Ranger Bonus 2.0 on 06/17/2010 01:20 AM CDT
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Thank you, I've been praying for that for years. I'm definitely willing to take a hit on the top end to fix the low end and make it work the way it was supposed to. Glad to see you managed to survive digging through what I figure was a nasty little mess.

Are you willing to state all of the skills our bonus impacts at this time for the record? It would be much appreciated.

Next on my wish lists that I kept bugging you about: Make NC more friendly. And give me a passive spot of some sort.

Thanks.
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Re: Ranger Bonus 2.0 on 06/17/2010 01:20 AM CDT
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>Are you willing to state all of the skills our bonus impacts at this time for the record?

Everything except Evasion and Backstabbing.

-Z
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Re: Ranger Bonus 2.0 on 06/17/2010 02:01 AM CDT
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>-Z

Thank you very much =)

Also, we were discussing this in IRC and how a lot of times people will find some reason to complain. So, the first ranger to complain about this change I shall have to kill in game.

Thank you for your time.
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Re: Ranger Bonus 2.0 on 06/17/2010 03:47 AM CDT
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Finally! Thanks Z, awesome job!


"War does not determine who is right - only who is left"
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Re: Ranger Bonus 2.0 on 06/17/2010 06:38 AM CDT
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Were all our bonuses reset?

I started the day howling meekly and after an hour I am at:
You open your mouth and throw back your head, howling with a tentative but fairly resonant tone that wavers only slightly.

To put it mildly... My character doesn't spend a lot of time in town or in anything but wilderness areas.

This is in plat.

-pete
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Re: Ranger Bonus 2.0 on 06/17/2010 06:46 AM CDT
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In a related note... The Gwenalion Fens message only as:
You pace back and forth, smiling slightly to yourself at the refreshing familiarity of the area.

Seems like at least the areas deeper in the area should message fully with the mountain cat message.

I'm not sure I read your post correctly, but it seems to say that if we have a highly positive bonus and we spend time in a moderately positive area, our bonus will drift DOWN to moderately positive. Is that correct?

Are there any plans on reviewing what areas are marked as bonus positive and the degree they are positive as part of this change, given that there are many areas out of sync with the descriptions.

-pete
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Re: Ranger Bonus 2.0 on 06/17/2010 08:28 AM CDT
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>You open your mouth and throw back your head, howling with a tentative but fairly resonant tone that wavers only slightly.

Hmm, that's positive but not super great. It shouldn't take too long to get that up if you sit in a wilderness-y area for a while. It sounds like if you were there for an hour or two you maxed out what you can get for the given room, maybe.

I'd check it out, but you're not in game and I'm off to work. :D

Sit in a room for a while that you think is wilderness-y enough and after a bit post the room and howl message.

>Were all our bonuses reset?

To neutral? Ya.


- GM Sithix
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Re: Ranger Bonus 2.0 on 06/17/2010 08:34 AM CDT
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>I'm not sure I read your post correctly, but it seems to say that if we have a highly positive bonus and we spend time in a moderately positive area, our bonus will drift DOWN to moderately positive. Is that correct?

Yes.

>Are there any plans on reviewing what areas are marked as bonus positive and the degree they are positive as part of this change, given that there are many areas out of sync with the descriptions.

Not really. The most wilderness-y areas and most metropolis-y areas are definitely very rare and should be, but you don't need those to reach max bonus on either end. Do you have a short list of areas? I can check it out, but if you want every area re-checked, that's not going to happen (do you really want no changes in trails, PTM's, companions, beseeches, spells, any survival skills, or anything else for that matter, for like a year or two? if you do, the answer is still no).


- GM Sithix
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Re: Ranger Bonus 2.0 on 06/17/2010 10:51 AM CDT
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>To neutral? Ya.

That would explain it then.

>>I'm not sure I read your post correctly, but it seems to say that if we have a highly positive bonus and we spend time in a moderately positive area, our bonus will drift DOWN to moderately positive. Is that correct?
>Yes.

>The most wilderness-y areas and most metropolis-y areas are definitely very rare and should be, but you don't need those to reach max bonus on either end.

So these two answers leave me confused... So is there a range between max positive and moderately positive that supports a maximum bonus, so we just need to be in a good-enough wilderness area to hit max bonus? Are there any plans to expand the range of messaging for pace to help manage this?

>Do you have a short list of areas? I can check it out, but if you want every area re-checked, that's not going to happen (do you really want no changes in trails, PTM's, companions, beseeches, spells, any survival skills, or anything else for that matter, for like a year or two? if you do, the answer is still no).

Yeah, wasn't suggesting a full review of all rooms, just ones that seemed particularly dissonant from the descriptions.

I know one that has been complained about by other rangers is the Wir Dinego area around Promado village. The area is described as overgrown, but is bonus negative. Given that areas can now have aspects of urban and wild now, that setting seems out of whack.

I'll poke around and confirm what I am seeing with different areas that have stood out in the past for me and post when I have more info.

-pete
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Re: Ranger Bonus 2.0 on 06/17/2010 11:42 AM CDT
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>>Are you willing to state all of the skills our bonus impacts at this time for the record?
>Everything except Evasion and Backstabbing.

Can you comment on why Evasion was excluded?*

Also, thank you for rewriting our bonus. Much <3 4 U!

P.S.
>And give me a passive spot of some sort.
Yes Please!

*(Feel free speculate as to what sorts of bribes can be offered to have it included.)
~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
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Re: Ranger Bonus 2.0 on 06/17/2010 11:44 AM CDT
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>Can you comment on why Evasion was excluded?

It's a direct combat skill. Same as backstab.

Hiding/Stalking are indirect (even if vital...) combat skills.
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Re: Ranger Bonus 2.0 on 06/17/2010 12:00 PM CDT
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>>Everything except Evasion and Backstabbing.

Wow. Even stealing and lockpicking and disarming? That is pretty awesome if so (even though I train none of those skills, I am sure others will like it a lot).

I will have to wait to play with this new system before I pass judgment, but it sounds like it will most likely be favorable overall. Thanks for the hard work, to whichever GMs were involved.

I do have one question: How does Transfer beseech work with new bonus? (I am not sure it was ever really clear how it worked before.)
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Re: Ranger Bonus 2.0 on 06/17/2010 12:16 PM CDT
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>Wow. Even stealing and lockpicking and disarming? That is pretty awesome if so (even though I train none of those skills, I am sure others will like it a lot).

Very, very happy with this if that is the case.

Glad to see evasion is NOT on the list.

Here's all the messages I've found so far for howl:
You howl meekly, unsure of yourself.
You open your mouth and throw back your head, howling with a tentative but fairly resonant tone that wavers only slightly.
You howl like a wolf calling the pack!
You inhale and howl strongly, the cacophonous sounds reverberating around you.
You inhale deeply, a resounding howl breaking forth from within you, resonating strongly into the distance as if to announce your mastery of the wilds!


I'm pretty sure those are low-high order, given they were from this AM when I started out neutral after the new release and have spent the whole time in bonus positive areas.

The pace message for refreshing familiarity seems to cap out at the "You inhale deeply, a resounding howl breaking forth" message.

I spent another 20 minutes in a pace like a mountain cat area and reached the mastery message.

Are the trails set up as max bonus positive, since they are supposed to be our short-cuts through the wild? That would be a nice incentive for using them more often if they helped to recharge our bonus.

I'm pretty happy so far with these change. Just need to swim the selgotha and climb the branch to see how bad a hit I am taking at the top-end (where I normally live in-game)....

-pete
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Re: Ranger Bonus 2.0 on 06/17/2010 12:18 PM CDT
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>So is there a range between max positive and moderately positive that supports a maximum bonus, so we just need to be in a good-enough wilderness area to hit max bonus?

Yes. Think of it as a buffer zone if you've got the real maximum, or a "I don't have to be in the middle of nowhere forever to get the maximum skill bonus".


- GM Sithix
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Re: Ranger Bonus 2.0 on 06/17/2010 12:19 PM CDT
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>Evasion...

>It's a direct combat skill. Same as backstab.

Precisely. Combat skills are excluded from an always-on passive bonus such as this. Same with the Thief bonus (obviously I think, since Backstab was mentioned).


- GM Sithix
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Re: Ranger Bonus 2.0 on 06/17/2010 12:22 PM CDT
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>Yes. Think of it as a buffer zone if you've got the real maximum, or a "I don't have to be in the middle of nowhere forever to get the maximum skill bonus".

Sweet. Thank you for the thought and hard work in this release. Having fun playing with it so far!

-pete
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Re: Ranger Bonus 2.0 on 06/17/2010 12:24 PM CDT
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>Even stealing and lockpicking and disarming?

Yes, although I'm 99.999% sure those three were already there in version 1.0. :D

>Beseeches

All of them were updated in a way that should make them be the same or close comparatively in terms of calculations that utilized the Bonus. You should see no real change. The degree to which Transfer helped is the same, or very close.

I believe several random pre-requisites from various beseeches were removed. I know one requirement is left for all beseeches... you must have a positive bonus.


- GM Sithix
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Re: Ranger Bonus 2.0 on 06/17/2010 12:28 PM CDT
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>- GM Sithix

You're very forthcoming, heres a fun question: Assume a ranger spent all of their time at max bonus before, and max bonus under the new system. How badly hindered would their training routine be now: climbing, swimming, stealth. Specifically I'm talking in the 700+ rank range.

Not sure if any of the plat rangers are that high, though someone did mention 150th plat ranger.. so I guess there should be. And I don't really think there are any climbs that 700 base climb can't do with ease regardless of bonus anyway. But there are definitely some swims that we can use for testing once we get it in prime, guess I should go figure out my roundtimes unbuffed before it goes live over here... hrm.

>although I'm 99.999% sure those three were already there in version 1.0. :D

Odd, it was specifically stated they were not. So if they were it wasn't intentional... hmm. I know perception was not until Z fixed it a while back after it was brought up...
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Re: Ranger Bonus 2.0 on 06/17/2010 01:11 PM CDT
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With the bonus working better now, are random wilderness shops in the middle of the crossing going to get fixed? I know rangers probably aren't eager to lose their bonus there, but it really makes no sense at all.





>describe boar
It's a boar. It doesn't like you.
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Re: Ranger Bonus 2.0 on 06/17/2010 04:24 PM CDT
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>>Even stealing and lockpicking and disarming?
>Yes, although I'm 99.999% sure those three were already there in version 1.0. :D

Basically the call for 'bonus' is shared between Thieves and Rangers. So everything Thieves got bonus in, Rangers do. Same in reverse. They just fork to different mechanisms to determine what the bonus should be.

Evasion and Backstab are excluded for being direct combat skills. All other survivals are now properly (or should be!) checking for bonus in all cases we could easily find. (Rare checks in odd places are probably still not, if you think you find one feel free to BUG it)

>With the bonus working better now, are random wilderness shops in the middle of the crossing going to get fixed? I know rangers probably aren't eager to lose their bonus there, but it really makes no sense at all.<

Yes. In fact I think I'm going to fix them now.

-Z
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Re: Ranger Bonus 2.0 on 06/17/2010 08:54 PM CDT
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>>Yes. In fact I think I'm going to fix them now.

I know it's a bigger project, but any chance of checking on all shops? I bugged a bunch in Muspar'i recently.



TG, TG, GL, et al.
Also: Moo.
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Re: Ranger Bonus 2.0 Live in Prime on 06/19/2010 02:25 AM CDT
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Thanks Z and co. I know the howling while hiding thing carried over, but is there any chance we can get bonus messaging while not hidden as well? Either with howling or something else. In an ideal world, I would be able to check the wilderness level in the room and my current bonus level without messaging the rest of the room, but it is not a huge issue.
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Re: Ranger Bonus 2.0 Live in Prime on 06/19/2010 10:59 AM CDT
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I posted on the plat boards about these areas, but figure I'll just post here to keep it one place now... Also added the new forest geni area, since that is not very bonus positive.

Mistwood Forest, Deer Trail, on the rossman's side, is set to slightly bonus positive. This includes the Mistwood Forest, Wild Rose Thicket. This area seems like it should be sufficiently wild for a more positive rating in the mountain cat range of pace messaging.

Gwenalion Fens are set to barely bonus positive. This area seems like it should be sufficiently wild for a more positive rating in the northern area given how overgrown it is. In the southern area it seems like it should be fully wild.

The Wir Dinego area near promado village is still bonus negative. This area is overgrown and should be at least slightly bonus positive. LOSTTOG posted more info on this on the Plat boards. This one may already have been passed on to the area owner by Z and Audacia, but nothing has been done.

In Ker'leor the Gallows Wood described with ancient trees rates only slightly positive. This area with the Forest Geni should be mountain cat pace messaging.

-pete
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Re: Ranger Bonus 2.0 on 06/19/2010 02:26 PM CDT
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I posted this a few days ago in the GM announcement responses folder, but everyone was so into moving and aging updates, that no one responded to Ranger updates. I suppose I should have posted her first, so cross-posting now, sorry I didn't post here initially sooner.


GM Zeyurn if this works like it sounds like, thank you so much, two hundred times thank you for this. This had to be extremely frustrating to code I would think, much gratitude to you for doing it though. Best wishes you are rewarded for this in some manner.


-Armifer says consequences are how we honor evil roleplaying.
-Abasha says, "Personally, I love supporting evil characters, but not if they can't take their lumps too.
-Quarel says, "Not me I hit you because I like to hit."
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Re: Ranger Bonus 2.0 on 06/19/2010 09:59 PM CDT
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Yikes. Now that I have had a chance to test the new full bonus, the decrease is quite a bit more easily noticed than I had hoped it would be. Maybe swimming RTs are just weird, but on this particular swim and under these conditions before, my RTs were 1 second all the way. Now I am getting 4-7 seconds repeatedly. Seems like a severe hit.
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Re: Ranger Bonus 2.0 on 06/19/2010 10:32 PM CDT
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Seems to go down very fast, too.
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Re: Ranger Bonus 2.0 on 06/19/2010 10:49 PM CDT
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>Swimming

BUG it while standing in the given room and we'll take a look at swimming itself and the area. The bonus itself, however, is not changing.


- GM Sithix
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Re: Ranger Bonus 2.0 on 06/19/2010 10:57 PM CDT
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I did not figure there were any bugs. I just did not want any other Rangers to be surprised by the decrease in bonus potential. We will have to get used to the new feel.
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Re: Ranger Bonus 2.0 on 06/19/2010 11:10 PM CDT
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(Sorry for all the double posting). I did just find another bug while swimming, which I BUGged in game. Due to the nature of it, I do not believe I should post it on the boards.
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Re: Ranger Bonus 2.0 on 06/20/2010 12:36 AM CDT
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Swimming RTs are so weird I have no idea what that even means from a practical standpoint sadly. However, it is true that in the areas where you could be considered at pristine bonus, there was a potentially large hit. This is going to be more noticable at higher ranks due to the nature of Ranger Bonus.

Drift Rate being Fast/Slow, both sides have their advantages and disadvantages.

-Z
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Re: Ranger Bonus 2.0 on 06/20/2010 12:58 AM CDT
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I want to thank all the GM's that had a hand in making the changes to the ranger bounus, it has been a long time coming. Could you tell us what other things you have in the works for us rangerly folks?


Miv

I will paper cut you to death with my awesome ranger TM!
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Re: Ranger Bonus 2.0 on 06/20/2010 08:17 AM CDT
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Now that bonus drifts so much faster, can we get a better way to check the room's setting? The following happened in a "mud" room, but water rooms are equally vague as to their urban/wild settings.

R>pace
You can't move enough to do that.

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
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Re: Ranger Bonus 2.0 on 06/20/2010 08:58 AM CDT
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>Drift Rate being Fast/Slow, both sides have their advantages and disadvantages.

True, but I am finding that so many wilderness looking hunting areas are not, at least in Therengia, that it is impossible to keep a good bonus.

What is the point if we can't keep a good bonus by hunting out in the wilds?

-pete
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Re: Ranger Bonus 2.0 on 06/20/2010 09:16 AM CDT
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>Swimming

Just agreeing with Zeyurn here. It would not surprise me that swimming Roundtimes are wonky. Swimming probably needs some assistance at some point and while it's on our list of things to look at, there are quite a few priorities above it.

My best guess is, however, that you aren't terribly far off from getting the same Roundtime given the limited delta between the top bonus of then and now.

>Drift Rate

Fast or slow does have its pros and cons, and I think they are obvious. We're pretty well set on it as it is, which is moderate but on the quick side of things.


- GM Sithix
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Re: Ranger Bonus 2.0 on 06/20/2010 09:24 AM CDT
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>wilderness looking hunting areas are not, at least in Therengia, that it is impossible to keep a good bonus.

If by good you mean good and not maximum, then we just need to look at the areas in question.


- GM Sithix
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Re: Ranger Bonus 2.0 on 06/20/2010 09:37 AM CDT
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I was making a list of the levels and was wondering if it's intended that there are 2 levels with the same message centered around what I'm guessing is "true neutral". Not a huge deal, but kinda annoying for us number tracker guys.

action "You take in a deep breath to howl, but it comes out as a whimper, like a lost wolf looking for his pack." setvariable bonuslevel +1
action "You howl quietly to yourself, echoing a soft, desolate sound that doesn't sound quite right." setvariable bonuslevel 0
action "You take in a deep breath to howl, but it comes out as a whimper, like a lost wolf looking for his pack." setvariable bonuslevel -1



~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
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Re: Ranger Bonus 2.0 on 06/20/2010 09:39 AM CDT
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>>>Drift Rate

My only question with drift rate is the large amount of stamina it drains. Is this because we're fighting the current to maintain our position? It takes me back to the time I got stuck swimming the Segoltha because CAIS ran out and wound up being constantly drug into the same room I was in, but my stamina would not pass 0%. I had to assist in order to get out of it since I was stuck without gweths at the time.


I will continue to get blunter on this topic until people get the message or my posts contain enough profanity to be removed. - Armifer
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Re: Ranger Bonus 2.0 on 06/20/2010 09:41 AM CDT
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Double post!

I'd like to suggest that charisma positively affect drift rate such that more charisma would slow bonus decay. I really want more reasons to use my -1 Kaldar charisma bonus :D

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
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Re: Ranger Bonus 2.0 on 06/20/2010 09:46 AM CDT
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My drift rate question was about swimming not bonus, guess I should clarify.

I will continue to get blunter on this topic until people get the message or my posts contain enough profanity to be removed. - Armifer
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Re: Ranger Bonus 2.0 on 06/20/2010 09:46 AM CDT
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Riverhaven Ranger's Guild is set to bonus neutral.

The area near the Zaulfung labeled "The Northeast Wilds" is not set to wild, even though both the title and descriptions depict it as so.

[Mistwood Forest] where nightreaver unyns are is set to slightly bonus postive. Again the descriptions clearly describe this area as wild.

Can't check the Faldesu due to water so I agree that we need a better way to check the naturalness of the rooms.

Maybe scout area can give us better messaging, since that seems to have such limited uses? Also scout area doesn't properly assist with navigating the geni maze near dark spirits in theren.

Speaking of scouting, is there any chance that the trail room(s) could be set to max bonus positive so there is a secondary benefit to running them, given they are our "shortcut" through the wilds?

-pete
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