Proposed Features For Trader Shops on 08/18/2011 02:12 PM CDT
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Hey all,

There are a few things I would love to see implemented in our shops.

1) The ability to SORT the items on tables, chests, racks, etc...
Most customers are aware of the SHOP verb, which makes the items much
easier to see. But to be able to SORT items on the surfaces would be
a huge boon, especially since the items seem to filter every day.
I.E. what was once on the top of the list has filtered to the bottom.
Shoppers could SHOP a surface and see an orderly list of what's on
each table, making the shopping process easier, and faster, in identifying
what they're looking for. Also, it would remove the need for the trader
to retag and reposition items on a daily basis.



2) A legend similar to the board at the entry to the plaza listing the shops
and what they sell. This legend/sign would assign a letter to those items
whose special properties aren't easily identifiable. For example, a wiggle
gown could be assigned a W at the end of the price tag. Or a reversable
container or robe could have an R at the end of the price tag. Often, the
STUDY verb doesn't tell you all an item can do. I've also been told that
the STUDY verb doesn't work on the tables and surfaces in a shop. Not sure
if that's entirely true since I haven't tested it on items in other shops.


Cheers,
Mellicent
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Re: Proposed Features For Trader Shops on 08/18/2011 03:05 PM CDT
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So, I understand what you're asking for on a high level, but I don't know what it is that you want exactly:

* How would you propose sorting the items? Alphabetically? By noun or by TAP? Or would you like some form of 'type sorting'?
* Fixing the reversing business is an easy fix compared to coming up with some kind of categorization of items that everybody would understand for sorting
* Rather than a legend, I'd be much happier to let you write a note on an item somehow. Legends are confusing enough as it is, and I'd like to get rid of them entirely if I can.
* I can probably fix the STUDY issue pretty easily actually. I'll take a look.

--

"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
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Re: Proposed Features For Trader Shops on 08/18/2011 08:44 PM CDT
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On the study verb, there is a reason for that, if you put an open compendium on a shop table people would be able to gather free first aid and scholarship experience, etc.

Regards,

Sortny/Braunwen
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Re: Proposed Features For Trader Shops on 08/18/2011 08:45 PM CDT
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Sort table head to toe (wear worn)
sort table reverse (reverses the order you have presently)
sort table a to z (or alpha)

Regards,

Sortny/Braunwen
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Re: Proposed Features For Trader Shops on 08/18/2011 10:49 PM CDT
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I'd love to see some way to sort items on surfaces, although it seems likely to be more GM work than it's worth.

I'd be pretty happy with just seeing items STAY in the order that we originally put them down in, instead of repopulating in random orders periodically (and even this request may be more work than it's worth, I dunno how it works behind the scenes). I actually made a script at one point to take all the items off a particular surface and then put them back down in the order I wanted, but any method of sorting items doesn't really work if they shift order on their own

Apu
_
http://www.elanthipedia.com/wiki/User:Apu
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Re: Proposed Features For Trader Shops on 08/18/2011 11:59 PM CDT
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I'm pretty sure that it will only ever reverse the order of the items, not totally rearrange them. I'll look into reversing them and see if I can get it to work. If you can get a consistent ordering every time, you can put things in whatever order you want :).

--

"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
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Re: Proposed Features For Trader Shops on 08/19/2011 03:22 AM CDT
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something i've always thought should be there are the prices for items when you just shop a table

so you shop table

and on the walnut-diamond encrusted unicorn-dusted floating hexagonal birdcage you see :
some horse dung priced at 3839249 kronars
17 quads priced at 24 kronars
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Re: Proposed Features For Trader Shops on 08/19/2011 06:34 PM CDT
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>>something i've always thought should be there are the prices for items when you just shop a table

Hmm. I actually kind of like that a lot. ponder.

--

"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
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Re: Proposed Features For Trader Shops on 08/21/2011 07:58 AM CDT
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>>something i've always thought should be there are the prices for items when you just shop a table
>Hmm. I actually kind of like that a lot. ponder.

As a shopper: Yes please.

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
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Re: Proposed Features For Trader Shops on 08/21/2011 05:41 PM CDT
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>> As a shopper: Yes please.

Agreed. It would make everything a bit quicker instead of having to also then shop the item to know how much it costs.
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Re: Proposed Features For Trader Shops on 08/22/2011 05:15 AM CDT
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>>something i've always thought should be there are the prices for items when you just shop a table

Thirded. Or fourthed, or whatever.

Also... I've always really wanted something like this:

>ask guard about gweth sale
A plaza guard says, "Ah yes! You'll find that:
Trader A is selling that for X amount
Trader B is selling that for Y amount
Trader C is selling that for Z amount

Probably impossible, but I can dream.


-- Player of Eyuve
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Re: Proposed Features For Trader Shops on 08/22/2011 09:16 AM CDT
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since i can imagine that feature might "require to many resources"

here is a script for cmud to do the same thing
sorry, no sf, wiz, or genie format from me


<?xml version="1.0" encoding="ISO-8859-1" ?>
<cmud>
<class name="shopforme" enabled="false">

<trigger priority="64050"><pattern>^findthisforme (*)$</pattern><value>#var train shopforme;#var mylookitem %1;read board;#alarm +3 {echo gotonextshop}</value>
<trigger><pattern>^Currently open shops:</pattern><value>#var openshops ""</value></trigger>
<trigger type="Duration" param="2000"><pattern>^%s~| (*) %s| * %s|*</pattern><value>#var openshops %additem(%word(%trim(%replace(%1, "*", "")),1), @openshops)</value></trigger>
</trigger>

<trigger priority="64080"><pattern>^gotonextshop$</pattern><value>#gag;#if (%numitems( @openshops) > 0) {ask guard about %item( @openshops, 1)#var openshops %delnitem( @openshops, 1)
} {#var train trading;ask guard about foyer;ask guard about foyer}</value></trigger>

<trigger priority="64081"><pattern>^A plaza guard says, "Very well, right this way."The guard leads you your de</pattern><value>#gag</value>
<trigger name="^Roundtime: (%d) seconds.1"><pattern>^Roundtime: (%d) seconds.</pattern><value>#gag;#alarm +%int( %1) {#if (@train == "shopforme") {tap @mylookitem}}</value></trigger>
</trigger>


<trigger priority="64150"><pattern>^A plaza guard says, "Ah, yes, I know of that place.Would you like me to take you?"</pattern><value>#if (@train == "shopforme") {#gag}</value>
<trigger><pattern>^~[Ask again within 30 seconds to be taken to (*).~]</pattern><value>#if (@train == "shopforme") {#gag;ask guard about %1}</value></trigger>
</trigger>

<trigger priority="64190"><pattern>^I could not find what you were referring to.</pattern><value>#if (@train == "shopforme") {#gag;echo gotonextshop}</value></trigger>

<trigger priority="64080"><pattern>^A plaza guard says, "Ah, yes, I know of that place.Unfortunately, it is closed at the moment</pattern><value>#gag;#if (@train == "shopforme") {#if (%numitems( @openshops) > 0) {ask guard about %item( @openshops, 1);#var openshops %delnitem( @openshops, 1)} {echo go home}}</value></trigger>

<trigger priority="64190"><pattern>^You tap</pattern><value>#if (@train == "shopforme") {echo gotonextshop}</value></trigger>
</class>
</cmud>
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Re: Proposed Features For Trader Shops on 08/22/2011 04:50 PM CDT
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>> As a shopper: Yes please.

Done :)

--

"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
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Re: Proposed Features For Trader Shops on 08/22/2011 04:53 PM CDT
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>>>ask guard about gweth sale

Yeah that's not going to happen, heh. Waaaaaaay difficult technically.

--

"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
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Re: Proposed Features For Trader Shops on 08/22/2011 06:02 PM CDT
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Did any of these changes perhaps make the shops in Riverhaven 'disappear' when not open? Or was this an intended change? Only because people like looking at the entryways and checking 'open' times. :)

~Player of Crimsondae
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Re: Proposed Features For Trader Shops on 08/22/2011 06:03 PM CDT
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Oops. Fixed!

--

"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
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Re: Proposed Features For Trader Shops on 08/22/2011 06:09 PM CDT
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Yay! That was fast! Thanks bunches!
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Re: Proposed Features For Trader Shops on 08/22/2011 07:19 PM CDT
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That new feature is SO awesome, I can't believe nobody thought of it sooner!

Thank you!
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Re: Proposed Features For Trader Shops on 08/22/2011 07:48 PM CDT
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Decided to add this in for all shops too, not just trader shops. :)

--

"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
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Re: Proposed Features For Trader Shops on 08/22/2011 08:14 PM CDT
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>Decided to add this in for all shops too, not just trader shops. :)

Thank you. It'll make cataloging shops a lot easier.



Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Weapons for Sale:
http://www.elanthipedia.com/wiki/User:Caraamon#Wares
Combat Balance List:
http://www.angelfire.com/rpg2/caraamon/balance2.xls
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Re: Proposed Features For Trader Shops on 08/22/2011 11:04 PM CDT
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>>That new feature is SO awesome, I can't believe nobody thought of it sooner!

At first I thought it was annoying and cluttered (mostly because the change wreaked some easily havoc on my highlight strings), but within about 60 seconds I was like "how the hell did we live without this change before?"

Apu
_
http://www.elanthipedia.com/wiki/User:Apu
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Re: Proposed Features For Trader Shops on 08/22/2011 11:06 PM CDT
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>>within about 60 seconds I was like "how the hell did we live without this change before?"

Oh wow and about 2 minutes later I glanced at my prices and noticed I had something priced at 50 plat that was supposed to be 500

Seriously how did we live without this before?

Apu
_
http://www.elanthipedia.com/wiki/User:Apu
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Re: Proposed Features For Trader Shops on 08/23/2011 05:58 AM CDT
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As usual, this rocks. Thank you :)

On a whim...: http://www.lostonawhim.com/

The Zoluren army asks, "We're um.... really sorry about the clubhouse and all... so uh... are we cool?"
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Re: Proposed Features For Trader Shops on 08/24/2011 06:43 AM CDT
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<Did any of these changes perhaps make the shops in Riverhaven 'disappear' when not open? Or was this an intended change? Only because people like looking at the entryways and checking 'open' times. :)

When this happened in crossing i thought it was great. Working nights when most shops are not open, I hate going into every room and typeing go ent, go door, and go arch. Haveing the shops that were open as the only shops visible made things a lot easier for me, and i'm sure for other people too.

Is there any way we could get something like what accidently happened to be permenant, and have some other way for people to figure out when shops opened and closed. If something like this already exists I might of missed it. If not could we atleast get a wooden sign on a door to mark it closed. This or something like it would make midnight shopping sprees a lot less tedious.

Thnx
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Re: Proposed Features For Trader Shops on 08/24/2011 04:56 PM CDT
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>>Is there any way we could get something like what accidently happened to be permenant, and have some other way for people to figure out when shops opened and closed.

I think most people use the guard - ASK GUARD ABOUT [shop] will take you to the shop, ASK GUARD ABOUT [lobby] will take you to the lobby, and you can use the board to find out what shops are open.

If you're rather wander, you can LOOK [door|entrance|arch] to see if the shop is open.

As far as making the doors themselves disappear, that's something I'm thinking about. I may add a flag where you can turn it on or off, kind of like SET. It'd go into the FLAG verb.

--

"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
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Re: Proposed Features For Trader Shops on 08/24/2011 05:21 PM CDT
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A suggested upgrade for the listings board, currently in Crossing atleast, its very long and then to try to read each of the legends is very difficult especially for shops that carry alot but not everything. Is there a way you could make the board searchable? Instead of having the legend show in Crossing, I could type search board weapon, and the shops currently open or all of them, however you'd make it, would only show.

On a whim...: http://www.lostonawhim.com/

The Zoluren army asks, "We're um.... really sorry about the clubhouse and all... so uh... are we cool?"
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Re: Proposed Features For Trader Shops on 08/26/2011 08:36 PM CDT
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Currently: When asking the guard about a shop that is closed, the guard tells you it's closed and the earliest it's open, but not tell you what room it's in.

Would it be possible to be taken to the room the shop is in if you ask again, or at least be told what room it's in? It would be a convenience to be able to look at the [entrance] of a shop that I know OF, to find the name of the owner and hours of operation, without having to go searching the entire plaza.

Naniaki

>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
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Re: Proposed Features For Trader Shops on 08/27/2011 02:40 AM CDT
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<Currently: When asking the guard about a shop that is closed, the guard tells you it's closed and the earliest it's open, but not tell you what room it's in.

Would it be possible to be taken to the room the shop is in if you ask again, or at least be told what room it's in? It would be a convenience to be able to look at the [entrance] of a shop that I know OF, to find the name of the owner and hours of operation, without having to go searching the entire plaza.


If every shop had a number on the board, every shop meaning that the entrance, door, or arch in every room was given a number, and no matter who owned the shop that piece of property always had that number. I think it could make this system a better system.

So for example the entrance in the juggle room would always be 42, looking on the board you see its (42)SHOP OF DEWM, asking guard for 42 would always take you there, or asking about 42 could give you it's hours of operation, how many days its been continually open or other info the trader could want about wares and such. Open shops could even be highlighted yellow for ease of navigation, or given some sorta of symbol(I use stormfront).

Established traders who always have the same space could easily be remembered by their number, and remembering numbers you read on the lobby board is a lot easier than remembering shop names. I have had to either scroll up or go back to the lobby, to see what shop I wanted.

Just daydreaming at work and thought something like this might be easy and helpful for all, I'm sure something better with the same kind of idea could be thought of but I figured I'd throw it out there.

Thnx
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Re: Proposed Features For Trader Shops on 08/28/2011 02:36 AM CDT
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>> It would be a convenience to be able to look at the [entrance] of a shop that I know OF, to find the name of the owner and hours of operation, without having to go searching the entire plaza.

I'm vastly more likely to put that information in the guard's speech. That seems like the right choice.

>>numbers on shops

There's unfortunately no easy way to number the shops like that in a guaranteed order. It's extremely likely that they'd always happen to come up in the same order but I'd not be confident with a numbering scheme that relies on "happen to". I'm honestly ok with the notion that if a trader makes a name for his or her shop with one name and then changes it, customers might not be able to find the same shop as easily.

>>remembering numbers you read on the lobby board is a lot easier than remembering shop names.

I think this is actually not necessarily something we can take for truth. The human brain is a very complex thing, and language is complex on top of that. I'd be willing to guess that in general, there are some people that remember numbers and some people that remember words more frequently. I don't have handy studies to back this up, and if anybody finds anything conclusive I'd be interested to read it, but to me it seems like just as some people are better with numbered, gridded streets and some people are better with named streets with no notion of a grid necessary, so too are some people better able to remember numbered shops and others better able to remember named shops.

Long story short, I'm probably not going to let you ask about shop ## - This kind of breaks the immersion and obviates the consumer from having the slightest mote of responsibility, neither of which I want to encourage.

--

"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
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