Guild Hall on 08/25/2016 06:54 PM CDT
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How many locations do we now have? 3 or 4?

~~The Riverhaven Warden scans the area with a watchful eye.
The Warden stares intently at you for a long moment. Soon thereafter, the Warden's gaze moves on, you seem to have evaded notice for the moment.~~
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Re: Guild Hall on 08/25/2016 07:03 PM CDT
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I have personal experience with 3 for sure, although I'm 90% sure there's at least a fourth. I also think there's one for every province now making it 5 in total. I haven't personally looked for a fifth one yet, since I haven't bothered to visit the fourth which is why I'm not sure.



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Re: Guild Hall on 08/25/2016 07:29 PM CDT
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I've been to the first three that opened.

I left the game for a while, right when I think the fourth was opening up.

Was bored today and was thinking about looking for the other ones, just wanted to make sure there was something to look for before I wandered aimlessly for a day or so.

~~The Riverhaven Warden scans the area with a watchful eye.
The Warden stares intently at you for a long moment. Soon thereafter, the Warden's gaze moves on, you seem to have evaded notice for the moment.~~
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Re: Guild Hall on 08/25/2016 07:48 PM CDT
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After thinking about it more, I vaguely recall Pureblade posting a suggestion or praise about the exit (entrance?) to the fifth guild, which makes me more sure that it exists. I really should drag out the necromancer and search those two guilds out.



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Re: Guild Hall on 08/25/2016 08:23 PM CDT
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There are definitely at least four.
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Re: Guild Hall on 08/25/2016 09:13 PM CDT
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We have guild halls in all but P4 currently. P4 will probably be rather memorable when it opens if things go how they are looking.
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Re: Guild Hall on 08/25/2016 11:27 PM CDT
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Okay, took the time to find the 4th guild hall... and let me just say that I thought the exit to the third one was evil. I stand corrected. :)



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Re: Guild Hall on 08/26/2016 08:56 AM CDT
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>>After thinking about it more, I vaguely recall Pureblade posting a suggestion or praise about the exit (entrance?) to the fifth guild, which makes me more sure that it exists. I really should drag out the necromancer and search those two guilds out.

I don't believe anything here are actual secrets, so...

1) There are four guilds currently accessible.
2) There are five guild leaders currently known.
3) You can ask all the guild leaders you can currently access about the other leaders to get their own sense of how they play off each other.
4) Similarly, you can ask them all about Lyras, to get a stance of how they view Necromancy as a whole. You'll only want to do this once for a particular guild leader.
5) Fun fact: You can ask Zamidren, the only publicly known leader (and thus not an IG secret), about tacos.
6) There is one guild area that can 100% kill you if you do something wrong.
7) There is one guild area that gives it the old college try, depending on where you end up.
8) The two guilds with "normal" exits also have "emergency" exits, but they're not entirely safe.




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Re: Guild Hall on 09/11/2016 04:51 PM CDT
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>Okay, took the time to find the 4th guild hall... and let me just say that I thought the exit to the third one was evil. I stand corrected. :)

>8) The two guilds with "normal" exits also have "emergency" exits, but they're not entirely safe.

I'm confused. 3 of four guilds seem to have pretty normal exits to me, only 1 I have not figured out a normal way to leave and I'm guessing this is confirming that there isn't one. None of the other 3 struck me as having an "evil" exit.

If i redefine "normal" to be mundane I can only imagine one possibly have an emergency exit that I had not found. The other area seemed so small I find it hard to believe there's something I missed that isn't behind a locked room.
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Re: Guild Hall on 09/11/2016 06:49 PM CDT
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>>I'm confused. 3 of four guilds seem to have pretty normal exits to me, only 1 I have not figured out a normal way to leave and I'm guessing this is confirming that there isn't one. None of the other 3 struck me as having an "evil" exit.

Two guilds have "normal" exits, two guilds have "randomly drop you in X area outside" exits (one of which is arguably dangerous), two have "emergency" exits (one that is generally safe for the majority of players and one that is generally dangerous for the majority of players).



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Guild Hall on 09/11/2016 08:10 PM CDT
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>Two guilds have "normal" exits, two guilds have "randomly drop you in X area outside" exits (one of which is arguably dangerous), two have "emergency" exits (one that is generally safe for the majority of players and one that is generally dangerous for the majority of players).

Lemme try asking this way because it would otherwise bug me to schedule full day expeditions again.

1. Are you saying "Horror movie" and "blueberry" have emergency exits?
2. Are you saying you don't consider the latest released one as having a "normal" exit? It has what I consider to be very almost walk-through-the-front-door type exit, and another I assume to be exits that works similarity to puffy fish which I have not tried.

I think that's the only interpretation that would make sense to me, under this definition then puffyfishe's isn't an emergency exits, then I simply have not used any "emergency exit"




The only other way I could interpret what you say is both latest guild and puffy fish are the guilds with emergency exits.. which confuses me that I must somehow missed a "normal" exit for puffy fish.

Under the second interpretation I can only assume blueberry and horror movie aren't considered "normal" exits by you because they don't take you to a fixed location. - in this scenario I'm deathly curious about puffyfish's "normal" exit.
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Re: Guild Hall on 09/11/2016 08:23 PM CDT
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>>Lemme try asking this way because it would otherwise bug me to schedule full day expeditions again.

guild regular exit random exit emergency exit
blueberry no yes (safe) no
horror movie (puffyfish?) yes no yes (safe)
spa weekend yes no yes (dangerous)
cabin in the woods no yes (dangerous) no




Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Guild Hall on 09/11/2016 08:24 PM CDT
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Unless when you said horror movie you meant cabin in the woods and puffyfish was it's own thing in which case I think it's still a clear enough table.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Guild Hall on 09/11/2016 08:27 PM CDT
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TYVM!! That cleared up my confusion.

I was falsely assuming puffy fish did not have a normal exit. That means I only missed one thing in one guild and will only (hopefully) schedule an hour and subsequent self-slapping for reading comprehension of the rooms.
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Re: Guild Hall on 09/11/2016 08:29 PM CDT
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>>I was falsely assuming puffy fish did not have a normal exit

The entrance is very similar to spa weekend's.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Guild Hall on 09/12/2016 08:58 AM CDT
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>spa weekend

::applause;:
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Re: Guild Hall on 09/12/2016 12:24 PM CDT
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Is the contest still on? Someone write an in-game book consisting entirely of guild code names (and tea services), please.



"Warrior Mages don't bother covering up their disasters.

They're proud of them."
-Raesh
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Re: Guild Hall on 09/12/2016 04:06 PM CDT
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The contest is on hold due to some real life stuff that came up at the wrong time with Team Necro.
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Re: Guild Hall on 09/14/2016 04:01 AM CDT
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Cabin in the woods question.

I finally found a second guild hall. Died doing it, but eh.
so exploring. I found a door. Is there a way in this door? I've tried for about an hour with it, but had no luck.
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Re: Guild Hall on 09/14/2016 05:47 AM CDT
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If it's the one with the sign on it saying who the room beyond belongs to... 99% sure that's private.



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Re: Guild Hall on 09/14/2016 06:07 AM CDT
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Darn Okay. I heard the was some SO helping things here. Thought I looked everywhere but that door.
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Re: Guild Hall on 09/14/2016 07:19 AM CDT
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The princess is in another castle.

(Pretty sure what you're looking for is at the weekend retreat, not the cabin.)



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Re: Guild Hall on 09/14/2016 08:12 AM CDT
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Ah, well thanks, I'll try figuring that out at a different time.
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