 01/07/2009 02:02 PM CST
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That's the most vicious rodent you've ever seen.


____________
Satfiki wipes a bit of Rmel's spittle from her arm.
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Re: Barbarian Animals of Destruction (aka Barbarian Pets) on 01/07/2009 02:23 PM CST
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Pretty much scrapped, yes. It didn't seem to fly very well.

~GM Aurdun
Barbarians' Guild Advocate
Gor'Tog Co-Champion
History Guru

"Don't use logic on scientists. That's just mean." ~ GM Zeyurn
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Re: Barbarian Animals of Destruction (aka Barbarian Pets) on 01/07/2009 02:51 PM CST
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Lame... guess that's how it goes sometimes though. Thanks for trying, at least.


"Rock is fine! No structural damage to rock." -Dimitri Martin, Person.
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Re: Barbarian Animals of Destruction (aka Barbarian Pets) on 01/07/2009 04:21 PM CST
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Ok.

- Simon
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