Circle 1 on 05/22/2008 12:20 AM CDT
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When am I obligated to get favors?
I know I get five freebies while Circle 1, but how long do they last? How long can I conceivably stay Circle 1 and not need to get favors?
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Re: Circle 1 on 05/22/2008 12:51 AM CDT
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favors protect you from walking the starry road (starting over from scratch), technically as long as you don't die you don't need favors, but i recommend getting them as soon as you can


--
Treat empaths with respect, you'll live longer.
--
If life doesn't need intelligence,
Then why should intelligence need life?
--
http://www.elanthipedia.com/wiki/User:Legeres
http://www.myspace.com/ledge_ear_us
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Re: Circle 1 on 05/22/2008 12:52 AM CDT
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Five free deaths or circle 2.

So long as you never burn all five freebies you're safe. Though, as said, I would recommend just getting them anyways.
*******
Doctor: Are you Alliance?
Early: Am I lion? Huh. I don't think of myself as a lion. But you might as well have a mighty roar!
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Re: Circle 1 on 05/22/2008 08:41 AM CDT
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>I would recommend just getting them anyways.

Not only are those five free deaths free, but you keep all your gear. Once you start using favors (even at circle 1), it's the normal grave mechanics. Typically with my youngsters, I'll just play until I'm ready to get 2nd circle, then I'll go get favors. I don't suggest staying circle 1 just for the free deaths, though.


Elemancer Opieus, Journeyman Warrior Mage of Elanthia
>Aren't I pretty, now fall down on my ice, fool! ~ Axillus
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Re: Circle 1 on 05/22/2008 10:40 AM CDT
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<<I don't suggest staying circle 1 just for the free deaths, though.>>
Currently I am still 1, I qualify for circle 7 or 8. I was going to make the push to 30 then do it all in one big dump and hit the TDP/Spell/Ability jackpot. But I am getting antsy.

Not sure if this is an appropriate question.
One reference says I need three ranks of my main weapon per circle, another says four, for circles 1-10. Which is correct?
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Re: Circle 1 on 05/22/2008 01:03 PM CDT
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>I was going to make the push to 30 then do it all in one big dump and hit the TDP/Spell/Ability jackpot. But I am getting antsy.

The stats/spells/abilities will make getting there faster. No reason to stay at first circle, really.

>One reference says I need three ranks of my main weapon per circle, another says four, for circles 1-10. Which is correct?

Three.


Elemancer Opieus, Journeyman Warrior Mage of Elanthia
>Aren't I pretty, now fall down on my ice, fool! ~ Axillus
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Re: Circle 1 on 05/22/2008 02:53 PM CDT
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<<The stats/spells/abilities will make getting there faster. No reason to stay at first circle, really.>>

Yeah, your right. I guess the neat factor of circling 29 times would be outweighed by actually using some abilities now.

<<Three.>>
Sweet.
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Re: Circle 1 on 05/22/2008 07:23 PM CDT
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>>Yeah, your right. I guess the neat factor of circling 29 times would be outweighed by actually using some abilities now.

Yep.

Also, the TDPs gained from circling 29 times will allow you to buy dozens of stat points which will help you circle faster. More wisdom/intelligence for bigger experience pulses, more strength and agility for more weapon damage and thus more experience, etc.

Staying circle one is actually quite counter-intuitive.
*******
Doctor: Are you Alliance?
Early: Am I lion? Huh. I don't think of myself as a lion. But you might as well have a mighty roar!
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Re: Circle 1 on 05/28/2008 11:45 AM CDT
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<<Staying circle one is actually quite counter-intuitive.>>
Getting the TDPS, Spells and abilities has helped. Also, it is going to take some more time then I thought to hack out some armor/parry ranks to 30th.

Ackfer - Halfling in a Can, No Fillers Here!
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Re: Circle 1 on 05/28/2008 01:51 PM CDT
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There's a learning bonus pre-100 ranks for all skills so it's better off to use those tdp's you'd get fromn circling sooner.


Player of Holy Guardian Adakin of Prime
Killr of TF
Kastr of TF
"The Key To Immortality Is Living A Life Worth Remembering."

"Killing Time Murders Opportunities."
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Re: Circle 1 on 05/28/2008 01:54 PM CDT
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Honestly, I wonder if this got tempered a bit. I have played other characters who in the early ranks would get "You've gained 2 ranks.." rapidly. This has never happened to Ackfer.
On the TDP training front, the usefulness of different stats seems to change a lot (or new facts are revealed/discovered). So I am bringing everything up evenly together.

Ackfer - Halfling in a Can, No Fillers Here!
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Re: Circle 1 on 05/28/2008 02:01 PM CDT
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>>On the TDP training front, the usefulness of different stats seems to change a lot (or new facts are revealed/discovered). So I am bringing everything up evenly together.

Magic-heavy guilds tend to be much more forgiving of character builds that neglect several stats, so this is probably a good idea.
*******
Doctor: Are you Alliance?
Early: Am I lion? Huh. I don't think of myself as a lion. But you might as well have a mighty roar!
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Re: Circle 1 on 05/28/2008 02:42 PM CDT
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EXP did get rescaled, making it much more difficult to gain more than one rank in a pulse. I haven't managed it since the change, but I haven't specifically tried to pull it off either.
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Re: Circle 1 on 05/28/2008 02:51 PM CDT
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>>On the TDP training front, the usefulness of different stats seems to change a lot (or new facts are revealed/discovered). So I am bringing everything up evenly together.

Paladins don't have a dump stat. Though if you really had to let something go, you'll possibly miss Intelligence and Wisdom the least -- though keep in mind the Halt discussion that just happened.

Regardless of guild or race, I consider getting every stat to 20 the first significant milestone of character growth.

-Armifer
"It is no longer possible to escape men. Farewell to the monsters, farewell to the saints. Farewell to pride. All that is left is men."
- Jean-Paul Sartre
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Re: Circle 1 on 05/28/2008 03:14 PM CDT
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<<Regardless of guild or race, I consider getting every stat to 20 the first significant milestone of character growth.>>

Quoted for truth.

-Ssra

"Over thinking, over analyzing separates the body from the mind."
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Re: Circle 1 on 05/28/2008 03:17 PM CDT
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Not going to take any chances. :)
I boosted Stamina to 19 to bypass that issue a bit, and just raise the rest incrementally.

Ackfer - Halfling in a Can, No Fillers Here!
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Re: Circle 1 on 05/28/2008 04:47 PM CDT
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Ackfer: I am really enjoying your posts on your progression. Keep the coming.


Madigan

True heroism is remarkably sober, very undramatic. It is not the urge to surpass all others at whatever cost, but the urge to serve others at whatever cost.

Arthur Ashe
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Re: Circle 1 on 05/28/2008 04:53 PM CDT
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<<Ackfer: I am really enjoying your posts on your progression. Keep the coming.>>
Righteo. :)
On another note, I am seeing a lot of young Paladins floating around (or at least people wandering around with the Initiate Paladin title and some in goblins). Suprised not too many questions on the boards from these new people.

My fave ability thus far is Protect. Love it.

Ackfer - Halfling in a Can, No Fillers Here!
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Re: Circle 1 on 05/28/2008 10:38 PM CDT
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I just started a new paladin in prime and have been having a good time. Trying to find time, but can only manage 10-30 minutes a day max. Got my initiate paladin title up also, heh.

Thanks
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Re: Circle 1 on 05/28/2008 10:43 PM CDT
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Well I am Ackfer, and if your looking for someone to converse with or hunt with let me know!

Ackfer - Halfling in a Can, No Fillers Here!
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Re: Circle 1 on 05/29/2008 12:02 AM CDT
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I agree. Protect is fantastic. None of my previous characters, no matter how big they got, have ever really made me feel as heroic as being able to run in a room and protect someone with my tower shield. Sure, other guilds can run in and try to kill everything in the room, but if they are swarmed and getting beat badly... you probably wouldn't be able to kill things fast enough to make a difference. And dragging someone out of a swarm always seemed just a little unrealistic and OOC to me.
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Re: Circle 1 on 05/29/2008 12:07 AM CDT
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>Honestly, I wonder if this got tempered a bit. I have played other characters who in the early ranks would get "You've gained 2 ranks.." rapidly. This has never happened to Ackfer.

There was a bug causing ranks to think they were only as big as the previous rank during the first pulse. It was the primary reason this happened before and got fixed a while ago.

~ Sage Kougen Aensworth, Star Shaper of the Compact

Ruea says, "I swear, I'm forsaking Damaris and building an altar to you."

"I am Captain America (and so can you!)" - http://i25.tinypic.com/157m7a1.jpg
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Re: Circle 1 on 05/29/2008 09:26 AM CDT
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I was told once upon a time that paladins should keep stats fairly even when cashing in TDP's. I have never, not, used that advice, but I have never noticed any particular disadvantages, with the possible exception of needing to bring int/wis inline faster to use certain spells. I tend to raise stats in groups of 5-10 points each based on what I was told were related pairs. So I'll raise combat stats first in pairs: str/stam. When both are up by 5 or 10 I raise agil/ref by 5 each, then int/wis (for learning rate) then disc/char. Rinse repeat. From what I've seen here I should reconsider switching my last 2 pairs, as I like to use magic a fair bit in combat, but at 5-10 points variance at any point it is never a huge issue.

I agree, interesting discussion. I recall having whispered discussions such as this in the Crossing hall. That doesn't seem to happen any more so it is even more interesting to see the opinions of others in this forum.

Cheers
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Re: Circle 1 on 05/29/2008 09:35 AM CDT
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>>Paladins don't have a dump stat. Though if you really had to let something go, you'll possibly miss Intelligence and Wisdom the least -- though keep in mind the Halt discussion that just happened.

And also keep in mind that Intelligence and Wisdom are the two stats that factor into perception, a skill you'll have to actively work on if you want to guard against stealing and stealth attacks.


~Thilan
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Re: Circle 1 on 05/29/2008 09:39 AM CDT
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Honestly, I haven't bothered with perception. Firstly, I don't have anything to train it and secondly it seems like a race with a guild that has it as primary and learns it in the normal course of their activities. Was just going to take my theft lumps and deal.

Ackfer - Halfling in a Can, No Fillers Here!
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Re: Circle 1 on 05/29/2008 06:49 PM CDT
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>>I agree. Protect is fantastic. None of my previous characters, no matter how big they got, have ever really made me feel as heroic as being able to run in a room and protect someone with my tower shield. Sure, other guilds can run in and try to kill everything in the room, but if they are swarmed and getting beat badly... you probably wouldn't be able to kill things fast enough to make a difference. And dragging someone out of a swarm always seemed just a little unrealistic and OOC to me.

Heh, this reminds me of an odd story regarding protect. I had set "protect assess cover" while helping someone train. When we were done, I forgot to turn it off and went walking through vines on the way back to Theren. As I entered a room with two hunters, one of the hunters got badly off balance which will "trigger" the protect to cover them.. so I stopped to see what was going on.. and got griped at by the hunter because my protecting him was interfering with his training <grin>. As I muttered to myself.. "It takes ALL kinds in this game".

Redarch
Dwarf with an Axe.. Watch your toes!
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Re: Circle 1 on 05/29/2008 07:27 PM CDT
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there seems to be a bug with the task system and protect though.

I was training my commoner, and having my paladin protect, as without my paladin there to protect, my commoner was getting wiped out. My commoner was assigned to kill 5 cougars. Even though my commoner was doing all the killing, they don't get the credit for the kills with the task system.


<<Because it's a gigantic can of worms. Eldritch, necrotic, squamous worms, writhing in a vile stew of coagulating ichor, crushed from the living gullets of a thousand infant puppies, ululating in wordless terror. - Lorz>>
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Re: Circle 1 on 05/29/2008 08:37 PM CDT
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<<Even though my commoner was doing all the killing, they don't get the credit for the kills with the task system.>>
Kinda makes sense. Since he did not really do the work/have the danger why have the reward. Just an opinion.



Ackfer - Halfling in a Can, No Fillers Here!
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