Task system suggestion on 08/17/2007 06:45 PM CDT
Links-arrows 189
Reply Reply
whatever this new task system is, how about having it give a paladin the ability to do some task/thing/whatever that will double his TM ranks. Allow it to be done up to three times but will not grant him more then 80% (or more ) of his highest magic skill. Once that % is hit, said paladin will no longer be able to gain ranks in this method.

Lets face it, not many are going to backtrain 300+ ranks to hunt on level but give us some options aside from the two fairly weak ones we have now: suck it up and backtrain or pray for grandfathering.

that's got to be other options you will all consider aside from here are 300-400 TM ranks or telling us we are SOL. I hate what you are doing to our spells but accept it for what it is worth aside from the fact that tons of stuff in this game aren't balanced so why do this now. THAT aside, let's put some more options on the table

might something like this even be mentioned to be on the table? What else can we think of that maybe we'll have to do some work but also get rewarded for due to this change?
Reply Reply
Re: Current Changes to the Task System on 08/17/2007 07:37 PM CDT
Links-arrows 190
Reply Reply
If you're traveling out to the islands for the Kill tasks, you're probably not going to run into the timers more than a few times before that start dissipating.

-GM Obseden
"To everything there is a season, and a time to every purpose under heaven."
"Anything's possible. Especially since I'm rewriting the system."
Reply Reply
Re: Current Changes to the Task System on 08/17/2007 07:45 PM CDT
Links-arrows 191
Reply Reply
I don't honestly see a point to this with the foraging quests:
They took awhile to begin with and really don't pay out too much.
The only real damage I can see don eis to people who are playing around with the delivery system...it hurts most others (like the kill bossers/kill creature people.)

On an unrelated note:
Why is foraging so difficult for survival tertiaries...I mean, christ, you should atleast be able to get to bewildeirng!
Reply Reply
Re: Current Changes to the Task System on 08/17/2007 08:06 PM CDT
Links-arrows 192
Reply Reply
>I mean, christ, you should atleast be able to get to bewildeirng!

You can. At least <100

>They took awhile to begin with and really don't pay out too much.

If they take a while, then you're probably in the same boat as the island kill quests.

-Durnil
Reply Reply
Re: Task system suggestion on 08/19/2007 05:22 AM CDT
Links-arrows 197
Reply Reply
I can understand your frustration, but honestly, I know Empaths with more TM than most war mages. I know thieves and traders with TM in the hundreds (trained pre-MD changes).

It's not like there weren't ways to train it.

I don't foresee any grandfathering occurring. I'd be happy if it did, but not unhappy if it didn't.

-Desperado Clemency Apollonia, Journeyman Empath of Elanthia

>prod raccoon
It might be a bit safer if a young raccoon was dead first.

******************
SEND[Reexa] :::whine::: go awayyyyyyyyyyyyyyyyyyyyyyyyyyy
******************
Reply Reply
Re: Task system suggestion on 08/19/2007 01:14 PM CDT
Links-arrows 198
Reply Reply
<<<It's not like there weren't ways to train it.

I don't foresee any grandfathering occurring. I'd be happy if it did, but not unhappy if it didn't.>>>

There realistically weren't. P guild for years frowned upon ranged combat as we weren't supposed to be back line fighters. Couple that with shield + ranged being terrible until the shield changes and it's a fair request. I'm not asking for grandfathering, just some way to catch up my TM 300+ ranks so I can hunt with it at level. the 5+ months of backtraining we have are simply not enough and not even a realistic option for a tert skill.
Reply Reply
Re: Task system suggestion on 08/20/2007 07:34 AM CDT
Links-arrows 199
Reply Reply
Well maybe its slightly more plausible of a suggestion for Paladins. I think it'd be ridiculous for Empaths to get grandfathered TM though.

-Desperado Clemency Apollonia, Journeyman Empath of Elanthia

>prod raccoon
It might be a bit safer if a young raccoon was dead first.

******************
SEND[Reexa] :::whine::: go awayyyyyyyyyyyyyyyyyyyyyyyyyyy
******************
Reply Reply
Re: Task system suggestion on 08/20/2007 04:14 PM CDT
Links-arrows 200
Reply Reply
>I think it'd be ridiculous for Empaths to get grandfathered TM though.

Agreed. The argument for Paladins and Rangers is that they've been using attack spells that would have taught them TM. You can't make that argument for Empaths.
Reply Reply
Re: Task system suggestion on 08/21/2007 09:28 AM CDT
Links-arrows 202
Reply Reply
Aaarrrgghhhh.....

TM is being discussed in about a dozen other folders. I guess even the Tasks folder is no longer a refuge from it.
Reply Reply
Task System Preview Part Two on 08/21/2007 09:13 PM CDT
Links-arrows 203
Reply Reply
Task System is now back on preview in Prime and Plat. The Foraging task has been greatly expanded and the payout system has been reworked.

Any issues, please post in this folder on the Prime boards.

-GM Obseden
"To everything there is a season, and a time to every purpose under heaven."
"Anything's possible. Especially since I'm rewriting the system."
Reply Reply
Re: Task System Preview Part Two on 08/21/2007 09:23 PM CDT
Links-arrows 204
Reply Reply
>Task System is now back on preview in Prime and Plat. The Foraging task has been greatly expanded and the payout system has been reworked.

Thanks for your hard work Obseden! I will check it out.

-Desperado Clemency Apollonia, Journeyman Empath of Elanthia

>prod raccoon
It might be a bit safer if a young raccoon was dead first.

******************
SEND[Reexa] :::whine::: go awayyyyyyyyyyyyyyyyyyyyyyyyyyy
******************
Reply Reply
Boss Tasks on 08/21/2007 10:45 PM CDT
Links-arrows 206
Reply Reply
My task was to go kill atik'ets in the blasted plain, these are tier 1 atik'ets.

The boss atik'et that spawned, was something more like a beefed up cliff atik'et...which is the third (fourth) tier.

Also, each time a boss doesn't spawn would it be possible for it to message like...

"Despite your attack, <name of boss here> does not appear."

Just to be sure one is in the correct place and killing the correct creature.

I am --- Navak
Reply Reply
Re: Boss Tasks on 08/21/2007 10:52 PM CDT
Links-arrows 207
Reply Reply
interestingly enough, both places will generate the boss atiket.

at least they did under tasks 1.0.

schvartz <who had the choice of atikets or wandering out to mr'iss or aesry to kill stuff>


<<If nothing else, maybe some Magic Using guilds will now feel the joys of "You cannot steal here.", at least for a while.--Solomon>>
Reply Reply
Re: Boss Tasks on 08/22/2007 05:42 AM CDT
Links-arrows 208
Reply Reply
The GIVE wonkiness I hadn't resolved yet, I need to see about tweaking that a bit.

I'll see about not giving the same task out twice in a row, but that adds a new layer of complexity.

-GM Obseden
"To everything there is a season, and a time to every purpose under heaven."
"Anything's possible. Especially since I'm rewriting the system."
Reply Reply
Re: Boss Tasks on 08/22/2007 06:29 AM CDT
Links-arrows 209
Reply Reply
and not having the 30 sec rt for 2 kill tasks would be nice too.

Additionally, if one goes all the way from haven to crossing <or vice versa> for a delivery task, to get another task you have to wait. That isn't so good either.

I DID like the reimbursement my MM got for killing some wind hounds. :-) being as nothing is otherwised gained from those things. It was nice.

And if Mo keeps trying to kill me by trying to send me to mer'kresh to kill 29 celepeze, i'ma gonna scream!

schvartz <s'kra that avoids mer'kresh, thank you very much>




<<If nothing else, maybe some Magic Using guilds will now feel the joys of "You cannot steal here.", at least for a while.--Solomon>>
Reply Reply
Re: Boss Tasks on 08/22/2007 08:53 AM CDT
Links-arrows 210
Reply Reply
It's not a roundtime, just a wait-time. You are perfectly able to go and turn in the skins, gems, pick the boxes, whatnot that you collected during the course of your visit.

In the long run, I think 30-seconds is not too long to wait.

-GM Obseden
"To everything there is a season, and a time to every purpose under heaven."
"Anything's possible. Especially since I'm rewriting the system."
Reply Reply
Re: Boss Tasks on 08/22/2007 09:59 AM CDT
Links-arrows 211
Reply Reply
Yeah, the skill-range might be skewed a little high unless there is a range like...

Little below - normal - little above with payouts graded on that scale.

I'm only getting three boss tasks now, atik'et boss (little below) Dinego boss (probably at level or so), and Celpeze boss (probably little to more than a little bit above).

Same with the kill tasks it seems.

I am --- Navak
Reply Reply
Re: Boss Tasks on 08/22/2007 10:57 AM CDT
Links-arrows 212
Reply Reply
What NPC would one ask to get these boss tasks?
Reply Reply
Re: Boss Tasks on 08/22/2007 11:08 AM CDT
Links-arrows 213
Reply Reply
>What NPC would one ask to get these boss tasks?

Gemseller in Haven.


Elusive
mundus vult decipi, ergo decipiatur
Reply Reply
Re: Task System Preview Part Two on 08/22/2007 12:23 PM CDT
Links-arrows 214
Reply Reply
I've been playing with the task system in Riverhaven the Moon Mage Guild Leader Gylwyn don't seem to have a clue what I'm talking about when I ask for a task.

Also too many of the tasks in the Riverhaven area are to take things to Crossing. That's a long way to walk for one task. It would be worthwhile if we could have multiple tasks to take to Crossing such as are the norm for contracts.

I do love the idea of a task system for youngersters though. It's a safe way to get to know the areas and earn a bit of money for equipment and such.
Reply Reply
Re: Task System Preview Part Two on 08/22/2007 02:26 PM CDT
Links-arrows 215
Reply Reply
>> It would be worthwhile if we could have multiple tasks to take to Crossing such as are the norm for contracts. <<

Actually, not the norm.

"Interprov" contracts, meaning spans provinces, can only have ONE from each province at once.

And really, I don't think there is an interprov broker in Qi or P5, so that leaves 3 provs.

Brokers in Haven, Crossing and Shard.

So yes, a contract from haven to crossing, would be only ONE contract at a time. Though you can stop at say, dirge and other places and pick up more contracts that are no longer interprov.
Reply Reply
Re: Delivery Tasks on 08/22/2007 10:58 PM CDT
Links-arrows 217
Reply Reply
>Before the change, Delivery Tasks could pay out over 1 plat every two or three minutes. Now, you're lucky to get a gold in the first five minutes, and every five minutes thereafter you're making about a bronze.

I haven't had a chance to look at the new updates myself, but if that's the case, I can say that I'm pretty satisfied with the outcome.

The current use of the system that I see is for younger ones to have an excuse to explore, and forage, and hunt. Plus the added coin.

I also think I would take advantage of the inter province deliveries so I could have a ferry fare tucked away in my backpack, in the form of a package. :-D

-Desperado Clemency Apollonia, Journeyman Empath of Elanthia

>prod raccoon
It might be a bit safer if a young raccoon was dead first.

******************
SEND[Reexa] :::whine::: go awayyyyyyyyyyyyyyyyyyyyyyyyyyy
******************
Reply Reply
Re: Delivery Tasks on 08/22/2007 11:02 PM CDT
Links-arrows 218
Reply Reply
In addition to the young, i see it as a way for empaths to earn coin without being dependent upon tips.


<<If nothing else, maybe some Magic Using guilds will now feel the joys of "You cannot steal here.", at least for a while.--Solomon>>
Reply Reply
Re: Delivery Tasks on 08/23/2007 02:24 AM CDT
Links-arrows 219
Reply Reply
>In addition to the young, i see it as a way for empaths to earn coin without being dependent upon tips.

Right. You'd think I would think of that...being an Empath and all... :\

-Desperado Clemency Apollonia, Journeyman Empath of Elanthia

>prod raccoon
It might be a bit safer if a young raccoon was dead first.

******************
SEND[Reexa] :::whine::: go awayyyyyyyyyyyyyyyyyyyyyyyyyyy
******************
Reply Reply
Re: Delivery Tasks on 08/23/2007 10:17 PM CDT
Links-arrows 220
Reply Reply
>>The current use of the system that I see is for younger ones to have an excuse to explore, and forage, and hunt. Plus the added coin.

I guess that would be true if the system didn't scale.

However, I don't really see many newbs running out to kill 20 Celpeze or fight a Malchata boss.

I am --- Navak
Reply Reply
Re: Delivery Tasks on 08/24/2007 02:08 AM CDT
Links-arrows 221
Reply Reply
>However, I don't really see many newbs running out to kill 20 Celpeze or fight a Malchata boss.

But think of the looks on their faces if they did? :O

-Desperado Clemency Apollonia, Journeyman Empath of Elanthia

>prod raccoon
It might be a bit safer if a young raccoon was dead first.

******************
SEND[Reexa] :::whine::: go awayyyyyyyyyyyyyyyyyyyyyyyyyyy
******************
Reply Reply
Re: Delivery Tasks on 08/24/2007 06:54 AM CDT
Links-arrows 222
Reply Reply
yeah, mo wanted me to go kill 29 celepeze. I asked mo if he wanted a scar to go with that tattoo on his head.

schvartz


<<If nothing else, maybe some Magic Using guilds will now feel the joys of "You cannot steal here.", at least for a while.--Solomon>>
Reply Reply
Task system bugs in TF on 10/14/2007 06:43 AM CDT
Links-arrows 223
Reply Reply
The following bugs in the task system were encountered in TF.

when asked for a task, barbarian guildleader MO in riverhaven doesn't seem to be set up.

>ask mo for task
Mo says, "Ya aren't a Barbarian, Kydosha. Stop yappin'." <kydosha is my cleric>
the rest of the riverhaven NPCs seem to be functioning as intended.

In crossing...

Guildleader Annael <empath> doesn't appear to be functioning for tasks. <this was with my empath Bashful>

>ask annael for task
The Annael Ebeshalek says to you, "I'm sorry, I didn't catch that. Could you maybe rephrase what you said?"

the rest of the crossing NPCs appear to be functioning, including Kalag the Black who is still alive in TF. :-)

-me-



<<If nothing else, maybe some Magic Using guilds will now feel the joys of "You cannot steal here.", at least for a while.--Solomon>>
Reply Reply
Re: Task system bugs in TF on 10/14/2007 08:29 AM CDT
Links-arrows 224
Reply Reply
>Mo says, "Ya aren't a Barbarian, Kydosha. Stop yappin'."

The warrior mage guildleader (Gauthus?) in the crossing did the same thing. I assumed he wasn't supposed to be working, but I really don't know.
Reply Reply
Re: Task system bugs in TF on 10/14/2007 08:55 AM CDT
Links-arrows 225
Reply Reply
strange, i tested gauthus with my empath and he gave him a task.


<<If nothing else, maybe some Magic Using guilds will now feel the joys of "You cannot steal here.", at least for a while.--Solomon>>
Reply Reply
Re: Task system bugs in TF on 10/14/2007 09:07 AM CDT
Links-arrows 226
Reply Reply
the following are supposed to give tasks in crossing:
mags,minstrel, beggar, urchin, agonar,kalag <while he's still alive in tf- only thieves of course>,gauthus, kssarh,kalika,verika,silvyrfrost, and annael. the trader and cleric guildleaders don't, and aren't set up to do so in prime.

in riverhaven the following are supposed to give tasks: fara <furmonger>,anthehemor <whatever his name is, the gemshop guy>,crow <thieves only>,maisie,mo<barb GL>,ievia<ranger littlefolks trainer>,jelna<cleric gl>,willowbrook <trader gl>, and the paladin guild littlefolks guy in the noble inn.

i tested all of them with some of my TF characters except crow in haven in TF, cause i didn't have my thief in the neighborhood. And just had the negative results with Mo and Annael.


<<If nothing else, maybe some Magic Using guilds will now feel the joys of "You cannot steal here.", at least for a while.--Solomon>>
Reply Reply
Re: Task system bugs in TF on 10/14/2007 09:24 AM CDT
Links-arrows 227
Reply Reply
Mo's buggy in Plat too: He won't accept deliveries.


Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy

A journey of a thousand SMILES begins with a single step- Ziggy
Reply Reply
Re: Task system bugs in TF on 10/14/2007 10:09 AM CDT
Links-arrows 228
Reply Reply
>the trader and cleric guildleaders don't, and aren't set up to do so in prime.

My cleric was able to complete many tasks from the crossing guildleader. It was the first thing I tried.
Reply Reply
Re: Task system bugs in TF on 10/14/2007 10:57 AM CDT
Links-arrows 229
Reply Reply
>>the trader and cleric guildleaders don't, and aren't set up to do so in prime.

Every single Riverhaven and Crossing GL in Prime gives tasks.

In Riverhaven, other than the thief den there is no special hindrance to reaching any of them.

In Crossing, the guilds that have restrictive mechanics surrounding the GLs are: Traders, Thieves, and Clerics. Of those, the restrictions for Traders (escorted by traders) and Clerics (entering the appropriate command twice) can be easily gotten around. No special hindrance to reaching any of the others (including Kssarh and his formerly MM-only observatory).

J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
Reply Reply
Re: Task system bugs in TF on 10/14/2007 12:14 PM CDT
Links-arrows 231
Reply Reply
EDIT: Hey, let's quote the right line.

>>Every single Riverhaven and Crossing GL in Prime gives tasks.

The Moon Mage GL in Haven wouldn't give me one earlier. She gave the standard "please rephrase whatever it is you said" thing.

~Kashik
Reply Reply
Re: Task system bugs in TF on 10/14/2007 03:28 PM CDT
Links-arrows 232
Reply Reply
Mo and Annael have both been fixed. If there are any other issues, please let me know.

-GM Obseden
"To everything there is a season, and a time to every purpose under heaven."
"Anything's possible. Especially since I'm rewriting the system."
Reply Reply
Kill Boss Task Givers in Crossings? on 10/15/2007 04:59 PM CDT
Links-arrows 233
Reply Reply
I'd recalled during the last discussion on the matter, that nobody gave Kill Boss Tasks in the Crossings. Is that still the case? If so, would it be possible to have a giver of Kill Boss Tasks added to the Crossings? Thank you!




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
Reply Reply
Re: Kill Boss Task Givers in Crossings? on 10/15/2007 05:20 PM CDT
Links-arrows 234
Reply Reply
>>I'd recalled during the last discussion on the matter, that nobody gave Kill Boss Tasks in the Crossings. Is that still the case? If so, would it be possible to have a giver of Kill Boss Tasks added to the Crossings? Thank you!

It seems to me that Agonar could give an occasional task like that. Or perhaps even the war veteran, who still daydreams of his days as a soldier.

Ryeka


Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy

A journey of a thousand SMILES begins with a single step- Ziggy
Reply Reply
Re: Kill Boss Task Givers in Crossings? on 10/15/2007 05:57 PM CDT
Links-arrows 235
Reply Reply
The town guard or maybe even someone among the military might be better, since they're more likely to have much more current info. Don't we have some units permanently stationed now?

J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
Reply Reply
Re: Kill Boss Task Givers in Crossings? on 10/15/2007 06:07 PM CDT
Links-arrows 236
Reply Reply
Good point, J'Lo! Perhaps a commander?


Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy

A journey of a thousand SMILES begins with a single step- Ziggy
Reply Reply