Proposal for slight change in formula on 05/30/2010 08:21 AM CDT
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Consider this a real request for a change in the trap detect/disarm formula.

Currently, it's public knowledge that the amulet gives you a penalty to detecting and/or disarming traps (I forget whether it's only one or both formulas).
I'm proposing that this penalty should be removed.

Here's my reasoning:

1) We're playing a multiplayer game. This formula causes many picking rogues (or others) to leave their amulet off, thus limiting interaction with other players. IMHO it should be a fundamental design criteria of an MMO that every mechanic in the game should lead you towards interacting more with other players, not less. Before I became a GM and actually looked at the formula, it was my perception that the penalty was quite significant, and so I made sure to turn off the net before picking. This would seem to be the exact opposite behavior you want to be encouraging in a multiplayer game.

2) See point 1.
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Re: Proposal for slight change in formula on 05/30/2010 10:02 AM CDT
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>>Consider this a real request for a change in the trap detect/disarm formula.

>>Currently, it's public knowledge that the amulet gives you a penalty to detecting and/or disarming traps (I forget whether it's only one or both formulas).
>>I'm proposing that this penalty should be removed.

>>Here's my reasoning:

>>1) We're playing a multiplayer game. This formula causes many picking rogues (or others) to leave their amulet off, thus limiting interaction with other players. IMHO it should be a fundamental design criteria of an MMO that every mechanic in the game should lead you towards interacting more with other players, not less. Before I became a GM and actually looked at the formula, it was my perception that the penalty was quite significant, and so I made sure to turn off the net before picking. This would seem to be the exact opposite behavior you want to be encouraging in a multiplayer game.

>>2) See point 1.

i like this idea. i don't even bother to turn mine on anymore.


kitten-bot
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Re: Proposal for slight change in formula on 05/30/2010 10:20 AM CDT
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I agree. I find myself turning my amulet off more and more to pick these days, and that's in Plat, where a lot of interaction happens on the net. Not to say interaction isn't happening on the net in Prime, just that I know I often miss out on things on the net in Plat.

~~k
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Re: Proposal for slight change in formula on 07/01/2010 10:50 PM CDT
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Oddly enough I'd just read the IG forum from 1998 recently...

Sayzor says, "Some of the old spells that you have lying around may just end up helping you out with those traps. Some you may not have thought of..."

Spell Changes



Presence - Will now add to your attempt for spotting a trap only.
this spell will not help with the removal of the trap.

Piercing Gaze - Piercing Gaze will give you the chance of your level
plus the number of spells known in the Minor Elemental
Circle plus a d100, minus half the difficulty of the trap,
of spotting some of the trap components and alerting you
to the presence of a trap.

Self Control - Will now add to your chance of removing a trap once seen.

Calm - Will now add to your chances of spotting as well as removing
a trapped box.

ESP - The effects of ESP will now be extremely distracting when

attempting to pick a lock or disarming a trap. The effects
of this spell are far too distracting to enable you to
concentrate on the task at hand. A safe, quiet location is
your best bet when tackling one of this activities.

Kuromaku says, "ESP is using your crystal amulets, folks."

Later in the Q and A...

Sayzor says, "No, the ESP penalty will not apply to Voln thoughts. That is more of an ability, than a power, that one gains when they enter Voln."

Things have changed a lot since 1998, obviously. If we can't eliminate the penelty, which I'd prefer, can we lessen it?
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Re: Proposal for slight change in formula on 08/01/2010 07:14 PM CDT
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>>Consider this a real request for a change in the trap detect/disarm formula.

>>Currently, it's public knowledge that the amulet gives you a penalty to detecting and/or disarming traps (I forget whether it's only one or both formulas).
I'm proposing that this penalty should be removed.

>>Here's my reasoning:

>>1) We're playing a multiplayer game. This formula causes many picking rogues (or others) to leave their amulet off, thus limiting interaction with other players. IMHO it should be a fundamental design criteria of an MMO that every mechanic in the game should lead you towards interacting more with other players, not less. Before I became a GM and actually looked at the formula, it was my perception that the penalty was quite significant, and so I made sure to turn off the net before picking. This would seem to be the exact opposite behavior you want to be encouraging in a multiplayer game.

>>2) See point 1.

Good idea.

GameMaster Oscuro

Rogue Team
Cleric/Empath Team
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