This is an awesome addition, thank you so much!
You scan the area for any authorities who might take issue with you being vocally intimidating.
You don't notice any easily frightened authorities around. Let loose the cries of war!
I was messing around with it a bit and I'm not sure if it's working so far. It is listing this even in the city of Mer'kresh. Whether I am in a hunting ground or considered in town, it lists that same message.
- Simon
Roar Check on 03/20/2009 11:04 PM CDT
Re: Roar Check on 03/20/2009 11:29 PM CDT
Found something that is not intended (roar quiet is intended to check your voice while keeping you in your hidden or invisible state:
>roar quiet
You spring from hiding, releasing a furious cry of war!
You feel ready to defeat an army!
Roar and Roar Quiet are not distinguished anymore as soon as Roar Check was released.
- Simon
>roar quiet
You spring from hiding, releasing a furious cry of war!
You feel ready to defeat an army!
Roar and Roar Quiet are not distinguished anymore as soon as Roar Check was released.
- Simon
Re: Roar Check on 03/21/2009 12:40 AM CDT
Re: Roar Check on 03/21/2009 01:50 AM CDT
Re: Roar Check on 03/21/2009 12:21 PM CDT
Re: Roar Check on 03/21/2009 04:23 PM CDT
>>I'm not sure I catch what is different with ROAR QUIET.
Prior to the change:
>roar quiet
You feel ready to defeat an army!
After the change:
> roar quiet
You bare your teeth with fierce pride as a Barbarian's roar thunders from the depths of your spirit!
You feel ready to defeat an army!
Haven't checked to see whether it's giving the whole room the standard roar message, or just us, but it didn't used to give either the barb using it or the room a message other than telling us what our voice level was.
Ogdaro
Prior to the change:
>roar quiet
You feel ready to defeat an army!
After the change:
> roar quiet
You bare your teeth with fierce pride as a Barbarian's roar thunders from the depths of your spirit!
You feel ready to defeat an army!
Haven't checked to see whether it's giving the whole room the standard roar message, or just us, but it didn't used to give either the barb using it or the room a message other than telling us what our voice level was.
Ogdaro
Re: Roar Check on 03/21/2009 04:58 PM CDT
The purpose of ROAR QUIET is to have no 3rd person perspective messaging seen. It's only supposed to give message about voice condition to the 1st person point of view for that Barbarian.
As soon as ROAR CHECK came live, what happened was that ROAR QUIET = ROAR.
This is not the way it is supposed to be, as ROAR QUIET is an extension of ROAR. Similar to how ROAR CHECK is an extension of ROAR.
When you are in hiding or invisible, you could have typed ROAR QUIET and received your voice condition level without being taken out of your hidden state.
Because ROAR QUIET = ROAR at the moment, they are both taking you out of your hidden state just to check your voice level.
What needs to be re-adjusted is:
* that ROAR QUIET is implemented back, instead of the system viewing ROAR QUIET as the same thing as ROAR.
* ROAR CHECK needs to look at each individual room you are in and recognize whether the justice system is on for that room.
As an example for that, if it is telling me when I use ROAR CHECK that certain areas in the city of Mer'kresh are OK to roar, I already know that's wrong because I would get a passerby which gives me a disturbing the peace warrant.
I'll keep messing around with this verb later tonight, so if you want to ask me any questions send me a message in game. Thanks again for looking into these things and for the concept, Aurdun. Definitely appreciated!
- Simon
As soon as ROAR CHECK came live, what happened was that ROAR QUIET = ROAR.
This is not the way it is supposed to be, as ROAR QUIET is an extension of ROAR. Similar to how ROAR CHECK is an extension of ROAR.
When you are in hiding or invisible, you could have typed ROAR QUIET and received your voice condition level without being taken out of your hidden state.
Because ROAR QUIET = ROAR at the moment, they are both taking you out of your hidden state just to check your voice level.
What needs to be re-adjusted is:
* that ROAR QUIET is implemented back, instead of the system viewing ROAR QUIET as the same thing as ROAR.
* ROAR CHECK needs to look at each individual room you are in and recognize whether the justice system is on for that room.
As an example for that, if it is telling me when I use ROAR CHECK that certain areas in the city of Mer'kresh are OK to roar, I already know that's wrong because I would get a passerby which gives me a disturbing the peace warrant.
I'll keep messing around with this verb later tonight, so if you want to ask me any questions send me a message in game. Thanks again for looking into these things and for the concept, Aurdun. Definitely appreciated!
- Simon
Re: Roar Check on 03/21/2009 05:45 PM CDT
Hmm. QUIET will be an easy fix, but there is another issue that might take a touch more time. I'm going to remove this release until I can get these two things working correctly. This will push the TF release back a hair so that I can fix anything else that pops up.
~GM Aurdun
Barbarians' Guild Advocate
Gor'Tog Co-Champion
History Guru
"Don't use logic on scientists. That's just mean." ~ GM Zeyurn
~GM Aurdun
Barbarians' Guild Advocate
Gor'Tog Co-Champion
History Guru
"Don't use logic on scientists. That's just mean." ~ GM Zeyurn
Re: Roar Check on 03/21/2009 05:50 PM CDT
Re: Roar Check on 03/21/2009 05:59 PM CDT
Re: Roar Check on 03/21/2009 06:07 PM CDT
Sorry, nothing is wrong with it. It's working as intended. My mistake on this one.
I just wish it took the target out of hidden state (not invisibility though) when the target is impacted:
You continue to tremble with fear, your limbs shaking involuntarily.
^-- the target gets roundtime anywhere from 2 to 6 seconds. You would think that the limbs shaking involuntarily would remove the target from it's state of remaining trying to remain hidden, right?
- Simon
I just wish it took the target out of hidden state (not invisibility though) when the target is impacted:
You continue to tremble with fear, your limbs shaking involuntarily.
^-- the target gets roundtime anywhere from 2 to 6 seconds. You would think that the limbs shaking involuntarily would remove the target from it's state of remaining trying to remain hidden, right?
- Simon
Re: Roar Check on 03/21/2009 06:31 PM CDT
Re: Roar Check on 03/21/2009 06:34 PM CDT
Re: Roar Check on 03/21/2009 06:59 PM CDT
>You would think that the limbs shaking involuntarily would remove the target from it's state of remaining trying to remain hidden, right?
Nor necessarily, though I can see how one can interpret it that way.
~GM Aurdun
Barbarians' Guild Advocate
Gor'Tog Co-Champion
History Guru
"Don't use logic on scientists. That's just mean." ~ GM Zeyurn
Nor necessarily, though I can see how one can interpret it that way.
~GM Aurdun
Barbarians' Guild Advocate
Gor'Tog Co-Champion
History Guru
"Don't use logic on scientists. That's just mean." ~ GM Zeyurn
Re: Roar Check on 03/21/2009 07:17 PM CDT
Re: Roar Check on 03/21/2009 07:28 PM CDT
Re: Roar Check on 03/21/2009 07:47 PM CDT
Re: Roar Check on 03/21/2009 07:50 PM CDT
Think 'rabbit scared out of its wits' shaking, not 'Doctor testing my reflexes' shaking. When Skiori and I were originally discussing it, that's what we were going for. Subtle shaking (more akin to a shivering), not OMG HERE I AM shaking. Granted, Skiori and I aren't in charge anymore, so that could very well change. :D
GM Jaedren
GM Jaedren
Re: Roar Check on 03/21/2009 08:07 PM CDT
<<Think 'rabbit scared out of its wits' shaking, not 'Doctor testing my reflexes' shaking. When Skiori and I were originally discussing it, that's what we were going for. Subtle shaking (more akin to a shivering), not OMG HERE I AM shaking. Granted, Skiori and I aren't in charge anymore, so that could very well change. :D>>
Gotcha. Thanks for the insight. Always appreciated for the DVD extras on how developer's came to their ideas. :) The entire system is a credit to both Skiori and yourself (and whoever I am leaving out that helped work on it). It is my favorite system in the game to explore, read about, talk about, etc.
I see your point, but I also don't feel convinced that the messaging and even your explanation would prevent someone from remaining hidden from retaining their position without the constant subtle shaking/shivering.
If that's the case that there would be involuntary subtle twitching, than why not go for the obvious and just make the target be instilled with twitching wounds when their mind is jolted from this sense of fear?
- Simon
Gotcha. Thanks for the insight. Always appreciated for the DVD extras on how developer's came to their ideas. :) The entire system is a credit to both Skiori and yourself (and whoever I am leaving out that helped work on it). It is my favorite system in the game to explore, read about, talk about, etc.
I see your point, but I also don't feel convinced that the messaging and even your explanation would prevent someone from remaining hidden from retaining their position without the constant subtle shaking/shivering.
If that's the case that there would be involuntary subtle twitching, than why not go for the obvious and just make the target be instilled with twitching wounds when their mind is jolted from this sense of fear?
- Simon
Re: Roar Check on 03/21/2009 08:55 PM CDT
I could see it making it harder to stay in hiding.....
Once ROAR CHECK is fixed it could be added to the ROAR HELP menu.
Also the ROAR HELP menu, could lose the delay "good for you" message as well.
Thanks
Vote DR as TOP MUD: http://www.topmudsites.com/vote-cemm.html
Once ROAR CHECK is fixed it could be added to the ROAR HELP menu.
Also the ROAR HELP menu, could lose the delay "good for you" message as well.
Thanks
Vote DR as TOP MUD: http://www.topmudsites.com/vote-cemm.html
Re: Roar Check on 03/21/2009 09:03 PM CDT
Re: Roar Check on 03/21/2009 09:43 PM CDT
Re: Roar Check on 03/21/2009 09:48 PM CDT
<<No, just of disturbing the peace, endangering the public, and forbidden practices. So basically it's in permanent 'invasion mode'.>>
Understood. This may sound out of place since you mentioned it is "permanent" in terms of that mode, but isn't an invasion mode only circumstantial when there is an ongoing invasion?
Or did someone forget to turn off the invasion mode switch with regards to disturbing the peace, endangering the public and forbidden practices?
- Simon
Understood. This may sound out of place since you mentioned it is "permanent" in terms of that mode, but isn't an invasion mode only circumstantial when there is an ongoing invasion?
Or did someone forget to turn off the invasion mode switch with regards to disturbing the peace, endangering the public and forbidden practices?
- Simon
Re: Roar Check on 03/23/2009 11:39 AM CDT
>Understood. This may sound out of place since you mentioned it is "permanent" in terms of that mode, but isn't an invasion mode only circumstantial when there is an ongoing invasion?
>Or did someone forget to turn off the invasion mode switch with regards to disturbing the peace, endangering the public and forbidden practices?
...not on Mer'Kresh, that's what he just said.
>Or did someone forget to turn off the invasion mode switch with regards to disturbing the peace, endangering the public and forbidden practices?
...not on Mer'Kresh, that's what he just said.
Re: Roar Check on 07/18/2009 10:40 PM CDT
> roar check
You scan the area for any authorities who might take issue with you being vocally intimidating.
Taking stock of the surroundings, you decide this may not be the time and place to release your cries of battle.
Your teacher's voice echoes in your thoughts. "The earth is not alive. It cannot truly feel anger. You, however, can." Remembering that lesson and the form of intimidation you must use, you release a low, brutal roar.
An asaren celpeze appears startled and uncertain of its footing.
An asaren celpeze appears startled and uncertain of its footing.
An asaren celpeze appears startled and uncertain of its footing.
This is in Ratha. The entire celpeze area is CHECKed as the above.
- Simon
You scan the area for any authorities who might take issue with you being vocally intimidating.
Taking stock of the surroundings, you decide this may not be the time and place to release your cries of battle.
Your teacher's voice echoes in your thoughts. "The earth is not alive. It cannot truly feel anger. You, however, can." Remembering that lesson and the form of intimidation you must use, you release a low, brutal roar.
An asaren celpeze appears startled and uncertain of its footing.
An asaren celpeze appears startled and uncertain of its footing.
An asaren celpeze appears startled and uncertain of its footing.
This is in Ratha. The entire celpeze area is CHECKed as the above.
- Simon
Re: Roar Check on 07/18/2009 10:56 PM CDT
This might be one of those wierd hybridish rooms where you can get arrested for it if there's no enemies in the room.
Or I might just be tired and remembering something that never actually existed.
Magic's Death Caraamon Makdasi,
Gor'Tog Barbarian
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Weapon Combo Balance List
http://www.angelfire.com/rpg2/caraamon/balance.xls
Or I might just be tired and remembering something that never actually existed.
Magic's Death Caraamon Makdasi,
Gor'Tog Barbarian
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Weapon Combo Balance List
http://www.angelfire.com/rpg2/caraamon/balance.xls
Re: Roar Check on 07/19/2009 04:32 AM CDT
Re: Roar Check on 07/19/2009 11:37 AM CDT
Just to verify before I cross post in the Ratha folder to Alvy's attention, is it not intended to use intimidation attacks in the Ratha celpeze hunting area? If you look at the room description, you can make a case both ways. It's a ruined neighborhood, so people wandering in the background unseen to our characters could be there or may not be there.
- Simon
- Simon
Re: Roar Check on 07/19/2009 11:56 AM CDT
I can't say if it is intended or not, as that is up to the owner of the area. I like the idea of being able to use your roars there, though.
~GM Aurdun
Barbarians' Guild Advocate
Gor'Tog Co-Champion
History Guru
[Aurdun] Why won't they just accept things I tell them point blank?
[Zeyurn] Obviously that would be cheating.
~GM Aurdun
Barbarians' Guild Advocate
Gor'Tog Co-Champion
History Guru
[Aurdun] Why won't they just accept things I tell them point blank?
[Zeyurn] Obviously that would be cheating.
Re: Roar Check on 07/19/2009 12:00 PM CDT
Re: Roar Check on 07/19/2009 04:16 PM CDT
Re: Roar Check on 07/19/2009 09:12 PM CDT
If it was changed to be allowed, it's basically because justice works in that area but has been overridden to allow roars. That's why roar check doesn't show it as being allowed. I'll see what, if anything, can be done to get it messaging correctly.
~GM Aurdun
Barbarians' Guild Advocate
Gor'Tog Co-Champion
History Guru
[Aurdun] Why won't they just accept things I tell them point blank?
[Zeyurn] Obviously that would be cheating.
~GM Aurdun
Barbarians' Guild Advocate
Gor'Tog Co-Champion
History Guru
[Aurdun] Why won't they just accept things I tell them point blank?
[Zeyurn] Obviously that would be cheating.