Background: I played a Cleric to around 100th back in 2008-9 and loved it. Left DR, returned recently to play another Cleric and am struggling. I'm going to try to not make this a rant, but I'm afraid there's no way around it.
Theurgy and Communes are horrible now. Words can't express how horrible. Where I used to have communes that were actually useful (Tamsine/Eluned offense/defense buff), now I find my Cleric a glorified water fountain.
Theurgy/Communes seem to be in this horrible sort of circular logic, where Theurgy exists to power communes that only exist to train Theurgy. I use Merauds to sanctify a room so I can do more devotionals, and Eluneds just serves to provide water for more rituals.
I could hunt undead and use Kertigen's and Tamsines, but there are none in my combat range.
I guess the purpose of my rant/question/whatever... is there a governing theme or purpose to Communes/Theurgy other than 'Make water every 6 minutes to prove your piety'
The Current State of Communes on 09/26/2014 02:30 PM CDT
Re: The Current State of Communes on 09/26/2014 04:01 PM CDT
I see where you coming from. And it makes sense. Back in the day, we use communes to actually use them. Now we using them to train. I rarely have enough devotion now on hand, to use a commune if I actually need to. With that said, I think its just adjustment on our part. Change our mind sets, change our training styles, change the way we gain devotion.
Not sure where your combat range is. But I think there is evil you can fight, that is useful with kertigen and tamsines. I don't really use my communes in a way to help me, so I barely know what they do anymore. There a good evil/undead hunting ladder around hib/shard. I really enjoyed it.
Not sure where your combat range is. But I think there is evil you can fight, that is useful with kertigen and tamsines. I don't really use my communes in a way to help me, so I barely know what they do anymore. There a good evil/undead hunting ladder around hib/shard. I really enjoyed it.
Re: The Current State of Communes on 09/26/2014 04:59 PM CDT
>With that said, I think its just adjustment on our part. Change our mind sets, change our training styles, change the way we gain devotion.
Pretty much this. I stopped playing my cleric for a year or two because I didn't like the new magic system or the new theurgy/devotion system. Once I sat down and figured both out, devotion really isn't any worse to train than, say, primary magic. DR is turtles all the way down as far as 'why am I even training this skill' goes. You train everything so you can whack bigger monsters so you can train faster so you can whack bigger monsters, etc.
Also remember that most players in pre 3.0 land didn't bother using communes. They walked around with full devotion 99% of the time, which wasn't the real intent.
Theurgy still irritates me because it requires physical items and special locations and is on a timer and requires a resource which also has all of these limits.
Bear in mind most every guild (No Paladins yet) has a guild specific skill which is required to level but isn't particularly useful. They are all planned to be fleshed out and 'worth training' at some point. What Theurgy currently does, off the top of my head, is reduce the timer on performing more communes, and give you a bigger output on quantifiable ones (more water, better rezz odds, etc.). It basically takes the place of 'level' in the old calculations, which is somewhat nice. It's a skill you can train to get better at communes as opposed to 'level up nub'.
As far as combat goes, post your ranks, there's probably something cursed/undead suitable for you. I personally recommend avoiding the undead ladder until Meys or togballs, it's more annoying than anything till then. But togballs are the most awesome critter ever. Or if you don't want to post your ranks, try the wiki, if you haven't (elanthipedia.play.net)
I'm a badger, I be badgerin'
Pretty much this. I stopped playing my cleric for a year or two because I didn't like the new magic system or the new theurgy/devotion system. Once I sat down and figured both out, devotion really isn't any worse to train than, say, primary magic. DR is turtles all the way down as far as 'why am I even training this skill' goes. You train everything so you can whack bigger monsters so you can train faster so you can whack bigger monsters, etc.
Also remember that most players in pre 3.0 land didn't bother using communes. They walked around with full devotion 99% of the time, which wasn't the real intent.
Theurgy still irritates me because it requires physical items and special locations and is on a timer and requires a resource which also has all of these limits.
Bear in mind most every guild (No Paladins yet) has a guild specific skill which is required to level but isn't particularly useful. They are all planned to be fleshed out and 'worth training' at some point. What Theurgy currently does, off the top of my head, is reduce the timer on performing more communes, and give you a bigger output on quantifiable ones (more water, better rezz odds, etc.). It basically takes the place of 'level' in the old calculations, which is somewhat nice. It's a skill you can train to get better at communes as opposed to 'level up nub'.
As far as combat goes, post your ranks, there's probably something cursed/undead suitable for you. I personally recommend avoiding the undead ladder until Meys or togballs, it's more annoying than anything till then. But togballs are the most awesome critter ever. Or if you don't want to post your ranks, try the wiki, if you haven't (elanthipedia.play.net)
I'm a badger, I be badgerin'
Re: The Current State of Communes on 09/26/2014 11:56 PM CDT
If you post your combat capabilities, I promise that (we) shall be able to deliver you a entire hunting list from 20 ranks to max of undead/cursed creatures. I vouch for this myself, because my Cleric hunts NOTHING but undead/cursed creatures to take advantage of all the things that Clerics have for that purpose. (PFE, SOL, Kertigen's commune/Bless + Divine Radiance, etc)
I loathe the fact that Theurgy serves no purpose except for a ball and chain around our ankles, but it is a small price to pay in my opinion for one of the most complete classes in the game. My personal training currently is to:
Hunt undead/cursed creature(s). Devotion gain is suspected to be based on volume of kills rather than a timer.
Meraud's commune.
Tasmine's commune.
Prayer bead ritual. (10 minute timer)
Recite ritual. (10 minute timer)
Prayer ritual. (10 minute timer)
Prayer badge ritual. (60 minute timer)
You could also hunt living creatures and use the Last Rites ritual and possibly the sacrifice ritual, but I can't help you there. I personally refuse to waste all the benefits Cleric's have against undead.
Look forward to helping you if we can!
If you act like prey, do not blame me for acting like the predator I am.
DR_Shaidval @ AIM
I loathe the fact that Theurgy serves no purpose except for a ball and chain around our ankles, but it is a small price to pay in my opinion for one of the most complete classes in the game. My personal training currently is to:
Hunt undead/cursed creature(s). Devotion gain is suspected to be based on volume of kills rather than a timer.
Meraud's commune.
Tasmine's commune.
Prayer bead ritual. (10 minute timer)
Recite ritual. (10 minute timer)
Prayer ritual. (10 minute timer)
Prayer badge ritual. (60 minute timer)
You could also hunt living creatures and use the Last Rites ritual and possibly the sacrifice ritual, but I can't help you there. I personally refuse to waste all the benefits Cleric's have against undead.
Look forward to helping you if we can!
If you act like prey, do not blame me for acting like the predator I am.
DR_Shaidval @ AIM
Re: The Current State of Communes on 09/27/2014 12:37 AM CDT
Re: The Current State of Communes on 09/27/2014 02:52 AM CDT
Re: The Current State of Communes on 09/28/2014 01:03 PM CDT
I'm not having any trouble training Theurgy, I just hate it. I also hate that it's yet ONE MORE thing Dragonrealms is forcing me to script. When I try to just 'play' I find myself missing timers (because the communes are useless) and sitting on 0 Theurgy learning (because rituals don't teach), but as soon as I turn on my script to track/maximize all those timers...I'm golden. Good job developers.
But I understand how to train the skill, that's not really what the complaint is for. I'm complaining because it's a worthless skill that exists solely to exist and be trained. Oh wait, higher Theurgy means Eluneds makes MOAR WATER. I can become a better water fountain! Or Meraud's lasts longer so I can send more critters into the afterlife with glittery style.
As far as hunting, I'm currently at 80-100s in combats, hunting blood wolves...planning on trying moss meys soon as these cap, maybe by then I'll find a use for the Theurgy skill.
But I understand how to train the skill, that's not really what the complaint is for. I'm complaining because it's a worthless skill that exists solely to exist and be trained. Oh wait, higher Theurgy means Eluneds makes MOAR WATER. I can become a better water fountain! Or Meraud's lasts longer so I can send more critters into the afterlife with glittery style.
As far as hunting, I'm currently at 80-100s in combats, hunting blood wolves...planning on trying moss meys soon as these cap, maybe by then I'll find a use for the Theurgy skill.
Re: The Current State of Communes on 09/28/2014 02:46 PM CDT
>because the communes are useless
The communes do the exact same thing they have always done.
Just do a merauds once an hour. 25 mindstate, and you're done. After that, pray every few minutes
>because rituals don't teach
They do, actually. It's simply low skill capped exp. You can see this by creating a new character and doing nothing but pray/recite/kiss.
>I'm complaining because it's a worthless skill that exists solely to exist and be trained.
No. It powers communes. Just because the tie ins are limited at this moment, and don't give you a combat 'I win' button, doesn't mean it is worthless. See: tracking.
The communes do the exact same thing they have always done.
Just do a merauds once an hour. 25 mindstate, and you're done. After that, pray every few minutes
>because rituals don't teach
They do, actually. It's simply low skill capped exp. You can see this by creating a new character and doing nothing but pray/recite/kiss.
>I'm complaining because it's a worthless skill that exists solely to exist and be trained.
No. It powers communes. Just because the tie ins are limited at this moment, and don't give you a combat 'I win' button, doesn't mean it is worthless. See: tracking.
Re: The Current State of Communes on 09/28/2014 03:00 PM CDT
80-100's in combats: Skeletal/Zombie Kobolds, Darkmist Moors (in the Church), Shard, Ilithi Province
120(ish) in combats: Mutant Togballs, Boar Clan, Forfedhar Province
Graduate from there to Lithe/Stumpy/Giant Blight Ogres, Boar Clan, Forefedhar Province
230(ish) in combats: Option for Adan'f Blood Warriors/Shadow Mages, Shard, Ilithi Province
375 (ish) in combats: Currently questionable depending on update of 3.0 hunting caps (and spawn rates)
If anyone knows a creature that is Cursed/Undead and becomes huntable around 350-375 in the Ilithi or Forfedhar province, that can be skinned and the area is HUNT capable, I'd love to hear about it. I'm unsure about Faenrae Assassins spawn or anything about them as of yet.
I currently update creatures on the wiki with apprasials and relevant stats as I progress through them, so this list can easily progress to simply checking the wiki in time. Every hunting area/creature I've listed here is Cursed/Undead, skinnable, drops boxes and you can use HUNT in the area. Hope this helps!
If you act like prey, do not blame me for acting like the predator I am.
DR_Shaidval @ AIM
120(ish) in combats: Mutant Togballs, Boar Clan, Forfedhar Province
Graduate from there to Lithe/Stumpy/Giant Blight Ogres, Boar Clan, Forefedhar Province
230(ish) in combats: Option for Adan'f Blood Warriors/Shadow Mages, Shard, Ilithi Province
375 (ish) in combats: Currently questionable depending on update of 3.0 hunting caps (and spawn rates)
If anyone knows a creature that is Cursed/Undead and becomes huntable around 350-375 in the Ilithi or Forfedhar province, that can be skinned and the area is HUNT capable, I'd love to hear about it. I'm unsure about Faenrae Assassins spawn or anything about them as of yet.
I currently update creatures on the wiki with apprasials and relevant stats as I progress through them, so this list can easily progress to simply checking the wiki in time. Every hunting area/creature I've listed here is Cursed/Undead, skinnable, drops boxes and you can use HUNT in the area. Hope this helps!
If you act like prey, do not blame me for acting like the predator I am.
DR_Shaidval @ AIM
Re: The Current State of Communes on 09/28/2014 08:14 PM CDT
Meraud's gives a fairly noticeable boost to the mana (all types at that!), I keep it up constantly. When it drops, my script will have it back up within a couple minutes, this is even with mid to high magics and capping PoM. More mana in the room means I can keep up bigger HYH Male's without denting my mana.
Other than that though, yeah, Theurgy needs some love.
As far as undead vs living, in the long run (talking being in combat for hours at a time), living creatures and last rites gave more of a return on devotion than the random from killing undead/cursed, at least for me (which could be due to me doing other things in combat that slows my kill rate). With living things my devotion never drops below 14/16, when hunting undead, it'll dip down as low as 12/16. True I'm not using the whole cleric toolbox by hunting mostly living, but, I'm spending less time having to gain devotion.
Showing Magic skills regardless of rank.
SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction
Holy Magic: 1008 31% engrossed (27/34) Attunement: 953 62% absorbing (15/34)
Arcana: 965 35% enthralled (32/34) Targeted Magic: 660 35% fascinated (25/34)
Augmentation: 898 96% studious (19/34) Debilitation: 700 70% very riveted (29/34)
Utility: 958 67% pondering (7/34) Warding: 893 83% absorbing (15/34)
Sorcery: 679 73% considering (6/34) Theurgy: 959 48% focused (20/34)
Other than that though, yeah, Theurgy needs some love.
As far as undead vs living, in the long run (talking being in combat for hours at a time), living creatures and last rites gave more of a return on devotion than the random from killing undead/cursed, at least for me (which could be due to me doing other things in combat that slows my kill rate). With living things my devotion never drops below 14/16, when hunting undead, it'll dip down as low as 12/16. True I'm not using the whole cleric toolbox by hunting mostly living, but, I'm spending less time having to gain devotion.
Showing Magic skills regardless of rank.
SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction
Holy Magic: 1008 31% engrossed (27/34) Attunement: 953 62% absorbing (15/34)
Arcana: 965 35% enthralled (32/34) Targeted Magic: 660 35% fascinated (25/34)
Augmentation: 898 96% studious (19/34) Debilitation: 700 70% very riveted (29/34)
Utility: 958 67% pondering (7/34) Warding: 893 83% absorbing (15/34)
Sorcery: 679 73% considering (6/34) Theurgy: 959 48% focused (20/34)
Re: The Current State of Communes on 09/28/2014 11:04 PM CDT
>The communes do the exact same thing they have always done.
No they don't. Prior to Eluneds creating water, it was a general defensive boost. Tamsine used to be a general offensive boost, now it's a TM bonus to undead. 2.0 Communes were always useful. Now they're situational and the majority of them are only used for the sole purpose of training the skill, not for their benefits. The commune system isn't fully fleshed out in its current state, sure it's usable but that's not the complaint.
>No. It powers communes. Just because the tie ins are limited at this moment, and don't give you a combat 'I win' button, doesn't mean it is worthless.
If the purpose of using communes is to just learn the Theurgy skill, then there's very little, if any, usefulness. I find zero usefulness in Tamsine, Kertigen, Eluned II, Gylthide, and Truffenyi. The only commune that has any worth to me besides exp is Merauds because it's not situational. Since learning the communes I've never once needed, wanted, or even used Kertigen, Eluned II, and Truffenyi. I've used Gylthide once, to make a divorce rose for someone but I could care less if it were removed. I only even use Eluneds I so that I always have holy water available for Merauds.
Amiron says, "Even a mute would have said something about this amount of people being about."
No they don't. Prior to Eluneds creating water, it was a general defensive boost. Tamsine used to be a general offensive boost, now it's a TM bonus to undead. 2.0 Communes were always useful. Now they're situational and the majority of them are only used for the sole purpose of training the skill, not for their benefits. The commune system isn't fully fleshed out in its current state, sure it's usable but that's not the complaint.
>No. It powers communes. Just because the tie ins are limited at this moment, and don't give you a combat 'I win' button, doesn't mean it is worthless.
If the purpose of using communes is to just learn the Theurgy skill, then there's very little, if any, usefulness. I find zero usefulness in Tamsine, Kertigen, Eluned II, Gylthide, and Truffenyi. The only commune that has any worth to me besides exp is Merauds because it's not situational. Since learning the communes I've never once needed, wanted, or even used Kertigen, Eluned II, and Truffenyi. I've used Gylthide once, to make a divorce rose for someone but I could care less if it were removed. I only even use Eluneds I so that I always have holy water available for Merauds.
Amiron says, "Even a mute would have said something about this amount of people being about."
Re: The Current State of Communes on 09/29/2014 02:26 AM CDT
So we have one vote for the removal of communes. Do I hear a second?
:P
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:P
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Re: The Current State of Communes on 09/29/2014 11:32 AM CDT
I have not attempted to train theurgy since it came out. I get some residual learning from the occasional eluned for water for the occasional Merauds, but otherwise I have zero use for any of the communes. While I get that it is "not fully fleshed out" why both releasing it at all until it is? For small clerics its a pain, especially before marauds, and for high clerics, they just aren't needed except for circling(kinda like requiring comp science majors to always have philosophy classes) and TDP's. Just not worth the bother.
Re: The Current State of Communes on 09/29/2014 11:41 AM CDT
>>(kinda like requiring comp science majors to always have philosophy classes)
A prof that's near and dear to my heart once proposed that the only required college course should be Ethics, everything else made an elective. I think she was on to something.
-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
A prof that's near and dear to my heart once proposed that the only required college course should be Ethics, everything else made an elective. I think she was on to something.
-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
Re: The Current State of Communes on 09/29/2014 10:31 PM CDT
Is is truth, I haven't felt any need to use any commune (With the possible exception of Truffenyi's, but that isn't for mechanical reasons) except for training purposes which renders it a rather pointless skill. If the only point of using the skill is to train the skill than enough is missing that it should never have been released.
It made some sense to have communes and devotion prior to Theurgy. If you wanted the extra benefits afforded by the communes, you paid the price. Otherwise you didn't use them. No harm, no foul. Now we are forced to use them and pay the price to train a skill that doesn't actually do anything for us. Are we being punished for something?
If you act like prey, do not blame me for acting like the predator I am.
DR_Shaidval @ AIM
It made some sense to have communes and devotion prior to Theurgy. If you wanted the extra benefits afforded by the communes, you paid the price. Otherwise you didn't use them. No harm, no foul. Now we are forced to use them and pay the price to train a skill that doesn't actually do anything for us. Are we being punished for something?
If you act like prey, do not blame me for acting like the predator I am.
DR_Shaidval @ AIM
Re: The Current State of Communes on 09/29/2014 11:43 PM CDT
<<Are we being punished for something?
Nope. Bards have that honour. ;)
Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
Epedia Admins - https://elanthipedia.play.net/mediawiki/index.php/Elanthipedia:Administrators
Nope. Bards have that honour. ;)
Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
Epedia Admins - https://elanthipedia.play.net/mediawiki/index.php/Elanthipedia:Administrators
Re: The Current State of Communes on 09/30/2014 04:26 AM CDT
>Now we are forced to use them and pay the price to train a skill that doesn't actually do anything for us. Are we being punished for something?
There was a design decision that all guilds would get their own skill. From what I can tell, the only qualifier was that each skill had to have a method to TRAIN it, not that it needed to be useful.
Weapons for Sale:
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There was a design decision that all guilds would get their own skill. From what I can tell, the only qualifier was that each skill had to have a method to TRAIN it, not that it needed to be useful.
Weapons for Sale:
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Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Re: The Current State of Communes on 09/30/2014 06:58 AM CDT
Clerics have a pretty extensive spell suite as it is, I wouldn't mind seeing some of our spells transition over to communes like Rezz, EF, Murrula's Flame to make Theurgy feel more useful and less like an additional skill to train.
Amiron says, "Even a mute would have said something about this amount of people being about."
Amiron says, "Even a mute would have said something about this amount of people being about."
Re: The Current State of Communes on 09/30/2014 11:36 AM CDT
I thought Kertigen's was a more buffer version of the standard bless? But that's not all that worthwhile to most Clerics?
---
"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS
---
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
---
"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS
---
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
Re: The Current State of Communes on 09/30/2014 12:51 PM CDT
Re: The Current State of Communes on 09/30/2014 01:40 PM CDT
>I thought Kertigen's was a more buffer version of the standard bless? But that's not all that worthwhile to most Clerics?
No, I don't hunt Undead and if I have to kill one I'll just cast Bless if I need to hit it with weapons.
Amiron says, "Even a mute would have said something about this amount of people being about."
No, I don't hunt Undead and if I have to kill one I'll just cast Bless if I need to hit it with weapons.
Amiron says, "Even a mute would have said something about this amount of people being about."
Re: The Current State of Communes on 10/01/2014 05:38 AM CDT
I just hit 10th circle... I sat in the chapel with another younger cleric, for over an hour, and i was still at around 12/34... I'm hoping I am doing something wrong? I just run thru all the rituals I can and do a commune. Does hunting dead make a difference to help increase learning theurgy? cause if so then ill find something to hunt besides gobs lol but it just seems quite the task to get that skill to move at all
Re: The Current State of Communes on 10/01/2014 07:06 AM CDT
Re: The Current State of Communes on 10/01/2014 10:25 AM CDT
Yeah obviously the skill needs more fleshing out, at both ends of the spectrum even. There needs to be more upper level communes that are both useful and helpful for training purposes. And there needs to be ranges that teach better for sub-30 clerics.
Unfortunately, I don't see how that can be done with the emphasis that's been also been placed on the magic system. Supernatural abilities come from magic and spells. It's difficult to imagine more abilities for communes, especially as buff-rich as the cleric guild already is, when there's another system they more clearly fall under.
The only conclusion I really come up with is somewhat radical: make devotion actions (like PRAY, DANCE, badges, bathes, ect) be the main source of theurgy teaching and let your devotion fuel communes.
Nikpack
Unfortunately, I don't see how that can be done with the emphasis that's been also been placed on the magic system. Supernatural abilities come from magic and spells. It's difficult to imagine more abilities for communes, especially as buff-rich as the cleric guild already is, when there's another system they more clearly fall under.
The only conclusion I really come up with is somewhat radical: make devotion actions (like PRAY, DANCE, badges, bathes, ect) be the main source of theurgy teaching and let your devotion fuel communes.
Nikpack
Re: The Current State of Communes on 10/01/2014 01:45 PM CDT
Bear in mind, too, that while you were trying to lock the skill, some of it was draining. So maybe you started at 10.00 0/34 but you ended up at 13.29 12/34. Obviously I'm making up worthless numbers here, just an example. Some skills, especially in the primary skillset, can be very hard to lock when the character is low level. I have a low circle empath who only locks empathy in extreme situations--e.g., triage in invasions. And traders without work orders, heh, well... thank goodness for work orders. Just keep the skill going at least a little and you'll circle fine.
I do think training and usefulness could be improved, I agree with the posts here. But you're not spending an hour and just gaining 12/34--some of what you've been doing for that hour turned into real ranks.
I do think training and usefulness could be improved, I agree with the posts here. But you're not spending an hour and just gaining 12/34--some of what you've been doing for that hour turned into real ranks.
Re: The Current State of Communes on 10/01/2014 04:50 PM CDT
Re: The Current State of Communes on 10/01/2014 06:00 PM CDT
Theurgy is a magic skill, and it's easy to train. You get a pretty nice benefit out of training Theurgy, especially using Kertigen and Meraud's. It can be trained in combat and grows with you. I don't get the beef. Speaking for myself, it adds a nice distinction between prep/harness/cast.
Re: The Current State of Communes on 10/01/2014 09:02 PM CDT
Guild skills, by their very nature, are always in the guild's primary skillset.
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Re: The Current State of Communes on 10/01/2014 11:54 PM CDT
>
Theurgy is a magic skill, and it's easy to train. You get a pretty nice benefit out of training Theurgy, especially using Kertigen and Meraud's. It can be trained in combat and grows with you. I don't get the beef. Speaking for myself, it adds a nice distinction between prep/harness/cast.
Meraud's is the one I'll use as often as possible for the increased room mana. The others just sit there, as another tool in my toolbox waiting to see the light of day. Except they haven't, that's the beef with Theurgy and communes.
Amiron says, "Even a mute would have said something about this amount of people being about."
Theurgy is a magic skill, and it's easy to train. You get a pretty nice benefit out of training Theurgy, especially using Kertigen and Meraud's. It can be trained in combat and grows with you. I don't get the beef. Speaking for myself, it adds a nice distinction between prep/harness/cast.
Meraud's is the one I'll use as often as possible for the increased room mana. The others just sit there, as another tool in my toolbox waiting to see the light of day. Except they haven't, that's the beef with Theurgy and communes.
Amiron says, "Even a mute would have said something about this amount of people being about."
Re: The Current State of Communes on 10/02/2014 09:49 PM CDT
In practical combat, the damage threshold from Kertigen's vs Bless is either small enough not to make any real difference or overkill. It is limited to one weapon at a time, and on a timer to boot versus Bless which you can place on yourself for a duration and have it affect every attack you make including Brawling except for Thrown/Missile weapons. ...and Kertigen's requires holy oil, which is just one more thing you have to carry around. Some people might find five gold per what, 4 charges of holy oil a little questionable for the return.
I literally have no use for any other commune in PvE combat. I rarely utilize Truffenyi's to grant deity specific orbs for people around Shard since that can be difficult.
The whole system is meh. Just meh.
In response to the person talking about finding undead things to hunt rather than gobs: Pale grey death squirrels will teach up to around 29 ranks which is good enough to transition to boggles/grendels and than the options open up all over the place. Shard/Boar Clan is where the happy is though, and I can always be talked into teaching Theurgy there.
If you act like prey, do not blame me for acting like the predator I am.
DR_Shaidval @ AIM
I literally have no use for any other commune in PvE combat. I rarely utilize Truffenyi's to grant deity specific orbs for people around Shard since that can be difficult.
The whole system is meh. Just meh.
In response to the person talking about finding undead things to hunt rather than gobs: Pale grey death squirrels will teach up to around 29 ranks which is good enough to transition to boggles/grendels and than the options open up all over the place. Shard/Boar Clan is where the happy is though, and I can always be talked into teaching Theurgy there.
If you act like prey, do not blame me for acting like the predator I am.
DR_Shaidval @ AIM
Re: The Current State of Communes on 10/03/2014 01:38 AM CDT
Regarding holy oil: Buy (or steal, if you have even a few ranks and your character lacks that morality) regular oil from a regular alchemy shop (e.g., Chizili's in Crossing), then bless it.
I don't use Kertigen's much; it creates fewer strikes at my circle than a capped Bless. I'm not sure if it's still entirely circle-based on the number of strikes since Theurgy came out. The damage bonus definitely exists, I've run numbers on it before. But it's too small for me to generally trouble with when I can either bless myself or get 400 strikes on my weapon. That said, sometimes I do use it solely for the color. I like the white flash more than the color I get for being aligned to a positive aspect. That's a pretty minor bonus, though.
I don't use Kertigen's much; it creates fewer strikes at my circle than a capped Bless. I'm not sure if it's still entirely circle-based on the number of strikes since Theurgy came out. The damage bonus definitely exists, I've run numbers on it before. But it's too small for me to generally trouble with when I can either bless myself or get 400 strikes on my weapon. That said, sometimes I do use it solely for the color. I like the white flash more than the color I get for being aligned to a positive aspect. That's a pretty minor bonus, though.
Re: The Current State of Communes on 10/15/2014 04:53 AM CDT
>Also remember that most players in pre 3.0 land didn't bother using communes. They walked around with full devotion 99% of the time, which wasn't the real intent.
I still walk around with full/nearly full devotion.
Stick to the 10 minute devotion timer religiously (heheh).
Shape and burn beads for devotion. They are sick.
I did an experiment awhile back. I tanked my devotion using JUST Meraud's until I couldn't Meraud any more, then I built back up using JUST beads. Aside from evidence suggesting that "warm blanket" is a range, I found considerable difference in devotion gain.
The average/average mistwood beads I was carving because they taught the most mech per bead took 28 beads to go from "distinct link" back to "warm blanket".
Capped plain wood beads (exemplary/poor) were TERRIBLE. So bad that I gave up after 34 beads and only going from "efforts not gone unnoticed" to "cloudy vision". TERRIBLE. I didn't want to have to spend 15 hours burning beads.
Then I tried fine/good ebony beads, and I went from "distinct link" to "warm blanket" in 18 beads. That is, it took me 3 hours using a single ritual once per 10 minutes to refill what 8 Meraud communes did, which took 5-6 hours to tank.
Well formed beads ALONE restore more devotion than I can possibly use. And once a room is Meraud'ed, you can burn beads there. I do PRAY IMMORTAL to keep track of when I can burn a bead to get back to full, but that's all I have to do, anything else is overkill.
The only reasonable argument I've heard against beads is that you have to kneel (I timed it at 40 seconds) every 10 minutes, which might not be a good thing in combat. Never bothered me because I don't hunt at the edge of my top skills, I hunt by my terts and Cleric buff hax keeps me safe. That and laying in a sizable store of water and incense.
>The communes do the exact same thing they have always done.
Well, this isn't quite true. I'm still waiting for the release of the other part of Meraud's that was excised, the no-combat/no-steal saferoom creation. Someone else pointed out that Tamsine/Eluned also have changed. Also the duration on new Meraud's is less, as is Hodierna's, but still substantial for what it does. Kertigen's does more strikes.
>I thought Kertigen's was a more buffer version of the standard bless? But that's not all that worthwhile to most Clerics?
I would seriously, seriously use the hell out of Kertigen's if I could use it on MYSELF for brawling.
>It's difficult to imagine more abilities for communes
Well, Communes are supposed to do utility sort of things that don't make sense as a spell, such as Glythtide roses. Problem is, you can justify a spell doing just about anything. "Spell summons a rose that two people can kiss to get bonded/unbonded". "Spell summons a favor orb of your last chosen Immortal". "Spell is an swimming buff." "Spell is a copy of Empath Blood Staunching spell." "Spell is more potent form of Bless."
Kaeta Airtag
"I have faith in the current crop of GMs to not screw people over"
>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
I still walk around with full/nearly full devotion.
Stick to the 10 minute devotion timer religiously (heheh).
Shape and burn beads for devotion. They are sick.
I did an experiment awhile back. I tanked my devotion using JUST Meraud's until I couldn't Meraud any more, then I built back up using JUST beads. Aside from evidence suggesting that "warm blanket" is a range, I found considerable difference in devotion gain.
The average/average mistwood beads I was carving because they taught the most mech per bead took 28 beads to go from "distinct link" back to "warm blanket".
Capped plain wood beads (exemplary/poor) were TERRIBLE. So bad that I gave up after 34 beads and only going from "efforts not gone unnoticed" to "cloudy vision". TERRIBLE. I didn't want to have to spend 15 hours burning beads.
Then I tried fine/good ebony beads, and I went from "distinct link" to "warm blanket" in 18 beads. That is, it took me 3 hours using a single ritual once per 10 minutes to refill what 8 Meraud communes did, which took 5-6 hours to tank.
Well formed beads ALONE restore more devotion than I can possibly use. And once a room is Meraud'ed, you can burn beads there. I do PRAY IMMORTAL to keep track of when I can burn a bead to get back to full, but that's all I have to do, anything else is overkill.
The only reasonable argument I've heard against beads is that you have to kneel (I timed it at 40 seconds) every 10 minutes, which might not be a good thing in combat. Never bothered me because I don't hunt at the edge of my top skills, I hunt by my terts and Cleric buff hax keeps me safe. That and laying in a sizable store of water and incense.
>The communes do the exact same thing they have always done.
Well, this isn't quite true. I'm still waiting for the release of the other part of Meraud's that was excised, the no-combat/no-steal saferoom creation. Someone else pointed out that Tamsine/Eluned also have changed. Also the duration on new Meraud's is less, as is Hodierna's, but still substantial for what it does. Kertigen's does more strikes.
>I thought Kertigen's was a more buffer version of the standard bless? But that's not all that worthwhile to most Clerics?
I would seriously, seriously use the hell out of Kertigen's if I could use it on MYSELF for brawling.
>It's difficult to imagine more abilities for communes
Well, Communes are supposed to do utility sort of things that don't make sense as a spell, such as Glythtide roses. Problem is, you can justify a spell doing just about anything. "Spell summons a rose that two people can kiss to get bonded/unbonded". "Spell summons a favor orb of your last chosen Immortal". "Spell is an swimming buff." "Spell is a copy of Empath Blood Staunching spell." "Spell is more potent form of Bless."
Kaeta Airtag
"I have faith in the current crop of GMs to not screw people over"
>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
Re: The Current State of Communes on 10/15/2014 06:31 AM CDT
>The only reasonable argument I've heard against beads is that
Personally, I find the creation process a bit irksome.
I wish it was streamlined a little to 'forage branch, make bead' without the interstitial steps of bless/water/carve block.
Could someone remind me, I'm having a stupid, are block aprons available anywhere except Muspari?
I'm a badger, I be badgerin'
Personally, I find the creation process a bit irksome.
I wish it was streamlined a little to 'forage branch, make bead' without the interstitial steps of bless/water/carve block.
Could someone remind me, I'm having a stupid, are block aprons available anywhere except Muspari?
I'm a badger, I be badgerin'
Re: The Current State of Communes on 10/15/2014 02:24 PM CDT
...block aprons? There are a stacker for blocks in game?! !!!
Usually when I observe people PvPing it is a problem with their stat assignment being much less than their opponent, and more often than not their opponent has higher skills than they were expecting. - Kodius
Know your enemy and know yourself, find naught in fear for 100 battles. Know yourself but not your enemy, find level of loss and victory. Know thy enemy but not yourself, wallow in defeat every time. - Sun Tzu
Usually when I observe people PvPing it is a problem with their stat assignment being much less than their opponent, and more often than not their opponent has higher skills than they were expecting. - Kodius
Know your enemy and know yourself, find naught in fear for 100 battles. Know yourself but not your enemy, find level of loss and victory. Know thy enemy but not yourself, wallow in defeat every time. - Sun Tzu
Re: The Current State of Communes on 10/15/2014 02:57 PM CDT
>...block aprons? There are a stacker for blocks in game?! !!!
>https://elanthipedia.play.net/mediawiki/index.php/Misenseor_Goods_(4)#Abbot.27s_Blessings
>https://elanthipedia.play.net/mediawiki/index.php/Cleric_Shop_(Muspar%27i)
Only two sources of them I'm aware of.
I'm a badger, I be badgerin'
>https://elanthipedia.play.net/mediawiki/index.php/Misenseor_Goods_(4)#Abbot.27s_Blessings
>https://elanthipedia.play.net/mediawiki/index.php/Cleric_Shop_(Muspar%27i)
Only two sources of them I'm aware of.
I'm a badger, I be badgerin'
Re: The Current State of Communes on 10/15/2014 03:12 PM CDT
Thanks Krooner, I forsee a trip to Muspar'i in my immediate future.
Usually when I observe people PvPing it is a problem with their stat assignment being much less than their opponent, and more often than not their opponent has higher skills than they were expecting. - Kodius
Know your enemy and know yourself, find naught in fear for 100 battles. Know yourself but not your enemy, find level of loss and victory. Know thy enemy but not yourself, wallow in defeat every time. - Sun Tzu
Usually when I observe people PvPing it is a problem with their stat assignment being much less than their opponent, and more often than not their opponent has higher skills than they were expecting. - Kodius
Know your enemy and know yourself, find naught in fear for 100 battles. Know yourself but not your enemy, find level of loss and victory. Know thy enemy but not yourself, wallow in defeat every time. - Sun Tzu
Re: The Current State of Communes on 10/15/2014 03:31 PM CDT
>>are block aprons available anywhere except Muspari?
Sadly not, except from the fest shop that you linked.
I "like" carving beads (as much as anyone can enjoy a lore IMO) due to the fact it's something I can do in combat without having to retreat. I keep a couple wallets in my backpack and refill them from time to time. I liked the apron because it was worn in a generic slot, but Uritel in an apron.. eh. Wallets shoved in a backpack will suffice.
However I just generally use Truffenyi for beads and then drop the rest. I guess I could use them for devotion, just personally not a fan of kneeling in combat. I'll give it a try though. It might encourage me to use Meraud's more often - I typically just use Eluned/Tasmine/Truffenyi over and over as they are the least mat "heavy" when it comes to devotion. Change dirt to water (Eluned), use water for Tasmine, then carve beads and use said beads for Truffenyi and toss the orbs/leftover beads. Not the most efficient way of working theurgy, but I don't have to worry about keeping a constant supply of incense and stuff on hand so it helps keep inventory count down.
Re: The Current State of Communes on 10/15/2014 03:57 PM CDT
Re: The Current State of Communes on 10/16/2014 12:56 PM CDT
Also, please remove the random element to Sirese seeds, or dramatically increase the level of devotion planting them gives. Because ridiculousness:
>.gather
[Script gather is running, Esc to cancel, Shift-Esc to pause]
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>
You've gained a new rank in maneuvering with a shield.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>
The reflective stars orbiting Gnimm's right forearm gleam as their surfaces catch the light and reflect it at varying angles.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>
Tinkerer Jhesili just arrived.
>
Tinkerer Jhesili runs north.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
A sturdy caravan arrives from the north.
>
You come up empty handed.
Roundtime: 5 seconds.
>
The sturdy caravan moves south.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
>
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You find a tiny sirese seed and carefully collect it.
Roundtime: 7 seconds.
>.gather
[Script gather is running, Esc to cancel, Shift-Esc to pause]
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>
You've gained a new rank in maneuvering with a shield.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>
The reflective stars orbiting Gnimm's right forearm gleam as their surfaces catch the light and reflect it at varying angles.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>
Tinkerer Jhesili just arrived.
>
Tinkerer Jhesili runs north.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
A sturdy caravan arrives from the north.
>
You come up empty handed.
Roundtime: 5 seconds.
>
The sturdy caravan moves south.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
>
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You come up empty handed.
Roundtime: 5 seconds.
>gather seed
You find a tiny sirese seed and carefully collect it.
Roundtime: 7 seconds.
Re: The Current State of Communes on 10/17/2014 07:04 PM CDT