Malevolent benediction on 08/01/2008 11:06 PM CDT
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A spell that bonuses the cleric based on the number of enemies he curses.

Yes, a spell that boosts based on curses.

Make it require MaPP, Benediction, Malediction.

Cast is roomwide; exclude those blessed via spell or commune, on the person; weapon blesses are null (SoP protects from about a half dozen spells now, bite me).

More targets debuffed = more strength of buff. Mana in should determine potential targets, with TM/PM determining effacy.

Perhaps the caster buff should be to shield; Flavius seems to want clerics to have one.

Debuff should be either 'general defense' or 'general attack' similar to Male.

Curses need a new big-brother spell. One that curses lots, while boosting the cleric (lots) is a good idea.
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Re: Malevolent benediction on 08/02/2008 01:31 AM CDT
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I like the basic concept of the sort of reverse courage- more power to the cleric based upon how many creatures impacted. Innovative. And yes, Flavius thinks clerics should have a general shield boost but this could be something else, maybe even a boost to stamina in return for cursing their stamina?


"militantly enforcing the overly rigid standards of you and your small collection of friends"
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Re: Malevolent benediction on 08/02/2008 01:34 AM CDT
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I once suggested something based on Ushnish that would simulate rapid aging.


---
"Close your eyes -
For your eyes will only tell the truth..
And the truth isn't what you want to see.
In the dark, it is easy to pretend
That the truth is what it ought to be." - Erik Claudin
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