HSN: Pious Trial (1602) Updated! on 09/01/2015 11:55 AM CDT
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Hi everybody!

You're looking over at the Wizard folder and you see that Slow (504) has just been updated to apply 3 seconds of RT to the targets of successful casts of the spell. You wish this could get applied to Pious Trial, because that would be cool. Well, okay! Let's do it.

- When a target is successfully hit with the spell Pious Trial (and is not already affected by the spell), it will now be instantly given 3 seconds of roundtime.

~ Konacon
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Re: HSN: Pious Trial (1602) Updated! on 09/01/2015 12:11 PM CDT
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Errr... WOW!

To say that I wasn't expecting to see the Paladin spell updated from the Elemental fun, is to state the obvious.

.

However, since you did do that...

Konacon, any chance of getting the nice "instant-RT" added onto Song of Depression/1015, as well? Since it causes a slow effect at base, and the Lore additions give the possibility of an additional five seconds' effect, too.

Thanks!
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Re: HSN: Pious Trial (1602) Updated! on 09/01/2015 07:46 PM CDT
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Interesting. Now I'm tempted to do more open casts. :-)


__________________________
- Kobold in Disguise Falvicar, Blade of the Night

You swing a silver-edged black veil iron katana at Sevynne!

* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
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Re: HSN: Pious Trial (1602) Updated! on 09/01/2015 08:10 PM CDT
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Very cool! 1602 is a great spell and was a very important tool in my paladin's early pre-cap years.

Chad, player of a few
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Re: HSN: Pious Trial (1602) Updated! on 09/02/2015 02:56 AM CDT
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>Very cool! 1602 is a great spell and was a very important tool in my paladin's early pre-cap years.

I used it mainly for creatures such as tree spirits (that decay quickly, so I can more likely loot them) and moor wights (to knock out their annoying Haste). Do you have other suggestions of when to use this? Presently my paladin has 40 summoning ranks but no other lores, so he can't get more than one target, but the incurred RT is pretty nasty for the receiving end.



Check out who's dying any time! https://twitter.com/GSIVDeathLog

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: HSN: Pious Trial (1602) Updated! on 09/02/2015 03:00 AM CDT
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Ugh, oh yes, and for Citadel arbalesters that are way too fast.

I consider it kind of a situational spell only suited to a handful of targets, but when it's good, it's great!



Check out who's dying any time! https://twitter.com/GSIVDeathLog

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: HSN: Pious Trial (1602) Updated! on 09/02/2015 08:37 AM CDT
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I find it hysterical that the Paladins are over here saying how great it is having the beasties moooovvvviiinnnggg ssssooooo mmmuuuucccchhhh ssssslllllllooooooowwwwwweeeeeerrrrrrrrr...

...while the Wizards are over in their topic telling me how much Slow--now, with the ability to hit more than a single target--sucks so, so, so terribly much.
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Re: HSN: Pious Trial (1602) Updated! on 09/02/2015 08:43 AM CDT
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I'm just now about to get 10 blessing ranks, so I imagine I will have a different perspective on this spell when I do. For now, I use this spell when doing dangerous creature tasks for the AG and sometimes when going up against unstunnable creatures.
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Re: HSN: Pious Trial (1602) Updated! on 09/02/2015 11:21 AM CDT
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Yeah, a few of the wizards on the boards have lost their minds. Everything is either a nerf or a buff/enhancement that doesn't count. I was talking to one wizard the other day, and they were ranting and raving about the "end of wizardry", and part of the rant was "And they couldn't even give us something to, I don't know, reduce temper times?!?" I kindly pointed out that they had included just such an enhancement, and that it was in the same exact post that gave the rapid fire/haste specifics.

Good times.
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Re: HSN: Pious Trial (1602) Updated! on 09/02/2015 01:32 PM CDT
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To be fair to wizards, the myriad of restrictions being placed on Enchant look quite silly when you look at Ensorcell. There are many steps you can do to make Enchant less annoying, yet no more powerful than it already is and there is no reason to stick a boatload of E-lore requirements onto it to achieve that effect. The ELR isn't the appropriate tool to fix Enchant, but the upcoming systemic changes to the spell itself is.

On topic: Total F'ing win for Paladins to get an ELR-related bonus. Congrats on that.
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Re: HSN: Pious Trial (1602) Updated! on 09/02/2015 07:53 PM CDT
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On topic: Total F'ing win for Paladins to get an ELR-related bonus. Congrats on that.




Paladins are the kings of by-product upgrades.

See also: baseline spell duration increases

Viduus
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Re: HSN: Pious Trial (1602) Updated! on 09/02/2015 09:02 PM CDT
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Too funny :-)

One of these days I'll work my wizard more, but too focused on getting the paladin to 100 (92 trains atm)

__________________________
- Kobold in Disguise Falvicar, Blade of the Night

You swing a silver-edged black veil iron katana at Sevynne!

* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
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Re: HSN: Pious Trial (1602) Updated! on 09/03/2015 06:38 AM CDT
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My favorite silly things to come out of the ELR commentary are that empaths swing as hard as warriors and empaths have better crowd control than wizards, using 135 as an example.

This is a nice improvement to the spell, hope you guys enjoy it.
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Re: HSN: Pious Trial (1602) Updated! on 09/06/2015 09:42 AM CDT
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I've all but stopped reading the wizard forums the last month.

One thing worth pointing out with 1602 is that, assuming no lores, it's the only spell a paladin can put into their Sanctified weapon when they first learn how to do that. I think this situation rather forces Paladins to use the spell at all, and it can be discovered it's not so useless as it might appear.

Though, I agree that 2 mana vs. 4 mana is a pretty serious advantage for the Paladin Base version, along with the overall low Paladin Base TDs. Without defaulting to "wizards so craaaaa" as my mentality, these are some differences which might cause Paladins to be more favorable about the situation.

That and not having 90% of posts by capped-loudmouths.



Check out who's dying any time! https://twitter.com/GSIVDeathLog

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: HSN: Pious Trial (1602) Updated! on 09/06/2015 10:10 AM CDT
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When infusing it in your weapon, are you still needing to cast the spell? Or does it flare from the weapon without incurring cast RT? If it's the latter, that's a pretty big advantage over casting the spell and basically breaking even on the original RT.
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Re: HSN: Pious Trial (1602) Updated! on 09/07/2015 11:10 AM CDT
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Enemies get 3 seconds hard RT. Caster gets 3 seconds soft RT. So.. it gives a person a chance to run away. I still would prefer divine strike infused than any other spell.
__________________________
- Kobold in Disguise Falvicar, Blade of the Night

You swing a silver-edged black veil iron katana at Sevynne!

* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
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Re: HSN: Pious Trial (1602) Updated! on 09/07/2015 12:10 PM CDT
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> I still would prefer divine strike infused than any other spell.

Totally agree, particularly with my very high summoning lore. But, without any summoning lore, infusing 1615 isn't possible, and a levels 27 to 29, a paladin might not have found the training points to get the 9 ranks of summoning lore.

Then again, with the roughly 60 mana I can infuse, I guess that'd be like 30 infusions of 1602 compared to mere 4 of divine strike. I might actually go test that out, since that's like slowing every creature I kill on a hunt for free...as opposed to a slight advantage against only 4 creatures.



Check out who's dying any time! https://twitter.com/GSIVDeathLog

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: HSN: Pious Trial (1602) Updated! on 09/08/2015 12:05 AM CDT
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Hrm, hadn't really considered revisiting 1602 in a weapon.

Definitely going to try this one out again. Haven't done it in a while because I have enough to put in 4 charges of 1615.
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Re: HSN: Pious Trial (1602) Updated! on 09/08/2015 05:08 AM CDT
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I am seriously considering 1602 in Menos' weapon now. I could go from an emergency mana supply (or for when nerves/face get smashed) into an every swing sort of deal. He could stow over 40 casts of 1602 and I could just add beseech pike into my swing macro.

AIM: GS4Menos

>Like men we'll face the murderous, cowardly pack,
>Pressed to the wall, dying, but fighting back!
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Re: HSN: Pious Trial (1602) Updated! on 09/12/2015 12:54 PM CDT
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I'm still yet to test putting (many) charges of 1602 into my bonded weapon. Was barely playing since late April, and the Adv Guild didn't give me tough tasks tonight. But I think for the Citadel it would be potentially good.

Curious to hear anyone's reports on this idea. Also, thanks for supporting a fairly random idea I had on a whim.



Check out who's dying any time! https://twitter.com/GSIVDeathLog

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: HSN: Pious Trial (1602) Updated! on 09/12/2015 01:00 PM CDT
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Also, a question: Does the infusion spell (BESEECH MY :WEAPON:) work for multiple targets with MSTRIKE?

I think it doesn't, and it only afflicts the first foe. The next obvious question is: Why not?

Naturally, I'd expect a drain of a charge for each use.



Check out who's dying any time! https://twitter.com/GSIVDeathLog

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: HSN: Pious Trial (1602) Updated! on 09/12/2015 01:18 PM CDT
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>>That and not having 90% of posts by capped-loudmouths.

Things that make you say 'hmm. . . ' (tm)

Doug
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Re: HSN: Pious Trial (1602) Updated! on 09/12/2015 11:05 PM CDT
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>Things that make you say 'hmm. . . ' (tm)

Daids would never say things like that!

<3



Check out who's dying any time! https://twitter.com/GSIVDeathLog

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: HSN: Pious Trial (1602) Updated! on 11/02/2015 02:45 PM CST
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Been infusing this instead of 1615 into my weapon the last several weeks.

Opinion: I think 1602 is overall the better choice.

Here's my aliases:

bsmash => ;execq waitrt?; multifput "beseech my flail","stance off","attack \?"; sleep 1; waitrt?; fput "stance def"
msmash => ;e waitrt?; multifput "stance off","mstrike \?"; sleep 1; waitrt?; fput "stance def"
smash => ;execq waitrt?; multifput "stance off","attack \?"; sleep 1; waitrt?; fput "stance def"

(To set an alias, do like ;alias set smash=;execq blah blah blah)


Check out who's dying any time! https://twitter.com/GSIVDeathLog

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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