Re: Task System Temporary Shutdown on 08/15/2007 05:19 PM CDT
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>The Task System has been temporarily shut down until I can fix some abuse possibilities. ETC is approximately two days.

THANK YOU!

>Got to be fast to halt those suckers as they run through.

Nice! I boo'd at one (Kittykait, the prydaen) and they boo'd back and then quit.

-Desperado Clemency Apollonia, Journeyman Empath of Elanthia

>prod raccoon
It might be a bit safer if a young raccoon was dead first.

******************
SEND[Reexa] :::whine::: go awayyyyyyyyyyyyyyyyyyyyyyyyyyy
******************
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Re: Task System Temporary Shutdown on 08/16/2007 11:31 AM CDT
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There were actually numerous enough people abusing the current weakness of the delivery quests with scripts that you could play a game at their expense? Hehe.

I wonder how much a stretch it is to call this mechanics abuse (the scripting to exploit an obvious system weakness, not the game of making fun of them)? Or at least 'cheating' the spirit of the wonderful system being shared with us?

Not saying anyone should get in trouble. I was actually wondering how much these people's time is worth.

Last I knew better, plats were being sold at about seven cents each. If people running these scripts, at the expense of actually playing and enjoying the game, were making 25 plats per hour, that means those hours were worth about a buck seventy-five each. Or $8.75 to $10.50 for the more hardcore 5 to 6 hours a night folks.

Seems like a better use of that hobby time, if you're going to be essentially 'cheating' anyway, would be to paypal someone 10 bucks, pick up your plats, and then just go have fun actually playing the game?

P.S. This isn't a post about whether spending real money for fake stuff is cheating or not. I just think the various ways people are willing to completely waste their time are sometimes amusing and even counter productive. :)
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Re: Task System Temporary Shutdown on 08/16/2007 12:36 PM CDT
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Out of curiosity, what was your total earnings?
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Re: Task System Temporary Shutdown on 08/16/2007 01:18 PM CDT
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The longest run I've had was 10 minutes, made 3 of those, with average of 3.8 plats per run. I only used a few locations, though, could have increased earnings considerably if I included more task-givers. I tipped it all away to Empaths, partially because I felt bad for giving them the scroll, and partially because, well, they'll just spend it on adding more fluff to their giant wall of fluff.




>dance sprite
A water sprite laughs and spins away as you approach her for a dance!
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Re: Task System Temporary Shutdown on 08/16/2007 01:26 PM CDT
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<<they'll just spend it on adding more fluff to their giant wall of fluff

HEHEHEHE.

It is imagery like this (the little quirks I forget about DR when I've not been playing regularly) that leaves me in 'can't wait' mode for Hero's Journey. I can't wait to see what one of these wall-of-text people actually looks like in a graphical game setting.

"Oh wow, look...it's a big pile of buttons and ribbons and doll parts and various flowers somehow held together by a once-skimpy bodice being stretched like a nearly-snapped rubberband around the whole mess...and it is oozing this way!!"

Do you wave with a somewhat disconcerted smile, because it might be a friend suffocating under there somewhere? Or do you draw your crossbow and open fire?
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Re: Task System Temporary Shutdown on 08/16/2007 01:40 PM CDT
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>"Oh wow, look...it's a big pile of buttons and ribbons and doll parts and various flowers somehow held together by a once-skimpy bodice being stretched like a nearly-snapped rubberband around the whole mess...and it is oozing this way!!"

I think most vid cards would crash before that happens.




[You're smashed up, winded, off balance with opponent in superior position.]

>berserk stone
[You're invigorated, invigorated, incredibly balanced and in good position.]
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Re: Task System Temporary Shutdown on 08/16/2007 03:53 PM CDT
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>There is a direct relationship between people who are earning too much from tasks and people who are reporting typos and errors in the system, though the latter is clearly more selfless than the former.

It should still be mechanics abuse, unless they kept track of and return every plat they made.

~ Sage Kougen Aensworth, Advisor of Ilithi

ReverendReene: It's not often I'm rendered speechless but you sure do it a lot.
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Re: Task System Temporary Shutdown on 08/16/2007 04:36 PM CDT
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>It should still be mechanics abuse, unless they kept track of and return every plat they made.

Agreed.

-Desperado Clemency Apollonia, Journeyman Empath of Elanthia

>prod raccoon
It might be a bit safer if a young raccoon was dead first.

******************
SEND[Reexa] :::whine::: go awayyyyyyyyyyyyyyyyyyyyyyyyyyy
******************
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Re: Task System Temporary Shutdown on 08/16/2007 04:56 PM CDT
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i'd be interested in seeing the script you wrote for it. i tried to come up with something for riverhaven, but i sort of fizzled on it. And if the system ever comes back up and makes its way to TF, i'm defineately gonna have to have a workable script. :-)


<<If nothing else, maybe some Magic Using guilds will now feel the joys of "You cannot steal here.", at least for a while.--Solomon>>
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Re: Task System Temporary Shutdown on 08/16/2007 05:05 PM CDT
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>i'd be interested in seeing the script you wrote for it.

I'm guessing a checkpoint-based script like Kraelyst's or any number of trader scripts.

-Durnil
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Re: Task System Temporary Shutdown on 08/16/2007 05:07 PM CDT
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I think the real bug in the system was making delivery tasks within a single city. Choosing to deliver a letter/parcel from Crossing to Riverhaven is a task that would take some time and is worth a reward. While just taking the same package around town is a mechanically unbalanced. I think heading to another provincewould take as much effort as going and fetching 10 or so pelts or foraging so many of an item.

Nikpack
player of Celeiros

-At the cleric meeting-
DARTENIAN says, "I think we all need to get down and pray for bit-based experience."
>DARTENIAN clears his throat.
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Re: Task System Temporary Shutdown on 08/16/2007 05:11 PM CDT
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i think my script is pretty crude and I clocked about 2 plats every 10 min, (so est. 10 plat an hour) which is probably double what my main char makes when i'm focused on hunting for cash. Of course, I'm not gaining any exp doing deliveries and doing something htis repetitive is pretty boring, so my incentives were pretty shot. I admit I didn't think about pushing it to the limits or consider the possiblity of actually making hundreds of plats (500?!) I don't imagine it can get significantly faster but who knows maybe someone can figure out a way to multi-'task' somehow.

The poster who admited to have made 500 plats off this, though.. I don't know.. IMHO you'd have to really be in it for the money to actually make that much, since that's at least 50 hours of script time. Even the people who were obviously running around the guildleaders the night before the task system got shut down I've only noticed their names that day and for only a few hours.

I will say that before the task system got shut down, someone i met IG really appreciated the script I gave her because she just returned to DR after several years and would rather minimize re-experience the newbie days and get that gweth and silver leuc chart asap.




[You're smashed up, winded, off balance with opponent in superior position.]

>berserk stone
[You're invigorated, invigorated, incredibly balanced and in good position.]
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Re: Task System Temporary Shutdown on 08/16/2007 05:21 PM CDT
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>I think the real bug in the system was making delivery tasks within a single city. Choosing to deliver a letter/parcel from Crossing to Riverhaven is a task that would take some time and is worth a reward. While just taking the same package around town is a mechanically unbalanced. I think heading to another provincewould take as much effort as going and fetching 10 or so pelts or foraging so many of an item.

I actually agree with this. There's very little point IC or what not to make deliveries so close. There's no risk, short walk, no need to really asks omeone to help and certainly not pay so much. The primary intended benefit of Task system is to give people more reason/purpose in being where theya re, hunting what they do, etc. and intra-city deliveries doesn't really do that, while kill, boss, skin, foraging, etc. do (although last i tried they all ask you to head to the isladns or shard, but hopefully that'll get expanded)

Deliveries should make people consider migration, and I believe another poster suggested even spawn npc highwaymen who try to intercept the package because they don't want the recipient to have it or because it is valuable? I think that'd be a good idea too. Having something at-level ambush you on the ferry even (instead of those big nasty pirates on the kree'la! tho i think i can finally not get killed by them now)




[You're smashed up, winded, off balance with opponent in superior position.]

>berserk stone
[You're invigorated, invigorated, incredibly balanced and in good position.]
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Re: Task System Temporary Shutdown on 08/16/2007 05:21 PM CDT
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>Choosing to deliver a letter/parcel from Crossing to Riverhaven is a task that would take some time and is worth a reward.

Anybody with a pet moon mage will be able to circumvent this limitation with some basic scripting.


>since that's at least 50 hours of script time.

Others were reporting ~23 plat / hour, which knocks it down to about 22 hours.

-Durnil
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Re: Task System Temporary Shutdown on 08/16/2007 05:25 PM CDT
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>Anybody with a pet moon mage will be able to circumvent this limitation with some basic scripting.

Well, I see that like wayerd pyramids. You need moons up so its not seriously abusable. You need the harness pool to be able to repeatedly cast the gate or hold it for a very long time to do this extensively... by the time you can, you porbalby dont' need the chump change from task systems.




[You're smashed up, winded, off balance with opponent in superior position.]

>berserk stone
[You're invigorated, invigorated, incredibly balanced and in good position.]
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Re: Task System Temporary Shutdown on 08/16/2007 05:27 PM CDT
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>>The primary intended benefit of Task system is to give people more reason/purpose in being where theya re, hunting what they do, etc. and intra-city deliveries doesn't really do that, while kill, boss, skin, foraging, etc. do (although last i tried they all ask you to head to the isladns or shard, but hopefully that'll get expanded)

I thought the intended benefit was to provide a possible replacement-minded equal to hunting? I certainly wouldn't complain if task-running paid the same as hunting, but to build something like this and then treat it as a hobby seems rather pointless to me.

J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
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Re: Task System Temporary Shutdown on 08/16/2007 05:31 PM CDT
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>>I thought the intended benefit was to provide a possible replacement-minded equal to hunting?

I have to agree. I actually think it would make more sense to increase the payout for tasks, and put a timer on them. For example, you can only take on one task per NPC per (hour, 3 hours, day?). But to make 3-5 silver for the harder tasks isn't really worth the time and effort put in.

~Tashya~
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Re: Task System Temporary Shutdown on 08/16/2007 05:33 PM CDT
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Well, I see that like wayerd pyramids. You need moons up so its not seriously abusable. You need the harness pool to be able to repeatedly cast the gate or hold it for a very long time to do this extensively... by the time you can, you probably dont' need the chump change from task systems.

Pyramids work ~12 hours/day. There are moons up for a much larger portion of the day.

The gate only needs to be open for a little bit:

If Joe can go get 50 delivery tasks to haven, Bob opens a moongate for the ~3 seconds that gate is needed to be open, Joe delivers all 50 tasks in haven (picking up 50 new ones from haven to crossing in the process), Bob will probably have his mana back by then for another run.

Also, I wouldn't say 500 plat in 23 hours of work is chump change, especially with basically no risk.

-Durnil
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Re: Task System Temporary Shutdown on 08/16/2007 05:36 PM CDT
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>I certainly wouldn't complain if task-running paid the same as hunting, but to build something like this and then treat it as a hobby seems rather pointless to me.

I see it like bounty hunting. You might enjoy the thrill and challenge, but it wouldn't hurt to collect coin on the side. I wouldn't care much for the system if it goes the way of trader routes just money money money and no excitement.

If you're looking more at the foraging perspective (and maybe when forging 2.0 is out, making components for Tembeg, Milgrym, and Catrox? then u'd have fun in figuring out mixes or something) there's still the added excitement there because you're now looking for that specific spot for that specific flora (of course u can just cheat an duse Olwydd...) and in your travels there may be some risk involved or you might learn something you previously didn't know from room descriptions (if forage tasks can start giving you hints.. like plovik leaves grow in shallow waters/ponds like lotus flowers do or somehting)




[You're smashed up, winded, off balance with opponent in superior position.]

>berserk stone
[You're invigorated, invigorated, incredibly balanced and in good position.]
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Re: Task System Temporary Shutdown on 08/16/2007 05:41 PM CDT
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>If Joe can go get 50 delivery tasks to haven, Bob opens a moongate for the ~3 seconds that gate is needed to be open, Joe delivers all 50 tasks in haven (picking up 50 new ones from haven to crossing in the process), Bob will probably have his mana back by then for another run.

You can only be on 1 task at a time, so this isn't a problem.

Since you can only take 1 task at a time, you'd have to recast the gates or keep harnessing mana for it, which is tough. The combined effort and time it'll still end up taking, you wont be making 500 plats in 23 hours.. at least I don't think you can, unless you have some organized effort where dozens of people sharing the same gater.




[You're smashed up, winded, off balance with opponent in superior position.]

>berserk stone
[You're invigorated, invigorated, incredibly balanced and in good position.]
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Re: Task System Temporary Shutdown on 08/16/2007 05:43 PM CDT
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>Since you can only take 1 task at a time, you'd have to recast the gates or keep harnessing mana for it, which is tough. The combined effort and time it'll still end up taking, you wont be making 500 plats in 23 hours.. at least I don't think you can, unless you have some organized effort where dozens of people sharing the same gater.

Right, completely forgot about that limit. Yeah, making everything inter-city would be hard without a pet MM and empath taking its nerves.

-Durnil
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Re: Task System Temporary Shutdown on 08/16/2007 11:36 PM CDT
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>The Ways don't require moons.

Using the ways to gain coin in this matter would be absurd. Even if payouts were increased tenfold.



>dance sprite
A water sprite laughs and spins away as you approach her for a dance!
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Re: Task System Temporary Shutdown on 08/16/2007 11:51 PM CDT
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>ILEIR

So, basically, now that you've stacked up 500ish plat off of a system that you felt was disgustingly prone to abuse, you're glad that it's been shut down for review?


Sadeia.

>befriend clear all
You are now friendless.
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Re: Task System Temporary Shutdown on 08/17/2007 12:11 AM CDT
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>Omitting the crassness of the comment, that's mostly accurate.

>I would have been glad if it had been shut down a week ago. I would have been glad if it hadn't been released with that high of a payout in the first place. If you hadn't read what I wrote before, I'll repeat myself. I'm not going to pollute the DragonRealms economy with my coin; I fear however for those who will, and I fear for how much they might have amassed.>>

I wasn't being crass.

And you're using it to fund something for a friend, I recall reading, that would have had to been funded otherwise -- as in, from your or your friend's character's bank account had you not tested out the system.

I just really find it amusing that someone who was so against the possibilities of abuse on the system is using (spending) the 500 plat they made off said abused system.

But thanks for doing your job on finding the kinks -- I only got as far as typos and jaguar pelts. It was kinda fun for the first twenty delivery tasks.

Sadeia.

>befriend clear all
You are now friendless.
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Re: Task System Temporary Shutdown on 08/17/2007 12:27 AM CDT
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>I'm still rather hesitant about actually posting my methods,

Since mine apparently is only half as fast as what others have reported, I guess there shoudln't be any harm in posting mine. I used the DIR command to match to each guild leader or closest check point to the NPC (reflex for mags, Amphitheater for urchin). I guess using the DIR pretty much doubled the number commands my script uses and hence doubled the time, but it certainly was helluva less headache in writing it. I was worried I might have to deal with 2 or more variables and confuse myself, but with a little tinkering I only had to use one save variable and nothing else.

> I don't need to tell YOU what will happen if you don't get me my spellbook back..."

So.. a Kssarh type reward would be.. you won*'*t get thrown out the window?




[You're smashed up, winded, off balance with opponent in superior position.]

>berserk stone
[You're invigorated, invigorated, incredibly balanced and in good position.]
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Re: Task System Temporary Shutdown on 08/17/2007 01:06 AM CDT
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I imagine the fastest script would be a brute-force method where for every task-giver you write out the specific path to each other taskgiver. It would probably be quintuple the lines of code but runs the fastest.




[You're smashed up, winded, off balance with opponent in superior position.]

>berserk stone
[You're invigorated, invigorated, incredibly balanced and in good position.]
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Re: Task System Temporary Shutdown on 08/17/2007 08:15 AM CDT
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>The Ways don't require moons.

A Moon Mage with just teleport would have some natural advantage in almost any travel situation. They would have to do some mundane travel to get the original moonbeams down, but once that was done they would have an advantage. Shift Moonbeam and Moongate would make life a little easier. They could have even more fun with two or three moons up.

There are relatively few Moon Mages who would use the Ways for scripted deliveries. The Ways can be very dangerous, and they get even more dangerous with repeated use over a short period. I liken it to powerwalking along a randomly shifting path with lightning bolts being thrown at you. Also, the Ways isn't instant travel. There is still mundane travel to and from the shards (or, for 100th level from the shards) as well as the time it actually takes to traverse the Astral Plain.

The only real use for the Ways in a delivery system would be getting a moonbeam down in a remote location, and that does require at least one moon.
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Re: Task System Temporary Shutdown on 08/17/2007 08:18 AM CDT
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<<It would probably be quintuple the lines of code but runs the fastest.

There is a scripting technique that allows premies to use the extra typeahead buffer to move faster than simple "MOVE" statements.
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Current Changes to the Task System on 08/17/2007 11:11 AM CDT
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The changes ended up being larger than I am comfortable with just releasing, so they're in QC at the moment.

Here's the current deal, bext shown through an example:

You are doing tasks. Each time you complete a task, it adds to your overall (time-decaying) counter. Each time you complete a task of the same type, it adds to that "task-specific" counter as well. Completing successive tasks of the same type will reduce your payout by a specified percentage, up to X tasks, where you will get a minimum of 1 bronze. This is further adjusted by a certain amount by how many total tasks you have completed in the past set amount of time as well as the total lifetime amount of tasks you have completed of the specified type (by the way, if anyone reaches the cap on that last...especially anytime soon...I will come down and whack you on the head). All of these counters are time-decaying based on the time you completed the task and are separate for each task.

Declining or cancelling a task still holds no permanent penalty; however, there is a 30-second timer associated with declining a task that will prevent you from accepting another task. Completing a task places a "no-task" timer on you as well, of 20 seconds.

I have also greatly expanded the list of forageables for the foraging task, and made bloodwood one of the highest given. I know that some forageables are not available in certain seasons/times of day/places, but the NPC wants their georin grass or whatnot. If you see anything grossly out of wack, please let me know.

The Kill Critters task will probably get the most loving next. I need to go back and add more critters and increase the payout if you've had to travel. Also, Item Area Search needs more areas to search.

-GM Obseden
"To everything there is a season, and a time to every purpose under heaven."
"Anything's possible. Especially since I'm rewriting the system."
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Re: Current Changes to the Task System on 08/17/2007 11:20 AM CDT
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changes sound great, can't wait to try it out again.

oh are our task counters going to be rest or do we get to keep the numbers we have already racked up (i only have 9, but there are those with a few hundred already)?


Yamcer


"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
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Re: Current Changes to the Task System on 08/17/2007 01:07 PM CDT
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Will timers decay if you are logged out?

~Ranger Hanryu, Sword of House Calibanor
Keeper of the CEC
http://www.kynevon.info/CombatEquipmentCompendium.xls
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Re: Current Changes to the Task System on 08/17/2007 01:26 PM CDT
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So it accounts for lifetime completion as well? Is there anyway/amount of time the negative effects of this gets reduced so 10 years down the line you don' tahve someone not earna nything from task systems at all.. or the counters are so huge thats really that unlikely an issue?




[You're smashed up, winded, off balance with opponent in superior position.]

>berserk stone
[You're invigorated, invigorated, incredibly balanced and in good position.]
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Re: Current Changes to the Task System on 08/17/2007 02:26 PM CDT
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>10 years down the line you don' tahve someone not earna nything from task systems at all..

If you're still playing Dragon Realms on the same character 10 years from now, and you're sincerely concerned with whether you earn 1 bronze or 6 silver for delivering a leaky carton to the blind beggar...

~ Sage Kougen Aensworth, Advisor of Ilithi

ReverendReene: It's not often I'm rendered speechless but you sure do it a lot.
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Re: Current Changes to the Task System on 08/17/2007 02:33 PM CDT
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I was exaggerating and i'm sure you get my point. I think there's still some people playing their chars from 10 years ago, though.




[You're smashed up, winded, off balance with opponent in superior position.]

>berserk stone
[You're invigorated, invigorated, incredibly balanced and in good position.]
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Re: A New Idea (and Re: Task System Temporary Shutdown) on 08/17/2007 02:47 PM CDT
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>I don't need to tell YOU what will happen if you don't get me my spellbook back..."

You know, currently there's nothing you can do with the Task items (read letters, wear the bandoliers, keep things for yourself etc.) at the very least, if you're retrieving the spellbook for Kssarh I'd like to see that if you tried to open/read it, you get an 8 min stun followed by a riftal summons by Kssarh, a nasty mental blast, and get launched out the window so hard you wound up in geni's.





[You're smashed up, winded, off balance with opponent in superior position.]

>berserk stone
[You're invigorated, invigorated, incredibly balanced and in good position.]
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Re: Current Changes to the Task System on 08/17/2007 04:08 PM CDT
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>>10 years down the line you don' tahve someone not earna nything from task systems at all..

By the looks of Obseden's post, both counters will decay, so 10 years from now you'll be fine.

-Durnil
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Re: Current Changes to the Task System on 08/17/2007 04:48 PM CDT
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You should get more money after successfully completing many tasks. Who wouldn't offer the reliable person more money?

I haven't even gotten a chance to try out this system and from the sound of the nerf I have no reason to bother. Why not make a longer timer but make individual tasks more worthwhile?
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Re: Task System Temporary Shutdown on 08/17/2007 06:14 PM CDT
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I still would like to see the payout remain the same for empaths. as there isn't a readily available system for empaths to earn coinage without being dependent upon the tips of others.

<yes, there is manipulate, but nobody that hasn't tried it has no idea how long it takes 1 goblin to murder another goblin. :-)


<<If nothing else, maybe some Magic Using guilds will now feel the joys of "You cannot steal here.", at least for a while.--Solomon>>
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Re: Current Changes to the Task System on 08/17/2007 06:24 PM CDT
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<<Each time you complete a task of the same type, it adds to that "task-specific" counter as well. Completing successive tasks of the same type will reduce your payout by a specified percentage, up to X tasks, where you will get a minimum of 1 bronze. >>

Now, I can see the logic <from the potential abusibilty> of doing this for the delivery tasks. However, why would you do this for "boss" tasks or "kill" tasks? particulary since the great majority of kill tasks and boss tasks i've gotten have been out on the islands?

Why not just restrict the number of delivery tasks you can do within a certain time frame?

<<If nothing else, maybe some Magic Using guilds will now feel the joys of "You cannot steal here.", at least for a while.--Solomon>>
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Re: Current Changes to the Task System on 08/17/2007 06:26 PM CDT
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<<I was exaggerating and i'm sure you get my point. I think there's still some people playing their chars from 10 years ago, though.>>

ayup. make that 11 years and counting...





<<If nothing else, maybe some Magic Using guilds will now feel the joys of "You cannot steal here.", at least for a while.--Solomon>>
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